How to Create a Photorealistic Interior in Blender - Japandi Design

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hi in this video I'm going to show you how easy is to create this interior SC blender I have been working for 15 years now in the architectural visualization scene so if you are interested in this kind of content you should consider subscribing to my Channel right now and I also want to let you know that the completed scene is available for downloading my patreon so let's go I'm starting with the default box I won't be focusing a lot on the modeling but uh there are really no secrets here it's quite simple I just want to show how I start with it I'm adding um simple white material and then I'm adding the camera with the target I will set up the resolution and I will set up Cycles as you can see I don't really modify a lot of things this is everything and this is a nice start I will then add an HDR I'm using a lot the ones from heaven.com I'm just fixing here adding a little bit more of detail to the ceiling but that's it so now I import these for speres this will help to expose the image as you can see uh I have one black one gray one white and one Chrome ball you can copy the settings from here so the idea is to have an exposure while the white ball is white and the black is enough black as you can see uh you can play a little bit with this but it's just uh something that you have to decide by eye so now I'm going to work on the Shader of the floor because this is going to modify our lightning inside because it's quiet dark the flooring I'm using the Q projection and also I'm using this nice plug-in which is called um mic UV because it will allow me to work with uh real world sizing so I'm trying to get each of these planks 30 CMS because that's the original size of this real world texture so I will come up with uh very simple node arrangement I will check with this CU if the blanks are 30 cm and that's it that's enough for the sizing and now I'm going to finish this Shader very easily I'm adding the normal map and I will add the glossiness map as well finally I will add a little bit of contrast to this texture and also I would like to make it a little bit darker so that's it for the Shader of the floor so as you can see it's uh it's darker than before the scene so I will work a little bit more this HDR and will rotate it and check this strength again and yeah I think this is looking okay so I will start importing the objects that I will use in this scene the Shader for this curon is quite simple but uh the trick here is that uh the curon is not provoking any kind of Shadow so I'm using the mix Shader I'm having a transparent for the shadow Ray so I don't have any kind of Shadows so as you can see it doesn't modify at all the lightning inside uh this is going to work great for the for hi in the background but um I think it's going to be nice if we add just a little bit more of detail behind the carton so I have these simple boxes which are a kind of window frames so now this is looking much interesting and that's enough I am starting to add more objects and add this just because I like [Music] it I will show later in the video how I did create this good material I will place the furniture around here I'm just uh trying to get uh a nice composition it's always nice to work with uh reference images [Music] and now I'm creating the second [Music] camera as you can see the lightning is working great for the second camera so I don't have to do anything else [Music] the composition is looking already nice so we are going to move on with materials as you can see the good material is just having a nice free Texture from the internet I'm using a normal map and just using this modifier to have the texture a little bit darker to modify a little bit the saturation and the he color but that's it let's go with this Sherpa material we are going to use the displacement here so it's going to be a little bit laggy it is also simple material anyway for the diffuse I'm using the mix color in overlay so I can change the color of this black and white texture and I will be using the Shen option so we can have this kind of Reflections and finally I'm adding the displacement map it has to be something very subtle like this so the buo has a very low resolution for the displacement right now but in the final render it will look amazing finally I have this um translucent paper lamp which is quite easy I'm just using the mix Shader and uh translucent and I'm using the same technique to change the color of a black and white texture here as you can see having a translucent Shader here it does the trick because it really adds some interesting details to it I'm going to change a little bit the color of the paper and that's it um this is how easily you can create this kind of interior scenes if you enjoyed the video please give me a like And subscribe which is uh enough support to me to keep creating this content and remember you can download the complete scene from my patreon thank you very much and until next time
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Channel: coral lab
Views: 4,227
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Length: 12min 14sec (734 seconds)
Published: Mon Apr 22 2024
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