How To Process & Treat Dialogue For Films & Games

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hi my name is tyler and this is aftertouch audio today i want to break down my audio processing chain for dialogue [Music] the goal of dialog processing is really to keep things sounding as natural as possible when applying your plugins to your dialogue try to keep them in an order which they do as little work as possible the order in which you do your processing is just as important as what processing you apply the very first thing i do when i get my dialogue mix is try to balance out the dialogue using clip gain so everything is relatively consistent volume wise if your dialog needs to be mixed up to minus 23 l ufs then i aim for -23 lufs this not only helps with gain staging for all of your plugins but it also helps you with being able to hear problems in your dialogue when all of your dialogue is relatively consistent if you are a pro tools user i use a program called pro loudness control which analyzes the loudness for each clip then i take the clip volume and raise it up until i hit my target level alternatively you can use really any loudness meter ulean doro wlm or my personal favorite viz lm they're all fantastic tools for helping you set your clip gain levels this step is probably the most important step to do and it is a first step you should do before applying any amount of processing the next step is really just general cleanup i listen to all the dialogue and remove things like clicks pops unwanted mouth noises plosives and hums using rx keep in mind that i don't do any denoising at this stage i am just looking to remove artifacts from the dialogue these artifacts are important to remove as they will be amplified later when we apply processing later on down the road it is also super important when working with rx to only select what you want rx to remove and not just load the plugin and click process as this will drastically alter how the actual words sound the national observer has been covering canada's climate emergency for the last 15 years and not to brag but we've won awards for it the national observer has been covering canada's climate emergency for the last 15 years and not to brag but we've won awards for it the national observer has been covering canada's climate emergency for the last 15 years and not to brag but we've won awards for it okay moving forward we are actually applying plugins it is super important to bypass and unbypass your plugins to make sure that what you are applying is constructive and not destructive remember to like and subscribe it really helps out with the youtube algorithm and also just let me know what your favorite dialogue processing plugin is in the comments below if you've ever edited a video before you may have heard the term color correction which basically means to balance the colors between shots so that everything looks consistent we need to do a very similar process with the dialogue which would be to reduce not remove ringing frequencies apply high and low pass filters to remove rumble and extra hiss and really just to shave things away so we have a nice solid base to work with most pro engineers will tell you to use your ears but if you don't have tuned ears yet you can easily do this by taking a bell with a high q and boost it up by 10 db if you hear a ringing frequency as you do your filter sweeps you can reduce it until it blends nicely with the rest of the dialogue devon was an obvious choice and jen jen's not that bad looking there might have been girls in juvie but they were separated by a 30-foot fence and they all wanted to tear me lim from lim nothing's more frightening than the top most dangerous girls in canada liking you there might have been girls in juvie but they were separated by a 30-foot fence there might have been girls in juvie but they were separated by a 30-foot fence after the stage one eq i like to apply a small amount of dynamic processing through the use of a compressor i usually set a fast attack and a fast release and then i set my threshold so i'm applying about 6 db of compression from there i start doing my fine adjustments fast attacks are fantastic for tightening up the dynamics in your voice and can make the delivery of the lines sound very polished setting the attack too fast however can suck the absolute life out of a performance and make the person sound further away in your mix a fast attack can also cause some distortion or other artifacts in the bass frequency so be very careful with how fast you set your attack a slower attack can make things sound bigger as it will let some of the original signal come through before it is compressed however slower attacks are not really good for controlling dynamics as they can actually make your dynamics worse fast release settings are fantastic for controlling the overall loudness of your tracks if you are applying about 6 db of gain reduction a fast attack will sound very natural but if you're actually applying a lot of compression things can sound very pumpy a slow release is great for smoothing out dynamics but it can also make things sound further away if the release is too slow the compressor will actually suck the life out of the dialogue and make things sound quite flat de-essers are really just specific compressors that work on specific frequency ranges they are used to reduce the sibilance in your voice which can sound quite harsh for this process i use fat filter pro ds which comes with a frequency analyzer and an audition section which helps find your siblings faster once you've found the sibilance you want to affect set your threshold so the compressor knows when to trigger and then set your reduction level so the compressor knows how much to reduce your sibilances by once the dynamics are under control i then apply my noise reduction noise reduction can be very easily overdone so remember to bypass and un-bypass your processing as you go to make sure that you are not overdoing your noise removal now there are a lot of denoising plug-ins you can use i use a few denoisers here depending on the level of noise i need to remove i use isotope rx for anything like surgical removal i also use a combination of ns1 by waves which works really well on the hiss but for my general broadband denoiser i reach for era d-noise pro which in my opinion has to be one of the best broadband noising plug-ins on the market the national observer has been covering canada's climate emergency for the last 15 years and not to brag but we've won awards for it the national observer has been covering canada's climate emergency for the last 15 years and not to brag but we've won awards for it the national observer has been covering canada's climate emergency for the last 15 years and not to brag but we've won awards for it the national observer has been covering canada's climate emergency for the last 15 years and not to brag but we've won awards for it the national observer has been covering canada's climate emergency for the last 15 years and not to brag but we've won awards for it the national observer has been covering canada's climate emergency for the last 15 years using compressors subtractive eq and a little bit of noise reduction can remove actually quite a bit from your voice so i like to apply a super subtle and i mean super subtle harmonic exciter to my dialogue which helps push the dialogue a little forward in the mix this can very easily be overdone so make sure to bypass and bypass your plugins to make sure that the processing you're applying is constructive and not deconstructive i'm talking like two three four percent here the final amount of direct processing that i like to apply is an eq which is a shaping eq this eq is placed here to reapply the high pass filter and widely boost frequencies to make sure that the voice sounds better subtlety is key here but really listen to your dialogue and make sure that the best characteristics of your voice are being amplified there might have been girls in juvie but they were separated by a 30-foot fence and they all wanted to tear me limb from limb there might have been girls in juvie but they were separated by a 30-foot fence and they all wanted to tear me limb from limb once you have your voice sounded the way you would like it is time to place your actors back in the world by applying some reverb whether they live in a living room or a cave applying a small amount of reverb can actually help go ahead and mask some cuts in your dialogue and also put everyone in the same space this is my mixing console it really doesn't matter what i use for this here but the more important thing that i want to go ahead and draw your attention to is how faders work if you look at the top of the fader we have minus 10 to plus 6 in this range but then we have minus 20 to minus 30 in this range if we did not set our levels with clip gain and slightly compress the dial up before going into this step then we will be doing dialog automation like this which just does not sound right it is better to do fine adjustments at this step by riding the top of the fader with that being said i usually do two or three passes on the dialogue with a fader then i apply a program called wave rider which helps add that extra five percent to make my dialogue sound that much more consistent keep in mind this is just my process for dialogue editing and it is always changing there is never a golden rule of dialogue processing the only real rule is just make it sound smooth try moving the order of the plugins around if you're not getting the result that you are looking for just remember to have your plugins do the least amount of work possible so everything sounds natural now go make some noise [Music] you
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Channel: Aftertouch Audio
Views: 48,736
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Keywords: How To Process Dialogue For Films, How To Process Dialogue For Games, How To Process Dialogue For Podcasts, Dialogue Denoise, Processing Dialogue, Treat Dialogue For Films, Treat Dialogue For Games, How To Clean Dialogue, How To Use RX, How To Use EQ, How To Use Dsers, How To Use DeNoisers, Dialogue Editing For Films, Dialogue Editing For Podcasts, Film Audio, Podcast Mastering, Dialogue Processing Chain, Dialogue Processing, How To Sound Design, Sound Design Tips, Sound
Id: ao_xbYTQPa4
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Length: 8min 37sec (517 seconds)
Published: Fri Oct 01 2021
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