How To Properly Lab Your Replays | Tekken 8

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
all right what's up y'all so I've been getting a few questions on uh how I actually analyze a matchup um in replays so if you have like a match against somebody whether it's on ranked player match whatever it is you have a match against them you get beat you don't really know exactly why you got beat or you got you didn't know the punishments or whatnot this is what you should be doing takes less than 10 minutes we're going to go through this this the first time me fighting jumble he's a really good player Emperor uh Jack so we're going to go through this I'm not too familiar with the Jack matchup this is why this is important and we're going to go see what we did wrong and how we can fix it so we're going to pick that we're going to pick my side and we're ready for the B so essentially what I'm looking for here is to see why I got hit in certain situations and then analyze what I could have did better and learn the punishments and side steps of anything that I did not Punisher side step so let's let's begin round one fight so spend a little bit of neutral right here let's just start right there so y'all see at the bottom down here on the bottom left it says plus 15 frame advantage on this move let's go back a little bit tracking move plus 15 so I didn't punish here you see that obviously I uh didn't go for the punish so what I would do is I would go back stop it right before he's about to do it hit L3 to switch to my character lock it and it start seeing how I can punish that so it's 15 frames if I do it instantly I can get a launch I can get a 14 frame move I can get a 13 frame anything under 15 I can punish this one then I want to check can I duck it no I can't duck it because it's Aid and it says it on hit properties over there on the left so right away I see this move I know instant lunch so for me not doing anything I could have launched off this and got a pretty good amount of damage here because I could have just in whatever combo it doesn't matter so now that we know that we continue going right here -3 so it's another situation where I have a couple options here so -3 know your character I know that I have a 13 frame heat heat engage and I also have a 12 frame knockdown move so once again we're going to go back a little bit go before the move happens press Circle to stop switch to your character all right go heat engage which is 13 frame punish into whatever or I can save the Heat engag and go for a knock or I can go even for a 10 frame punish so those are my options if I ever see that again then I know I can go for the heat engager to punish or I can go for the knock down and get oky and all that stuff so just keep that in mind um that that's a thing also another thing let's go back now that we know those two punishes from that we can go back another thing I forgot to mention shall use one of Jack's worst matchups and I'm going to show you why so you can do a normal combo on a 15 frame punish but you also have this one button 14 frame launcher just three by itself and it goes into uh like a combo and all that where you can do like different things but essentially you can hit him with an unblockable after that too which is pretty cool do this go to this and he can't get out of that so look at his life right look how much life he has currently if I would have just punished this one thing I could have took about 40% just by doing this little basic ass situation can't get out of that guaranteed look at that half life so get it one more time the more you know [Music] right you just did this bam so that's just goes and show you need to know these so let's go back we we know that punish now we know that punish now here so what I'm thinking to myself is why did I get here why did I get hit here let's go back little we broke grab went for a grab he Tech the grab now I'm going to save it right here what did I if you don't press nothing it goes does exactly what you were doing so I was going for another grab or moving forward so now I'm going to block now you see how it says 9 so now I got to experiment all right how can I punish that that wasn't a punish look at the look at the left side you see where it says like clean counter and wall this is 20 frames that's 19 it wouldn't it wouldn't be fast enough so now I got to think what's my farthest reaching move well I know I can do four or four that's a punish cuz it's 19 frames that's 19 frames and it's far reaching so now I know if I ever block that power CR this is all guaranteed that's all guaranteed 19 Fram start up 19 frame Delay from him doing it block Sun bam that works that's all guaranteed now I'm trying to think is there anything else I can do if I didn't want to use he so now I'm just thinking myself what what else do I have here um that I possibly use that oh so wait for this to come up again I have another move so you always want two options you want you want a heat engager and you want a regular punish option just in case you want to save your heat engager so you always try to find two options that you can punish something with so grab break I switch so if I don't want to use a heat engager I can do that and be plus seven in the space which leads to like a like mix cuz I can do this I can do this and then do it again and that's a counter hit so do that and then do that again so that's what you that's my two options I can do fourward three fourward four into that or I can do that so let's keep it moving so now I know the punish to that now this situation this is one of these uh these weird little gimmicky Jack situations right so let's go back let's start right here so let's find out our options so you can size step I did it wrong but I'm pretty sure you can siep back yep side step launch it he does have a tracking move out of this but I also always want to try to grab like do 12 frames fit in there yes it does can I launch out of that no because it's armor can I do a sweep if he goes High yes so you know you can do all kinds of different uh things that's 14 frames that works uh if you block you're screwed you got to take that now I got to know what that throw is it's a two break so now I know that if a Jack Hits me with this and they just want to go in the Oki I know what to do so he did it to me two times there and then hit me with that so let's go back he's coming up with heat I know next time this is my go-to option is going to be try to side step it but I got to mess around with the timing you know so why is I get I go the other way other way works better tracks less to that side so you really got to do it right after the knee touches you or you can retaliate if he's too slow and tries to do a move that I know he has quicker moves but you you get the idea now I know that set up that at first I'm probably going to step right and then launch especially if I'm against the wall and I know he wants to guarantee pressure okay step right Bam Bam Bam Bam whatever this is just basic ass combo and then you know whatever but anyway now we know that so now I know anytime that this setup's going on I know that's a two break I know that that's guaranteed and I know to look out for that I know I can step I know he has a tracking option but we're not really worried about that right now at least I want to get him to the point where he has to Ed a tracking option but anyway let's keep going all right go through the wall I think I teched wrong there or press something and get up so now I'm going to switch this to see if I held back what would happen I would have blocked so I shouldn't have pressed here so next time I know to just get up and block because I don't think I could have I don't think I could have hit him out the ground nope that's a you can Tech roll to this one you can Tech R okay now I know that so now in in a situation let's go back in a situation after heat if I get hit with these moves and he just drops the combo and I'm at this distance and he's running up and I know he's on a shoulder now I know I can Tech I can Tech the uh the wake up so let's keep it going bad punish that should have been a launcher and that was just me just moving too fast like I should have launched there but whatever just watching I should have went for the tech trap here instead of the kick should have went for the blockable round but I got to remember to do that in the Jack match up so start now all right so here we are this is a good example of what I was telling you guys about earlier so it's the beginning of round two he comes out with uh some kind of uh uppercut right and it's 14 frames I should have hit him with the uh with this and went into the unblockable setup so now I know to look out for any if I see that uppercut in particular and I'll lab this later I need to go ahead and make sure I hit him with you know whatever the combo is that's 14 frames I need to punish that and that's just the important things to look out for I need to know that I can punish something like that cuz in the M replay I did nothing I went back turn I took my turn to go back turn and went for a grab mixup and then I dropped the combo here because it's the combo's different on Jack so then I would go into here pause it let me see let me see what my combo should be I would just go for this one that's what I would go for so now let's keep it going just analyze what I'm doing so back in neutral again he did that same move I got hit by it but that's the move earlier that we know is5 so we take that plus three he's going for jab so now I'm noticing every single time he goes go for this shoulder I'm getting a lot of jab pressure so I got to keep this in mind remembering that this particular player likes to do that goes into jab pressure right here so what I'm going to probably end up wanting to do next time is because I'm -3 I have an option anytime you're -3 to plus anywhere between plus three and neg3 you can step so I should have just stepped that and now I'm going to practice the timing for that let's see can I go right no doesn't look like I can really step it I just it right yeah so there you go so you know getting used to the timing I think I need to move this back a little bit but yeah you definitely want to practice these situations that you see that you're a neg -3 you want to kind of see what you can do here so the timing is a little weird for that I think I got to press it so I'm trying to learn when I got to press it when Jack goes back to normal stance yeah as soon as his feet go back to his normal stance that's when you can step so I'm looking for visual cues and that's a counter see that um cuz he pressed another button but I need to be faster if I want the punish this what I'm looking for that's a punish you see the difference so that means that he's nothing he could have did about that he has to take that so from a situation where I'm dealing with pressure to a situation where he loses mad [ __ ] damage is the difference that you know just knowing this little [ __ ] makes look at that so now I know to look for his feet and I can step and launch if he tries to do anything linear right after uh right after that so now that's another important thing so now let's finish the re so I did block this now I know that's a two throw he likes to do that two throw and here if I after this two throw I have an option here so let's go and do this I take the two throw if he does anything that takes for ever to come out I could just go for a retaliation I could try to take my turn back cuz it's while Rising so I could do a while standing for I could do a dick jab try to take my turn back and then try to step you know you have different options in this situation he waited I could have went for a grab but I'm going to keep it moving we take the throw and let's see what happened he's in the corner that was bad pressure on my plant could have did something better now this situation I tend get hit with this a lot um because I just press in between this for whatever reason it's a bad habit of mine so we're going to start here we're not going to start here we start right here so back in neutral this move if I block it is plus 14 for me but I'm Crouch so I can't necessarily do a standing 14 punish that doesn't work what I could do is this that's my 14 frame wild rising and it's plus seven and it gives me the opportunity to do anything that's going to be 17 frame frames will trade 16 frames will get it off I can do hop kick I can do a couple different things but I will probably go for more pressure I will go for this and then staggering so if he presses in between after this then I can get a I can get a wall spatter but yeah that's my punish here I can go for this or I can go for back turn pressure like that and then uh what is this leave me plus 12 so the the this would be a frame trap if he pressed anything that would be a frame trap and then that could lead into show what that could lead into into that into stance so now I know if I block this I'm crouched I can do a few different things but this would be the most damaging punish that I could do or I can go back turn here like that there's really not really too much else cuz that takes too long and that be a punch so now I know that so now I know when I block that I know I'm Crouch and I know what I need to do after this setup here hit me with I watched him hit a few people with this setup so on this move on counter hit Jack this Jack likes to do this little setup here and hit you with that and he knows people going to want to get a press button so I took all this damage not knowing but now I know that I can just the tech roll if he tries to set up and then he can get launched so watch this Tech roll and then hop kick it's a punish just just look at that Tech roll H kick it's a punish and then I can go and do whatever the combo I want to do I just always this just so now I know that so now I know if I ever get hit with a counter hit and he does this I can Tech roll get out the way and launch it rather than just taking so let's continue watching real quick that should have been a launch so that was another mistake on my part it was I was playing underwater I was at 100 I think this guy's in Trinidad the the lag was stupid so here this move here I didn't know prior to this what that was on block but now I know it's 19 so I think I can do that's that's 20 frames so that wouldn't work as a punish but I could do hop kick I can do this obviously but I would do hop kick here hop kick would be the uh the punish and then I could have just finished the round out you know no problem rage here could have did all kinds of things would that round but I didn't block that so continue moving last round so now we know we have a bunch of information that we we learned all right so that move right there round let's go back to round three let's start the round round let switch as soon as I can that's -2 so I should already know my punish this is not punish for2 it's a shoulder so if I block that shoulder or 10 frame punish whatever so anyway let's keep it moving once again we already know the the situation for that all right right here so I didn't duck that so I didn't realize that that that's a high that high puts us both zero on block he went for armor move and then now we have this pressure here against the wall now when I was when this was happening to me I kind of felt stuck but I forgot that I could side step here so this sequence is important so it starts pretty much from the grab break well no it starts a little bit it starts after that shot all right right here we'll start so let's look at this in layers first layer is this this needs to be ducked and [Music] launched or quick launch whatever it just needs to be you need to duck that you can interrupt you can duck that and go for whatever your wild Rising move is you can you can do all kinds of stuff here you duck that you have time especially if they're just going to keep the pressure so I should have ducked I should have noticed the kick while blocking ducked it and launched and I had a couple different ways launch so that's the first thing so let's just keep it going this move here now we already know when we see that armor you see going The Stance we can step right even on hit see that I'll take these two hits step and that could have been a a launch right there especially if you're against the wall and you know Jack want to SP that wash their ass make them make them think about it so those are the two options to defend even if I didn't get the first option through let's keep the replay going so we know what to do with we're here if we see him going to stance we know what to do there now this part this is important this pressure here against the one start the low on block is -12 so know your know your punishes I have an 11 frame I have jab and I have this to get them off or I can just get out of the pressure by like side St you know I'm plus 12 I can just step out of there but let's just let's see in in the replay I did block that and then I tried to press afterwards but I wasn't fast I got hit see so that kick right there did youall see what that kick said plus six for me meaning that it's my turn I got to take the turn back so it's plus six that means I can do a 15 frame move and it would inter it would interrupt anything that he could do possibly after see I was a counter hit but if he just stopped pressing after that I probably get hit so what I would want to do is take my plus six and try to step out of Step block or something actually no I plus six I'm not stepping I'm probably going to attack I'm going take my turn I'm going go for that and then that'll put me in a situation where it sets me up for this so if you look here right this down forward two puts me at plus nine so I get I get to do whatever on him so I would go for my counter hit and then we can go for a that's what I would do here after that kick I'm taking my turn back you can jab you can grab you can do whatever you want you have six plus frames to do whatever you want it means 15 frames you can do anything under the ruptor so my down forward one is 14 frames so I can use that this move here this move puts me in Crouch at-4 so now that I'm in Crouch I'll just do that is my punish and let's see start here so I have a couple options here I can do this I need know I can do this to get them to go back turn I can grab and that's a punish like a regular grab is a punish so if you have a side switching grab you can do it there4 I can do um a couple different things but I would more than likely just like launch them out the way or take my damage and my PR FR here if you have a 14 frame launching character use your 14 frame launcher but that's how we deal with that corter pressure and that punish let's see what that was on block 11 so I did the correct punish here the pressure wasn't good enough CU it chilled out so yeah one replay 10 minutes or so it was would have been quicker if I wasn't explaining everything but less than 10 minutes you could have this all done you can know exactly what you need to do and then you can go last that you can go pick Jack go into training mode and then figure out the best ways to uh get used to seeing those so set Jack to do all those moves that you saw and then practice the muscle memory and the recognition to see the move and know the punish so that would be the next step I would take all the moves that I seen go back into training mode and put the jack to mix between the moves and practice punishing each one correctly and that's how you have a reer so now next time I play him I know a lot of different things I can do if I get wased again then I'll know exactly to go back to that replay and do this all over again so that's how you have a replay you guys have a good day
Info
Channel: AseDaJukeGod
Views: 66
Rating: undefined out of 5
Keywords: Jack 8, Lab, Ling Xiaoyu, Practice, Tekken 8
Id: k9ODX8ODiSw
Channel Id: undefined
Length: 21min 44sec (1304 seconds)
Published: Wed May 15 2024
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.