How Stoke Space's Unique Rocket Works // Exclusive Tour & Interview

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Hi, it's me, Tim Dodd, the Everyday Astronaut. I try really hard on this channel to not, you know, be too hyperbolic. I don't want to overuse words like groundbreaking or game changing or even novel because frankly there's very few things in the aerospace industry that are truly any of those things. So, when a small company based out of Kent, Washington reached out to me claiming to have a fully reusable, groundbreaking novel rocket, I was obviously quite skeptical. So what if I told you there is a small little rocket company that you likely haven't heard of that is not only claiming all of these crazy things, they're already building it and testing it at frankly a ridiculous pace. And best of all, at least to me, they're utilizing the Aerospike effect in a genius way to help make a fully reusable upper stage. So today I'm gonna show you around Stoke Space's headquarters and their test facility to help reveal their super unique rocket. I'll explain in great detail how it works from their actively regenerated cooled heat shield to its unique offset geometry for precision re-entry landing, but also how its awesome engine is integrated into that heat shield. And best of all, we're actually going to see them fire up this incredible engine. And that's not all stick around to the end because their CEO Andy Lapsa dropped a bit of a one more thing on me with a little detail that I couldn't believe. There's a ton to talk about and see. So let's get started. Hey Tim, come on in! How's it going? Good. Nice to meet you. I'm Tim, nice to meet you! Let me show you what we're working on. Sweet. So I feel like I gotta kinda learn about how you guys are gonna doing this cause I don't have even the slightest clue on what you guys are working on. Well, let's do it. Let's get into it. Yeah. So this is what we're building in some sense it's a traditional two stage to orbit, vertical takeoff, vertical landing, first stage looks all very familiar to what the industry has shown already. Yep. Second stage goes on orbit, deploys base craft can do a number of things on orbit, can move around orbit, can acquire assets on orbit and then can bring them home. The re-entry is more or less a capsule style, ballistic re-entry, although we do have cross range built in and then we can do precision landing. The engine has to do a lot of things now that are not typical for upper stage engines. Right. It's gotta obviously do the deployment mission, but it's also gotta do the reentry burn and then terminal descent in atmosphere. So it's gotta throttle deeply. It's gotta work inside the atmosphere, it's gotta work outside the atmosphere. The engine's gotta do a lot of things, so that's why it looks weird. Yeah. Yeah. And I'm self spoiling here, but based on that, based on being an in space engine and a sea level engine, I know there's only one engine that can kinda do that. Why don't we go take a look at all the stuff, because I think there's probably a lot of things we'll probably learn seeing it up close. Awesome. There's some hardware here! Oh man. Okay. You weren't kidding. There is, there is hardware here already. Yeah. So I mean that's, that's the name of the game is design, build, test, iterate as fast as you can possibly do it. And to do that quickly, you've gotta be vertically integrated. You gotta own your dependencies and be able to move as fast as possible. So we tried to build that capability up as fast as we could. Everything you see we've built in about the last 18 months. We're definitely already out of space and using other space to play frogger with different parts and stuff. But this is our serial number two engine build. We'll see, I guess, the business end of it in a little bit. It's pretty cool. So if you don't mind me asking, as we're kind of looking at the actual hardware here, like what are those are struts to hold... what? These are the thrust takeout. Oh, okay. One of the cool things about this design is you think about you think about thrust being generated and then how it works. Its way up the vehicle, all of that thrust load has to make it to the outer skin of the vehicle and goes up basically through the tank structure, right? So one of the cool things about this architecture is the thrust is already distributed around the perimeter. And since we don't have to gimble the engine, like if you gimbled the engine, you'd have to bring all that thrust load into a center point and then redistribute it all out. Structurally is very inefficient. Yep. So here we got the thrust all the way on the perimeter and we keep it there. So our thrust takeout is little tie rods.That's all it takes. Huh. And curious why they are not rigid. Why do they move? Well, they become rigid, right? Just for installation that they're on bearing and stuff. Yeah, yeah. It gives you, you know, the small little micro adjustments that you need in order to just precisely true in. Yep. Got it. Got it. Yep. And then, you know, it's on bearings. Okay. It's on bearings because this is designed to take a linear load. It is not designed to take a moment or a torque. Right. So you put it on bearings to eliminate any torque. Otherwise you damage the-. Gotcha. Yep, yep. Yeah. Even a degree or two of torque. Gotcha. Exactly. Okay. So 30 thrust chambers, right? 30 Thrust chambers. Wild, wild, honestly. So where's, which side of it will the the turbo pump hang off of here? I believe the, at least the way it was clocked on the last build, it's over there. Yeah, you can kind of see, well maybe a little bit more. I don't know if you'd have anything to be able to see it at this phase. It looks like you got kind of a QD [quick disconnect] connection over there. So this is the one you're building to hop, right? Yep. So you're already getting to the point of having to have disconnects and, or no, you'll probably keep it tethered, right? Nope. You're going for it already. No tethers. No. Holy cow. So you're already looking on your second one to, to have, you have to develop your QD and everything. Yeah, I mean, the nice thing, it's such a modular design that it will be our second formal build, but parts can go in and out of it all the time, you know, so we've been doing that on the engine, on the stand. We've got, I don't know how many pumps we've been on and off of that stand as we, you know, continue to dial things in, but it's very modular. Wow. It's, it's big. And that tank, could we go, can we check out the tank? That's, that's big. Oh, and so it does taper. It does taper. This is the real deal, man. It tapers. And so, so your heat load is- you shouldn't really be experiencing too much heat. It's kind of like a, a capsule, like a traditional, your second stage is is almost like a traditional capsule. Yeah, that's the idea. Crazy. Make it a traditional capsule base first. That's where you take all the heat load of reentry. And that minimizes the amount of surface area that you need for, you know, whatever your thermal protection system is. So we do that. It has some other nice byproducts of this. One of them is all of the inertial loading is in the axial direction, both on the way up and on the way down. Yep. You don't have to have it. It's not going horizontal or anything and having to do-. Yeah. So that's nice if you're, if you're a payload, it's nice. You don't have to deal with the change in acceleration vector. It's also nice from a structural efficiency standpoint on the vehicle. You don't have to design for those transverse accelerations. That's actually something that's being talked a lot about topically right now with, on Twitter is SLS out on the, on the launchpad with the hurricane coming in, people are going, "why can it only, you know, it's going supersonic, why can it only handle 85 mile an hour winds?" It's like, that's in one direction. It can go, it can handle a lot of dynamic pressure. It's not meant to have high wind shear forces coming in from the side of the vehicle, you know? So that's, so this is the same thing almost. It's not meant to ever fly horizontally. It's always gonna remain vertical. Yep. So that's some of the structural efficiencies that we gain not having gimbals is another element of structural efficiency that we gain. And so kind of as you go through the system, there's these little pieces that allow the system level solution to be pretty highly efficient. Even though you've built in what's traditionally thought of as pretty heavy architecture for the engine we're able to do it in a mess that makes sense for an upper stage. It's pretty cool. So how does the... So during reentry, are you actually going to be flowing cryogenic fuel through the walls of the heat shield and everything? Or how does that? That's what, that's what it is. It's pretty cool right? Right. And how does it, what pressurizes that, like how do you keep it flowing? The same circuitry that runs the engine. So do you actually have to spool up the turbo pump a little bit to, to keep it moving and really? But I mean, it's an expander cycle. So you get, instead of taking the energy out from the chambers, you take the energy out from the heat of re-entry. The heat of re-entry! And it spins itself, itself up. No. Okay. Okay. That's really cool. That's really, really because people always ask, "why don't they capture that energy?" And that's basically what you're doing. You're capturing energy to power a regenerative cooling structure. Okay. I love that. Okay, let me take a second here and explain why this is so, so cool. Stoke's upper stage engine is using the expander cycle, which as those of you have watched my "How to Power a Rocket Engine" video may know, it's where you take the heat from the engine to heat up the fuel. So it changes from a cold and dense fluid to a high temperature gas like fluid. And then that now hot high pressure gassious fuel will flow through the turbine to power the pumps. It's a very cool system since it uses what could be just wasted heat energy, it recaptures it and uses that to power the pumps. But the same principle is being used here for the heat shield. So basically after exiting the pumps, the fuel will flow through the heat shield, into the combustion chambers, and then some of it goes back to power the turbine, which powers the pumps before being dumped overboard. So on reentry, as the vehicle comes back into the atmosphere, it compresses the oncoming airstream so much, it'll heat the air molecules up into a plasma and you have to deal with that extremely hot re-entry heat somehow. So instead of a traditional heat shield that might ablate or basically flake or intentionally burn to take heat away with it, or a strong insulator like the silicon tiles on the Space Shuttle, they're going to flow some cryogenic fuel through the heat shield to cool the metal down, similar to the regenerative cooling inside the combustion chambers of the engines. Now, the beauty of this system is that because it's an expander cycle engine, this heat shield can more or less self-regulate and power itself. As it heats up, it'll heat up the fuel inside it and then that will flow towards the exit after flowing through the turbine, the turbine will spin, which will spin the pumps and begin to move more propellant through the heat shield faster. The hotter it gets, the more fuel will flow through the heat shield and through the turbine, which will then increase the speed of the pumps and increase the flow rate of propellant into the heat shield to cool it off more and more. It's truly a genius double use of the system. The engines won't light up during this because the fuel is being routed through the turbine and none of it is going into the engine injectors and into the combustion chambers for this phase. So the fuel is only being used to cool the heat shield and the combustion chambers and then used to power the pumps. But then during the landing phase, obviously they'll go back to the normal routing of fuel, which will have some of it go through the turbine to power the pumps, but the majority is routed into the combustion chambers along with the liquid oxygen through the injector to actually power the engines to propulsively land. And we'll talk about that more in a second. So, I mean, I think, I actually have not seen that in the literature before. You have seen there are a couple different ideas. Everybody, everybody tried everything in the fifties and sixties. I, I think we're in like this renaissance period where people are actually having ideas and then building stuff. That died for a while, but in the sixties for a long time I was like, "man, every good idea, not only somebody already had it, they already tested it". Right. If you dig deep enough, there's test data on everything. Everything I know. Yeah, that was a hayday for sure. It had been proposed, you know, different active cooling solutions have been proposed. Water is a, you know, attractive candidate for a couple different reasons, but it requires in totally separate circuitry, new tanks, new pumps, new pressurization systems and it's all drag on mass for all of the rest of phases of flight. And what this does is gets rid of all that drag on mass where you're actually using it for every phase of flight. Yes. You're yeah. You are the same thing that makes it go up, allows it to come down. That's right. That's amazing. Yeah. And if we couldn't find that solution, I'm pretty sure this wouldn't make sense. Yeah. Yeah. So, and the another thing too, you're not actually, you're not doing like transpirational cooling or anything. You're actually just keeping it all, you know, in inside the the coolant lines. Right? That's right. Yeah, that's right. It, like you said, it could become transpirational cooling if there is an issue with it. That's right. If you get like a little micro crack or something. Then it, then it does and it over cools and then it just keeps going. Yeah, just keeps going. You might wanna fix it for the next flight, but it'll clearly survive re-entry. Yeah, yeah. Or I mean, honestly maybe, but you don't fix every little micro crack on an airplane wing every flight. Right. You have scheduled maintenance, you track those things and... You have acceptable, you have acceptable bounds of what is- wow. That's all high quality problem down the road, right? Where we start to deal with those problems. Yep. Which is cool. Wow. So what's- Is this stainless steel? Stainless steel. And what drove you guys- let's, can we get, let's, let's get a little different shot on this here. Let's, let's walk around a little bit here. It might be cool on the forward end also. I mean we can. What drove you guys to do stainless steel instead of you know, carbon composites? By the way, us about the tie rods. So these are the, the tie-ins for tie rods, right? It's upside down, isn't it? It's, yeah, it's gotta, yeah. Yeah, yeah. Turn 90 degrees. Okay. Got it. Got it. Yep. Okay. That makes a lot more sense now. Okay. So what drove you guys to do stay stainless steel instead of instead of anything else? Aluminum or carbon or...? Well I would say that our single decisive reason is manufacturability. Yeah. and availability of material, right? Yeah. So especially these days where you do have supply crunches, you know, every day stainless steel, we can source that, no problem. Sheet metal is amazing. It comes to you, it's, first of all, it's commoditized from a number of different suppliers. It comes with amazing material properties out of the gate, thin walled pressure vessels, like to have good material properties. and then from a workability and manufacturability standpoint, almost nothing beats it. Right? Yep. So those are reasons the question then, what is a mass impact, et cetera. and, you know, you can basically polish a turd on that and analysis will produce, you know, garbage in, garbage out or inputs determine the outputs, right? Yep. Yep. so there's a number of ways you can look at it and our standpoint was like, okay, it's a close enough trade, we're just gonna optimize for manufacturing. Yeah. And that's what we did. You can spend years and gobs of money just even trying to figure out which metal two is like at the end of the day, you're chasing a couple percentage points or whatever. Yeah. Yeah. Okay. Just go build. Yeah. and, and the other thing I think that's worth mentioning on the upper stage is it's coming in the skin will get warm, stainless can, you know, holds its material properties at much higher temperatures than like aluminum. Yeah. And one of the things that I think is really cool about our architecture being actively cooled, it's gonna come in and land it actually be cold, not hot, right? Yeah. But like if you look at shuttle, shuttle came in those tiles, it's passively cooled. Yep. Yeah. That protects it during re-entry, but it's also absorbing all the heat. It's absorbing all the heat. And that heat over time is soaking in. Yes. And they actually had to plug in a water cooling circuit in order to protect the aluminum structure Yep. From losing material properties as the heat soaks. Yep. So anything about how fast can I approach the vehicle to service it or start getting ready for the next mission you gotta deal like ceramic tile solution has to deal with all that. Yeah. You know? Yep. Well, and like you said, you know, stainless steel can handle pretty high heat loads, like Centaur upper stages have survived intact, you know, and made it back through reentry in one piece, which is crazy. That's really thin too. That's really thin with no additional consideration for reentry, you know, and Right. Obviously you guys are gonna be having pieces of it Yeah. Piece pieces. Of it. Yeah. Yeah. Pieces of it. Yeah. That's true. Yeah. Not completely perfect. But so you guys are gonna be having still another layer on top of this that is your active heat shield slash. Yeah. Yeah. This is just tanked dome engine that assembly is installed, you know, downstream of that. And then we'll go, I can, I can show you these shield <laugh>, let's go. Look at it. Yeah. Sweet. Okay. So this is our heat shield. It you can see the, the shoulder of it is the ring that you see in our hot fire videos, these holes are cutouts for the thrusters. and then the rest of this is designed to enclose really all of the vehicle systems. So the turine machinery on the engines, valves pressurant bottles avionics controls. All of the things it takes to run the vehicle are all kind of housed in a volume between the heat shield and the tank dome. Right. So the bottom tank, is that your fuel tank or is the bottom tank the oxygen tank? Yeah. And then similar to Starship, we do have, they call 'em the header tanks. We call 'em the landing tanks, but tanks, inside tanks Yep. To do different phases of flight. Okay. We didn't talk about, okay, so we were talking about the kind of the cool things about going up and back base. Well nose first and base first. Yep. One of the things that's nice that we avoid is the cryo fluid management of the swan dive maneuver. Right. It's all flowing in the same direction. Always in the tanks are. The same. It's always inertial loads are always in the same direction. Pumps are being primed nicely. Right. We kind of avoid that challenge, which you know, is solvable. Starship is solving it. They did, right? Yep. But when we were architecting this in the basement, we're like, oh, that seems like a hard problem. We don't wanna do that <laugh>. Yeah. Exactly. Okay. So, so all your, all your loads are gonna be the same fluid transfer loads, everything is flowing the same direction throughout re-entry and lift, liftoff, which is, which is huge. So the, obviously you must, okay, so I'm trying to figure out, so the, the gaping, so there is that much space between the bottom of the bulkhead at the bottom of the dome, and enough room to put a turbo pump. And all your landing tanks and COPV's, avionics all fits underneath this heat shield. Well, I guess above the heat shield between the bottom dome. Yeah. Yep. Seems like a really tight package. It's a aerospace vehicle. <Laugh> <laugh>. Have you ever climbed in the wheel well of a 737 or something? There's a lot jammed in there, right? Yeah. Yeah. Yeah. So, dang. So is this actually actively cooled already? Is there the, so there's the channels through here? Yeah. You can kind of see, you know, you can oh, see the channels in the shoulders and you can see 'em, you know, different grind, grind levels. Right. So. So then at the top, what's happening at the, at the very, the very middle there. What's. So it's an open expander, so you gotta do something with the turbine drive gas. Yep. and so this is where, you know, some of the nuances of the aerospike come into play, but one of them is if you read the whether it's a J2-X or the X-33 engine performance is actually better when you have some amount of base bleed. Yeah. Right? Yeah. So the aerospike architecture actually lends itself quite well to an open cycle. Yep. Yes. Okay. So and you want to fill that, that little wake? I believe. So that whole is turbine exhaust. Oh. This, it's almost getting to this point of why, like, I'm starting to the point of going, why hasn't this been done before. I don't know. Because it almost seems, it almost seems all, so. Let's see if we can do it. Wow. Have you, have you ever considered the option of, before you worry about developing your own booster, just flying the upper stage on somebody else? And. It would, so it would take some doing One of the reasons that we are fully vertical is that interface is non-trivial. Yeah. There's not a whole lot of companies working with hydrogen, although we can do, we actually do have a fully mobile hydrogen infrastructure. Cause we're gonna fly hopper. Right, right. Right. It's already mobile. Yeah. It already fills up the tank. Right. So we can do it, but the interface is pretty non-trivial. So we know we want to go there anyway. It's the right move for efficiency. So that we're, we're just focused on doing it that way. Wow. Okay. I'm, I can't wait to see this thing fire. That is, that is amazing. And I'm a little bit confused. How do you get from, sorry, I'm just trying to get this all together in my head. What, at what point is this only always your bleed line coming through here? Or. This? Okay, so bleed comes out the hole, but this, the feed is all going from Center Outward. Center outward. So this is all like liquid or cold hydrogen. Okay. That. That eventually feeds the nozzles and drives the pumps. The, the nozzles. Okay. And where. I'm trying to like those, the, the manifolds that we see where the chambers are, is this replacing that or is there another one behind it? Nope. So that was just a test stand. Yeah. Okay. So the, and then the additional bit of expansion that we get here. Yeah, you can think of that thing as, I mean, the other sidehas a higher side wall, right? Yup. But that thing is like a sliceof three of these thrusters. Yep. And now it's just canted in to make it to begin a radius. So, and then this is the little extra bit of expansion that we gain is from here to here out of. The expansion that we gain is from here to the other side to the other side. Side. To the other side. All of this gets it's not a high pressure,but it is a pressure, So all of this is providing thrust in space. There's pressure against this whole surface. That hurts my head. That's the aerospike! That's the aerospike! But in my, in my mind, an aerospike always goes like, it's just the actual walls. The sidewall has this, you know, this very optimized contour.Blah, blah, blah, blah, blah, right and um, that doesn't make sense for the reentryphase, right? Right, right. So this whole thing is not "how do we design aerospike?" It's how do we bury a second stage engine into a heat shield. Into a heat shield? Yeah. Yeah. Right. So what happens inside the, the thrust chambers during reentry are, is there, does the wake kind of come? It's really cold too. It's actually cool too. So you're basically dead-head it. Yep. We've got stagnation gas in there. Yep. But the walls are actually cold. Walls are still flowing. So they're basically a heat shield themselves. They can already handle the internal temperatures of combustion handling reentry temperatures. Is is a walk in the park? I hope! Holy cow. I, this is getting more and more. Just the more I'm thinking about this, the more I'm Why has this been done before? It's so cool. And I love the, the canted angle, or I don't know how you'd describe it. The, the off the skew of it. So you can have, it's like a very exaggerated, blunt body re-entry that you would normally have on a capsule. So you actually can provide a fairly healthy lifting vector from a, not a wing, from not a wing. And it's still your heat shield, it's still your it's just like everything is something else. Yeah. That should be the name of it. That should be "Stoke. Everything is something else.". I like it. I, I like it. That is just so, so cool. All right. What else do you have to show, show us here. Well, let's interrupt again here real quick to explain how they can precisely steer this thing without using wings or fins. And instead they can just use the offset and the mass and the offset and the heat shield to provide a lifting vector. This concept isn't new. In fact, pretty much all capsules have their mass offset from the center of the capsule. So they can do exactly that steer and control their reentry to some degree. In fact, the Orion capsule on Artemis one did a fair amount of trajectory correction in the atmosphere during its ballistic skip reentry. If you have your center of mass offset from the center of your heat shield, there will be a lifting vector that's perpendicular to the direction of travel on one axis. Then by rolling the capsule, you can actually steer it. This is especially useful for raising or lowering your trajectory to extend or shorten where you'll land down range. And by rolling it on its sides, you can even steer left or right too. But stoke took this a different way. By having a pretty major skew of their heat shield, they're able to get a similar lifting vector like a capsule, but with a more cylindrical body. But they can still provide the steering authority to be able to precisely target their landing site. This means they don't need any additional mass for aerodynamic control features, just the offset and the skew of that heat shield. Then they can just use the reaction control thrusters to roll for steering. And it should be able to precisely target its landing site. This is our little machine shop. we've got the capabilitiesto do most things. Four axis, five axis, lathe, mill. There's a, I mean, that's a fresh chamber coming out of there. You gotta fresh chamber. There is a brand new baby being born into the world right there. Yeah. And that, so that's being, was that being CNC'd? Yeah. At this point. Geez. Yeah. So it comes out of print. I mean, you're familiar with the process. It comes out of print. Fact probably have some raw prints back there. And then all of the sealing surfaces and mating interfaces and things like that always need still final machine. Right. That's, what we're doing! I love it. The machines in the back is where we do EDM [Electrical Discharge Machining] you're familiar with EDM, we've got EDM in house. So that gets machine down into your final thrust chamber and, and you're using a similar, you're using copper lined thrust chambers. what's the exterior? Is it like, what's the exterior of the chamber made out of? It's just copper. It is copper too? Low pressure. So. Oh. You don't need a huge structural jacket. Right. Okay. And there's another thing, it's like, dang, you don't have to do the fancy, you know, meddling of bi-metallic. Yep. Bi-metallic stuff. Right. That's a tough, it's still a tough nut to crack. Right? Yeah. Yeah. Wow. Low pressure. The low pressure thing is coming around as a. Well that's everything. Right? It helps the open cycle be more efficient, because you don't need as much energy to drive the turbines. Yep. Again, as long as you can get a giant expansion ratio. Right. Unbelievable. I mean, the scale of this thing, it's, it, it's, it's not small. It's not Starship. But it's not small. No, it's not Starship. But it's not small. It's not small at all. That's, and how, I mean, how tall is your vehicle going to be when it's all fully stacked? A hundred, hundred less. Yeah. Wow. That's a hundred feet for those of you in, in America. Yeah. 30. Yeah. 30, exactly. Yep. Yep. Wow. And, and 12 feet. So that's what like 3.7. Yeah. A little more. And it tapers, so your booster's actually a little bit skinnier than your upper stage until the. Booster's skinnier than it. Tapers out, flares out a little bit. Does, does that booster design help during reentry? Does that booster actually help? Or is that. Yeah, so I mean, so you, you're familiar with having the grid fins out there, moves center of pressure back and gives you the control authority. But yeah, that taper, moves center of pressure back. At least at subsonic regimes, I'm sure. Probably not a lot during hyper or supersonic. Yeah. So then, so that probably helps have a slightly slower terminal, terminal velocity too terminal velocity. Yeah. Cool. Do you, are you, do you have any aerodynamic control surface for the booster? It will, yeah. I mean, you've got to drive it to precision Landing. So Yeah. Yeah. Are are they gonna be canards or grid fins? Not Canards. Not canards. Grid fins though. Or some, some cool. Yeah. I, I still like, I still like how, and maybe you don't like it, but I, I appreciate how Blue Origin had the, the ring has the ring on New Shepherd. Yeah. I think that's a really cool little design. Cause it acts as a, as a ring stabilizer and has the room to pop out those extra fins and everything. It's a pretty, pretty slick little thing. Yeah. Yeah. and I, I like. It's a cool vehicle. It really is. It's you know, from a stability perspective, Jeff's talked about it on record, but from a stability perspective, it's short and stubby. So it's Right. A non-trivial problem to solve. Yeah. Getting that thing to fly forward and backward. Yep, yep. It's pretty, it's pretty cool. And yeah, this almost seems like the, that that taper just sort of reminds me of that. And I really, I always thought that designer was really cool. Yeah. You know? Yeah. Yeah. I mean, we were talking about, you were talking about it for high altitude flight, like on paper Rocket equation. This thing can go to 400,000 feet. Yeah. Well we were real excited about that. Yeah. And then once the game down to actually designing that mission, we're like, oh, well we gotta add this, that, the other thing, or, you know, change the OML (Outer Mold Line), and then we're like, that's a whole new vehicle. That's a totally new. Yeah, we'll just fly it. Yeah. Yeah. Just do short hops and not worry about actually getting it up to speed. Yep. That's amazing. Wow. Well, is there anything else that you can think of that, that we can Well, I was gonna. Well I was gonna say if we go off camera. Yeah. We can walk through turbo pumps and chambers. Yeah. And show you those things. Yeah. And we can talk about off camera. Yeah. After a little tour of the secret sauce stuff that unfortunately I legally can't show you. We packed up and headed out to Moses Lake, which is about a three hour drive from Kent. This is where they have their test stand and where they're currently testing their first developmental engine. And best of all, they were priming the engine by the time we got there. They were getting it ready to do a test fire for us while we're there. Well first off, where are we right now? We're in Moses Lake, Washington. This facility we've built up really from scratch in the last 18 months or so. Moses Lake is a really cool small town eastern or central Washington that has a surprising amount of aerospace and kind of technical community around it because some old military work, Boeing and Air Force use it for different trainings and test flights. And it's got a humongous airport, which is right over there, or at least the runway is humongous. It was actually a backup Shuttle landing site. Really? Yep. No way. So there's lot of, there's a lot of infrastructure in the town, which is really cool, and talent and it's a great place to build and test. That's awesome. How far is like, it's, it was a three hour drive out here. About a three hour drive. Yeah. So. Are there any flights that popped down into here from SeaTech? Not not commercial, but you know, when, when you start flying around on a jet, you can land yourself. Hey, maybe someday. Maybe someday. Yeah. So we wanted, look, we wanted a test facility as close as possible to engineering and manufacturing and you know, it's a three hours drive, which takes some time, but it's not a plane ride, it's not a time zone change. And we shuttle parts back and forth every day just about. Yeah. Yeah. So. Helps our speed and iteration. So that's it. This is our second stage stand. Yeah. So it's designed to do engine testing like we're doing. We can also install the vehicle itself and do hold down tests up there Yeah. Wanna I go up and. Yeah, I do. Check out the goods? I was already itching. I'm like, I gotta see this thing up close. Now one of the, I think one of the crazy things for me, oh, this is, this is a cool shot shot. Just looking up underneath here. Look at that. Oh man, this what's crazy is from here, you can't even see the, oh, there's the turbo pumps. Yeah. Pumps are kind so cute. Yeah. Aren't they cute? They actually really are. I mean, honestly, like they're, they're just, wow, that's amazing that those, those guys can power the whole thing. Yeah. The fuel pumps about a thousand horsepower. And fuel pump or ox palm doesn't need as much power, but Turbo Pumps are amazing. There's just tons of power packed into a small little volume. Right? Yeah, and what, what's amazing to me is that you guys are brave enough to, to use hydrogen, which frankly is kind of rare these days, you know? Yeah. It's it's not in vogue at the moment, but look, I think for what we're trying to do, it's absolutely the right propellant. It has amazing efficiency specific impulse gives us the elbow room and performance that we need in order to perform these reuse functions with the upper stage, right? You think about, think about earth and how kind of lucky we are to be able to escape earth's gravity well, with chemical propulsion We can do it. But it's like right on the edge. Right? I know. We're lucky. It's like 5% more, even a little bit thicker atmosphere. Just get that much nastier. Yeah. We're just at the cusp of like, it's, it's, it's doable and then it makes it a lot harder when you're trying to reuse everything, you know, that's. Yeah. So that's the thing, right? Like every pound that you put on the vehicle that has to be dedicated for reuse is a pound that you can't use for payload. So there's kind of two things you can do. The first thing that you can do to build in the, the I guess the margin that you need to reuse is use like massive economies of scale, which is what Starship is doing. Or you have to find elbow room somewhere else. And we find that with hydrogen gives us enough you know, extra performance. But you don't, you don't find it to be too cantankerous to, to handle. And. No, it's definitely a specialty skillset, but I think as with anything, with practice, you can get good at it. So we we have a team that's operated hydrogen before and, you know, the new people we bring in now have that expertise also. And we've run, I mean, on month of October we ran 70 engine tests with hydrogen. So. In the month of October you've run 70 engine tests? Yeah. Now we're. So over twice a day? There's a short duration and we're Oh, yeah. And that's average too. So test days will run more and then we have you know, build in some down days for, look, we're also in an active construction zone as you've seen, so we've got other activities we've gotta do too. So, there's a lot going on that's. Geez, that's just, I find it's just hard to f I feel like, you know, I don't know, maybe this is the old school aerospace thinking in me, but like, I feel like hydrogen is just so nasty that people are lucky to fire up for engines a couple, you know, it just seems like it's just so finicky and people are so afraid of it now. And you know, of course right now topically like SLS and, and the Artemis program has, you know, had their, the woes with hydrogen already. But I mean, I also don't think they're firing the RS-25 off on average twice a day. No, I don't think, I know they're not firing the RS-25 off on average twice a day. I mean that's. Yeah, I think it it also depends a little bit on where you're at in the development schedule, but I think practice is A number 1, practice and design to be able to do this is the most important ingredient and then you have to be able to accept of risk posture that allows it, right? Yeah. But yeah, I mean, need to design your systems and your safeties in place then that works. Yeah. That's amazing. You're gonna try and see if we can light this engine engine here today for us. Yeah. Here we go. There ya go! Yes! That was awesome. Yes! I mean, that looked great. That was, like seeing all the little thrust chambers. Isn't that wild? That's so cool. Wild. I've never been next to an engine that just fired so recently either man, this is crazy. So this will just be basically boil off as the run lines upstream of the these are the ISO valves here. So it's just boiling off and venting. This is what I was talking about, like, hey, heat shield coming in, it's gonna, we're actually more worried that it's gonna be cold instead of hot, right? Yeah, it's pretty cool. You can imagine now! Hydrogen is absolutely the right answer I think for our upper stage and what we're trying to do with it. But it is a little more expensive from a you know, cost per perspective. It's a little bit harder to source. And so when you think about rapid turnaround and rapid reuse you know, the less you can use the better. So that's one thing. And then the other thing, the big thing is density, right? Hydrogen is just really, really low density. So when you use it for a booster, the booster becomes huge. and, you know, physically large and that's less optimal for quick reuse and operability perspective. So we use methane, it's about as cheap as you can possibly get burns super clean and you know, I think it's the right answer for rapid reuse booster engines. Yeah, but what about and, and then the, the engine itself you know, you're using a more conventional set of engines it looks like for your first stage. Yeah, so here's the thing. The, the weird, it's gonna be maybe weird for me to say it, but an aerospike's is just not the right answer for a booster engine. if you want high performance out of the booster, the right answer to me is a closed cycle booster engine. and, you know, you turn up chamber pressure and make it operate, you know, that way. As you scale up aeros spikes, they they just don't, they don't actually scale well. Right. Like you can't, the advantage of an aerospike would be if you could get really high vacuum performance then maybe they would win, but they only get you what, 10, 15% mission average ISP benefit. Yeah. Something like that. And they want to be an open cycle just by moving it from an open cycle to a closed cycle boom, you get that. Yeah. Yeah. Right. And then the second thing is in vacuum, the higher performance comes from a high expansion ratio. So you can get that with a regular bell nozzle by turning up chamber pressure. In order to get it out of an aerospike, you have to make the diameter this thing wider so. You can have a longer spike to work with. Well, so like the, the diameter of the aerospike translates to the, the expansion expansion ratio. Yeah. You know, the nozzle exit. Yep. Area, right? Yep. So to make it a higher expansion ratio, you make it a higher diameter. but the expansion ratio is throat area to exit diameter, right? Yep. So the throat area has to be the same as you're making a wider diameter, which means if it's an annular, annulus, annular throat. Yep. The throat gap is getting smaller and smaller and smaller. Okay. Oh. So when you get to like, reasonably big expansion ratio, so like even like a hundred, 150, 200, whatever it is, right? that, that throat gap is like literally thrust thousandth of an inch. Tiny. So try imagining trying to hold those tolerances in fab. And if you're off by a thousandth of an inch, but your whole gap is like three thousandths of an inch, then you have a massive thrust imbalance from one side to the next. Whoa. So it doesn't make any sense. Right. Right, right. So you're gonna, any, you're gonna ize these throats anyway into circular thrusters like we have. Yep. They're gonna be all these tiny little guys. it, it becomes like massively complex. So Wow. It's kind of weird. We, we did wound up wind up with an engine that uses the aerospike effect but is not designed like you would see a classic aerospike. It's not like design, like, it's not like you designed an air, you went out to make an aerospike and that was your solution. It was more like your solution was reentry and landing and then it's like, oh, I guess it's an aerospike now. The, yeah, I mean that's exactly what it's right. We kind of started with the thesis of the actively cooled heat shield. we thought about, you know, what that vehicle looks like in that context. We wanted to come in base first for various reasons partially cuz that makes sense for the actively cooled heat shield. And we talked about the axial load in both directions, you know, blah blah blah. So the major technical problem for us was, alright, that all makes sense, but how do you bury a high performance second stage engine into a heat shield? Yeah. And we went through all kinds of different designs that were not aerospike. Yep. And finally wa landed on this design that, again, it's not a classic aerospike, it does make use of the aerospike effect, but. I love it! That that's how we wound up. But yeah, not, doesn't make sense for the first stage. Can you run me through, like, just run me through the whole startup process of either this engine or just a general engine? Cuz you obviously worked on a handful of engines, so. Yep. Walk me through, make sure I'm missing anything when I'm, when I'm talking about engine startup. Well I would say first of all, the, first of all, globally the start transient and to some extent also the shutdown transient are some of the highest risk moments in a rocket engine. Right? And if you think about it, like our little engine, a thousand horsepower in the pumps bigger engines have tens of thousands of horsepower going through the pumps, and they go from zero to full power in maybe a couple seconds, right? Yeah. So you've gotta control all those horses and make sure they're running in the right direction during that time. So in early development it is usually one of the higher risk activities for rocket and engine. And then the actual transient is pretty highly dependent on the engine cycle that you're running, right? I would just say that, you know, as you're working through these processes through development, here's a, there's cases where if certain things are not right, like the pump is also doing a lot of work, right? So one end of the pump turbine end of the pump is generating power. Pump end of the pump is consuming power. Right? Yeah. And we say a thousand horsepower pump, by the way, one end is generating it and the other end's consuming it. Yeah. So it's like, yeah, it's all right there. It's like 2000 kind of plus a thousand minus a thousand. Yeah. There's, so it's doing that work. And if that's not balanced, if the amount of work you're asking the pump to do outweighs the amount of power you're giving to the turbine, then yeah. It goes the other way and doesn't bootstrap, right? Yeah. So you've gotta work through all that and keep it all balanced. And then what's your actual. And by the way, it's also has to happen on the oxygen side, and those two have to stay in balance because they're coming together and joining in the combustion chamber. So it's a dance. It is a, a very delicate dance. And then how, what's your actual ignition process? What, how do, how do you actually like the, the chambers? What's the, the process? There's a number of different ways to light it, but you know, it's a fire triangle, so you gotta oxidizer, you got fuel and you need a heat source. So you can get that heat source through either a pyro solid, you know, propellant, you can get it through a torch, you can get through a glow plug, get through a spark. so there's a number of different ways we use one of those. Yep. and really trying to put that system through the ringer also to make sure it's reliable. And one of the cool things that, I guess it's obvious when you think about it, but every single test we're doing tests, 15 of these systems at once we're racking up. Like if you rack up chamber test time, we rack that up 15. 15 Times faster than a normal, than a normal program! And that. It couldn't be seen as a totally bad thing. But at the end of the day, it, it might be... At the end of the day, it's gotta work, right? Like you look at Starship, it's got a gazillion engines, right? Yeah. And if you beat the crap outta of these things enough, then you work all the bugs out and they're reliable. Yeah. So they've gotta work anyway, that's true for accumulating test time. That's true for part to part variability. That's true for you know, all kinds of stuff that, that we see. And you know, this rework that we're doing today is a, a great example. We just run as many tests as possible and iterate and you know, fix the bugs as we go. That's so cool. so obviously, you know, you guys using expander, you don't have, you don't have like a, a preburner type of injector, so you really just have injectors in each of the chambers here though you have a handful of injectors, 15 for now, 30 in the near future. Yep. Walk me through like your injector choice solution. What, how do you end up with, with what you ended up with? I guess the first thing is that each of these, the way we control the vehicle, we don't gimbal the engine. Right? It doesn't swing, which again, how do you fit a high performing upper stage engine into a heat shield and make that robust? Yeah. We'd had, originally we were gimbling it and you know, similar to the ceramic tile question we had, when you get into a hot gas dynamic seal that's reliable on flight 100, you know, we're just like, no, we're never gonna trust that. So, right, right. so we designed out the gimbal and the way we steer the vehicle is by basically individually throttling with thrusters. So that feeds into, you know, kind of the rest of the design and, and you've gotta pick an injector that's able to do that. Yeah. So we're using a pintle on these guys. It's it does a lot of what we need it to do. And so that pintle is, can be a source of throttling. And yeah, I mean it depends how you design the pintle, but it's a, it's a good, it's a good choice to design, you know, for a deep throttle injector. Because obviously the, the lunar lander engine used a pintle injector and it allowed for quite deep throttling, if I recall. Yeah. And then one of the nice things about it, and, and Merlin uses the same thing is you know, you basically use face shutoff, which gives you a nice, very crisp shutoff. And so one of the things, one of the downsides of this architecture is when you think about shutoff, if you don't shut off one side before the other or it's not crisp, then you get a moment and you're gonna have to, it's not the end of the world, right. We'll have rcs on the whole thing, we just correct it. But yeah, we do want a nice very clean shutoff helps with insertion accuracy and other things you need outta the upper stage. so yeah, the the pintle allows you to do that. Okay. Let's talk about this a little bit too. Stoke will be steering the upper stage both during ascent and during landing by using what's known as thrust differential. So instead of swiveling the engines to steer a rocket, if you have multiple engines, you can increase or decrease the thrust on one side of the rocket or the other to actually steer it. Now in Stoke's case, there aren't actually multiple engines. Now, there'll eventually be 30 thrust chambers, but they're fed by a single turbo pump system, which technically it one large engine. So they need to find a way to throttle the individual thrust chambers. For this, you can use what's called a pintle injector, which is not only in charge of the mixing of the fuel in the oxidizer and combustion chamber, but a face shutoff pintle can actually be used to throttle the engine. This is the same system that the Apollo lunar module descent engine used to deep throttle. The pintle injector has the advantage of maintaining the proper mixture ratios throughout the throttle range, which helps make it very safe and effective. And importantly, when you're dealing with thrust differential control, your throttle actions need to be quick and precise. Now, a turbo pump can often be too slow to spool up and down for precise control, but stoke can operate their pump at a relatively constant speed and bury the thrust individually on every single chamber. And as Andy mentioned, it can also help ensure a nice crisp shutdown too On the booster. Hey, where, where are you guys at actually in that, in that process so far? Where, how far along are you. We're starting to build and test hardware at the component level. Yep. So all of our component facilities are over here. We've got two test turbo pump test cells. We've got our combustion devices test cell finishing up component test cell for, for stage hardware. And I'm ready to go on that one too. Wow. Like what's your, what's your estimate for when you hope to have a a completed first age engine? I think you'll see it come together similar to the way Raptor came together, where we're gonna test a lot of, at the component level and then we're gonna do, I guess what we're calling a breadboard engine. They, they did one that was what was basically like a subscale demonstrator based on, not based on, but similar to I guess Merlin type hardware. Yep. We'll do similar style breadboard engine as well and then we'll assemble it all into a real package. And it, and it's going to be, that's going to be closed cycle. Is it. Closed cycle yep. Closed cycle, I assume. Oxygen rich, closed cycle. Uhh... No we're gonna go all the way. We're gonna do full flow. Are you serious? Yeah, I think, you know, look, our team, our team's got a lot of experience. any engine is hard and you wanna build the thing in with the, the highest margin so that you can run it over and over and over again. And I think. Wow. So you're hoping to be at this point? I'm trying to think of, yeah, I mean that would be the third full flow station budget cycle engine ever built. Oh, I guess the third, the power head. There's the power power head demonstrator. Yeah. The IPD. Yep. So I guess kind of in a way, the fourth you might be, and then the second engine to fly, leave the testing. Cause there's the RD-270. Yep. The other is the power head demonstrator, Raptor. Yep. And then you guys are going full flow! Going full flow. What the heck? Hang on, hang on. They're they're going, they're going full flow baby. I mean this, so far this shirt's been fairly representative of very few engines, but you guys are really, I mean. I mean this, we, we sat there and debated this for a while, but what we're trying to do it's the right answer. Every engine is hard. Yeah. And every engine's gonna take a lot of investment and time and I think that, I'm not convinced it's actually, if you design it, again, it all depends on design decisions, but you can design it where I think it's not too much harder than anything else. Right. It can be harder. Yeah. Yeah. But it's also in a way easier on, on a lot of the, the parts. Like it's. Yeah, that's the point. Especially like thermally through the turbines and stuff like you. That's the point. Exactly. So in a way, you almost don't have to design quite as and spend as much time doing insane, you know. You're not taking it up all the way to the limit. Right. You don't have to. Right. You have that, that inherent margin built in and then over time you can upgrade, up thrust and you know, things like that. And you have that margin to be able to do that. So That's so cool. Oh, well that's gonna be amazing. Well, thank you so much for your, all your time. I mean, this has just been amazing and everything you're working on, it's gotten me as you can tell. Very excited. I, this is awesome. This is really, really cool. I thank you for letting us like share what you guys are working on with the world. It's, it's amazing. Yeah! And thanks for coming out and you know, helping us tell the story. Yeah, it's my pleasure, really is my pleasure. Thanks so much to everyone at Stokes Space and especially Andy for all of his valuable time and for letting Ryan Chylinski and I come out here and film this interview and engine test. It was absolutely a dream come true and I am so excited to watch this company continue to develop their system, but I also owe a huge thanks to my Patreon supporters for helping make content like this possible. If you wanna help me continue to do what I do, head on over to patreon.com/everydayastronaut, and while you're online, be sure and pick up some cool merch, like our Full Flow Staged Combustion Cycle hoodie that I was wearing. Or grab yourself some awesome dress wear or our Future Martian collection or our schematics collection, or maybe even get yourself one of our amazing Falcon 9 model Rockets by heading over to everydayastronaut.com/shop. Thanks everybody. That's gonna do it for me. I'm Tim Dodd, the Everyday Astronaut bringing space down to earth for everyday people.
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Channel: Everyday Astronaut
Views: 1,026,758
Rating: undefined out of 5
Keywords: Stoke Space, Stoked Space, Stoke Aerospace, Stoke Aerospike, Aerospike engine, Aero Spike Engine, Stoke Heat Shield, Regenerative heat shield, stoke regen heatshield, Cryo, Cooled heat shield, Kent Washington, Fully Reusable Rocket, Andy Lapsa, Re-entry heat, reentry, full flow staged combustion cycle, New Rocket, Exclusive tour, Rocket factory tour, Rocket Tour Everyday Astronaut, Everyday Astronaut, Tim Dodd, Start a rocket engine, Raptor Engine, SpaceX Competitor
Id: EY8nbSwjtEY
Channel Id: undefined
Length: 56min 16sec (3376 seconds)
Published: Sat Feb 04 2023
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