How to Sculpt Armor in Zbrush

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[Music] start to mask some some parts so we try to mask but without going too deep like in this grooves here because we'll extract and when we extract we want the mesh to be as clean as possible and then we will give it thickness so we don't worry about the thickness here we worry only about some surfaces so we have to have good surfaces and we will mask as much as possible here so uh we could get away with few masks only and what i mean is that i will try not to mask in one one at once and once i will try to mask no more than like i won't mask this part with with this because it's too close and when we extract they could interact which will be bad so i will try to not do this and this masking and extracting it will lead us to a lot of issues which we could fix later we'll see and we will fix everything of course because our model has to be very good and i'm not saying perfect since for perfect probably we will need a lot more time than we have and for this tutorial i think so you know how long it is because every video is like half an hour but i still don't know how long it will take so i i'm thinking around 30 35 no more than 40 videos which will be like 20 hours non-stop job which is pretty fast but if it's non-stop and that's rarely possible to work non-stop for 20 hours like yeah i mean for this kind of high polyverse high poly especially this complicated high poly complicated or complicated complicated something yeah we almost always say like at least one week and this is at least so five days by eight hours a day five by eight you know it's like 40 hours for this and 40 hours when we say they are not full 40 hours but they're basically 40 hours so we go and see the flat the flatten render flat render which is here flat preview flat so we always work with preview but sometimes we like to see our mask better so we go to flat and just clean it a little bit then of course we will clean the mesh also [Music] so let me see where else can i put mask probably here it's not bad let's mask all of this okay and also we can mask uh be careful not to click control click on the model because you will blur your mask and this will ruin your day if you don't notice it for example if i'm this close and i'm starting to mask something else and i control click and i didn't notice that it's blurred i will mask this and then i will realize what i have done and i will cry and i will be pretty unhappy with one word one word is unhappy person and we we want to be happy you know everybody wants to be happy so go to extract and extract and we see that extract is doing uh very is going very um [Music] very away very much away from the real thing so we're going to the thickness here and put a little bit of very little thickness except and now we have this it have it has thickness it's very very small but we don't need this so we just ctrl shift click and we select only the upper polygroup and then we deal hidden so now we have this and this we will turn into very low density mesh which will help us in making it work with the move brush like this and we will probably make it work so now we need this low density mesh this will be our low poly but it's not exactly the low poly that we will use in game for example this is only because from low to high poly it's very much easier to have clean mesh otherwise you won't be able to have very clean but now the mesh will be super clean or at least that's the purpose of this and that's what we're trying to achieve and if we can't we'll see so let's zero mesh once again and zero meshing uh is zero meshing is always smoothing the edges and stuff so it's a little bit confusing confusing well yeah we have to do it zero measure okay now i have this better here this is far better this is good and i think we should add our other things other planes in order to to see better what's what and what we need to move more and yeah and those things like here are a little bit confusing because if we zero mesh again yeah this this thing happened so we have to be careful because sometimes zero measure is doing very strange and terrifying things it's cutting geometry and doing some horrible horrible things zero measure is our friend most of the time but sometimes not that much so we'll go here remove the mask and do the mask on those places that we haven't but first we will inflate a little bit this just to see it better where it has it and then we'll go here and mask those areas again and this way like i said we'll have a good low poly which we can turn into very clean high poly at least that's the purpose and in theory that should be it in practice we'll see what happens because yeah sometimes it doesn't work like this but probably we will make it work because we are professionals like i said and we have to make it work otherwise we have to go find another job so that's one way of doing it other way and it will be more precise is to uh clean it up a little bit more probably make it a little bit more clean and go to 3d max put it in 3d max and re-topologize it there very precisely and then when you smooth it it will be perfect but since we don't want to go into other programs rather than the brush for now in this tutorial we will do it only in zbrush everything so we don't need to go anywhere we'll do everything here in zbrush we can also try to make this kind of meshes kind of forms from from primitives but this will require a lot of a lot of work so we are trying to to see which method will require less work and will produce best results and i think this method will be it but we'll see okay we'll do this and i think everything else is masked so we can extract accept and we go ahead and select it now hidden we don't have back and then do this zero measure in the lowest value and now we have this which is not very bad it's not cool it's not the best but it's not super bad it could work this will be a long process probably a few videos will be only about this only about this chest and abdominal piece that's life that's life and life is life also and everything and i want to uh zero mesh again some parts because i don't like how they go but let's fix their form because zeromesh is trying to to keep the borders it doesn't always do this doesn't always succeed in this but sometimes it succeeds so i'm trying to make my borders clean to make the shape i want and then i will remesh again and see what's what probably i will have some problems in some areas but problems are always present present so we don't have to be afraid of them we have to be strong and just on problems come on nobody likes problems consciously consciously but subconsciously we like to solve some riddles and stuff so that our problems you know and cross uh crosswords there are some pro just problems that we are creating for ourselves why because we like to solve problems and that's that's the thing solving problem problems is uh like exercise for the brain and brain is rewarding you with the with happiness that you're exercising it you're doing something for the brain and pinky pinky and the brain yeah when i say pinky when i'm making some fingers and i say pinky i always uh i always see in my head pinky and the brain from the cartoon let's try to zero measure okay i think it's pretty pretty good yeah rarely this result is that good so we have a rare occasion here we have to be happy and then what we'll do is select only those two things and start moving them together moving them closer until we have a space between them as we want it so it moved the polish brush which is again on the dynamic mode amazing dynamic mode is the best i don't like it at all if they can remove it from zbrush i will live happily with it without it okay here we do this and then this and we are a little bit reinventing the forms but that's not a problem and we'll continue that in the next of course tutorial of again i said tutorial the next video yeah just the next video not next not the next tutorial of course so we'll do ourselves yes okay and i'm trying to make those um things pretty much the same uh thickness not the one to be super thick and the other to be super thin yeah we don't want that or do we no we don't oh this will be one of the complicated things that we will do and now you can see that it's not that complicated so yeah obviously this is this whole thing is easier than we expected but then we have the hand and the legs to make and they will be pretty complicated complicated especially the hand but when we made it you'll say okay it's not that complicated and we will continue of course of course what can i say this is my i don't know i don't know why i always say this but [Music] let's not beat ourselves on into this we have to make a little bit of a corner here and this is a little bit difficult to make it the corner but we will try and this will be okay let's see it oh we don't have it where is it here and we have one here we have two so let's see this yeah this is kind of a buggy probably i have duplicated it uh yeah we can delete probably this or this we can delete the bottom one delete and yes so we'll show the upper this one and let's see inflate a bit okay and then we'll have to fix here this thing probably and i don't want to zero mesh again because if i do this probably i will be i will have a lot of problems some parts of the mesh will disappear especially some thin parts at the end will disappear and stuff like this which is not good so i will try not to zero mesh again i will try to work with what we have here and it's pretty good i mean it's not bad we just have to deal with it and do this and try to follow the other the high pollen as as much as we can and when we of course if we can do this angles here it will be great because in this way it will be better even than the high poly but let's not get ahead of ourselves yet let's just do the things one by one and i'm trying to make the same the same edges that are here to go here so the same edges to have the angle on them because it will be easier this way later and you will see you will see why probably so here also i will try to make the same edge okay and this is gonna uh this is going pretty well for now i'm happy but again we have a long way in front of us in front of us i'm not sure even in if we could do this in this video i mean i'm not super super sure that in this video we will be able to do everything and start something else but yeah let's see i could be pretty pretty fast sometimes so just moving going around you have to be pretty familiar with the zbrush tools and moving in zbrush and going around for make this work to make this work and of course don't hesitate to hide big parts of your model if you have to and show only what you need because it's a it's a long task to do this so it will it will be much easier if we do exactly that hide some part and show the others or just show what we need okay i'm trying to make this angle here that we have made by happy coincidence but i don't know if we could be or if we need to do it in the final product but we'll see so as much time as we spend here better because it will be more refined at the end and this is one area that i want to to make look very good also the head and the hand i want to make them pretty well refined because they are one of the most important areas in the model probably the most important yeah the head the belly and of course the chest armor the belly and the the hand hand is also pretty pretty important i mean yeah very important so we don't have to overlook it we have to spend a lot of time there okay what i do it what i did is turn on off turn off this drawbar frame function here you see some buttons in zbrush has have little writings which are also buttons in them which sometimes can lead you to madness because you don't know what you have done and something goes wrong something is not going as planned and you say okay but this button is pressed what have i done and you just have been disabling this and where are my colors you know so we have to get this in mind and be aware of those kind of uh hidden hidden traps in zbrush if we can say traps of course we can say traps it's not the n-word or something so we can say it you know traps it's cool i guess hopefully i'm not i'm not doing anything wrong because as i said in my country we can speak almost any anything and it's not super offensive here yet but i think we'll get to to the point that we'll have some offensive stuff maybe we'll see so okay here and we have to have this um this thing here so i'll move this and this will be my edge around this area and i'm moving it pretty rough but it doesn't matter because it's hard and it's uh it will endure it with no problem all right so i don't know for me this type of job that i'm doing now uh is boring in theory but in practice it it relaxes me it's just relaxing i'm just doing it and i'm thinking of something else just doing doing and time is passing by very very fast so don't take this as some kind of torture when you do it it's just thing that needs to be done and you can't even have pleasure doing it especially if it it's going okay like it is now but it's going okay because we haven't been doing the the subdivisions yet so we'll see how it goes after we subdivide probably will have to fix some other things but we'll see okay this looks pretty pretty good now see this okay this is okay this thing is not okay because the polygons should be meeting here and there is no polygon here so what i will do is i will cheat a bit i will go here go to the point press space bar and hold it and then i will stitch two points this point and this point this point and this one and we have this edge now here which is cool the thing is that sometimes this didn't work as planned the stitching i mean but this time it it did work so it's cool sometimes it just don't want to stitch you know i don't know why it's zebra thing nobody knows why even zbrush didn't know why but he won't tell that he don't know he the zebras okay and of course if we forgot if you have forgotten some of the the plates here we can always go back mask and then merge it with the others this is no not a big problem and even now i can go ahead and merge both of those subtools that we have but i don't want to for now i just want to see when we smooth what will happen and what problems will we reach and yeah we will have some problems basically because we always do i cannot think of everything some polygons will be off some creasing will be off because we will crease and yeah basically many things could go wrong but of course they are not wrong and that's it we'll fix them we'll fix everything okay with the standard brush i'm just making this edge go up a little bit and i will move it so it will be our leading edge of technology or just leading edge or technology sometimes i wonder how my wife is keeping up with me how is she still with me i can be very um not boring but yeah you know what i mean sometimes i just don't stop but that doesn't matter because our work here is getting good it's good move topology brush it's better for this when we have close polygons like this move topology brush will take only one brush only one of those parts and it will move it instead of move everything which is pretty much okay in my opinion let's do this a little bit more like this and we just have to uh [Music] to make those forms work yeah i'm talking like a robot to make those forms work comparing to each other ok do you want something else okay here we have some problems that we i don't know let's try and stitch stitching is just helps sometimes what we can stitch okay i need this to be one portion here so i'll stitch everything to everything this won't work this is good this is fine this is not good so i don't think we can even delete this because yeah so it will stay like this which is pretty unfortunate but for now i think we'll be good we'll see later everything will be visible at the end we'll see how it goes and we'll decide what actions should we take in order for it to be nicer i'll look better here hmm i don't know this doesn't look super nice but this is some little bit of strange form i will do it no problem just fixing this and i don't know i don't want to do zero measure because of those sharp forms they will just disappear if i do zero measure probably and let me show you yeah it's gone it's completely completely gone so yeah zero measure has its flaws but if you know them and if you are very very careful you can get away with it you know you can get away with a lot of things even murder no it's a sin don't do this don't don't shoot dead do this okay move move this is not close to the other but yeah we'll see how it goes this one yeah it takes uh takes a lot of time now almost 20 minutes now we are moving moving polygons but we are expecting some good result here so before the end of this video i will try to show you what we will achieve probably if everything is okay i'll try to show you i need just to stitch this thing here not explode okay let me show you what expose is doing it's exploding everything but it's uh since we have only three subtools only three of them are visible the others not are not so it's cool because if we expose expose everything every circle it will like a bit and sometimes it just blows so let's go here z modeler and stitch it doesn't work because sometimes i didn't click as good as i want all right all right sometimes it just works sometimes not okay we have this now this is a little bit crumbled here so i don't want to do zero mesh again on because of the other parts but for this part i could do an exception maybe and zero mesh if we have two but let's first see how it will go without the remeshing so first i will zmodeler and go to a polygon and then extrude all polygons and then i will extrude inwards a bit so i extrude it inwards and then i will flip it so we have this and this looks pretty good so let's do this for for this model for this thing and flip it let's see it yeah it's not that thick and probably at some point we have to make it thicker but we'll see so now we have this so let's see it without alright this looks pretty good for now but we need to fix some issues tissues okay move topology brush go with it and how can i make the back uh planes be like wider let's see i will go to move control click and now i have masked the back planes so now i can just go ahead and move them in order to make them wider in the back and this way we'll have better mesh like this and this way we'll have this grooves in the middle but not not just holes but grooves a move topology will be better because here we have very close geometry which is a little bit of a mistake in my side but since we have this move topology brush it's not that big of a deal yeah we're making it like this and it starts to look pretty fine oh yes so here going just try to fill these gaps with the [Music] with the move brush and then we will feel also if we have some other gaps with the other sub tool will fix this also and then i will crease and uh make a dynamic subdivision and i will only work with dynamic subdivisions for now because i don't need some details yet maybe some scratches later or something but probably we will make all of this in substance painter later in the next tutorial and this time tutorial not not video but for bigger scratches or just the damage on the metal we should do it here in zbrush but we'll decide when the time is right i want to move this the back so now i have masked everything but the bat the back polygroup so now you see it's very very easy to move those the back polygroup and to achieve a good result in my opinion a good result you will see we will see if it's that good just moving manually some things can be done not manually but some things just have to be done by hand so this is one of those things that has to be done by hand and yeah let's go this here not this select it and then just go again with the move topology brush and move it i like to move it move it okay everybody can say this i can sing this i like to move it move it i don't like particularly to move it move it but i need to move it move it so i will move it yeah we people do what we need not what we want sometimes do what we have to yeah that's right if we always do what we want probably we will be very hungry living on the streets and cursing our own lives so let's do what we have to and be grateful that we have roof over our heads and we have what something to eat which is pretty cool all right just from this side it's a little bit easier sometimes and we have to be careful to what point we're moving this this is strange here but i think it will do and we can of course adjust many things uh later for now it does look fine except for these parts here we have to move them a little bit yet not yet we have to move them a little bit also this hmm okay so i will just move this a little bit like this so we can adjust it according to our demands and now it looks pretty professional and it's only for like a little more than half an hour maybe 40 minutes of work so it's not that big of a deal you know you can do this the hand will be more work i promise you so don't worry about this just do whatever you want and don't be afraid of the work work will make you more like better as a as an artist as a as a worker of course because it's practice everything is practice and we have to practice to succeed okay this will will possess some problems this bottom one i'm thinking but let's see first we go to crease 45 degrees for now is good two crease dynamic subdivisions dynamic three four okay okay okay okay so some things are looking pretty good and they will look even better when i finish with them but this this doesn't so we'll get to this crease to level two crease dynamic on four all right so it's already starting to look not bad at all yeah because we take our precautions to so we don't have too much problems precautions ok this is not looking very good but we can fix it easily by going here and crease edge so we will create this and as you can see while i'm doing this it will go sharper and yeah it will go like this and here i will decrease with alt click i will decrease those and this let's see how it goes not super good probably we'll have to fix it what else we can crease let's see that's not creased here those things here increase the all uh edge loop complete crease then we'll crease this then we'll crease probably okay i cannot select it okay here and here not here okay okay so that's a good thing that we make this loops uh the same for this angle and this angle here so we can do what we have done just now and we can make also we can try to make at least those things a little bit let's see how it goes it looks pretty fine it's not super bad and here we can make another crease and we can see how it goes so since everything is dynamic subdivisions we can move things around without losing any of the form because everything is low poly here which is pretty cool and we can continue to refine this in the next video and you now see that it's uh it's going pretty well so we have hope that we'll do this and that's hope will lead us to our journey let's squeeze this oh yeah this is uh i don't know probably good let's squeeze this also i'm not sure no so i will crease only edge not this not this this okay now it's good and probably crease here also and maybe this edge here okay okay okay okay it's starting to look fine but let's continue in the next video because now our time is up
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Channel: Victory3D
Views: 2,455
Rating: undefined out of 5
Keywords: how to sculpt armor in zbrush, zbrush armor, make armor in zbrush, how to create armor in zbrush, armor creation zbrush
Id: xs-B05TC-8Y
Channel Id: undefined
Length: 46min 21sec (2781 seconds)
Published: Sat Oct 23 2021
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