How To Design Residential Apartment Buildings in ArchiCAD | Start To Finish

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welcome aspiring Architects and designers to a comprehensive Journey Through the world of architectural excellence in this video we'll unravel the secrets of mastering aggregate to create residential architecture join me as I dive deep into the art of crafting residential apartment buildings one module at a time discover the power of modules and the hot link manager your Dynamic Geo for creating versatile apartment units watch as the building blocks come together effortlessly transforming your vision into a concrete reality but does not all elevate your designs with the curtain wall tool your key to crafting captivating facade designs from contemporary Elegance to Modern minimalism the possibilities are Limitless and speaking of facades explore the Innovative use of layers and layer combinations to unveil a range of design options easily present and compare facade variations ensuring your project is a diverse as your imagination no project is an island and that's why I will guide you through the educate process of site creation learn how to seamlessly integrate your Masterpiece into its surroundings capturing the essence of existing neighboring buildings but wait there is more with step-by-step demonstration and insightful tips you will gain the confidence to navigate accuracy intricate features turning challenges into triumphs so whether you are a beginner or a seasoned designer or anyone in between this video is your passport to architectural Brilliance without any further Ado let's jump straight into archicape [Music] alright I have a sketch here for the side plane that we're gonna use for this demonstration if you want to follow along with this tutorial make sure you check the link on the description to download this side plan sketch for free um the first thing that you need to do is to convert this into a producer 3D for this site uh plan in order for us to create a base or a foundation for our for our building so I'll go here under the design two palettes and activate the mesh tool and what I need to do is to check the polygonal geometry method as an input that I'm going to use and then I'm going to quickly draw organically the shape or the mesh that will represent at the site and then now uh activate the arrow tool let's select this and open its settings what I want is to come here under the floor planning section to get rid of the cover view I'm going to uncheck this box for cover fill and then hit OK and once you're done with that let's move on to the roads I'm going to pick the parameter again for the the mesh once we are done also I'm going to use the geometry method of polygon so that I can just Trace over the points of the road from the sketch I'll just quickly introduce this by doing that I'm not gonna worry with making mistake because I can just come back and fix that so if I'm not accurate I'll just continue and then I'll come in fix everything once but I'll try to make sure I get it right for the first time then I'm gonna complete it very perfect so if we select that I know I've made a mistake somewhere here I can move this point corner perfect and then if you check on 3D let's see the result we produced so far this is what we have I would select the slab for the road and then change the material here on the info box to a concrete and uh I'll open its settings to un override the top surface so that it uses the concrete material for the concrete surface representing 3D window if we hit okay that's what you get you see still have the glittering of materials as you can see to fix this issue I would come here on the options menu and let's find no is it Options under documents let's find the solid and I'm looking for solid element operation so it's all the design uh menu sorry if you come here you find solid element operation and let's expand the new operation I'll select the mesh as a Target and then the the road the road as an operator then I'm going to use the subtraction with upward Extrusion and then hit execute so that I have this the reason why I'm using solid automate operation other than other tools like I could use this percent polygon2 if you pick this one of a point I can use this Subtract with polygon and then I image one I activate the magic one by press and hold the space bar key then click then click on the road to curve in or to create a hole into our mesh the reason I'm not going to use that method is because it's permanent once you've done that it will create a permanent hole in your mesh if you try uh come and edit maybe the geometry of your your roads it's going to be a lot of work I like when you're using solid element operation so in this case if I had to move the road position or I'll activate whatever geometry it will still be a live operation because it's a live operation right so if you hit Undo You See It doesn't even affect the mesh perfect that's the two different or that's the advantages and disadvantages of using the both two um levels so I'll click and close this solid element operation let's go back to the plan View and start the project so I would also try to fix this issue for example I would extend the road just it was the my mission just to fix that I wanted to look incomplete so I just maybe you should offline lines the same Appliance to this Edge [Music] yeah for all the edges Okay so the side also is attention same to this maybe I think this is the last part all right check on 3D you have now more like a complete delete thing okay so we have some islands here there and there let's try to capture that so I would come here and uh I'll pick parameters of the main mesh and then press spacebar and hold to activate the machine one and then I'll click on this line to fill in that I'll do the same to the circle and if we check on 3D you should have those in line so what I need to do is to select both of them and maybe instead of dropping it down by minus 200 the offset from zero let's say 150. okay so that you can raise it a bit so that it doesn't clash with that okay that's what I wanted to create so let's go back and uh see what else we can do we have the site here this is the site I want to use but assuming that the buildings around on this block are existing so in order for us to capture that I'm gonna use a slip and a roof tool to capture the existing neurons so let's quickly do that I'll pick the snap tool in your design two palettes I'll start with the building that is next to the plot uh apparently the layer it off for this and I'm going to create a level a layer specifically for the existing buildings instead of using a structural bearing uh layer it's hidden because we are working on a side view right so I'm going to cancel this if you come here on the view map and see where another side view right this is side view the site plan view so I will control L to bring in my lens or go to you can go to the options menu and the element attributes then your layer settings so I need to comment down below here and click on new I'm going to create existing uh let's see just existing buildings existing buildings layer then he will keep Underside it should be active so I'll make sure that it's been updated okay and hit okay so I will activate the slab 2 change the layer to existing buildings then come here on the structure change this to a basic change the material to just a space frame or a space between these two we just go for the airspace and once you're done with that oh well forget to key in the height of the building I don't believe should be around or um let's say 30 meters I'm gonna say 30 meters then draw it to fill in this area like that I'll do the same to this one all the plots that are in line with the go ahead and do the same parent so if we check on 3D we will have something like this oh it's not showing because uh it's existing the layer might be off or let's try to right click and then say show show all in 3D it doesn't show if it doesn't show go back to the layer settings and then make sure we are on the side layer combination currently we're in drafting because the existing layer existing building layer another drafting is off as you can see here but once we change to the layer combination of sight it's active so I'll hit OK to update my view now we have our elements showing so I'll pick I'll select all the slabs by activating the slab tool and then hit Ctrl a then let's change the the reference plane location instead of being at the top now I'm going to do it on the bottom so that you can project the height of the buildings going up vertically like this perfect think I could have used a different spell let's check this one effect I think this is okay the white color it's fine when there's a gap it's our building but our proposed design so I don't want to have the building because so I would just stagger the height so this one I can make it maybe 2.5 oh sorry 25 000 the other ones will be 28. something like that just to parallel and this will be 52 this will be 28. I guess I can make it yeah 31. right perfect we have something like this I can also create depth between the belly instead of having them aligned to that extent I'll select this Edge and then activate the offset Edge then maybe use a meter this one also again use the same we can doing this one take by 500 do the same to the other side let's push this back by this I'll push it back by one meter and I can bring this one at front Maybe 500 something like this so as we're doing it creates the geometry for importance right and now let's move on to the roof I'm going to use the roof tool to finish it off this and create a variation of buildings this case this one will be removed as well with each roof I'll just draw a pitch like that and then I'll select yes pick the points I don't know what you call this the rich pick the rich points right and then I will activate this stretch horizontal reach and then let's use the the reference line the blue reference line is as a guide just like that do the same to the other side as well make it from there stretch it all the way to the to the Blue Line all right so you have something like this in order to complete it let's um stretch or extend the height of our slab by using the stretch height then I'll make sure Stitch it all the way underneath my roof like that I'll right click while it's being selected let's right click and then go to connect and bring solid element operation so that is being selected as a Target I need to select the roof as an operator then change the operation to subtraction with upward extension then hit execute so we have something like that I don't think I need to have the overhead in this case so I'm going to select the roof let's scroll down our Mouse on the info box and check for the offset let's make it zero so that you can have something like that I think it looks fantastic pleased with the results I can now multiply or copy this up in other buildings so I'm going to zoom in by using the wheel Ctrl shift d in your keyboard to keep get a copy of this so I can use this point I'll use the point of the roof and applied to this one I can do the same I speak on this point and uh go to that one staggering them some of the roofed with hip some will be just a flat roof okay so that gives me that variation so I'll pick this point of the snap and stretch the height to underneath of the roof do the same with this one uh pick one of the points make sure the stretch height on the paper it is active then stretch it another side of the roof so I would select both of these buildings and choose or add as a Target and then let's do the same to our roof address of operator I'm gonna use the same operation which is subtraction with upward Extrusion let's hit execute that will be created now we have some a bit of an issue here to solve is because our roof doesn't extend beyond the slab so I'll just quickly fix it let's delete the roof and then I'll use from this reference line I would reference with the edge of the um that era so now we have our existing structures in place and in a side plane so once I need to now do the access to the plot let's go back to our site and um here let's zoom in there we need to select the road and I'm going to add this polygon to this one let's select one of the edge of the root there we're going to activate add polygon in opaque palette and then I'm going to draw using a rectangle input let's activate the rectangle geometry input and then draw a rectangle to add onto the road like okay let's select this okay let's just do it on 3D I'll activate the 3D window so that you can see this level thing needs to go all the way to that but let's start first by sorting out this issue I'll pick the point of this corner then Shuffle it instead of fillet I want to chamfer it by maybe 1.5 during this in the same to the other side so I need now to set a Paving for that because the building is going to have underground parking sorry the first floor what I meant to say I'm trying to explain that the ground floor will be just packing and to be just parking let's just click close this solid element operation let's go back to the side plane and uh our Peak parameter of the slab let's just draw no this is not a slip this is a mesh now I need to introduce a snap to make the paper the pavement or painting of the parking so activate the slab and then draw on your side using the rectangular method like that okay so then check on 3D I'm sorry guys with the noise background or the the background noise I'm doing this on this site I'm recording this video on on site so so there will be some Machinery background in this video just stay with me okay so now we have a snap this I'm going to pick a slab let's change the material here on the info box to be a concrete material and as you could see now we have a difference of the levels between slab which is for parking and then the the road and we that means we need to create a ram in order for the cars to access our package so that it's easy my friend I can just come here and see and see a road pick this point change the tool or the command in the pad palette to elevate the mesh it's just elevated to this point just to create a ramp just like that okay that's what I like about the mesh using it to create modes it will give you this kind of options now you have this nice gentle lineup that will access your site perfect so we're done with our site in the next um uh stage we'll be doing the building itself all right we're moving on to the next stage of doing the actual building so we're going to start with the ground uh parking so what I did I just created a sketch from a separate file in order for me to speed up this tutorial because otherwise it's going to take more than two hours so I didn't want to do this video to go to that extent so what I would do I'll copy the sketch which is the sparking underground package you could see the access to this is coming here and then you drive through here and access this pattern you have other side parking only right this side is just your your lifts and elevator and the staircase position I think let's just uh place the stickies here so let's activate this tattoo in this case I will um uh it's called the Wii in your info box and then I want the total width of the stick is to be 1.1 also 1100 hit enter and then I'll start placing my stickies so I would draw a guideline here let's just pick a guideline from this what you call this I don't know what you call it but they're both on other sides we have heat here and then another one is there for the vertical we have the bottom one so I'm gonna just grab this and drag it all the way to here that will determine the starting point of our staircase right and then once you're done I'm going to click on this point and let's draw a flight I'm gonna click the second point on this corner and another one will be once I've clicked the second point I'll have to change because now we are creating a landing in stem instead of just to create a normal link I'm going to use the winder with equal goings so I'll activate that one then uh let's go down here sorry sorry about that yeah and then I'll click on this point to specify the second point and then now I'll need to go all the way instead of now continue with the winder with equal goings I'm going to switch it to the straight flight all right so it doesn't okay I think you could see it doesn't show or the result is going to be what okay here it is yeah when you complete it to there you'd see now the entire sticky so I'll click on this point finish it off that's basically what you have now so yeah nothing facing nothing sub standard let's activate our Auto Tool and select all these elements right click to copy it or just Ctrl C in your keyboard once you are done with the copying or once the copy has been added to the copy clip keyboard sorry once it's being added to the clipboard you can now move to your your main file and activate your ground flow because now we are going to work on the ground floor instead of a site you could see by default we have only three flows but we are creating more than 10 floors for this building so what I need to do first let's open the ground floor right open the ground floor right click here to paste the ground floor parking drawing it will paste it because I've used the same reference point to create those sketch the ground floor packet so by default you have to choose the original location or by default you pick the original location and then I have to click outside to complete that operation so I need to select get rid of this field like that now you see our building sits right on the edge of our boundaries you have to be just a garden for our structure okay so I will right click on the ground floor view or one of the views here and then activate the story settings or just click control plus 7 in your keyboard to access your story settings so what I need to do is to select the story tool and then hit on insert above up until you hit the number you would want I think I need 11. let's just get it off uh number 12. so we have 11 um floors this one I'll rename it to or give it a name to the roof level we just say roof okay so just say roof and then this was remain as numbers because they are typical they are typical floor plan and then hit okay once you're done so they have been updated into your your story or your project browser okay let's go back to our to our ground floor please so if we check on 3D this is basically what we have oh this slab is too big so instead of having it that way let's change the height oh sorry to 150. okay 150 is the correct um is the correct uh value and I don't know why the elements are not here I could see we have The Columns the the layer must be off let's Ctrl L to bring our layer settings and then you see we are viewing this 3D window that's the cost that's the reason why elements are not showing we are viewing this 3D window under layer combination of site but we only we all know site we have our site represent only activities that are affecting site plan so I would activate the drafting one then hit OK all the elements should be uh fine this we've lost the buildings we've lost the existing buildings because of uh reviewing investigative video on the drafting so this elements by so doing it helped us to clean up our model as well so you could see these elements the roof the roof the roofs are supposed to be under existing okay and then if I control L again and bring and use the site layer combination I would say a slab has to be not on the layer of existing out find a layer for structural structural bearing we don't have a structure yeah there it is this also should be landscape elevator should be on let's just put it under structural uh bearing as well okay so now we will show our our building or our project file has been cleaned so if I toggle between the views if I want to have issues okay okay there we go there we go so now I have the site without having the context I mean the existing buildings but because I want to focus only on the building now okay so that's basically what we have we would have a parking here we can do parking markings let's have quickly do that on this I'll go on the site so on the on the blend View and let's activate the slab tool this time around I'm gonna change the material to let's just leave the meter like that I'll open its settings and set the surfaces to be paint a white paint right make sure all the surfaces have been linked hit okay then I'll draw a line I draw a box of a slab that will represent the width of the parking which is five meters and then the I mean the length which is five meters and then this will be this will be 100 perfect so that's basically what I have here I will Ctrl shift d to carry a copy to this side but it has to be positioned on the center let's just position on the center like that I think same to the other side all right so I would Ctrl shift e to rotate a copy to have it on this line and I can stretch this one all the way let's just stretch this Edge by using offset Edge all the way to here okay and then I can continue making copies of this one Ctrl shift d to place it there I think it should be enough so if we check on 3D this is what we have yes yes that's what we have I don't know why this one is not showing because uh I think okay let's check right we didn't place it Ctrl shift d Q the midpoint and then place it there and Ctrl shift d again let's copy and here I'll stretch this Edge then let's Ctrl shift e to rotate a copy to that I'm going to continue to click or stretch this Edge all the way to that side I'm going to Ctrl D to put it on the other side as well then I will complete the remaining once by I don't know why sorry about that they're supposed to be meeting at 90 degrees not leaving that's funny so I'm going to offset this one in the same to this Edge Let's just offset to the side okay so what I need to do is to carry a copy of this one Ctrl shift d I could have used the midpoint to carry it so I've made a mistake there and I'm just gonna place it and then move it by the midpoint like that right we still have the last patch to be done I'll Ctrl shift d and do the same to there I can offset this Edge to make sure the connections are perfect join between the markings something like that if you check on 3D you would have a complete parking arrangement for your site okay so like I said this side is a landscape so I'm going to get rid of the the slab instead of having with that so let's uh go out select your slab pick one of the points of your slip I'm going to use Subtract with polygon and then hold press and hold your spacebar key to activate the magic word and then click on this and answer line okay offset this line a bit to somewhere here yeah so if you check on 3D that's basically what you have you have a green area there but I can just pick this Edge I've set it to some with me to allow reverse angle for especially the cars that are on this day and I can also chamfer that area for easy reverse easy reversing so let's just use 1.5 is fine so that someone can just do this and go out easily without affecting um the garden so if you look at the markings we have issue of deleting of materials I'm going to do the same as we did for the road and the the terrain to clean up that I'm going to select all of this and group because we are best this is one of the best practices uh guys if you want to control and manage your elements within project you have to group elements according to their sub groups or subcategories like for the markings they have to be on one group in order for me to select it and manage it accurately okay so I'll right click or I'll bring solid element operation to subtract the markings out of the the the the the the packing surface so I want to click while selecting the surface and connect bring solid element operation now the parking surface is being selected as a Target so I need to select the markings as an operator I would suspend group to select all of them because they are good that's the reason just mentioned that it's very important to group elements according to the subcategory so I'm writing the benefits of doing that now so I'll add this as a Target and then I'll just use a subtracting with upward exclusion before the operation then execute so now I have a clean site packing everything it's it's flawless okay so now the next step is to do the upper floors right the upper flows where the bedrooms or all the units all the units are being located so the members of this apartment will be just coming accessing the plot from this road and then have parking here and then from there they can either use the staircase or use the the lift for the elevator okay so let's um go back to the ground floor in this in this case where I have also a separate sketch for the units for the apartment units that I would use to speed up this demonstration let me open the file and then copy the elements to here all right um this is the layout that we are going to use for our unit this is a one unit and one unit it would cover each floor right so we have just one flow for one unit it's a three bedroomed apartment so what do we need to do here I don't know why the elevator is not showing something might be wrong here so I would say Ctrl L and see if all the elements are there but I don't think we can just go to object object settings Let's find let's search for the elevator on the search bar elevator where is the elevator 26 there we go I'm not gonna bother much with this tire I've just hit okay place it let's rotate this by Ctrl e in your keyboard and then I remove it okay it's supposed to fit in in this area I'll just stretch by that corner like that okay it looks impressive that's what I want yeah it's a three bedroom apartment here we have our kitchen that has a little bit of a balcony there we also have another balcony for this bedroom we can decide if it's a balcony or whatever but I think it would be better to have a balcony there and then we have the open dining and lunch here we can place some of furniture for that spaces hit OK and open the options for the for the object settings let's find I would say um lunch and I wanted to I wanted the layout let's come under the libraries and for Infinity layouts then you scroll down we should have software layout here let's hit OK I'll replace it somewhere there and then we go back for the dining let's go back for the dining and there we go with Dan instead of having I'm gonna go with the rectangle table and place it somewhere there I have it in the Kitchen perfect so we because this is typical across all the floors we have around nine floors or ten floors for this apartment best way or the best practice to carry outside kind of project because the flaws are typical you would have to create one phone as I did for this case and then I reference this flow as a module by using a audio link manager in your project file so in order for me to to reference this file to the main file which is this project okay I'm gonna have to use hot link manager and save that layout as a module so that you can repeat it across all the flows so let's go back to that apartment layout and save this as a module I'm going to select everything then go to file external content save selection as a model so in this case I'm going to just give it a name I'll just say a module then save it will save this file okay let's go back to our host file our project and then I'll open the first floor because that's the way this flows are gonna start and uh in this I'm going to open the file let's go to external content and then open the hot link manager oh sorry about that instead of hot link manager we have to place the module first okay let's go back to file and then external content let's place the hot link first and I'm going to select the module that I just saved and then go down here to New module from file and then locate the folder make sure the file type changes to a module which is mod format right I will select the just created module file then select I'm going to um there's an option here to change choose the story that you want to place it I'm going to place it on the first floor because that's the current story that I want to on then hit OK once you're done let's go to select your module will be placed here we could see here the module and on the story on the first story Source this is the link to the folder so and then the master layer it's under modulated by default I can you create this layer for you don't worry about that and then once you're done you can place the hot link and then wait for the magic to happen perfect there we go in order for her to complete this operation click outside the moq I could see we have two staircases that are sitting on top of each other right I think uh is because of the ground floor staircase if I'm not mistaken and they're not in line let's try to solve that problem so I'm going to select this to this make sure it's underground or if you're supposed to be sitting on a zero yeah zero so that it doesn't encourage with other studies here now it's clean you could see it even on 3D there will be stacking accordingly wait for it perfect so this is what we have as a unit we have one unit now of three bedrooms uh okay so that's basically again now we need to multiply this all the remaining flows because it's a model you would see it as see it is an editable on this file because it's a hot link it's referenced instead of it there are sports the hotspot changes to as a rectangle or a square instead of a normal element with a circle hotspot just to clarify that if you go to the ground flow and then if we select one of the material here that are not working for example this wall you see the hot spot is circle same applies to this second part if you go back to the hotel elements they are square and you cannot do anything in terms of to edit it even if you can open the settings you would not override because the okay is grayed out or it's addictive right so let's see now how to multiply this I could up all the stories you could copy paste it on each floor but that would take you ages to finish that the best way or to speed up the process is to do it on 3D I'm going to do it on 3D here and I will pick I'll start by picking this point right and then activate the multiply command in your pet palette and uh we're gonna activate the Elevate because we are multiplying vertical and we are going to use spread right because we want to spread it according to the height of each story our story height is 3000 millimeters okay and then make sure this vertical displacement set home Story by elevation has been checked in order to make that each floor or each element in each flow recognize that particular flow out I'll show you the feedback once you've checked this I'll hit OK and then let's start multiply from this point going all the way so I'll have to count the number of multiplications is one two three four five six seven eight nine ten let's confirm one two three four five six seven eight nine ten they're supposed to be ten four so I'll click on the 10th floor perfect should be fine now just wait a bit for the feedback because it's demands a power of your GPU so it will take a second to complete that thank you that's the magic okay so that's basically how it's typed Okay the reason I was using that methodology of checking the homes the home story elevation is because if I select one of the flow here you'd see it's being linked to a relevant flow so this one is unstory free if we check this one it will be a eight story that's the perfect example of using home link it to home story you can also confirm it on the floor plan we've open the fifth floor for example and then if we select all the material they will be linked to the feed for or they are linked to the fifth floor we great okay so from here you have now a room to play around with the facade because they are building they're building on on either side this side and other side you're not gonna do anything in terms of treating these surfaces both inside and this side so the only focus will be on the side because it's on the road that's the facade of your building okay so if you change the graphic override to fight let's go here because we've this profile doesn't give us option to have a lot of tools here especially on the bottom of our Navigator because we've extended our tool palette with the name so if you go to the options menu and then work environment profiles let's change this because currently we are at basic profile that's why we even see names alongside our tools so if you go back and then change this to a profile article profile 26. hinge profile to this more like a minimalistic profile you'll see now we have the tools for overrides so I can just quickly change this to simplified in order for me to appreciate the mother accurate perfect so that's basically what we have the next step now is to before I can even focus on the Versace I want to so let's go to the roof plane the last floor which is flow 11 this flow was supposed to be just for I think let's delete it I don't think we have to have elements we only have 12 sdks showing and the Elevate so I would reference this 10th floor I'll right click on top of it and then say show us reference perfect so that I can activate the old tool I would use the rectangle operator make sure the reference line is outside okay so I can pick this corner and draw it all the way to the and let's change the base and structure of the the wall to a basic something like that okay and then uh this is going to be just an apron or what you call it a product rule and it has to be around 1.5 okay then I'm going to have another one that will cover the waste of the shaft of your staircase and the lift so it's going to come from this point then I think this one this one let's suspend our group so that I can select this word I position it right on top of my and then I'll do the same to taken from Agnes bring it right on the edge like that select both of them and chamfer affiliate or intersect the image to two intersect them okay so in the reading this can even have something like a okay something like that this one has to be a full wall so I will suspend good it has to be 3 meters instead of 1.5 and I would suspend group selects this wall to fix this connection between that I would just stretch the in reference to the height of the the parapet perfect for the room of the shaft for the stake is in the elite so let's put the slab now the roof on top let's go back and activate our snap tool and make sure I'm using geometry methods of rectangle the slab is going to be inside I'm going to draw it from the inside so I'll start with the inside corner then to that same address to this area but the height of this is going to change to maybe let's say 2.5 yeah that we wait for the feedback oh by the way this also has to go maybe a little bit up by 100. yes you can confirm for that hundred one it should be I don't think it's 100 it should be it should flash with this wall right it should be 200. say 200 perfect let's just do it manually and try flush it with okay so we have an issue here you see this the flaws of that doesn't cut through our our glazing so the position of this floor has to change to be in order for us has to change I don't know should we change the height I think the best way is to change the height of our our Kitchen Rules so all of our Kitchen Rules you could see they are they're in jeopardy so we need to go back to our to our module I'll go back to that file click on 3D okay instead of having this at full height I'm going to drop it down because I know the thickness of the slip is is 300 so if this is three meters high we need to cater for the thickness of the slim it's around three meters right so so let's cater for the things of slip which is 300 so I'm gonna have our height of kitten wants to be 2.7 okay so these are done with that let's go back on the floor plane and resave this again as module I'll go to file external content save selection as module and then I'll replace the module that I've used and then say yes you want to replace so once you're done with that here you need to go back to the file to the project file and update those changes so to update the changes we go back to file and external content let's bring in hot link manager hot link module manager so this is the odd linked module right and then this is the name of one project file which is the host we call it the host file and then this is the module linked resources section you could see the exclamation mark that there are changes for this model that have been done last updated it was the time when we were loading it and it looks it's been modified even the time so what I need to just to do is just to select it and then update once this update you hit OK so those changes will be um updated to all of the apartment units last is importance of using hot link manage or using modules in aggregate but especially for buildings like such as offices Apartments because in fact most of the layouts most of the floors now could see we have fixed that issue our cation walls are sitting on the right height which is perfect okay so we have everything in place now the roof is in place the all the units are being placed so the most important thing I think we don't need to have this column C okay so the next step now is to do the facade and treat um I'll show you different ways of doing options because we're gonna test the different styles of facade and I will show you how to use layers and layer combination to create options design options right okay let's now see the best ways to access this into context I'll control L and bring the layer combination for site and let's see that we need to bring everything Underside or instead of say site let's create a new layer combination how to activate all elements all elements to be visible in in a file so I'll just say new and then this will be all I'll just say of all and then hit okay then from here once the layer combination is being selected I'll select all the layers by selecting one at the top and then scroll down and hold shift to select the last one to activate just a normal or a basic uh system selection once you're done with that let's activate all the elements then hit update okay so it will give you all the elements like that let's see let's see so that basically what we have in relation to other buildings okay so let's see now how to come up with different options different design options for for this uh apartment the first one is to use all of them is to use curtain wall let's um start on the first floor first of all okay if you start on the first floor I'm going to draw a curtain one so let's activate a curtain wall tool and for now I don't care of the settings but let's just open the settings and there's one settings that I want you to understand by default arcade will come with a placeboder frame settings on the center on the corner under member placement so this is very important guys you always want to incite the boundary of the frames inside the Bolder okay because it will guide you or to have a proper representation of your elements within your kitten room especially when you're busy hit okay and uh let's uh see which side is this that's the side I'm going to draw from here going all the way into there and then I need to flip my curtain wall select it and then flip on the orientation section so you see we have an issue of this walls are not in line with our skating on our slip so I'll go back to the um module and then update that so let me just answer spin groups so that I can select uh these two and use adjust tool to adjust them to all the way to them perfect so once you're done you're going to do the same thing select go to file X now content save selection has a module and then we replace the active module okay wait for the selection to be updated perfect then we go back to our host file and go to file let's open the external content and find hot link module manager by automatically it will show this has been modified we need to update it perfect then hit okay to upload those changes to your file let's wait a sec perfect so now if we check on the 3D you would have your kitten wall be placed for starting from the first floor which is this side Okay so that's basically if you could now play around with the patterns and settings of this but what I want is just to have a block of that so I'll say select this it open the settings and then under the scheme let's see the scheme and what I want is to select all these guys or I can just change the scheme favorites to something simple that I can reuse like this one okay let's load that and then I'll select all this the panels let's leave all the panels I'll select one and then use this select all vehicle criteria and then the horizontal criteria select all of them I'm going to change this to um deleted panels because I don't want to use circulate it so that I also want to remain only with a box not with divisions so the best thing is to do is to get rid of true and B to remain with one and then if you go to frames I'm going to uh what you call the boundary because now I were left with only the boundary let's activate the boundary and then uh go to the boundary frame type and change the size to be I'll say 600. this also is going to be 600 I'll send this to be zero because we don't have uh what you call we don't have the the panels in between so I'll hit OK to apply the changes perfect because that's what I wanted to create just a box so it has to go all the way today so let's open its settings because then the undercaternal system we can change that here to be zero let's make it to be zero so that it flashes that perfect okay so that's basically what I wanted to create and then I'm gonna play around with this to stagger them all the way to the height so um to do that let's go back and I would want to open this elevation right in order for me to achieve that uh kind of uh staggering let's right click on this select the elevation and my clicks with open views such as and uh let's just wait for it a beat to open I'm using a laptop to record this uh tutorial but it's not that powerful it takes time to load but I hope this won't annoy you guys you'll be with me okay so that's basically what we have out one two take a few settings for this elevation let's find the elevation section which side is this there's enough television so I would like click on this select this right click let's find elevation settings and I'm going to overwrite or make the depends to be so how can I increase size of this window and then under uncut elements let's make uniform pen make it unified pen and yeah whatever it sounds if I want just this is my elevation empty okay that's basically what I wanted and I don't want to have elements see now we can see within the spaces because the transparency of the the wind or the glass so let's go back again to the elevation settings and uncheck the transparency of of the elements here's the transparency and check this uh it should be fine you cannot see through the elements yes right now your elevations looks super very impressive it's very impressive all right so on this one I'm going to stagger them according to the pockets and portions of glazing flows right so to achieve that our control shift to carry a copy of this place it and then what I need to do on this one I don't know I can either um stretch the height the length of this no I cannot even screws that are being given here is only for the height right so I can only stretch it on the the second floor on his on the home store which is control is open this flow there's the one I want I want from here to this corner so if you check okay on a 3D you have something like okay you have something like that you could have you could have them too and then again also do the same let's control shift d carry a copy to the other level right and then for this one I'm going to instead of stitching it from this side I'm going to do it from the other side let's open Story three and do the same but this time around while stretching it from this side and here check on 3D that's basically what we have so that's what I'll do up until I reach the highest point so I will uh I can come here instead of using it on 3D this time around I'll just copy and paste it to the relevant you know why does copying text for that and paste it here I'll click outside to complete this one I'm going to make it full or let's undo this one I can just have it only on this corner let's see on 3D is it something that I can I can lie yes let's continue with that system I would go to five paste this one control Ctrl paste another flow Ctrl V to paste just like that Ctrl V to paste the other flow and it's the last floor which is floating perfect so um let's start from what is it four yes I think it's five five because we have that one that will continue with this and this one we can stretch it all the way to then number seven it can be a full full stretch eight we must start on this corner just like that ninth month we must go all the way from here then this will restate it to the school 10th what about till 10th it has to be a full hour let's make it a full one and see the results perfect I'm impressed I can change the color I can change the color for all these elements let me just select all of them okay let me select select all of them just like that then let's the first thing that I need to do is to put them because they are in that category and Ctrl n to create a different layer for this this one will be option one hit enter they're not supposed to be active under this layer okay so I can also play around with the options again here but I'll do it later so let's just have this active under the all layer combination right and then same applies to drafting let's have it active so that we can have them visible in your 3D window a different recognition we want to load all of this let's loot all of the elements all right so I wanted to select I want you to change the material for this so I would suspend group to select all of them then open its settings on the settings we need to go to the frames because that's the frames that we're dealing with settings instead of having this that and I'll meet okay I'll override the surface and make sure I find something find some paint I don't know should I go with it's just fine color is that one I have something like this perfect I love it I love it look at how I'm creating this uh line we could also play around with some shading device for these areas they're like this okay let's also especially one and two and two okay I'm going to okay let's do it here on 3D let's activate the curtain wall tool and then I'll just draw it from this point to there I think it's been placed on the ground I don't know what level is this let's select the floor and then see what level is that is the third level I'll select this catalog and Link it to that level which is level let's go to see a story it's fine three okay it will call me perfect instead of using should go all the way again I'll stretch it I speak the point and stretch behind all the way to the floor perfect so I'm going to open its settings and try to create a pattern that will shade that area so we're gonna go here under skin let's change the schemes favorites to and uh and what I need to do is to create more like a breeze block that would be more perforations symbolize the brick pattern okay I need to create a pattern here so in order for me to do I need to make all this to be one I'll select one panel and then we use vertically and then select also on the type this is the key and then here I'm going to have this Frame to be treated and then I'm going to have this also heated let's add another row let's add another row here this row then this will be needed so he's the pattern has to be seamless remember so in order for it to seamless the last Edge these two edges to be opposite edges so instead of having this it's repeating the server add another that will be just a full break now we have full break have two bricks full and half two weeks when you stack them together they form a seamless pattern this one will have to close it off this frame has to be visible so I've said sounds perfect and then the size also letters the height of the rows I'm going to make it 300. to 300 like that no no it's perfect so now I need to increase the size of the frame so I'll go here under frames and transform the other channels on they're all under chance also and then come here in the transom frame type set this to be 300. okay this also can be 300 if you want or maybe you have well look at the graphic it looks horrible so oh because our okay let's just leave it at 100. maybe eight I think let's just leave it at 80. go for 100 I don't know 100 looks oh yeah and then we hit okay let's see the changes that's what we have but we have the points we don't have to see the the frame the bundle frame for that I'm going to select it go back to the options and I'm in the settings and then under the boundary frame I'm going to change this to be invisible that okay so we'll have kind of this let's make sure also sorry about that I wanted to stretch the height oh why I may not be able to select or I can just extend it from here let's make it nine perfect that's basically what I wanted and like also make a wood finish let's go back and make a good finish I think it's a chance on frame let's go frame select to override the surface and find let's search for wood I'll go for mahogany vertical hit okay that's perfect it's great it looks great so this can be also repeated there I can select this wall Ctrl shift d let's use this corner as the copying Point Let's Go go all the way to day and then I'll place it here perfect so this can be stretched accordingly stretch there's two oh no let's do it on the floor plane which level are we we are on the seventh story let's open that and uh we here it is I think we need to drag it outside it has to be here and I'll stretch this all the way to the is it hard okay the height I'm going to reduce the height to that level perfect I think again this has to go has to extend all the way to the edges know why why let's stretch it all the way through there to the wire basically single place to this one it should be fine I think I've overturned this one that I do yes all right that's what I want it because I do with those remaining Pockets but um that'll be your assignment so finish off the pockets that are mini which is this pocket this one and that one that will complete our our design okay so I will select all of this and make sure they are under option one right which is an option one and then I'm gonna control L and create another option so let's create a new layer call option two hit OK this layers to be active under this layer under this and then yeah I think it came the time the time that I need to create a different layer combination for these options correct one so let's just come here under new and then say option one okay another one option two okay and then I'll make sure option two is only active and my option one and option two sorry and then option one will be off under this you can say update do the same to option one option two layer movie off only option one layer will be active under option one right but the rest of the elements will be active okay so if I say option one hit okay it will still remains as it is no changes should be um yeah it Still Remains the way it is but if I control L again and bring option two now option one elements should be off because you want to load in option two elements that's the whole sense behind this so now see this is not yet there let's assign it inappropriately okay so it's option one we can also toggle between here and on the bottom say option one to give us all the elements under option one right when you say option two those elements will disappear perfect so now let's create another option for this option what I want is to create a gigantic facade or curtain wall so I'll start from straight away from ground and then uh let's say um activate the curtain wall and then I'll draw it from this corner all the way okay right once you're done I think let's flip it flip it to the outside because let's just flip it we check on 3D we have this curtain wall that we want to stretch its height all the way to the top just to take the height of the building something like that just wait a sec for you to update it takes a bit of time because of the catamount for small machines like this one I'm using to record it will be a challenge this is basically what I have I'm going to go to options I mean settings of this under schemes change the favorites I'll just pick something that's available here but if I have time I'll create my own pattern but let's just go with the honeycomb right yes and then hit OK to apply when you come to our surface I've done videos about creating different patterns and getting rules I'll put the link on the description in order for you to check those videos there's a video that I was creating in office Town um if you want to reinforce what I've I've shared with you what I've demonstrated on this video I think it's better to check that video yeah this is and then I'm going to create a gigantic columns that will crisscross and create an wow effect okay so in order for me to achieve that let's say um I'll open this elevation let's open that elevation right and then we only have this kind of stuff perfect so what I need to do here is to sketch I'll just and expand what you call the documents let's click the polyline of the user box what I'll do house catch here a box up to s up to S4 where's the Box so let's make sure the box is in a contrast color if I click and then bring it to front something like that I'll take this box Ctrl shift d bring it down what happened to bring it down here and uh this box will guide us on what we want to do so I'm gonna draw a line again change the line pen to be red this line is gonna go all the way all the way there oh from here to okay from there to C perfect and then on this box let me see if I can Shine from all the edges by maybe 500. apply to all corners okay 500 is too small let's try a different value maybe 1.5 make sure apply all Corners has been checked be a continuous thing to here and this also moving to where because that's what I'm recorded let's Shuffle also on this to all qualities and then let's see if we move this up to 30. foreign I wanted this to be to be saved live but if not I could make it one way to be in the same like that see my blessed to Let's sound [Music] okay so now we have we have this Pockets that were created and uh here I will have to make it safer make it come all the way to even though I don't know how I'm going to support it but for the sake of this album okay so let's take all this um sketches all these lines take them and move them outside your drawing I think let's get rid of this by mistake okay so I'll have to reproduce this with a solid line so I'm going to say you a polyline and then I'm going to trace it over to have one line trace it over like that we team applies to this side so what we have here I can get rid of other elements right because I just wanted to use them with my guidelines so what I have is this kind of a shape right and yeah I want to I want this shape to be right like that can I beat the red point in order for me to align it yes something like this it will be a giant feature like that so in order for us to achieve this we're going to use a shell tool so I'm going to copy this because cl2 only works on the floor planes not only elevation so I'll come on the story one because there are a lot of things there and Ctrl V to paste that sketch I'm just gonna move it somewhere here and then click outside of my queue to complete the operation let's go to the design tool palette and activate the shell tool on the geometry method you would want to have your extruded method to be or input to be active and then under construction method you'd want to activate your detailed input so under structure I want this just to be basic and I'm going to use find aluminum I'm gonna use aluminum for this to have aluminum okay there we go here it is and then I'm going to activate the magic one by hold by press and hold the spacebar key and then click on this Slide the Extrusion is going to be 600. hit enter and uh instead of having the reference line in the inside let's flip it to the outside so I'm gonna scroll in the info box and find the thickness and then flip to the inside like that and then also the thickness is going to be 600. is to have a ethical line so if we check on 3D you would have uh that element there okay we have this element here this element I would change I'll give it a layer for option two I guess same applies to this curtain wall has to be on option two okay so we need now to rotate I think the best way is to do it on you could do it on 3D by Ctrl e and then we pick this surface yeah then make sure it's straight then you can rotate It Up by 90 degrees there we go it's been rotated I don't know which level is this it's on zero it's 31 so if you go back to install one we should see it if we if we don't if he doesn't see it on the floor plan it means we need to select it and come here on the floor panel section make sure this is on home story so if you say home story and go back we should see it see it where is it oh maybe the layer is off because we're using it in the view let's control L and bring the option to layer combination so we'll see now our element is here let's uh Ctrl D and try position it to the correct point which is there it has to go outside like that so if we check on 3D all right now we'll have to set it to be zero let's set it to be zero which is the offset height perfect we have this kind of I still feel the thickness of this it's still it can be increased let's instead of 600 let's go for a meter here not bad okay that's basically what I wanted now we affected the entrancy of the site we can clean up this by creating a home or maybe an element that we can use it to punch in the hole in our category you can use a solid element operation to subtract that let's just do it quickly I would go to a let's just use the ground floor plane and uh I would use a slip for that scenario let's activate the snap and then draw a line a box of a slab likes this has to cover the height of the lever which is three meters okay and then let's scroll down and make sure the reference plane location is at the bottom 3D and I'm going to activate solid element operation to subtract that I'll pick the curtain wall if I click then connect to print element operation by default is being selected or added as a Target so I need to select this as an operator and then hit on subtraction so select this layer now put it as a I'll put it as a hidden layer or hidden element right and then Ctrl L make sure the hidden hair is always hidden in all I'll do it in all yeah yeah in all in all layer combinations they need okay so we will have now the opening for our cards to go in there right so we can say I can play around with the design and see I'm treating these portions this Pockets separately okay I'm treating this portions separately or differently in terms of uh the patterns that I'm I would want to use yeah so let's say I'll close off this let's see we open the elevation on the elevation where is this the elevation is supposed to be under our control L and then bring this to be option two right on option two all the elements are supposed to be visible let's just wait for it to update there we go we have that and then I need to like I said I want to treat this line separately so I could get rid of this line if done its purpose or accept its paper so I will select the curtain one and hit on edit once you've you're on edit what I need to do is to uh activate the screw skin grid and then switch it off the frame panel you know what the best way let's see let's just use instead of going the suit uh let's see we could use the same we could use the same uh uh pattern with the same operation we've used to subtract the opening for the uh access to the parking I'm gonna go to the documents and then draw a let's just draw a sketch line like that well I could have just used a a morph to achieve this it made a move zoom in and use this line as place it using magic wand by activating by press and hold the shift I mean the spacebar you know keyboard so let's link this move and Ctrl shift M let's mirror it to the other side as opposed this pockets are equal I don't know why they want it I thought the iPhone let's just get rid of this but they're supposed to be equal I don't know what happened they so let's activate again the move this time around I'm going just to draw it instead of using the line tool let's just draw a mouth like that perfect so if we check on 3D would have this okay let's just draw it straight away with the move too activate the move and then on the geometry method here make sure the polygonal command has been checked so that we can trace over this area like that and then conclude so now we have uh so if you check on 3D we have both uh morphs for both sides are active just need for us to extrude it okay let's see zoom in there select both of these moves surfaces and then click on the surface and on the pet palette let's activate the push and pull or the extrude command then I'm going to extrude it all the way to there perfect so let's use these elements to subtract a hole into our our cation so I'll select the kitten let's right click on the space there connect solid element operations um by default like usual the silica element will be added as a Target so I would select these two moves and add them as an operator I'm going to just use subtraction hit execute to cut a hole and then from there we need to take these two elements moves let's put them under the hidden layer I'm sorry under hidden layer that's basically what we have all right so you could do a lot with this kind of method and and Achieve different results so what I wanted to ask to achieve is to have um design options to say one we have uh option one which is this kind of pattern and then if you switch it off to option two it will give you a different style that's how you can toggle between options you can create different variation operation of design options and make sure you can present it that manner that's what I wanted to share with you guys
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Channel: Mesolight Visual
Views: 4,685
Rating: undefined out of 5
Keywords: ArchiCAD Tutorial, Residential Apartment Design, Building Design Process, Architecture Visualization, ArchiCAD Step by Step, Apartment Building Planning, Architectural Design Tutorial, Building Information Modeling (BIM), Architecture Software, Interior Layout Design, Exterior Building Design, Multi-story Building Design, 3D Modeling and Rendering, Urban Planning in ArchiCAD, Site Analysis and Selection, Construction Documentation, Architectural Visualization Techniques
Id: cYpn5XcE90w
Channel Id: undefined
Length: 117min 49sec (7069 seconds)
Published: Fri Aug 18 2023
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