How to DOMINATE the Neutral Game in Street Fighter 6

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I walk back up walk back walk up walk it back boom and it worked [Music] hello YouTube we're back with another Street Fighter 6 guide and we're going to be talking about the neutral game we're gonna become footsies Gods okay so it's gonna be part one of probably a long series of talking about neutral breaking it down and we're actually going to be going over one of the most well-renowned guides in footsies if you've played Street Fighter before you've heard of it probably if this is your first Street Fighter you'll hear of it again in the future it's called the footsies guidebook or handbook I don't even remember it's handbook um so this is a very old uh kind of guide on the neutral game but it uses a lot of examples from super old games and I'm gonna we're gonna read it together I'm gonna talk about some of the examples I'm going to show you examples in Street Fighter 6 instead of these old Boomer games where you can't even understand what's happening let's get started okay the footsies handbook footsies is an old school slang for the mid-range ground-based aspect of fighting game strategy the ultimate goal is to control the flow of the match bait the opponent into committing errors and punish everything right so that's something you're gonna have to remember a lot we're trying to at a lot of these situations we're baiting opponents to do very particular things you might ask yourselves throughout a lot of these what if my opponent doesn't do what is in this example well then there's another strategy okay or just keep that in mind anyway anyone who wants to compete at Tournament level absolutely needs to know this stuff you don't have to use it but you have to be aware it exists now this is 100 true even if you don't use some of the tactics people will use them to you and you need to know the counter play you need to know what they're trying to bait out of you and what you could do instead okay so each installment covers three or four specific tactics which you can integrate into your game plan to achieve practical results think of it like one of those chess books showing common situations and how to solve each one I love this example if you absorb enough of these pieces suddenly you'll have a solid game plan yeah so I love a lot of this I love this this last piece because we're not showing you like do this and you do this all the time and you in neutral it's not like that you think of it like chess where it's like here's thousands of moves and if you get pretty good at all of them you'll have the best neutral ever and that's like sounds maybe kind of frightening but it's one of the reasons neutral is such a hard topic and it's so impressive when someone has a good neutral because there's no just right or wrong answers in a lot of these situations about knowing how to deal with so many random not random but particular different things okay so for this uh video I'm going to talk about chapter one here there's three big elements I'll show you examples in Street Fighter 6. a lot of people make the mistake of assuming that footsies is something you rip up on the Fly while you certainly can't do it on a fly and while freestyling footsies is a valuable skill the fact of the matter is that Alex Valley knows more about foot season you'll ever know maybe that's not true we're gonna we're gonna become Gods the real problem is you don't even know what you're supposed to know you don't even know that you're supposed to know these things well now you now you do but these as a whole is such a dynamic complex subject that it's impossible to convey or grasp at once so we're gonna try something different let's approach footsies like a collection of situations and try to come up with elemental solutions for each scenario practice these one by one until you're comfortable enough with them to incorporate them fluidly in your game plan okay so we are on element one momentarily step into your opponent's poke range and then quickly back out instead of attacking right so you walk into a range where they want to poke you and then you just walk out and you bait them to use that poke we'll use the example here and then I'll show you one in Street Fighter 6. this is footsies 101 to see in action check out Mike Watson's hyper fighting guile demolishing some poor guy two consecutive full rounds of toying with his opponent's neutral reactions what you're gonna see here is I'm sure a lot of people in this video probably have never played hyper fighting you're gonna be like why is Ken DP can DP might as well be a poke in this game it's very very low end lag or recovery frames it's just it beats a lot of things so you're gonna see that when Mike Watson walks up as guile Ken is gonna naturally want to beat his like if he presses a button if he walks too far he wants to DPM because DP is much lower committal in this game than you'd probably use two in Street Fighter 5 or 6. watch this I haven't watched this in forever but we're gonna wait for him to watch wait is he gonna walk up okay he's starting to walk up Ken's gonna see this he wants to DP it edp's Mike Watson walked back a step punishes again Walk Up Walk up here here it comes get not yet we'll probably see here yeah okay Walk Up Walk back [Music] One More Time Walk Up Walk back and three times in a row Walk Up Walk back candy peed that's a little awkward maybe because you're not used to hyper fighting I'll show you an example in Street Fighter 6. this is me playing on last night two nights ago with my friend I'm trying to bait him to press Ken's crouching medium kick a lot of Ken's like this button even if you press couch a medium punch it would work as well if you press a longer reaching poke like that flippy kick thing Ken does you know I think it's like he is like guitar comp I don't know they need able to beat me but that's not what I was looking for because I was expecting this so watch you can see right here I'm just walking back and forth walking back and forth he presses it punish right you can even see like seconds ahead that I'm waiting for this wait okay I walk back up walk back walk up walk it back boom and it worked we'll do it one more time right here you can see I walk back because my pressure I did a minus one move I wasn't really sure what to do next so I just walked to a space I'm comfortable with now I want him to press a poke so I walk forward he jumped I walk forward again it works that punish was poopy I should have done heavy punch until I drive rush or something but it worked okay X example element two determine which of your Combos and attack strings position your opponents barely outside their effective reversal range especially when facing characters with greater Mobility one of the best ways to trick someone into wasting meter and handing you the matches by making yourself appear falsely vulnerable there's no better example of this concept than the famous final exchange okay I don't really like this I'm gonna talk about spacing traps because it's kind of a similar topic I don't think that's something that like people do these days I don't know maybe I'm wrong but essentially what's going to happen is so God's Gonna I remember watching this when I first read this okay okay so sagat's gonna cross up uh Ken here and Ken's gonna do a reversal but it just straight up doesn't reach because the God is too far right here so he does this which makes it look like maybe he's super minus in your face but actually pushes you back far enough that Ken does a reversal it doesn't work so God does his reversal back right so I'm not sure how applicable this is to normal to like current Street Fighter I don't feel like a lot of people maybe maybe I'm just not playing the right ranks but a lot of people don't kind of YOLO like wake up supers unless they know it's like a thing where it'll hit but one thing I want to talk about is spacing trap so what is a spacing trap it's very similar to what we saw except it doesn't have to be a super it could be any normal so it's when you you have a very particular structure in your offense or you finish your offense with a move that leaves you minus so the opponent thinks it's their turn but you actually push them too far back to actually do any like meaningful poke back to you they would have to Super commit with like a sweep and people don't usually do that right so here's an example you might notice that if you played as against a Jamie before they've probably already done this to you um he does like oops he does like uh whoops he ends up he ends a block string with his rekka and his wreck is minus six as you can see so we might want to punish it with a six frame move what does our six frame move as Cami this then heavy uh stand medium punch okay so let's see what happens when Jaime ends his pressure with a wrecker I'm gonna try to stand medium punch it because you know he's minus six that's my six frame button I'm gonna give you a spoiler it's not gonna reach because he's he this string purposely leaves you outside of moves that are six frames I don't know if there's any character in the game that has a six frame uh six frame button that'll reach this far so here we go I'm pressing medium punch I immediately get hit all right that's this is something that you can cook up on a fly anywhere right so I'm gonna make one up right now I'm not making this up because I do this but I've never actually like tested it I'm gonna make them block all and we're gonna make him on block we're gonna make him crouching medium kick I don't even know if this will work against Jamie because he has a very good couch medium kick right so about this range where you restart the match you move forward okay I press this is Cami people know that this move is minus and they want to take their turn there's not a single button in the game that's four frames even five six seven probably that'll reach Cami at this ring just medium kick pushes you back too far right so if Jaime tries to use his crotch medium okay this happens a lot I could probably find Clips I should have heard before the video where I'll press this move and I'll just wait for them to press a button back on block [Music] you get the fattest punish of your life okay I don't even have to really time this I'm just waiting a sec pressing heavy punch as you can see you know you can get a fat punish for such a very simple situation that you probably come across all the time in your matches you made someone block this move you pay attention what do they do the first time you do this move in neutral you notice oh he's trying to he's trying to hit me but he can't because I'm too far away maybe maybe you do this move and someone just blocks and they're hold blocking because they don't want to get spacing trapped you know you dive kick at them uh my death kick suck on leverless but yeah or you walk forward but if you notice that they do fall for it and they press a button you get the freeze punish of your life so yeah this is what's called a spacing trap you'll see it everywhere in Street Fighter 6 at high level play people and their strengths purposely in a way that pushes you too far to want like you it looks like you should be able to retaliate but they push you too far away and then they counter poke you okay let's talk about the last one element three once you've established a pattern of poking consistently at a certain range use your opponent's hesitation to walk up and throw them it's always dangerous to wander into enemy space so wait until you're certain you've trained them to think twice about pushing buttons now I have the perfect example for this because it's the same video of element one so in element one I walk back and forth and the Ken press medium kick and you got with punished any good player is gonna realize that happened and be like okay maybe I don't want to press medium kick there again so they might press jab so they might just block because they don't want to get with punished right Don Choi doesn't ex an excellent job of demonstrating this principle for the entire first round of this match there's no way he would have gone away with such gutsy throw attempts at the beginning right as you can see here [Music] so John Choi is Sakura and Sakura has her standing heavy kick I think it is this button right here no one wants to walk into this button look he's just using it non-stop so the iori is scared he walks up and throws him you use a you you have to make your opponent scared to press buttons right in this case it's because he's so aggressively poaching with poking with the stand heavy kick and in this case that I'm about to show you it's because when I'm walking back and forth Ken is scared to hit a button right last time I walked back and forth this is what happened he whiffed okay this is the same game right what are we at 34 seconds let's go to 130 a minute later one minute later okay so I'm walking back and forth and now I'm I'm doing what the soccer did I'm pressing standing heavy kick because because I noticed a while ago that he like he's so much more patient right he's only pressing Jabs he's only pressing uh he's only pressing Jabs or he's neutral jumping or he's blocking so what do I do just walk up and throw them boom right it's very similar to what we saw in the soccer video Standing heavy kicks because he's what he's being much more patient now I'm walking back and forth I notice he's not biting he's not biting he's not biting a standing heavy kick he's not biting he's not betting he's only doing Jabs walk up through Okay so so I hope you learned something from these three elements there's much more to go uh I'll try to finish the footsie's handbook there's so many very good small tips like I said in the beginning think of these as pieces as moves in a chess uh game you don't just do one of these things over and over you mix them all up and up because the better players you fight they're gonna like like we just saw on the video against Ken you realize very quickly he cannot just withstand medium kick so he stopped whiffing it he started blocking started using local middle moves like Jabs so now we have to adapt we use our standing heavy kick we walk up throw him because he's scared these are all things that are going to mesh together the longer this series goes I don't know how many videos I'll make just remember try to remember as many as you can and then you know you mix up your neutral and it becomes very hard for you for your opponent to kind of read what you want to do next and uh anyway I'm not gonna ramble on because hopefully there'll be more videos on this subject there's something you want to know in particular let me know I hope you learned something if you did I would appreciate a like and a subscription say beautiful my friends I'll see you next time
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Channel: Mikey D.
Views: 105,232
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Keywords: https://youtu.be/rJlY1uKL8
Id: xRRCrwl6HKw
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Length: 12min 27sec (747 seconds)
Published: Tue Jun 06 2023
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