How the Rank #1 Samira Wins Every Game [KR 뚱뚱하다6]

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Okay, so we have to talk about this Samira player.  Not only did they reach rank #1 on the Samira  leaderboards, but they also did it with a 94%   win rate in Master tier on the Korean solo queue  ladder, which is considered the most competitive.  94% is just ridiculous, as they  are literally beating every   single opponent despite being in smurf queue. Naturally, I wanted to know how this player…   according to Google, their name is pronounced  “Tthungtthunghadayug” managed to pull this off.  And, of course, I will now tell you everything  about their playstyle, decision making,   and strategy, so let’s get ready. But before we deep dive into the   gameplay analysis, I will first show  you the rank #1 player’s exact rune and   item set ups, so you can copy those right away. Ttung’s preferred Samira rune page is Conqueror,   Triumph, Legend: Boodline, and Last Stand, with  Eyeball Collection and Treasure Hunter secondary.  Conqueror has really stood the test of time  for Samira, as the keystone keeps performing   for her despite its numerous nerfs. Sure, it used to be a lot stronger   back in the day, but you still stack it  effortlessly alongside Samira’s passive,   so you get maximum value from its damage  and healing once you cast your ultimate.  And healing is truly one of the most important  aspects when it comes to playing Samira,   because unlike more traditional marksmen,  Samira cannot play from max range.  She has to go in and will take  lots of damage in the process,   which is also why you want the rune Triumph,  and especially the rune Legend: Bloodline.  Yes, Samira heavily relies on her spells for  damage, but remember that her most important   abilities are coded to specifically work with  life steal just like an auto attack would.  Samira also gets tons of value from Last Stand  for the same reason she needs healing effects.  All the damage you take from opposing attacks  while you dash into melee range will in return   grant you maximum value from this rune. It beats the other two options in its   row every single time, and you will see a  demonstration of its power later in the video.  Now for the secondary runes, our rank #1 player  actually deviates from the standard page.  While most Samiras do take Treasure Hunter for  better snowballing, many of them also take Taste   of Blood and not Eyeball Collection. It would be another healing rune,   and I’ve just explained how important  healing effects are on Samira.  So why does Ttung prefer Eyeball Collection? Well, let me explain.  First of all, Taste of Blood is only really  strong during the lane phase, as you can use   it to mitigate enemy poke damage over time. However, in most all-in situations, it won’t   even trigger, as its cooldown is rather long. Additionally, its scaling is quite poor,   further limiting its use. You heal for a flat value,   and unlike life steal, its healing does  not increase with your DPS all that much.  Therefore, forgoing that rune is not  at all a big deal, but the value we get   from Eyeball Collection is absolutely enormous. I’ve talked to the European rank #1 Samira player   a while ago, and he emphasized that attack damage  would be the single most important stat on Samira.  You have to keep in mind: the faster you  kill the opponent, the more likely you are   to trigger Triumph, and the more value you  get from your life steal in the first place.  Life steal does scales with your DPS after all. Ttungttunghadayug follows the same logic here,   and consequently picks Eyeball  Collection every single time.  By the way, keep in mind that if you want  to have educational League content like   this in your custom feed, all you need  to do is click the subscribe button.  Okay, let’s continue with the rank  #1 Samira player‘s item build.  Ttung’s core items are Shieldbow,  defensive boots, and Collector.  Shieldbow will always be top tier on this  champion, since the item protects you from   burst damage while you dash into melee range. It also further boosts your life steal,   whose importance I’ve already explained. Collector second is chosen for its great build   path and due to Samira’s synergy with lethality. Lethality and attack damage are the two most   important offensive stats for AD casters,  but because Samira’s spells also have the   unique property of scaling with crit,  Collector is just perfect for her.  However, the late game items might  look a little weird to some of you.  Well, Infinity Edge is straightforward, but  why does Ttung postpone Lord Doms until last?  Isn’t this the tank slaying item, and  aren’t we currently in a tank meta?  Sure, this is true, but there are  two things to keep in mind here.  First, Samira doesn’t play from range,  and second, these “tanks“ have ridiculous   damage output for some reason. Therefore, the rank #1 player   goes for Bloodthirster before Lord Doms. It will take you much longer to actually kill   those tanks, but with BT, they can never kill  you, despite Samira’s fighting at melee range.  The extra shield and life steal make you much  more consistent as a champions, since you are   now impossible to shut down. Or in other words: you don’t   deal damage when you’re dead. Okay, let’s now jump into the   actual gameplay analysis. So, here is the most   interesting fact about this Korean Samira. More than 90% of Samira players start with a point   in Q level one, but the rank #1 player always  spends the first skill point on Samira’s E spell.  And level 1 invades are naturally  a good showcase of its power.  The resettable dash in combination  with E’s attack speed steroid goes   a long way in fights like this. But should you assume that Ttung   only levelled E because there was a level  1 team fight, then you are quite mistaken.  When I say always E level  1, I mean always E level 1.  If you instead go Q, you’ll miss out  on golden opportunities like this.  With Q, nothing would’ve happened, but with E,  you just got Lux’s Flash and her health total.  Samira knows that a Lux without Flash is a  really easy target, so she now continues by   holding the minions just outside her tower. This way, you make use of your lane priority   by forcing the enemy to overextend, but  they cannot afford to do so without Flash.  They are already in a lose-lose  situation, all snowballing from E level 1.  And being far removed from their tower, it  is only a matter of time until the enemy   gets punished for attempting to stay  in experience range of their minions.  Without Flash, a champion like  Lux has absolutely no chance here.  But of course, this aggressive playstyle  will attract the enemy jungler.  Should that happen, the rank #1 player never backs  down but instead fully commits to the all-in.  Even if you die, you still are  very likely to trade one for one,   which would ultimately favour you.  However, thanks to the crazy damage from Last  Stand and the clutch healing from Triumph,   insane plays like this are very much possible. But what do you do when things don’t   work out for you? Well, in this example,   Ttung goes for the E level one all-in as usual. And while it looks like a winning play at first,   it can go awry very quickly  when the enemy jungler shows up.  No kill for Samira, but two kills for  Sett and Xayah respectively. Disaster.  To add insult to injury, Pyke  also abandons the bot lane,   leaving the 0 and 1 Samira to her own devices. The rank #1 player, though, is not worried at all.  Ttung simply switches gears and starts farming  the wave patiently, pushing as slowly as possible.  You cannot fight in that position, so  you need to sit there and scale safely.  Samira does this as long as she needs to. Take whatever farm you can,   but avoid fights when you got no team. Your playstyle must be reactive, not proactive.  However, once your team mates return,  you immediately switch back to PvP mode.  Even when you’re behind, Samira’s follow-up  potential in fights is still enormous.  And once lane phase is over,  the same concept applies.  The rank #1 player is still slightly  behind in this game, so patience is key.  You safely catch waves crashing into you, so you  stay as strong as possible with gold and levels.  But when your team is in position to fight,   you always join. No matter  how far behind you might be.  Pay close attention to Samira’s  positioning in this one.  Did you see how Samira kept approaching despite   low health? Yeah, you need  to be fearless of the enemy.  With this champion, spacing  from range is just not viable.  When you farm, you farm, and  when you fight, you fight.  Always fully commit, because there is  no in between. It is most important.  Sure, you will end up dying for this from  time to time, but it doesn’t really matter.  Chances are, Samira will have dealt enough damage  for her allies to win the fight afterwards.  You have Shieldbow and defensive  boots for a reason after all.  In situations where other AD carries would get  one shot, Samira needs to keep pressing forward.  This is arguably why playing this  champion is so counter intuitive at first.  However, you can take a beating if  you have to. And you will have to   if you want to deal good damage. But don’t worry, this is exactly   why you got all that life steal. And most of the time, you will   snowball off of the enemy’s mistakes  anyway and play the game on easy mode.  You can only ever die when  you’re behind in the first place.  Due to the nature of this video, all the  information here was quite Samira specific.  But you can also improve your general AD carry   macro knowledge by clicking the  link on your screen right there.
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Channel: MissFortuneDaBes
Views: 145,035
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Keywords: League of Legends Guide, Guide, League of Legends, MissFortuneDaBes, Miss Fortune Da Baes, Miss Fortune Baes, MFDB, Miss Fortune Da Bae, Miss Fortune Bae, Samira guide, Samira, korean Samira, how to play Samira, Samira league of legends, Samira lol, crit Samira, lethality Samira, challenger Samira, best Samira
Id: P4_jeGn7RTc
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Length: 10min 45sec (645 seconds)
Published: Fri Jan 06 2023
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