How Super Smash Bros. Music Sets a Tone for the Series
Video Statistics and Information
Channel: 8-bit Music Theory
Views: 370,426
Rating: 4.9670644 out of 5
Keywords: Super Smash Brothers, Super smash bros music, how to write music, video game music, learning music theory, how to make video game music, How super smash bros music sets a tone for the series, Video game music theory, 8 bit music theory, nintendo music analysis, Super smash bros ultimate, super smash bros for wii u/3ds, super smash bros brawl, super smash bros melee
Id: WGj1Gr4KfC8
Channel Id: undefined
Length: 10min 33sec (633 seconds)
Published: Thu Jul 19 2018
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I still remember finishing Subspace Emissary and seeing the lyrics of Brawl's song over the characters looking into the background. Such a great theme.
Love this channel! If this stuff interests you he has a ton of other good videos. The Castlevania one made my want Simon Belmont in smash just for the music.
I disagree with him about Brawl's theme not fitting. Sure it may be weird to make a game with Mario and Yoshi in it seem serious but thats the charm of Brawl imo. It takes cartoony characters and puts them in a more serious setting and makes it work imo.
I'm not musically trained, but I think Brawl's theme fit perfectly. Brawl had the most "realistic" and "gritty" tone in the series. The game really had the feel of being the pinnacle of Nintendo. Subspace, characters, stages, masterpieces, stickers, music, online and so on. The game just exudes this great feeling like everything has led to this great product, and it deserves reverance. The main theme set the tone for what the rest of the game was.
Criticizes Brawl's theme for not fitting with the series tone. Bro, this is a great video, but Brawl's theme was the best part of that game. And I think it fits so well with what they were trying to do.
Edit: I don't mean to be frustrated with your feeling, but that it doesn't fit. It does fit. I feel like with how competitive Melee became, the tone of Brawl's theme reflects a more warlike and intense battlefield. Nintendo wanted a more competitive game, because of how competitive Melee became, and failed. I think this is why the theme for Smash Ultimate actually kinda has that "epic" sound to it even if it fits the chord progressions of Melee and WiiU, because Nintendo are trying to push a more competitive game.
Damn that was really interesting