How To Make a 360 Image Into a Skybox In Unity

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i'm going to show you how to use a 360 image as your environment or background for your vr application in unity this is called the skybox and it's basically just the background that the user sees while they're in your application for example oculus uses this in their home page to set the environment and ambience of the scene here's how to do that [Music] to start off we have our basic scene setup and we have the oculus integration package imported from the unity asset store now we have the ovr player controller right in the middle of our scene and i've imported the custom hands as well into this ovr player controller so the player can see their hands in vr we also have this structure that we put into our scene and it's just a simple prefab that i've created so the player can be inside of it and as you can see the ovr player controller is right in the middle of the structure and that's where the scene is going to start next up we're going to go to the textures folder and then we're going to import the 360 images that we want to turn into our skybox or environment so i have a city360 image and a snow 360 image i'm going to import both of them into our assets folder and then i'm going to select both of these images and change the texture shape from 2d to cube after that we want to uncheck generate mipmaps which is going to be less performant but at the same time it's going to make it look better so if you want to focus on performance then you can keep that checked and i'm going to change the filter mode to point and i'm going to do the same with compression and change that to none and again if you leave the compression then it's going to be better performance but without it it's going to look better after that i'm going to apply and as you can see we're going to go to our materials folder and create a new material we're going to call this one city and it's going to be for the city image change the shader to skybox cube map and then select the city image that we imported as you can see we're going to duplicate it and then name the second one snow and just change the image to the snow image now if we import one of these into our scene by dragging it you can see that the whole background or environment which is also known as the skybox in unity changes to that image so right now we have a snow environment and that's what the player will see when they look around and if we import the city then that will change it into the city and you can do this with any 360 image that you want to download from the internet or that you took yourself so now we're going to go and test in the headset and see what it looks like now that we're in the headset you can look around and see the environment that we've created you can now use 360 images as a skybox or background for your vr application another tip is to use 3d objects in addition to the skybox and try to blend them in together to make the environment more convincing if you liked this video please like and subscribe and let me know what you'd like next in the comments thank you for watching [Music] you
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Channel: RealaryVR
Views: 19,641
Rating: undefined out of 5
Keywords: VR, Virtual Reality, vr development, oculus quest, oculus quest 2, oculus development, realary, metaverse, metaverse development, oculus integration, oculus developer hub, Unity, Unity VR, vr tutorial, 360, 360 image, background, vr background, 360 background, hdr, hdri, vr 360, vr 360 image, unity 360, unity 360 tutorial, 360 tutorial, 360 skybox, unity skybox, skybox tutorial, 360 environment, 360 vr, virtual reality 360, 360 virtual reality, vr 360 tutorial, skybox, unity
Id: vQBX2N-FIDg
Channel Id: undefined
Length: 3min 25sec (205 seconds)
Published: Mon Aug 22 2022
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