HOW TO MIX TWO OR MORE MATERIAL SHADERS TOGETHER IN BLENDER

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hello and welcome to blender bite size in this particular video I'm going to talk about mixing different shaders now this can apply to all sorts of different combinations of shaders and potentially work for two or more in this particular video I'm going to focus on some very simple shaders and just two materials in particular so that I can show you the basic concept and how everything works so just to cover a few Basics first off I'm using blender 3.5 but this should work with all versions from three upwards I haven't used the two versions so I'm not entirely sure I'm in the shading tab I've got viewport shading enabled and I'm using the Cycles Render engine I've already got my object in the scene here as you can see but there's no materials plugged into the material output So currently it's solid black there's nothing there if I take the output from this printable Shader and plug it into the surface we should get according to the base color a white object which we do that's fine now if I take this Shader and plug it into the surface I get a red object as per the base color here but here's the thing there's only one surface input slot but I want to combine these two and have one show through the other now I could just grab myself a mix Shader by pressing shift a and searching for mix Shader and then pop it in here so I've now got two slots available I'll put the red at the bottom and I'll put the white at the top but the thing with this particular Shader is we've got this Factor here and we can slide that to the right to give us all of this which is the bottom slot or zero all the way to the left which is the top slot the white and we get obviously all the colors in between or tones or Shades whatever you want to call them but I don't want that I want the red to show through holes in the white now to do that we can use this Factor input and take something like a noise texture through a color ramp to give us a particular look which is this and I'm making sure it's quite sharp on the edges by bringing those sliders together let's see if we can get quite a big now of course you can use the constant if you want a definite line on the end so we'll put constant the scale obviously detail and all that do make changes to the overall pattern but if I now take this plug it into the factor and take the output from the mix Shader and plug it into the surface you can now see that I have the red material coming through the white material just where that Shader or that combination of Shader objects is visible so if I change the scale on that it makes a difference if I change the detail on that it makes a difference and if I change the roughness that also makes a difference and the Distortion so you can see there's lots of settings to play with and what we can also do is take this and plug it into the normal grab ourselves a bump node Chuck it in there and make sure the height is connected just watch out for all things moving around and we then get some bump around the edges which is kind of cool it's not a huge amount of bump but there you go um anyway so that's the basic principle of it now it doesn't matter if you've got a whole suede of nodes doing all sorts of calculations plugging into this principle Shader or this one basically as long as you've got two principal shaders or two what are we doing shaders any two of these you should be able to mix them through this mixed Shader and use the factor to control how much of each shows through now let's put this through here as well so you can now see we've got a better edging around there where the red shows through um yes so as I was saying anyway you can control two if you wanted to do three then you can potentially duplicate this Chuck that in there and then get yourself another one of these pop that in that bottom slot let's change that color so we can see a difference and then use different input for the factor so if we change that you can see now there's a difference so you can combine more than two into a single material how cool is that anyway I hope that's helped you briefly and and basically to understand how the shaders mixed together and can poke through each other if you have any specific questions and then please do feel free to drop them in the comment section below the video on YouTube and in the meantime make sure you're subscribed and thanks to everyone that always already has that's made a big difference to this channel and of course give the video a thumbs up before you head off today thanks for watching foreign
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Channel: blenderbitesize
Views: 5,668
Rating: undefined out of 5
Keywords: blender3d, blender, blendercommunity, blenderrender, blenderart, blender3dart, blenderartist, blenderanimation, blenderevee, blendercycles, 3dblender, blender procedural material, procedural material blender, procedural material, procedural shader
Id: vG8USHUjQ6g
Channel Id: undefined
Length: 6min 23sec (383 seconds)
Published: Sat Jul 15 2023
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