How To Build a FULLY CUSTOM Train Station in Cities Skylines 2!

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oh my my my my my this is bad what what what's even going on hello hello everyone and welcome back to East Haven County here on the Southeastern shores of Massachusetts now in the most recent episode we built this massive Rail Yard up here so that we could actually spawn some trains in the region and as a result we've got a single train line currently active here from the Chow Bay train station this is where it terminates at least and it's the MBTA East Sten line which goes all the way up to Boston if you stick around for long enough at least someone suggested uh that I color this uh line purple instead uh because that's going to fit with the mpta the the real life color theme so we're just going to go ahead and do that anyways the implementation of the rail yard didn't really require all that much complex infrastructure changes of course getting space for it and getting it all connected up was a bit of a challenge uh but the real challenge is going to be in this episode because uh I'm planning on building a fully custom passenger train station here in Downtown West Point and then I'm going to connect it up to Chow Bay but instead of just using the already existing connection where the train is going to cross the K Autumn peninsula here I intend to actually connect the train from down West Point directly to downtown Chow Bay uh through this bridge here and this is going to pose quite a few challenges because of course we'll need to build a rail raid bridge that crosses here uh and immediately as we enter the main island here we've got some pretty complex um nature here we've got some steep Cliffs of course we can do some terraforming but I don't want to do too much we've also got some complex um infrastructure already in place and I want to do as few alterations to this infrastructure as possible and then I'll connect it up to the train line here so yeah this is going to be quite challenging I'm going to try and do it as realistic as possible but we do of course take a few Liberties if it just gets uh if it gets too tough for me um but it's going to be really interesting so I hope you guys are hyped for some really complex infrastructure in this one oh and of course before we begin if you enjoy my content I would really appreciate a as that helps out a ton and consider subscribing if you haven't already thank you okay so where do we actually begin with this big project I'm thinking trying to get the bridge in place would be a pretty cool uh be a pretty good first project here because that's going to be a bit tricky because I've got a I've got a bit of an idea of for a custom Bridge uh because unfortunately there aren't really all that many bridges in the game currently and there are no train specific Bridges uh to my uh massive disappointment so we'll try and create a cool bridge on our own that looks like it's a single Bridge so a bridge that both has you know Highway uh Highway elements as well as the train elements so yeah bit of a tricky one but I think it's going to be a lot of fun so let's just make a bit of a ramp here for our Bridge my idea is that I'll be using uh two one lane oneway highways and then we're going to try and squeeze the Dual Lane uh uh Railway Bridge in between the two for no other reason that than it being very cool I mean I assume it's going to be very cool at least so the first thing I'm just I need to get some contour lines I need to get some not contour lines I need to get some Networks that I can actually work with here so if I just create like a bridge like this just as an example so that I have an idea of what I'm dealing with I think that's going to be a pretty good start now I know that to actually avoid having the top of the uh container ships clip into the bridge we need the bridge to be at least uh I think it's 40 46 or 47 and a half is probably a safest best uh bit sorry we we need the bridge to be this tall uh so this right here is not really going to cut it but now that we've got the segments out here at least we can delete the ones I just placed and then we can rebuild these with the appropriate height uh so let's see we'll uh go ahead and because we've got the snapping features of course we can create a long segment here which is at our desired height there you go and then we should be able to connect that up to the end pieces here and then hopefully hopefully that's going to look all right let's see we probably have to yeah I have to move all the way down here starting from scratch and then connecting up that's a free 3.9% I think that's fine but ideally I would actually like to just get this Noe fixed so oh come on come on you know what we'll just we're just going to do it backwards and I just want the least slope I can get this is about 3% which I think is is fine and we can of course do changes but it actually looks just as I want it so that's that's fortunate and we can delete this segment as well and work our way down from out here and we can get the exact same uh percentage dropwise so that should also be perfect and as we zoom out that's pretty much as good as it's going to get first start at least now the next part is going to be the double train tracks and hopefully we are able to use uh sort of the same snapping as we have done with our roads here although it actually does look like yeah that's probably going to be fine so we're going to start with this and then we've got some weird weird stuff going on here and I think I just needed a little more clearance on either side of the highways here that was uh the the main thing causing me trouble and uh we don't have to align these close to each other at all here in the very beginning because we can just use the uh upgrade tooling with snapping disabled to get the exact fit that we want 3.1 that's perfect Okay so we've got that sorted out I'm just going to do a little change here and then get back to and I did a bit of manual adjustment and it seems to be working now so I've got it connected up to the existing train infrastructure here on West Point and I'm thinking that it's still going to cross on this side of this uh Main Road here so I'll probably need to do a uh bit of I'm going to have to carve up a bit of the industrial areas here but I think for for stars I'm just going to try and drag it out and just see how that looks and how that works that's going to give me like a general idea for what I want so let's see and of course I don't want too crazy uh a decrease in elevation something like this is fine and then let's just do a r test connection here 180 and get that down here and what is that that's going to be 3.4% 3.3 I can live with that then we'll just get all of this deleted for now and we can definitely make that connection uh a little [Music] nicer [Music] nice now let's see we've got a bit of weird clipping here I'm just going to remove parts of this Industrial Area here and let's get this surface away as well uh it's still got a connection over here so that's just fine that's not too bad actually it's not too bad at all and now the real complex fun begins because I'll of course need to connect up the highway here to Madison Highway uh in some way I don't want to connect it up to Concord highway I want to let that stay uh so this is definitely going to be a lot of fun so we're going to we're just going to give it a go really and see what we can figure out here so I want to cross and at the same time I need to start lowering actually I'm going to disable snapping here and then we're going to cross and I'm going to lure by about 5.4% 5 by1 I think that's fine and then I'd like this to go underneath which means that I'd actually need to remove a few segments here and uh terraform the landscape here so that we can actually go underneath the train tracks now the cool thing with Anarchy of course is that we don't need as much clearance as the game would otherwise require of us uh this is probably uh a little too little but so we're just going to go down a bit but this is probably just fine actually going to remove this building here and just clear this out remove this one as well and then we're going to use the slope terrain tool to prepare ourselves for this connection here so we're going to right click and then we're just going to drag so we've got a smooth transition and we can right click up here as well to get a smooth transition although I would probably like um an easier note to work with so we'll just remove this because then we can right click all the way over here and start our transition a little earlier okay it's a lot of talk of smooth transitions let's see how smooth it's actually going to be so we'll grab our Highway enable some snapping uh what am I doing this is the wrong one we'll grab this one of course and try and actually connect to the right right one I'm just doing a rough uh connection now just to get an idea of what I actually want so we're upgrading these segments and then the tricky part starts as I'll be attempting to connect something like this H I'm going to need another note downgrade this segment so that we've got a bit more space to work with and let's see start from way back here and we Branch out a little sooner let's see how that looks well this looks terrible that's going to need some fixing but otherwise not too shabby not too shabby at all although it is going to require a little more Precision to actually get this connected up properly and there we go that's pretty good that's uh good enough for me at least now of course it's a bit dangerous that I'm actually connecting this up before I have aligned my bridge perfectly so I am actually just going to go ahead and do that and as I said it's all a matter of grabbing the replace and disabling snapping and then I can move all these segments really close to the train bridge uh and since the train tracks are the most finicky in my opinion at least to work with I am going to be moving the highway segments [Music] instead well that certainly took took a minute or two but I think the alignment is as good as it's going to get now and overall I'm pretty satisfied with how it looks there's ample clearance for the uh let's see we've got yeah we've got our tracks here for the for the ships so that's perfect now we're of course going to have to redo this connection here and I'm hopeful that we can do that without having too much trouble with the snapping it's not going to be that easy is it Hallelujah it was okay I didn't expect that for whatever reason guess I didn't I don't trust myself maybe but uh anyways it worked so what I would like to do here is create a bit of a weird connection here so let's just try this out we're going to right click here and then I'm going to slope uh up here then we'll need to create our road from all the way out here of course we'll do 180 and then we'll go we'll move across here 3.5 that's perfect and then we're going to connect straight down here we want to be able to turn right as well so it can't be too tight and then from here I need to enable to also get onto the on ramp and I'm wondering if we can actually fit the segment in here we can barely and we've got the okay okay okay never mind that that didn't work but I guess this is better than nothing right you've got a little two two lane piece there not a lot but I guess it kind of kind of works and let's see if we can just create a little note here and get an additional segment in here and I think that looks pretty good although I don't want do I want people to be able to actually make a U-turn here to go back nah ah I don't think so so we're doing something like this and yeah I promised you guys some complex infrastructure and I think so far we are delivering on that promise at least so I think we're just going to move in here and turn uh a few of these segments into keys and do a bit of terraforming just to make it all look a little more smooth cuz it's pretty uh some pretty crazy Landscaping we've got going on right now so if I just do a bit of terrify forming then it's hopefully going to look just a bit better something like this and I am happy with this start I got to say uh but yeah we've got more complexity to handle out here now so uh the train track once again has the priority as far as uh being less tolerant for slopes so I think I'm going to need one of these highways to go underneath the train track to connect to this segment here and I probably need the train tracks to go uh underneath the interchange somewhere in this vicinity I'm going to have to do a little demolishing again because I think I want to get this connection here in place because then that's I'm I'm just going to have a better idea I think of uh where I can actually go with this so we've got these segments here which are already Bridge segments that makes it a little easier for me although I am just going to check if I can turn can I turn I can't really turn any more segments into Bridges but I guess that's fine I guess that's actually fine so we're just going to I'm going to assume that there's amble uh elevation here or room rather for the train tracks to go underneath so I'm just going to I am going to do a little terraforming and then we're going to do a chicken can I drag these underneath I can so that's perfect that's exactly what I want for starters at least so let's just I used the wrong terraforming tool before so I'm an idiot but I'm moving out now and then we're going to remove the trees they're getting in the way when we've got all these contour lines at play at least there you go so let's see we'll need to oh the train is actually lower down here so we'll grab that just to make sure that we can safely cross underneath and then we'll just get an alignment in place over here and we'll fix this up in just a second so first thing I'm just going to do is to get this train track all the way over here because we're going to create another bridge at some point in the future as requires to some of the other Islands here and then I need to go underneath something like this and then really cross my fingers that uh nothing is poking through like the cats and Aries or something like that hopefully it's not going to be the case I probably need to go decently wide because I am going to need to consider that this is trains and they might not be able to take as sharp turns as vehicles are so this is a good start and I'll get this connection in place as well and we'll see if that works with the pillars and everything and it does it's a little sharp but I think I think it's okay and now we've got a terraforming job cut out for us unfortunately I want the I wonder if we should make like a really cool train track segment that kind of crosses the this wall here we probably have to actually so I'm going to do I'm going to do even more terraforming but I'm going to get rid of all these trees so that we can actually see what we're doing here I know I said I wouldn't terraform too much but but yeah I'm having a hard time seeing how that's going to be possible so with the slope train tool I'm going to right click up here and then I'm going to start dragging where I imagine the train tracks could actually run and just going to be pretty liberal with the terraforming here because as soon as we get the train tracks in place we can uh make the uh the scenery a little cool again but now though we're just going to get this connection up um running and that's not going to work at all so we're going to do this a little differently we're going to Branch from here as was the plan let's have a look at this this looks pretty good although we've got more space here so we could make this curve bigger but I think I think for now uh we're just going to stick with this because this looks pretty nice and then we can right click here and then slope the terrain down here actually I should probably have like a proper slope here I know that this area of Massachusetts ain't exactly Mountain but I like that we've got at least some Cliffs and stuff going on here so next challenge well I guess the good thing is that since we know that we are prioritizing the train tracks we can pretty much just connect up these train tracks that's that's a pretty good start so just going to come through here and make sure that the terrain Works in our favor get some of these trees out of the way actually let's let's get all of it out of the way something like this and then we should be able to connect our tracks here it's a pretty scenic train route you're in for if you take this one but I mean that's not that's not bad that's perfect let's see uh that's pretty nice it's a little sharp here but I mean they don't have to go full speed so I think it's fine now the big challenge of course is going to be get getting our Highway segments here to do what we want ah there you go that finally worked things were getting a bit hairy there and then I need this one actually should probably go above then because it's going to be pretty crazy to have a a tunnel into the mountain side here especially because the highway here is actually uh it's elevated so yeah that's not not going to work so I think we're going to we're going to go for something like this and then we're going to Branch across the uh train tracks instead uh now this doesn't mean that we don't need a small Ram because that's cool and it's pretty easy for us to actually see what control line we'll need to follow here and grab I think this should be perfect so we're just going to create our little here that we can cross with we're going to actually do the same over here although that's okay that's not going to work but we're going to start here and then we'll see how things pan out just creating my little ramp here and then I am ready to move across fingers crossed now and let's see do we need can we let's see if we could do this without Anarchy so without Anarchy it's saying barely but not out here but with Anarchy I can so I think I'm going to try and then uh what is this pillar this uh it's a terrible pillar that may be hard to avoid just given can I get a pillar here instead maybe even move back here oh yes that actually worked we'll get a pillar here instead as well nice then we can even remove this segment I'll get rid of this I don't know what I was thinking I wasn't thinking and then we'll see if we can actually connect this up in one smooth go 10.5% that's pretty steep but not unreasonable I would say I'm wondering if can fix this glitching by adding key walls I can just about at least there's a bit of glitching but I think we can fix that by just having a bit of a sharper turn for this road here yes okay we're getting there we are certainly getting there the final connection needs to take place now is this going to work it's going to work oh my and we've got our first man on the moon a semitruck transporting some beverages to Limar on cord Lane Concord Lane which is uh oh okay it's an industrial facility out here in Northport and and we've even got a train passing on the MBTA East Haven line why why is that that's interesting did it I I'm assuming that maintenance has been done to it and it spawned from the rail yard because then I see that it's it's a faster route to go through downtown West Point make the crossing here and then come into Chow Bay train station here in downtown uh but that's the only scenario I can think of Because the actual line doesn't go through this area at all it just goes straight North uh and as we talked about it reaches Boston at some point in time uh but it's good to see that the game is quick to actually register this infrastructure and that it works now so very nice going to do a bit of fine tuning here maybe turn this side into a key wall probably this side as well and the whole thing basically if anything to ensure we've got some guard rails for potential crashes this is not a place you want to crash your car but with that said we know how drivers are and this is a US city so it's probably worse than I know from European cities and I am being cheeky and testing to see if I can make the curve over here just a bit smoother I think it was just uh a tear too rough really so we're going to try and make it a little bit and hopefully we don't clip into any we didn't so that's perfect things are working out wonderfully so far in this episode see if we can get a connection I'm probably am I I'm still avoiding all of the pillars so yay can we make this one without any issues we can and things are even Smo now perfect oh my my my my my this is bad what o anyways back to the trains so the next thing well the next thing has to be the custom station over here in whs point this is going to be interesting I haven't actually built one of these before but I'm assuming that I'm going to need a lot of space so add you with all these commercial assets just going to remove a bunch we can always grow them back we've got infinite commercial demand for whatever reason and let's just clear out a few of the trees here hopefully I don't mess up the park too much we may need even more room than this but for now I think that's fine how are we looking uh okay so this is completely flat uh the turn tracks are actually pretty much level with uh Anchor Street here so that's pretty much perfect for water our needs are although I'm probably going to dzone this segment as well because we'll have the station in this area to not create like an additional um atg grade crossing and we've even got two we've got this one on Bow Street as well which is pretty bad so I'm [Music] thinking I am thinking we'll do something else we'll create a node here we'll create a node here to lead these two small segments as well as the small lanes and then hopefully I can squeeze in a roundabout on either end and I can although this one is uh probably a little too close so just get us a little more space and there you go cool so we've only got one at Great Crossing at least in Downtown West Point and we've got one over here as well but that's for some Freight traffic I haven't play planned yet so I think I think that's fine okay so I would like a dedicated train track for the station here because it looks cool and they're fun to create so we'll grab our two-way train track and then I'll need to do some alignment and I want it to be relatively close to the uh two-way track here of course because will be connecting to it and let's see how far we can stretch this and get a decent looking connection hopefully that works and in this case we we'll need to do a bit of adjustment here but I think that's fine creates a bit of an interesting Crossing but that's not a problem and let's see we'll get our trees out of the way please and we'll probably dzone this as well I'm sorry guys but got to fix this station first and then we can we can look into fixing you up afterwards so I think this is pretty cool for a start at least let's just check if we can get it working so I am going to open the object menu with developer mode then I'm going to search for integrated because we've got the integrated passenger train stop here and when we place this uh this is effectively uh a train stop that we can create a root for so I'm just going to create one on either side we might not use both just yet but then I am going to try and create a I'm going to try and create a route that just goes straight from Downtown West Point all the way over to uh downtown cha Bay we might stop in here and then we'll move back and say complete and that should spawn a new train over here in our Rail Yard it does we're just going to follow this bad boy and see if it actually works and it is stopping and then it continues onwards to Chow Bay pretty cool now I need to get people uh onto the tracks here so that they uh will actually will actually bought it but uh with some more uh developer mode magic we can fix that easily we could actually also just use the pavement paths ingame uh like this that's also going to create the connection but I would rather use some invisible paths and then create a bit of a custom Station instead so let's start by adding some nice surfaces so I'm going to go into tiles and find a tile set that I like and I think we might be going for these these Herring bone gray pavement Stone let's just have a look how this looks it looks pretty nice without being too flashy and then I'm just going to go for can I actually no it's not going to work okay I'm going to start at this catenary here don't know if I pronounced that correct I'm sorry then we're going to move all the way over to this one and the cool thing is we can snap to this which is to these which is is pretty strange really but I'm not going to complain then we're going to go out a bit and at 90° angles move all the way over here so we can snap once more and that's perfect so now we've essentially got our little platform here and we can relatively easily get that connected up to the sidewalks here so I'm going to find the sensor but that should be pretty much between these two catenaries here then we'll see if I can just add I can add in a little note here and here and that works and then I'm just going to go off or whatever Direction this is I don't actually know just I just want to get to the road here and then I'm going to add in another note here and I I think add in one more here and then we're going to get a big open space here for some trees and stuff as well 90 and 90 that's pretty good we'll go into ground get some manicured grass Y and next up the cool part of course is opening up our object menu and searching for invisible path finding the invisible pedestrian path and then making sure we've got connections up to our stop which is right here and you can see that it's actually connecting just as it's supposed to so I'll just create two of these actually let's make sure that we are fully connected I'll just disable snapping there you go and we'll create F here as well move down here as well and create paths here I don't expect this to actually be used they're probably just going to use the central most path and then get onto the joint tracks and what whoa no oh man okay so I'm assuming that due to me not having placed these tracks before now then the our citizens are going to find creative ways of actually going to the train station but hopefully uh they're going to clear out and instead used to your visal paths now and I think I'm going to try and do a little cool alignment of these notes here so I'm just going to enable snapping and then we'll just move this up just so that we've got a bit more of a symmetrical look here something like this and we've got people actually entering uh through the uh designated paths now so hopefully this is just a temporary thing um but someone definitely died anyways I'm going to try and create a bit of parking spacing and have some form of commercial building some sort of pable building I'm thinking a commercial uh maybe a high density one is going to look the best as like the station building something like this would probably work to be honest uh it can't be too big actually it can't be more than it can't be deeper than two right so we're going to say X2 and see what we can actually find that's definitely too much but I'm going to try and find a nice one that isn't too tall and we can of course Stitch multiple of these together uh if we want this could be uh this one actually this looks kind of like a Japanese building to be honest so that that could work as well but maybe this one the original one I picked is just uh the best bet so I'm just going to pause because the train is coming in and it's going to be pretty cool to see it work right uh but yeah I'm going to let's see if we can stitch these two together can I create a bit of of an angle here no I probably can't I'll just a 2 by two look oh it looks a little different so maybe I should stick those two together like this to create a my own unique look y that's perfect that's our train station building where you can get a drink and then let's actually see some people bought this train oh it passed straight through oh it's returning to the to the rail yard all right I that do the trains do that between each trip I don't hope so that would be pretty annoying now we've got we've still got a train assigned here that's coming in here and now people are boarding 27 heading for chow Bay next up we're doing some parking we've got a bit of an awkward shape here which uh the default parking of the game is obviously not really going to fit into so we are going to go grab our own instead using the two-way perpendicular to create some parking for our needs I'm going to disable snapping and try to align this the best possible way I can and let's see just going to go real close here and and then grab the other two-way path so that we can get a connection to the road we'll just go for a single one actually I need to make sure that those two are connected which I'm not sure they are at this point because they don't have snapping on that's more like it so that's the connection we're looking for then we'll jump in wbp some simple pavement surface and we've got cars already entering which is perfect cuz that's going to make it a little easier for us to just align the surface the way we want to disabling snapping once more and then we might as well just adjust the corner here so that it we've got no clipping and then I'm also thinking that will exp will uh extend yeah will be extending this surface here so that it actually wraps around the parking surface this is a fairly easy thing to do and it's hopefully going to provide the parking lot with a really integrated look there you go and we're going to let's see let's see we're going to add in a bit extra here and we might as well just integrate it fully there you go so we've got our own parking now maybe we need maybe we need an arrow or two is there an arrow we can steal with the piger mod I am looking looking we've got one here going to grab that you know in case people have their doubts on rightand drive here in the US they probably don't but you know bit of extra detailing ain't never heard nobody unless I do like that and then obviously it's not really going to work there you go I'm just going to do a bit of resoning before we continue detailing the train station it's uh obviously not uh not done yet so uh a bit of zoning I think is in order to just get some of the uh low density stuff in again there you go please fill the entire Lots yeah it's going to be like that okay there we go and we've got a bit of space over here as well so detailing wise I want to try and streamline some aspects of this station with the existing train station in the game as we might use that in other parts of East Sten County as well so if we move into the Chow Bay train station here I can use the Pig Mod to check what kind of props they use and pretty much just copy them so there's a specific bench here that I'm going to grab move back and add to my own station and I can actually use the line tool for this bench at least not when I've grabbed it like this so I am just going to have to sort of eyeball it so if you've got any sort of OCD uh then I'm very sorry but this is how it's going to be for now plenty of benches uh I think that's fine let's move back to the train station see what else we've got we've got these uh kind of signs here advertising some ice cream it seems so we'll grab that as well make sure we've got some ice cream advertisements on our own station we'll add one here and I guess we'll add one over here as well don't have to overdo it it does add quite a bit of detail with just a few props we're moving back to see what we can poach mhm we've got these barriers here to kind of block off the parking and make sure that car can't actually enter um oh wait that's the really getting blind with all these tracks oh well sure we might add some of these as well and I'm just going to add them randomly and I really don't know what purpose they have when I add them like this but um you know it's detailing it doesn't have to make sense right nervous laugh cool maybe I overdid those but um we can always fix that up let's see there's a bit of a small hot dog stand here we'll go ahead and grab that as well I'm getting dizzy moving back and forth but the hot dogs for the people where do we add this maybe just right here I feel there's a little more going on over here with the actual station building or at least what's supposed to be the station building so going to detail the other side a bit more and then we've got these lights here want to grab those as well make sure it's all streamlined and we might as well just add these in between the benches and then of course in some other spots as well and I'm going to try to keep the detailing not too heavy because the game game will refresh props once in a while so that they're actually just disappear and then they're refreshed at least I encounter that pretty frequently so going to try and keep it to a minimum here we've got a sort of a new stand here as well we'll grab that and then I'll grab these tables as well I think I'll just kind of add that there let's move in and see what else we've got of course this station is much more complete we've got platforms and all kinds of good stuff but can't really do much about that but there are some industrial props here that might be cool to add just a few like uh boxes and some fences and whatnot let's just grab this box here and then we'll add that in between the tracks I'll add one here I'll just add them at random to be honest add one down here as well and then I'm going to move in and get a texture placed here I'm wondering what type of texture that's actually used here so I think I'm just going to go ahead and use the crack s fault texture because I can't really find what's actually being used for the train tracks uh maybe I just maybe it's not even possible to select it there you go and that's pretty nice I'm going to go to an industrial site and see if I can poach a few uh few additional props just something interesting a container it's a probably a bit [Music] much and I wasn't really able to find something so I started searching randomly in the developer mode and I found this on the rooftop axis which is pretty cool so I think I'll be adding that it's a a bit random admittedly but pretty cool as well I'll just add that here and maybe add one of these other ones down here small things but it really helps detail up this station and I think I'll just be maybe expanding the green area here and add like a gbo or something to it make it a little more cozy looking that's not aligned at all with the train tracks so we're going to do a little manual adjustment that's probably a little better let's see if we can find a gbo in some frequently used props we've got three different ones that one's pretty fancy like this one it's a little more cozy not sure why you'd have a gazebo at a train station but you know I want to wrap up the I want to wrap up the detailing session right about now let's add in uh a few trees as well a few of these Linton trees May maybe there we go and we could of course have a few birch trees sort of line the station as well I'm going to go for a small [Music] version [Music] I [Music] now I was looking for some some sort of roof or shelter uh assets or props so that you wouldn't have to stand in the rain and I know they exist but I just I've got no idea what they're called uh so yeah it's going to have to be for another time I guess uh and I think this is pretty much the rep for our train station detailing don't want to go too heavy on it I'll probably do more custom stations in the future so I have to not set the Baseline too high so all that's left to do now is a final bit of detailing of some of these areas that we've kind of carved our way through especially over here where it's still kind of rough looking it's not going to be too heavy just uh a few trees from some different sets and a few bushes and that's about [Music] it [Music] [Laughter] what what's even going on and we kept the detailing to a minimum because it's time to wrap up this episode and not go too heavy so uh it's a real pleasure seeing all this new infrastructure being used I'm particularly happy with this custom Bridge turned out even though it's constantly having road maintenance vehicles on it so might be of bad engineering quality uh anyways it's uh of course also very fun to see the train station in full effect here and I'm of course looking for some input for what we're actually going to name this train line uh train line two is obviously not going to cut it so hoping you guys have some suggestions there uh for now it's a strictly like uh City to City into City Line it goes from West Point and all the way over to chowa Bay and back and that's pretty much it but if you've got suggestions for other routes that should follow then I'm open to that as well and of course finally if you've got suggestions for what we should build next here in East Haven County then I'll be very interested in hearing that as well with all that said I am going to shoot some hopefully juicy cinematics for you guys now and I want to thank you all for watching and say that I hope to see you in the next one goodbye [Music] it [Music] he [Music] [Music] it [Music] it [Music] I'm [Music] [Music] how [Music] [Music] a [Music]
Info
Channel: Infrastructurist
Views: 46,729
Rating: undefined out of 5
Keywords: cities skylines 2, how to play cities skylines, cities skylines 2 train station, cities skylines 2 mods, cities skylines 2 gameplay, cities skylines 2 developer mode, cities skylines 2 custom train station, cities skylines 2 how to build a train station, cities skylines 2 public transport, cities skylines 2 trains
Id: uREuWA5EC6M
Channel Id: undefined
Length: 58min 29sec (3509 seconds)
Published: Fri Mar 08 2024
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