How to fix finger bones orientations problem in Blender 3.1

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hello guys today i'm going to show you how to fix the inverted bones orientation for the fingers you might encounter same problem i experienced about positioning the finger bones to mesh up character this might be helpful if you are planning to or will try to create rig for your model and avoid too much time solving this kind of problem as you can see here the pinky and ring fingers have different bone orientations every time i scale their shape controllers one reason for this is accidentally scaling those bones in inverted manner while positioning and fitting them along the way and not aware of it this can be solved easily ok let's get it on i have this 3d model i created and adding metering armature during my character you are going to generate the rig after we fix the problem but first we will unbind the character to the ring select the 3d model and clear parent by pressing ctrl p to your keyboard then select and clear and keep transformation now go to modifier tab delete the armature modifier by clicking the x icon go to mesh properties and delete all the information that was created by armature to the model click the arrow and select delete all groups ok now select the rig and delete it by pressing delete on your keyboard unhide the metering from outliner select it and go to edit mode now select all bones of ring and pinky fingers that's the bone that has inverted orientations while they are selected change the orientation mode from global to normal mode click scale icon in toolbar then scale it down from z axis ok next we need to reposition them to its center of each finger select all the bones in pinky finger and drag it down to fit the center next select all the bones of ring finger and reposition it to the center of that finger okay exit from edit mode to object mode go to armature tab properties and find the button name regenerate rig and click it you will then see the rig control shapes for character now shift select the model and the ring press ctrl plus b to bind the 3d model to ring select with automatic weights okay now we'll see if the problem was solved select the rig and go to postmode select all the pipe spoon shape controller and scale it back and port see the results alright there you go we solve the problem of inverted bonds of fingers that's all guys if you find this video helpful please hit like and subscribe thanks for watching you
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Channel: Arm Lac
Views: 6,445
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Id: Wug7wC7KUlc
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Length: 4min 2sec (242 seconds)
Published: Mon May 09 2022
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