How to make a coilover - Blender

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okay let's do a coilover and this is the end goal um and I will do this in low pulley style because it will end up in a low poly car so we start from the beginning and I will just wing it the look and let's just activate the short commands you can see what I'm doing okay so let's start out by creating a cylinder so like that and make it have your 16 sides let's rotate it around X 90 degrees and we can enter edit mode and let's add a loop cut select this one vertices and delete and press number three to face select and delete this face back to number one and take this press e s down and then we actually want to add a modifier and let's select the mirror modifier over said back to edit mode and I will take activate clipping and take this e and Y great um and then I actually want to add two other loop Cuts one here and one here and let's press Ctrl B bevel them and select this one alt left click Ctrl B and this bevel it and we can select both of them oops it's easier if you go with face select and press e and then y something like that and now we can add material because it will be easier so we just add a black material let's just let's make it black activate so we can see it and then another material just let's just call it Steel and make it metallic and assign great and now we can actually just apply the mirror modifier great and I I just want to rotate this because I like to work in that axis I'm going to have it like this yes okay so now let's add another cylinder scale it down drag it up and the and then we can face select select This One X face back to one G said let's just make up a shape here and and go something like this and then we just pull it up maybe something like that and press e s g set we will try to round it off here e s the set and e s and he said and then we can just add a loop cut oops wrong control r up here select this and the yeah and now we can take this circle and press shift d uplicate it right click and P to separate it the selection and tab select this one back to edit mode select everything and then press e said drag it up maybe something like that and E is e said and e s we can look on it from above let's see something like that and E said and then we can try to shape it off e as he said e s oops G said es and then just drag it off and e said and then we want to connect it to then we can actually tab select both of these parts tab select oops select that no all set first so we can see uh with x-ray mode so shift d to duplicate drag it up instead he said down and then we had something up here it's like that X delete vertices okay so tap we can just okay so you need to select this one take this one press P separate and now we can take these two parts and use Ctrl J to join them okay so now we can press tab again and now we want to add parts that kind of hold the spring in place so let's start out with a couple of loop cuts I want some details also so let's put on Loop cut here another one here another one here somewhere and another one here you will understand soon what I'm doing so press three to face select oops Alt alt and then e s and you can see scale in set as well we don't want that so shift set we have something like this and then we can select this one again under the faces and choose select Checker deselect and just press e s you can see it's expanding instead we don't want that so that's undo that and change from medium point to individual or audience so press e now and this is much better and just press s to scale them down a little bit and now we want to add um more Loop Cuts let's press Ctrl we can actually turn off extreme mode all set Ctrl R add one here and then we can take control r one here Ctrl r 1 here and then we can take and press face select on that one and shift oops hmm alt left click here and let's go up shift on Here and Now e s shift set something like that I think yep and now we choose select check deselect so you can have more details and press e so something is wrong up here so let's press Ctrl set and let's check the face orientation okay something is wrong here press a to select everything and then shift n so now everything is blue and it's great because now all the faces in the same direction let's turn this off and let's try to do this again so select that and shift alt ah yeah and let's try to select the top one as well shift alt left click and now select check it select and just press e yeah and then s is the scale just a little bit great so let's add the spring and so let's select we can actually go to where to select alt left click shift s cursor to selected and then let's press shift a h let's go up in object mode and then press shift a curve and choose curves by rules and choose or comedian and it started down there it was strange but okay it turns maybe eight turns and then the height maybe something like this so you let's move this up look upon it from the side and I want the radius to be wider and let's change the height even more oops and then move it up a little bit more so we see what we're doing and I think actually we I will press this part up later on so we can make it even higher yeah something like that and I think it's too many steps to be look fully so let's drag them down maybe it's the 16. okay so the spiral we can left click so it's done let's select these vertices press s set zero okay we need to change this to median Point s set 0 yeah and we can see this doesn't look natural so G said yeah something like that and let's go up look upon it from the side and we can actually take more points I think yeah we could take even more so s set zero he said yeah that will work okay so let's see let's move it down a little bit like that and let's scale it instead it's not super important uh these set yeah something like that and let's go to the curve properties here so let's open up Geometry and the depth we can just I don't want it to be hmm let's scale it up even more said she down s he said you get the idea you can actually it's almost easier if used all said and just move these instead then it will be exact so tab and he said yep great it's a bit wide but yeah it's too white but the it will work and now it's time for materials if you want to do that let's just make this yeah let's make this green the red and metallic and let's just select and faces here and just make this Steel yeah something like that so now it's time to add the bones and some functions to the this coilover and don't forget to save so Ctrl voice okay so let's add the bones so we can have some functions with this one so let's tab and tab three we can turn off x-ray mode alt set you can select alt alt ah and and I think we have duplicate yeah okay so we have double faces here so we need to delete those X faces let's just test to select all vertices m by distance okay that become many duplicates I don't know why let's try this for this one also a m by distance okay I probably have accidentally duplicated it and let's test this one also no Maybe no this one is fine great okay now I have a better part to work with so we select uh this ring shift s cursed selected centered great look around from the side tab shift a amateur singing it a single bone let's scale it up and add X rotate it 180 degrees you can go here and viewport display in front let's scale it up here I think and then we can press tab let's do like distance I will take this part and I actually want edit mode press one and I want this spring to be put the curse in so shift s cursor to selected and now we can take this again look upon it from the side it's easier I think enter edit mode and then press shift a and then another bone here let's select this one and G and set and drag it up so here great so let's set up the constraints for these spoons so we can start out by exit edit mode and we can press while we have the bones selected we can press Ctrl tab to add the post mode and we can select this one go to this bone constraint properties not to be confused with this object constraint properties so we select this one add bone constraint choose damp track and I realize we don't have any names under bones so let's fix this we go to this bone and this is the bottom bone and this is the top yeah okay so now we try this again so we select this lower bone the bottom bone bone constraint amateur and then the bone the top and then we select the top bone and do the same thing so damp track amateur and then bottom great so let's try it if it works select this bone you can see they are always pointing at the shadow so this is great time to parent the parts to the bones okay so we exit uh post mode by pressing Ctrl tab we select this part and then select the bone and then press Ctrl tab the bone is selected press Ctrl p to the Bone great Ctrl tab enter object mode select the top part select the bone press Ctrl tab to enter post mode select the top bone Ctrl p and the bone and while in post mode let's try it out select this and yes it works but as you can see it kind of is completely wild we don't want it to go this far so we take it in this mode and add another constraint so bone constraint and then let's add a limit distance and we want it to be from the amateur and the top bone so if it's right out now G and you can see we cannot pull it away anymore but we can still go through the other part and we don't want that so Ctrl set go back and now we take this bone G and set move up until it takes stop somewhere here and then we add a boon constraint limit distance and we choose a mature and we take the top bone Circle down and we should change the clamp region to outside instead so let's try it out and it works just like we want to great so Ctrl set and we can just minimize those two and we can use G set drag it down so now to the tricky part we want this spring to work we wanted not to deform when it gets compressed um so it we wanted to work like a normal spring so let's take a leave post mode Ctrl Tab and select this part tab we can select this ring shift is cursor to selected and then we can leave edit mode select this bone and the tab to enter edit mode and press shift a select this bone rotate around x 180 degrees and let's move it down G and try to hit the center of the spring and then we select the bottom of the spring and press e said he said all the way down to the center of the bone this one is a bit trickier but yeah I think this will be fine and then we want to take this bone to have this small bone as a parent to press Ctrl p choose keep offset so if you now try select the bone control tab post mode G and we can now see that the big bone is folding small bone so this this is correct let me take the big bone and we want this to have a stretch two and we want this to stretch to the amateur and the bottom bone so let's try it out select this part and we can see yep it is compressing itself so this is great but you can see it's also changing its size this is not great so come control set select this Pawn again and we won't maintain volume we don't want it to deform in any axis so let's just press none and this should just work yeah great so now let's attach the spring to the the big bone so let's leave the post mode by pressing Ctrl tab so select this bone and the spring press tab a control h hook tab control oops select the bone control tab great but if we change the view you can now see that it is kind of crazy so and we don't want that so we can do a really easy constraint and this is we can press n and we can open up edit the item menu I mean and we can actually lock all transformation on this bone in rotation and we can set all this value to zero and we can do the same I just hold and drag the left button and take this one and drag and let's just see that it still works that we want to yeah because this doesn't do anything in this mode but it's it's better to do it like this and now I don't want it to move in in x so let's just log X sometimes the X's are wrong but this time it actually corrects so now it only move this way and this is just what we want and now we can select this bone press h to hide it and this point H to hide it this is how you do a coilover and this is how it works thanks for watching and stay tuned for when I build a whole car planning to do some kind of buggy in a pipe core in a way thanks for watching and bye
Info
Channel: Plockis
Views: 18,130
Rating: undefined out of 5
Keywords: tutorial, 3d, guide, damper, spring, suspension, dämpare, stötdämpare, model, rig, rigging, carpart, koilover, coil over, low poly
Id: V9ScSB2a8pA
Channel Id: undefined
Length: 24min 48sec (1488 seconds)
Published: Sat Dec 17 2022
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