How to Rig Eyes to Follow the Head in Blender

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how to make a character's eyes follow its head when you attach the mesh to the rig you may run into a problem where parts like eyes or teeth don't follow the head to solve this problem select the mesh and go to edit mode open the object data properties tab make sure you have the head vertex group selected and click the select button to see which faces are applied to that group as you can see the eyes are not part of the group select them as well as any other faces of the head that are not selected now press the assign button to set the selected faces to the head vertex group now the eyes follow the head but they don't stay on the surface of it this is because the faces around the eyes are affected by multiple bones instead of just the head bone these bones are most often the bones that are close to the head in this case it's the arms so let's select one of them from the list and click the select button nearly half of the faces of the head are assigned to this group when only the arm faces should be assigned to it to remove the whole head from this group first deselect the faces that should be in this group press the remove button to remove the selected faces from this vertex group now the arm vertex group has only the arm faces assigned to it this should be done to the other arm as well the character's legs are next to the head so they probably have the same problem too let's remove the faces of the head from their vertex groups now the rig works as it should make sure to subscribe for more blender tips and tricks
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Channel: Holotna - 3D Graphics
Views: 13,599
Rating: undefined out of 5
Keywords: blender, blender3d, blender rigging, how to rig a character, animal rigging, blender bone weight, blender vertex group, fix rigging problem, make eyes follow the head, blender rigging tutorial, blender how to, blender 2.9, how to animate in blender
Id: jB7UPHZhMqk
Channel Id: undefined
Length: 2min 13sec (133 seconds)
Published: Mon Oct 11 2021
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