How to Import your Cinema 4d Animations directly into Unreal Engine 4

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what's going guys welcome to my youtube channel it's your boy raceblaze if your channel subscribe to all that great stuff all right y'all so i've been playing around with unreal engine and i figured out a way to transition your animation from cinema 4d directly into unreal engine so this is exciting and it's going to be fun so i'm going to show you guys um the animation i have but i will show you guys everything just uh you know basic fight moves that i animated by the way this is miles morales you guys are wondering so yeah so the animation goes with camera cuts as well so just ignore what you see right there anyways so now that we have our animation what i'm going to do is if you want to export this to unreal engine and ensure it works properly you want to go to file export and we're going to export this as an alembic file yep that's that's how they do it alembic file so you're going to add in your frame rate i'm going to export to 900 and then you want to add in if you have any cameras but we don't have any cameras so you can untick that but again like i just usually untick everything doesn't really matter and you want to click on visibility as well so this will basically just export anything that is visible but again still doesn't really matter because when you import it into unreal engine you can actually take up the ones or take up the geometries that you don't really want and then you want to click subdivision surface normals polygon selection and pretty much that's it and then you're going to click ok and um that will actually to render wherever you want to render so i've actually done this already so let's go over to unreal engine all right ladies and gentlemen we are in unreal engine please ignore everything you see here i know it's just there's a lot of stuff here i don't know but i can hide that doesn't really matter so let me add in a plane so let's just add in a plane here i'm going to zoom this in so if you want to zoom that you're going to press f that will like take you to the object so we can actually scale this to maybe five five five just to bring the character in here all right so we can go ahead to just drag and drop your um olympic file just go here you drag it and drop it so if i come here and i drag this here okay see importing mouse again the bigger the size the more it's going to take to import just watch out for that as you can see it's taking quite a while yeah but it should be working now i'm just hoping for a day whereby we don't have to wait this long for something to you know import right okay there it is so now you can go ahead to like take all the files that you really need and the ones you don't so obviously i need the issues like these are just uh you know meshes and um you want to put in geometric catch experimental and um you wanna untick flatten tracks all right and yeah pretty much that's it that's pretty much it so i'm gonna cancel this because i already imported it so let's just bring in our character here so this is mouse as you can see it's not really you know the rotation is kind of messed up so i'm gonna click on here and then i'm going to go over to the transform node and i'm going to change this to 90 degrees so once you do that you can see it's already on the right track so we can actually have him rotate here just zoom it back just a little bit okay so now what we want to do next is let me save this i'm going to go to my perspective actually not perspective yet you can go ahead to create a new sequence just add level sequence call it mouse doesn't really matter so when you have this i think you can actually bring it here yes so you can just drag and drop it below here and then i'm going to drag in mouse go speeder and then click on track geometric track now if we play this you can see that we have our mesh in there so you guys can see how easy it is to just import your animations i mean i i'm definitely going to be using this to render instead of like waiting forever you know and i can actually drag this to 900 because that's the range of our animation to drag us to 900 yeah so you see everything imports properly right pretty good so let me just have some fun by adding some meshes i mean some textures let's just add some textures to add to our character so i already have that selected and i know this element one is for the eyes yes i'll actually zoom it in here not too much there so this will be i think this is the legs let's see yes i was right and this would be legs as well i'm just guessing yeah yo my guesses are quite quite alright so this should be the head yes this should be the body no the gloves that'll be the glass then this is the body i don't know what that is but uh we'll see so pretty much we have our character fully loaded here let me just change the sunlight because it's kind of not making much sense so let's just there is a light source new engine is a little bit complicated in terms of you trying to figure out okay i can't even know where my character is so i'm just gonna go back to my characters okay there it is it'll be weird so this lights you can actually use this rotation yes so what i just want is for him to be yeah something like that so we can see that it's very clear yep so pretty much that's how you do it let's go back to our cinematics here and then if we play this see it plays right so yeah that's how you import all your animations and um you know make your cinematics you guys like this video give it a thumbs up um i'm so glad i found out how to do this because i really want to be rendering my animations pretty fast so i don't want to be taking time because octane takes forever man you know anyways that's it i'm going to see you guys next time take it easy we are out of here
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Channel: Razed Blaze
Views: 2,613
Rating: undefined out of 5
Keywords: unreal engine 4, unrealengine, animation, cinema4d, c4d, import, cfx, directly
Id: KqP_SSpaKrQ
Channel Id: undefined
Length: 9min 23sec (563 seconds)
Published: Fri Jan 08 2021
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