How to ANIMATE Your Emotes for Twitch | Full Tutorial

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feeling ambitious enough to create some animated emotes while buckle up friend knows because we're going on a journey most people stay away from animating emotes as it's quite intimidating and a learning curve and most people just want to do the drawing part not the animating but if you do the animating you're going to give yourself a big edge so there's definitely some advantages i'm shy fox and today i'm going to show you how to do frame by frame animation the simplest kind of animation which is perfect for our tiny emo creations we will be using clip studio paint for our animating and here are some emotes that i've already done already animated you can get a free trial of clip studio paint for three months on any of the platforms whether that's ipad or an android device or your pc or a mac and the pro version as it's called will serve our purposes just fine for the limitations that we have to work within for making emotes you can get the fancier clip studio paint ex version but we are not going to need that the simpler pro version is perfectly fine for our purposes i am aiming for this particular video to be the most detailed and informative video out there on the topic so bear with me as we're gonna cover things like what twitch requires for you as a creator of animated emotes what clips you don't paint can do for you for animating how to plan out your animation during the sketch process and differences in your approach to coloring when you intend to animate versus just normal coloring for static emotes and teaching you step by step how to actually create and animate in csp and exporting your emote with that background transparency there's a workaround for that and just a bunch of extra tips along the way i was reading a list hope you don't mind so no complaining how long this video is you can't learn animation in five minutes and if you want a five-minute learnable hobby you're gonna have to pick a different one with all that said i am the self-proclaimed go-to youtuber on emote art education you can check out my other playlists on you know being a better emote artist so like and subscribe if all that emote talk interests you as i've got lots more videos on the topic coming as well and other digital art tutorials in general that might be helpful to you so before we get started with any actual animating we do need to understand what twitch allows us to do as emote creators those parameters we're working within as well as the parameters of clip studio paint any links mentioned during this video will be in the description so you can go back to them at your own convenience but we're going to start with looking at this help.twitch.tv site on the animated emotes topic and really we're just looking mostly at this first paragraph the image you upload should be sized as either a single gif for auto resize mode between you know 112 and uh this is the maximum 4096 by 4096 pixels so that's like huge we definitely don't need to make them that big and you can also make them as the three original emote sizes as gifts if you like so you for manual mode so either is fine when auto resize is turned off so gif images must be square shaped if it's 500 by width then the length needs to be 500 so that's how you know it's a square and then one megabyte file size maximum for auto resize mode this one megabyte file size max is important and uh cannot exceed 512 kilobytes per file size for these three if you're doing the the manual mode the thumbnail for the animated emote will default to the first frame of the gif that's just good to note right and if you want to create a different thumbnail this can be overridden with a custom static image same requirements as emotes so also good to note and then gifs cannot be more than 60 frames this is actually a huge thing i've seen people complaining on twitter already they're like please make the animated email it's more than 60 frames so if we just know this up front that's just going to save us the trouble and the hassle so that's really helpful and then another thing i thought worth noting down here is the easy animate what you just don't want to do ultimately with this easy animate is you can automatically animate an emote that you already have like a static emote to do a shake rave roll spin slide in or slide out so we wouldn't want to attempt to animate something that resembled these when they already exist so don't waste your time if you're trying to do one of these effects some important information too is that a new affiliate somebody who just achieves affiliate will start with five tier one emotes one tier two one tier three one animated emote and one follower emote that's a total of eight non-animated emotes and one animated emote for nine total on the channel when you just hit affiliate and then on the other side of things if you're gonna max that out if you're an affiliate with max unlocking everything by obtaining subscribers you have nine tier one one tier two one tier three five animated emotes one follower emote so that's twelve non-animated 5 animated emotes for a total of 17. this information may change depending on when you're watching this but twitch has slowly been adding more slots over time so that's good and uh this does not include cheer emotes either i just didn't mention those let's also briefly talk about the limitations of clip studio paint clip studio paint pro to be exact uh it is frame by frame animation which means we are making the animation frame by frame and if i click play here's an example of just an email i've done recently csp pro only allows for one second animations you get longer ability for animations in ex it's unlimited but we don't need that for twitch it's not really necessary given that twitch only allows 60 frames max anyways so for our purposes pro allows us to make something without going outside of twitch's limitations as long as our canvas size isn't too big we will be doing 24 frames per second and that is the industry standard for the frame rate so maximum frames would be 24 anyways that we're gonna use so we'll we'll just use that the good news is you don't actually need to draw 24 frames or anything you just draw a couple and use them for your animation this one for example is only three frames one two three a very noteworthy limitation of clip studio paint is that it does not allow you to export a gif file with a transparent background which is obviously problematic if we're creating emotes but i did discover a workaround that i had to figure out so i'm going to share that with you later in the video this video is time stamped so that you can jump around back and forth in the sections if you need to so to quickly sum up what i was saying about clip studio paint pro which we will be using it is frame by frame animation one minute animation limit and ex has no limit 24 per frames is the industry standard and csp does not support transparent backgrounds in animation so i will be sharing that workaround now we are going to get started with our canvas creation this tutorial is not a how to draw emotes tutorial i've made three walkthrough videos on that already so you can check out that playlist and follow one of those and apply that information to this tutorial but it will be worth noting that this process is slightly different than those other videos as it's far more efficient to plan our animations in the sketching stage so this adds a step in the sketching stage and we also have to go about our coloring stages more mindfully to create animations and actually create each image for the animation mostly done by modifying one original image that we create so it could be beneficial to watch both an emote video and this animating video before actually getting started trying to like actually make something then coming back and watching it again so you can go through the process depends on how much guidance you really need and how new you really are to all this stuff so we are going to start by creating a canvas the same way we create a emote canvas if it were to be static so 500 by 500 pixels 90 dpi i like to record a time lapse and click ok and my workspace looks like this and i've moved things around and if you're missing any windows or anything you just click on this tab and these are all the ones that i have active for my workspace to make it clean and the one new window that you're going to need is going to be your timeline so you can either click it here or it will pop out from where it sort of pops out from i should mention that by doing a 500 by 500 pixel canvas this may put your file size over the limit as we talked about file size limits for for twitch so you could do a 400 by 400 canvas to be on the safe side or just change change it down you can always scale a canvas size down that's never a problem now if you're animating already drawn emotes like you want to go back and edit something you've already created or had you know something that's been created hopefully you have the original art file like the photoshop file or the clip file or whatever but you'll likely end up having to fill in gaps and things so while it's possible it'll just be more work rather than coloring it to make animating efficient so when we're planning to animate we can actually make the process more efficient while creating it so anyways you can open that artwork file as well or the the artwork itself um very important to get permission to animate an artwork if you didn't draw it so let's say you hired an artist a while ago or something or and you have this emote now and you'd like to see it animated you can get in touch with that you know emote artist and say hey am i allowed to animate it myself you'll you'll need that permission okay so on to these sketching stages then good to start with an emul concept in mind and an idea of how many images it'll take to make it for example we looked at the gengar hype one that took three images and the only difference is really was the uh confetti moving so i made three different images for that so you can go reference hunting the same way you look for art references to get some inspiration for your animation so you're reference hunting for animations and take note of how they are done you know the frames required to make that animation through your observations and then you can sketch normally and make the first image so i'm going to go ahead and do the first step here by creating an animation folder so there is this animation drop down here and we're going to go animation and animation folder it's a different kind of folder it just tells clip studio studio paint we intend to animate with these layers and allows us to do things with them in the timeline so make sure that the layer you're starting with first of all isn't a paper layer so you can always go new layer and delete the previous one to be sure and then make sure it's inside your animation folder so i'm just going to drag it in i'm going to go ahead and do the sketch and show that process sped up [Music] so i've gone ahead and i've sketched out the concept for my emote and it is a fox doing this starry eyed look and uh the intention and idea behind this animation is that the stars are going to move around him and the stars in the eyes might move a little bit as well depending on the type of animation you're planning to do you may want to plan your colors as well for me i don't feel like i need to do any color planning but if i did it would just be a matter of putting a layer underneath and going ahead and kind of coloring this in to to see how it might look but we are going to actually go ahead and start planning our animation now so what i'm going to actually do is create a copy of this current layer so i've duplicated it i'm gonna turn off one of them and i think it's helpful to name them so this is gonna be number one and i'm gonna name this number two and i'm planning to make this the simplest possible animation tutorial so we're only doing two uh different images for our animation in this example and what i'm going to do now is start planning how the animation is going to look i'm going to move this diamond or star i guess i'm just going to move it out of the way here i'm going to put this one over here and just kind of move these around and if we get a sense of movement that's that's i guess the whole goal so i can move this maybe down here it's just moved a little bit and i'm gonna have to erase that so maybe this isn't going to look very good but that is the whole purpose of this stage is to decide is this going to look good or is my placement on these like terrible and the idea i think what i'll do here is increase the size of these little stars so i'm just using the lasso tool to make these adjustments and it's going to be rather imperfect i have to do one at a time one at a time it's going to be imperfect but that is the whole idea because we want to save ourselves the headache of having to do it later in uh after having colored and perfected that's a that's kind of an awful time to have to make these changes okay i see i've done this in a poor way so i'm just going to do it like this i'm just going to make it bigger and it's really rough like who cares like i get the idea it's mostly about an idea that looks bigger than it was and that's kind of what i wanted so i've got number one and number two now this is gonna be the perfect time to go over an overview of how animations work in clipsedo paint and sort of the interface of it all so as i mentioned you can find the window for the timeline uh in your windows panel click timeline it'll appear and the animation uh menu is here if you think you'll need it but all these buttons are actually pretty well on here and we'll mostly be using them from here and so let's take a look at what we've got here um this is the first button i want you to worry about new timeline and that's actually what we're going to press and these are the settings we're going to use frame rate of 24 playback is also going to be 24 scene 1 slot 1 and division line 6. these are the settings we're going with and i'm not going to get into super detail what these are but this will set us up for success here the next thing you're going to see is that it shows our folder here and the timeline and it counts one two three four five you can see the odd numbers all the way to 24. every one of these is called a frame so from now on if i say frame we're talking about each one of these and then we have our layers over here so i'll call them layers if i'm talking about them from the panel and then there's something called a cell and i'll show you what a cell is in a second so there's the ability to zoom in and out on your timeline that's pretty basic we have the play the go to next frame which will just jump you forward if you click it go to end go to beginning that's all awesome loot play i recommend keeping this on for it to loop the animation to loop when you click play and you can click new animation folder from here which is useful new animation cell from here which is useful if you do click that it creates a new folder over here which we could have done that instead of a regular layer technically this is the same as a raster layer it just gives you the ability to create a layer from this menu that goes inside the folder the animation folder that we're in so i'm just going to delete that i actually already have two layers that i want to use so this is where our next step comes in i think the easiest approach to animation when you're new like this is to actually draw the layers first so we draw our our images first or what we're going to refer to as our cells so i'm actually going to place uh the cells into the timeline so to do that i'm going to go to specify cells so that's the next one we're learning about so i'm going to specify and say that i would like the first cell to be uh number one and that has taken up the entirety of our 24 frames and i don't really want that so i'm you can drag your little cursor has to go and it's a very specific spot this took me a while to figure out that top corner where there's like a little extra line go to that top corner and you can drag and i'm gonna make it go half of the animation time because i only have two and in this case i want to give them the exact same amount of time as they're gonna go one two one two back and forth between the cells on our timeline so i'm also going to click here on frame 13 and specify the second layer that we made to be our other cell so you can see now that we've got layer one which we named and layer two but the catch here is is why can't we see layer one while you do have to pay attention to this the visibility of layers in your layer panel is going to affect the visibility of the cells in your animation on the timeline so we have to turn this on so if you've got things showing on the timeline or things not showing on the timeline you're going to need to double check what's going on in your layer panel and make sure your folders turn on and the layers are turned on and you may also want to turn off other things that you don't want to be appearing during your animation so if i click play now i've actually got an animation and it doesn't look like super amazing here just because i did a really rough job i want to say i can even zoom out and be like how's this gonna look from very far away actually that looks a lot better i think if i were to fix this up i would just have to make the eye stars matching a little more just for the intention of what i want out of the emote but they will all i want these to do is increase and decrease in size so in general i'm actually content with this as a test and would move forward into coloring at this stage but i think there's a few more things we can talk about before we move on here one of the things you may want to do is you could actually reduce the number of frames we're doing and you could like speed up the animation if you wanted to so we could do that for example by dragging this blue little flag here and drag it down that actually shortens the area of which is our the frames that we're actually using so i've reduced it to 12 frames here 24 is the max as we've talked about but let's say i want to move this frame like how do i do it i'm not really sure right so there's a couple ways you could actually drag this just like that like in the top corners you could drag them around that's one of the ways or if you're having trouble i've run into trouble the odd time and i just go and i delete them so we have delete specified cell delete and then you can go ahead and assign it so i'm assigning this layer back to frame 7 and it is this cell here and if i want to move our flag back i can put it to where would 12 be that would be 12. so there we go we've got a faster animation i actually liked it the way it was before so i'm just gonna click undo and i liked the slower slower animation there is kind of one more important thing about animating in clip studio paint there is something called onion skins so if you enable it it just makes it so that the current cell you've clicked on it will have you know have that cell showing and then the one that comes before it it'll actually show up at a lesser opacity this is beneficial if you're trying to like draw like if i was trying to draw a new cell by add new cell look so i've clicked on my new one and i can see the previous one so if i wanted to use this and like move a star and draw the next star here because i can see it underneath so for certain types of animations that's pretty useful so i'm just going to delete that i don't want to do that and then the other thing that may be useful is the keyframing here i honestly feel like the key framing abilities of clips to your paint are so basic that it's just like not even worth going there um and if you want to do keyframe animation where which is basically to simplify is like smoother things where things move back and forth and they zoom in and out smoothly and you do that with key frame animation there's a really basic type of keyframe animation which in here all it can do is like is it can just move around in a linear way smoothly so if you want to get into just a simple linear movement clip studio paint can do that i'm going to avoid that in this tutorial because it just like hurt my freaking brain when i was trying to learn it i'm just gonna avoid that topic in this video because it hurt my brain and i don't wanna hurt your brains and overwhelm you and i don't even really think it's that useful for now so for our purposes as emote artists it's probably really not a type of animating we're going to care about and i would just move on to like adobe after effects or a program with that kind of capability not this frame by frame animation clip studio paint excels and it's frame by frame animation so we're going to stick to that only so i'm going to turn off onion skins hopefully you've managed to stick with me this far and if you haven't i would say watch this again and when you're doing yours kind of follow my steps all we really done and after clicking new timeline i'm just going to mention that you can start with these settings every single time when you do an emote after we've made a new timeline all we've done is i'm just going to delete what we have delete delete this is where you start is and we've enabled all our eyeballs let's specify a cell one specify a cell two and i think that's the easiest way and i have these other layers in here so they show up i'm just going to delete them because i don't want them and you can also if you have like lots of layers you can search you can like type in the name of the layer that you're looking for if that helps you and then we have it on loop and then we just click play and we can you know shorten or lengthen these you know cells that we have and we can shorten or lengthen the timeline that we have and we can add more cells in we can add 24 up to 24 different cells one per frame if it made sense for our animation that we're doing so i hope that makes this as simple as we can we're going to color and we're actually going to be talking about animation again as to how we're gonna change from sketch to color and also things to take into consideration to make the different creation of the different layers of the different cells simpler and easier then then if you weren't to consider what i have to say so now that it's time for me to color it makes sense for us to just hide our timeline for now and we can treat our animation folder like it is the sketch i'm gonna have the number one sketch visible and to do that we may have to move on our timeline for that to show up um so if you're having trouble with that you can also just pull your sketches right out of the animation folder or delete your timeline but we probably don't want to delete it just because we're actually going to probably use the placement of things because when we're done our coloring we can actually just come back to the exact placement of our layers here our cells here sorry and delete them and put in the colored version instead and that just kind of replaces them and that's the strategy i would recommend for newbies starting out to just replace your sketch locations of yourselves that's kind of just a simple way to do it so i'm going to go ahead and color and make that speedy for you the coloring i will do in a separate folder and it could be a whole other animation folder or not in this case we're not going to complicate we'll do a regular folder and just have the one and one and only animation folder for the purposes of this tutorial so i'll color on top of it here so the coloring is done i think the easiest way to approach this is to think of each cell that you're going to have as a different folder what i'm going to do to make that possible is i've color coded my coloring all in the one folder and right now my sketch and and also the animation is turned off just so i can stare at my coloring so it's all in the red folder i've got my lines and then i've also got the colors so those are what's in this folder here so i can call this folder uh 1 a just to think of this is the first cell that i'm gonna have to replace number one and i just named it something different because if i name them both one i would be confused so one a and all i have to do is make a duplicate of this whole folder so i can go layer duplicate layer while while selecting the whole folder so it's there twice so i'm going to rename this to 2 2 a just so that it's different and the reason i have two folders of the exact same thing is because this to me is the easiest way to teach making one frame different than the next one so we're going to leave 1a alone i'm going to turn it off all together the layer the visibility of the of the folder layer okay so turn it off and we're going to go into 2a and we're going to make the adjustments of the stars and i think i will turn on my timeline of that second frame now you may see this this is a good time to explain this tip like oh this this isn't my animation why are the stars there and what's going on so the timeline is actually all the layers um [Music] all the layers show up on the timeline and to make it as simple as possible i feel that it's easiest to drag your animation folder to the very top so that it's on top essentially and anything not in the animation folder won't matter ultimately and you'll just turn off those layers you'll just have to turn them off and if they're grouped in a folder that's easy you'll just turn them off so for simplicity sake just put your animation folder on the top and right now that is the sketch and the sketch being over top of the coloring is not really a big deal right now if it is a big deal you can take your sketches outside of the folder we want to move the stars in to a so i've got my animation on but i need to actually so scroll back to the top click on frame 2 or cell 2 sorry click on cell 2 and i can see now that sketch and i'm just going to move the stars to line up with generally the the different spots here and adjust what i wanted to do with the eyes so i'll just do that really quickly i just want to note that how you go about animating your different images for your cells uh having things on different layers and grouped together like i knew my stars were going to be needing to animate separately from the rest of the image so they're kind of here together at the very top and then these stars in the eyes not those ones the not that one where is it i lost it is it in this folder yeah i put it in a folder because i was like i'm just gonna need to animate these so them being on their own and on the top here just makes that that easier for me [Music] so this is my second cell that i'm planning to do it's actually not as nice looking as the first one but we know that our first frame is kind of the original and it will also be the static image for the animation when it's not moving so the second one doesn't matter as much it's gonna do what we it's gonna serve its purpose so at this point the second one is done now we can create flattened images of these and by that i'm just going to go back to 1a you can see the difference 1a which is the first cell we're going to need and i'm going to click layer and i'm going to go merge visible to new layer okay and it's called 1a2 which which is maybe confusing so i'm i want this to be called 1a let's see if it'll let me do that 1a it will i'm actually going to drag that into my animation folder so that's now in here and i'm going to leave 1a as a folder maybe i'll put f because it's folder just so we're being thorough 1a folder and i'm going to turn it off now i'm going to turn on 1a or 2a and i want to go layer merge visible to new layer we're going to drag that inside of here as well and i'm just going to rename these so you can tell what's what and we don't want to confuse ourselves and i'm going to turn off the visibility of both our coloring folders and i like to leave these instead of just you know merging and not having these anymore it's very important that we keep all our separate layers in case when we're actually trying to do the animation we see something we need to fix so we always need to leave those all separate so we can go back and fix them so i recommend leaving each of our layers that we intend to use for animation as folders outside of outside of our animation folder the only things in our animation folder are these two sketches and these two colored images so the easiest way i think to now go ahead and change out the sketch versions to the colored versions is to delete delete specified cell and replace and i just deleted two so i'm going to put 2a in there and i do feel you do need to delete them you can't just add them you have to delete them and it has to do with layering and so just when i say delete them i mean delete them out of the timeline not the layers it's up to you if you want to delete your sketch layer or not so i'm going to delete it out of there and i'm going to bring in 1a okay now it's like oh where is it i don't see it well remember we have to be conscious of our visibility so turn on that and it looks like i was messing with opacity so if you have this issue because they were sketches and i was coloring over top of them i turned down the opacity so turn back any opacities turn them all the way back up if that's an issue for you and click play oh animation this is so exciting to see it and at this point we can test it small zoom out and the eye animation is really subtle and uh and overall our animation is kind of subtle i'm zooming way out because i'm thinking of what it would look like in chat but on your screen it might look extra tiny so maybe there would be a good representation of it and if you weren't happy with it then you can go back like i said these folders are separated you can go back and fix them and you know merge new layer and try again so that's pretty much all there is to it for you know going from coloring and replacing our sketches that we had in there otherwise you could just stick them in there just specify and stick them in there if you were skipping the sketch stage you would just want to create your timeline and specify and put them in i just want to offer a tip for you as this was something i discovered later i felt like it was too confusing to teach you in this way but it's probably the more efficient way to go about dealing with like folders for your animation cells and your layers because there is like an entire timeline going down it might actually make sense to have multiple animation folders and inside each animation folder is a different section of your art so for example i could have just had the fox itself in one animation folder and that would be one image for the whole 24 frames and then i would create a new animation folder let me where's that button new animation folder above this one and i could do the stars and so now we're actually layering on our timeline which maybe is gonna mess with your mind a little bit so i didn't teach it that way but actually this is probably the more efficient way to do it so that you don't have to like maybe mess with all these other folders that i was talking about use the method that makes sense to you but yeah if you wanted to then specify some stars additionally like there'd be no fox on these layers at all that would be inside this folder and you would just move them around that might be this that might be the simpler way for you but for teaching you guys i felt like if we were thinking more about one a whole layer on the timeline might be the simpler way but i just wanted to make you aware of it so that you have the choice to do it that way if you're feeling like that's clicking in your brain if it's not clicking your brain maybe just stick to the first way i explained so our animation works and that's amazing but there are still some very important steps that are very crucial to this whole tutorial and making these emotes possible and the next job for us is going to be actually exporting and dealing with that whole situation so i'm just going to pause my time line or my animation you do actually have to pause it to do other things like exporting so we're gonna go file and then we're gonna go to export animation and your immediate instinct might be to do animated gif and that would all be so very wonderful if clip studio paint supported transparency of the background so what would happen if i did save it is this background would actually be white and as far as emuls go that's not what we want at all so the workaround is going to be going to export animation as an image sequence and a very important thing to do and the only thing you really need to change is png button and change it or it's i think it starts as a bmp but change it to a png okay that's what you want and then don't touch the rest of this unless you want to change like your canvas size that's fine if you're worried about like um file size this would be a fine time to do this so you can leave everything else you can even name it so i'm just going to quickly do that and choose a new location to save my image sequence typically where i save things is i'll go to like the location of where i've saved the art file and i'll make a folder in it and i'll just call it like fox starry eyed [Music] image files or image sequence or something so that i know that this is going to be all the images so there's actually going to be 24 images exported into here and that's because each frame is an image we're exporting the image sequence so if i go into my explorer where my files are i've got my clip file and i've got the actual image file i did save it as a png because i want that as a static emote and then i go into my fox starry eyed image sequence and i can see all of them in here and that's great funny thing is like literally it's just two images but for simplicity of like not over complicating just do it and don't worry about the fact that it's 24 images you're gonna delete this whole folder when we're done you're not going to need it after the next step so you can go back and delete it and not worry that you've got 24 images of it now this is the website we're going to go to this is the workaround we're going to go to this website the link will be in the description so you don't actually have to type this and let's go there now we have made our way to the site so we just want to now go choose files find that folder with all of them in there click select all so i just hit ctrl a in this case select all of them click open and it's going to say 24 files which makes sense and upload and make gif so we're going to wait for that and you can technically move these around so be careful what you do with your mouse just leave them as they are there are some important steps here i always change delay time to six or five but i always use six not to confuse myself five and six are probably the most accurate for timing i didn't do any math but you can play with that i change it to a six and i also need to click don't stack frames so remove the frame when it's time to display the next one use for images with transparent background so click this one and uh we don't want that clicked so that's all we've changed a six and a click here and make gif and it's going to load and you do have to scroll down to find it and it's going to show our gif and it's going to show exactly what it looks like there are some other weird work arounds where you can draw your whole emote with a green background and then do an image color picker you know thing in a web browser like this to take out everything green but i find it that was my first trial at figuring this out and it was super glitchy and it just wasn't very nice this is the super easy cleanest way to do this instead of trying to like create an animation and take things out of it it's actually super smart to just have the image files and then make the animation so this also tells us things like the file size 1.3 megabytes so that might be problematic when we're done if it's over a megabyte but we're going to save it and see so you instead of like right clicking i always click save here and then it just downloads and i'm going to open it up where it exists in my downloads so from here i can actually right click it and go properties and check the file size look it's actually too big to put on twitch it's 1.3 megabytes so the beauty of the site is you can also just resize right inside of it so i just clicked resize so resize right here is going to allow you to resize inside of this like website so i'm going to make it 400 by 400 and the nice thing is and i'm actually figuring this out as i'm teaching you it's going to tell me the file size before i save it that's really nice so let's click resize what's the new file size it's actually still too big so instead of tediously doing this over and over again maybe i'll do 350. that should be safe and they have to be the same number so resize and i've got something that works i believe yes we are less than a megabyte as a standalone uh file now i recommend at the same time making your 112x112s i i always make all sizes i have my original size and then the 112 then the 56 by 56 and the 28 by 28 and i saved them all in the same place i've done my due diligence and it would just be such a hassle if i had to go back and get them later so just do all your sizes right then and there if you especially if you're doing commissions like i feel like you have to you have to provide right so provide everything save all your files it would just be too hard to go get them after the fact now if you recall we can't have our other file sizes of the one 12 by 1 12 56 56 and 28 by 28 be larger than 512 so we're really just looking at this one's likely to be the big one so making sure it's also less than 5 12 kilobytes just a couple other last pointers there are some other things you can do in the site itself like reverse that's not going to be any help in this case or like rotate or things like that the effects here are okay you might want to take a look at that twitch allows up to 60 frames that might be an issue if you're thinking about file size but you do have 60 frames and we only use 24 so if you want to use more than 24 frames you could literally make two separate animations in clip studio paint and then group them together on the website so that's just an idea for you i haven't tried it or needed it that just sounds complicated simpler animations is probably better when it comes to emotes simpler is almost always better if you are watching this video still then congrats to you your dedication and your struggle through this whole concept will prove useful as you go forth to be an animating emote artist if you found this video helpful be sure to like and subscribe so that you can see other emote tutorials from me and other digital art tutorials that i have on my channel if you have questions comment and if you have video suggestions comment those too if you want to give back to me in some way beyond a like subscriber comment then you can check out one of these ideas here so thank you if you're doing any single one of those things for me it truly uh makes doing what i do more possible as this free guide is free for you right so that is awesome and even a lovely comment seeing how this video helped you it totally brightens my day so thanks guys have a good one
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Channel: Shyfoxx Art
Views: 101,176
Rating: undefined out of 5
Keywords: animated emotes, how to animate, how to animate emotes, how to make animated emotes, animated twitch emotes, how to make animated twitch emotes, twitch emotes, how to make emotes, how to draw emotes, clip studio paint, animating in clip studio, twitch emotes tutorial, make twitch emotes, twitch animated emotes, animated emotes twitch, Animation for beginners, frame by frame animation, twitch affiliate, twitch streamer, twitch artist, after effects, tutorial, emotes
Id: c0EU1ZCNQi8
Channel Id: undefined
Length: 45min 13sec (2713 seconds)
Published: Wed Feb 02 2022
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