How to Create Low Poly Rocks in 1 Minute

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so let's turn this cube into a rock add a subdivision surface modifier with a value of four or five then added another modifier this time displaced and click new texture jump to the texture tab and change that type to a Voronoi texture hey that's kind of cool they do want to increase the scale a little bit I found one point two to look nice and take the intensity down a little and then take the modifier strengths down a little bit in shade smooth then if you click the little edit mode button thingy you can make all kinds of cool rock shapes in edit mode for the material enabling node regular add-on in the Preferences then just ctrl shift T and open up this whole PBR material at once link in the description of course yeah look at that we got like a super nice-looking rocker ready now you can add a geometry node and a color ramp connect the pointyness value up and crank those values up a little tighter now we just need to mix RGB node and a hue/saturation node connect the color up and crank the value up to four put in the bottom socket with a color ramp as the factor you can add in a math node change it to multiply and choose a value of something like eight to boost the effect even more then add an object info node connect the random to a colorful color ramp and mix the color in using a mix overlay this will give you a randomizing wrap material duplicate as many of these rocks as you want feel free to leave a like on the video if you thought it rocked
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Channel: CG Geek
Views: 1,143,283
Rating: undefined out of 5
Keywords: Rock, Tutorial, Tree, Easy, Free, Blender, Lazy Tutorial, Fast, Low Poly, Beginner, Game Engine, Unity, Unreal
Id: 4EqLyGsu3AA
Channel Id: undefined
Length: 1min 0sec (60 seconds)
Published: Mon Feb 24 2020
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