How To Create Hair in ZBrush | The Nun Series

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for example OverWatch it's more on this way and then they use the the flow map it's a um T map that will bring a a good an isotropic effect and for OverWatch and we have the shapes for valorant that it's more CED it's shapes like that the corner here are very cred and we have the fourth Knight that it's mix at with these guys here so basically you have Cris shapes some ports more smoo at with cavities it's more shapes like that fortnite valerant override okay hello guys how are you doing you're welcome to another tutorial here on this channel on and at I'm learning yet so well guys in this tutorial we're going to see how to improve a little bit the this hair mesh of the this cor and just to remind you if you want to see how to scope this character the complete body with the anatomy hair the full process of the Hy po you can get the Cure stylizer corre brush on urmi and also on skill share you can assess it okay so let's go I am thinking to continue this character make the rology out the the other steps and uh for it I going to reorganize some things uh I am thinking how I can improve the hair because I'm thinking to make this correct for a game so how I can bring a a better visual something that we work better uh something that will work better into the game so I need to think on it I am a 3D character artist it's not just copy the concept I need to think and I I need to think a little bit more about that so how I can give a better aspect okay but to start uh what we need to do it's just to fix this hair mash and you're going to see how I I do that so for example here we have the Dynam Mash dyam mash it's a good way sometimes to sco but we can keep the Dynam we need make a new topology that we can change it's more like the procedural idea about when we are touring so for example here I have this uh dynamx to but here how you can see we have different mesh so here for example I can make change very fast because I have the subdivide subd divisions option so this it's the best way how is that possible you need to create Mash that you can make very quickly change and it's very easy to make this change because here I have the Dynam mesh but it's not too easy to make the the change for example on silet or or Test new new designs one thing that I like to do is to work with this F so of course I could make this uh red topology into the mayor blender and get the same silou same visual with this shape here but I'm think to change it a little bit I don't know it's all to inflate the density I'm not a Happ with that I'm I'm trying to explore something new so for example here I have the concept uh I don't know I would like to explore something different Maybe we could make something to more cylindrical shape maybe I don't know it's it's a time to explore and I I like that so what I like to do here it's basically letting me make poly and I found and use this fere always basically I use this fere to to work with hair of course I use also uh ready brushes that I make the download from internet and but a lot of time usually I use these FS because I have a better control to do that and for these specific shapes I use these FS so is it let me press key scale and change this is spere and I going to try to find the same shape here it's not necessary to be exactly the same volume and proportion it's SM to have a initial point so why I'm doing it because I I could use the the zero measure too but I going to show you how you can work with this spheres here to do that so that's okay let me move more to this side and I can press a to see the Adaptive skin so I going to try to create a new new shape here a new visual so what I going to do now is press a but here in adaptive skin I going to set density 01 and the dynames zero so press a again and I have this visual D City one and dynamite zero zero make poly Master now I going to select it and I going to try to make a clean shape here this is my workflow I like too much work on this way let me go to display activ the double and make same thing here because I going to remove some aops so let me check here yeah do hidden and now I can try to keep only four Edge Loops so I can remove this one one hold out I'm using the C model and hold out here and here and I have this shape the same thing here I can remove all these LPS here because it's a lot of lips I don't I don't like to work in the beginning with all these lips I like to have a better a better option to to change the things so I try to work with a very very very low mesh then I going to refine it so is it now I can try to fix the the loops let me see here I have one two yeah it's all right so let me just move this guy here I can select the the model and Ed actions and select this line Ed L complete change here and I'm going to keep more square shape so let me move up a little bit this guy and try to work on the the good uh on uh on the structure here more box shape so yes sometimes I spent um this time doing it how I say you this is my workflow I prefer make on this way and spend this time because for me it's better to understand the things I going to keep up that for now this part because it's better to add um let me delete these guys here is not more necessary cuz it's better to add edge Loops without problems and let me add this SK sphere let me select it and I going to change Dragon drop into the hair folder here so now that's okay that's cool what I can do is change the the the the white here I can use the move or and press contrl Z use the transpose or make masks and make it make it isolated so the secret to make hair here is it you need to make the things very very calmly without try to to find uh easy ways because probably you will need remake a lot of things so this is not the best way I recommend you make the things very cly so let me check let me move this guy here so how I have this dynamesh the final dynamesh version It's better because I have a as a gar line so it's easy it's just to follow the reference but of course I will not follow exactly because I am creating a new design so if I am creating a new design I want to test new things and not make the exact exactly the same thing so the question why a lot of people don't to uh good hairs good hair it's because they want make the things very fast and this is the problem to make ha it's impossible you make strally fast because if you try to make stly fast you're going to make uh you you will get a better result so don't do that try to make very C things and here I have this shape I can press D to to check the to check the the dynamic sub division just this is not contr so Dynamics division that's okay it's working let me set for that's cool and usually uh these shapes for for example OverWatch it's more on this way and then they use the the flow map it's a um this your map that will bring a a good an isotropic effect and for OverWatch and we have the shapes for valerant that it's more CED it's shapes like that the corner here are very cred and we have the fourth Knight that it's mixed with these guys here so basically you have crisette shapes some ports more is move f with cavities it's more shapes like that fortnite valerant override okay so uh now what I can do here is use this initial Point that's cool let him select this guy here I can hidden it and select this part turn off transparence and ghost and how you can see have this different shape it's more organic and I am thinking to change and make something like that so what I going to do now I I I have tested and has worked divis so now I can close these guys here cuz I I going to keep just this visual this this form this shape and I can use the bridge to close I like to use the model because it's too fast to make this this change it's not necessar I sent to my or blender to make it and I have this shape here that's okay for me of course you have this Gap that we could maybe duplicate that and try to test here of course it's necessary use reference always don't forget it but here how you can tell how how you can see it's very very fast to make this change so I have delete the hidden bridge and here this part I can just move to get this this Visual and let me move up a little bit this part let me move up a little bit here this way to close the gaps and how you can see it's very easy to make this change very very easy let me apply the F color white color here and how you can still have a different visual it's not better but it's a different visual so I going to explore going to this way because I think maybe we work better and other thing that we can do for example to test it's go to Geometry press CR D CR D CR D four times and select them standard and we can make some land marks here to the hair contrl D five subdivisions and we can have this trans position so it's very very cool just to have a A variation here on this way too I start work on low sub division here and then I increase a little bit it to the division and work with this this design so it's just an example remember that but it's very very helpful this part here same thing can hold out and try to play to create a different visual here just create this variation other cool thing that you can do after it go to Geometry and Clay polish and apply the clay polish and we're going to have a more clean visual but for it let me use six vision and apply the clay polish so I have this this shape but for this character will not make this these things let him press contrl z contrl z control z i going to just keep this two landmarks yes very very delicated let me select them standard here too just this delicate landmark that's okay and same thing with this guy contr d contr d contr d five times and I can play a little bit with that in diagonal I going to follow this direction here and I going to keep the corners here without make change so how you can see this is my workflow it's not a roll of course but I like to make this I like to play with that so let me see [Music] here this transition yeah maybe here I can try to keep more the tip more F yeah and the side W here let me select uh modify the the topological move and I want to create a little Cur here so let me [Music] see yes it's better so that's cool it's a good point to start can press contrl d clay polish six sub division let me see the root here more or less on this way same thing [Music] here press D and maybe this part can set more down here just to to close the to Hidden the other part of the hair let me use the high polish so how you can see before I was using more polish head Visual and here I am using something more CED and smoo I'm changing this this shape how you can see for example here can use them Stander and hold out to Mark a little bit this Gad part but I don't want it I want something very move F and curve it so is it this is the first point and I going to start making this chain because I want to make a red sign this is not uh a bad visual it's not wrong but I decid to test a new design and try to work with this more thin shape because then we'll be better to animate it and have a a better interaction into the game okay so this is my workflow guys I just want to sh it very fast to give you a good direction to start and make your your new projects your characters you can apply this this idea and always it's important to make test very fast test and don't stay for example uh with your mind on an uni idea and on a unic um Sil on a on I unic visual test different visual explore it and play uh with the the mesh the silou the volumes and of course the most important you need just fun uh you you need have fun with that so because that I'm doing it I decide to change this uh visual her hair because I feel that I can make a better I can make a better character so I going to change this visual here I going to make something more more like that it's more like a um Riot it's more like a blizzard visual the the border the the shape it's different and here I want to change it to I going to make a lot of new chain and try to adapt to a better character the structure of her too so how you can see the sil the Torso the proportion here it's a little different and I I want to see if uh can do that so I going to make this change and if you want to see that just comment in the description of this video and I'm going to bring new new new videos with new updates for for here so here it's a a good journey and maybe this guy here I can use the move and try to check it these little little twixs [Music] yeah so the cool part is that I can work on the low resolution then the high resolution and just to show you let me find here here I'm going to show you the C Cal so look this hair here how you can see this is the same idea it's more let me see here the shape it something like that on this way this one and here of course we have some landmarks but usually here we have this this shape something like oh let me hold ask come on I don't want AO sa because it oh okay no crash that's okay so how I I was saying let me duplicate that and press shift d so let me move back here and delete the Herer so I was doing on this shape curette and to make something more C that it's very simple it's just use here the poly grou we can use the poly grou and grou by normals and try to change the number here to get automatically polyr to the polygons so it's very useful sometimes so for example here I can press control W let me isolate this guy and here let me see I need this one let me hidden here yeah let me hidden this guy and let me see whoa I can use the let me try to Hidden this one and this this guy here yeah I going to select the um select L and I need to make it handly it's a little more we need to work a little bit more but that's okay it's still life and that's okay let press contrl W let him invert now and you can use the automatically C PG C poly grou let me press contrl W so that's okay I like to keep the groupes because it's it's better I can use decrease and then increase very fast for example if I press contrl D or just D to activ the Dynamics division we're going to have this this cure Vette shape but if I use the crease PG you're going to see that I have this shape here it's very cool but also you can for example use the the insert from Z Model you can use the insert your Edge insert single edge Loop and I going to have a little bit of more flat it will be not curve that will be not to CR that will be something more like this shape so if I want I can change it and keep this part more C to and to get this result here for example this shape here so it's very very cool I can make inverse here and have this part more flat and the top part more cured so we have a lot of lot of options so let me show you here so for example how you can see it's different this part from this part okay well guys I hope you have enjoyed this deep and a little bit about my workflow to make hair if you want to see more about hair or uh a specific workflow specific project please tell me comment in the description and is it all the best see you in the next tutorial
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Channel: Nexttut
Views: 3,401
Rating: undefined out of 5
Keywords: zbrush tutorial, maya tutorial, nalini kanta jena, character sculpting, zbrush sculpting, zbrush turorial, beginner zbrush tutorial, modeling tutorial, blender tutorial, game tutorial, blender course, game props, how to sculpt a, 3d for games, how to sculpt hair in zbrush, stylized hair in zbrush
Id: PhmP0jMMsEo
Channel Id: undefined
Length: 27min 53sec (1673 seconds)
Published: Wed Oct 25 2023
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