Open the pod bay doors, HAL. Iām sorry Dave,
Iām afraid I canāt do that. Back during the 1960s, 70s, and 80s we were
mesmerized by computerized voices in our movies and television shows. Negative, a close copy.
No alternative possible, Master. Iām sorry Michael, but I canāt do that. No good, Iāve
got three. Warp energy has increased 14 oercent. Thereās only one problem. They were all
a lie. None of these were actual computer voices. Even the movie war-games, with itās
very convincing sounding computer, wasnāt actually real either. Shall we play a game?
If you are wondering why it sounds so artificial, what they did was have the actor read the
words in reverse. So, for example, instead of saying āwould
you like to play a game of chess?ā They had the actor read it like this, āChess
of game a play to like you would?ā Iāll use Audacity to illustrate what they did.
They cut the individual words out like this, and re-arranged them in the correct order.
would you like to play a game of chess? I think they also changed the pitch some, so
weāll do that too. would you like to play a game of chess? And then, they probably added
some sort of effect, Iāll play with one here and see what I can get. would you like
to play a game of chess? So, anyway, thatās roughly how it was done. Now, why they didnāt just use a real speech
synthesizer, I have no idea. I mean, speech synthesizers did exist at that time. Being
the movie was made in 1983 however, it was probably in pre-production for a year or two
before that, so speech synthesizers, while they did exist, they werenāt terribly common
at the time, so who knows? Of course, there have been devices such as
talking dolls since Edisonās first model that came out in 1890. These essentially had
a miniature phonograph inside of them such as this one shown in Get Smart back in 1969.
My name is Mary Lou. Or better yet, the miniature Yogurt doll from SpaceBalls. May the Schwartz
be with you. These actually worked very similar to another device, the popular See N Say by
Mattel. The cow says moooo. The original model used a type of internal
phonograph as well. The design of these is quite interesting. Iāve taken this one apart
so you can see how it works. Everything fits inside of this mechanism here. Let me show
you what weāre actually looking at there. This is the actual record, which is made of
plastic. And this part here is the tone arm, and you can see the stylus, which is very
dirty at the moment, is slightly lifted from the record. This part here is a rudimentary
speaker. And it amplifies vibrations by staying in contact with the tone arm. So, letās
show it in action. The cow says moooo. Now, you may notice that each time a track
is played, the stylus travels all the way across the record. So you may be wondering
how there is room for multiple sounds. Well, hereās how that works. Normally, you think of a vinyl album and it
has different songs and you can essentially see the divisions between those songs. But
the See N Say works very different. The tracks are all wound together like this. If you look
at the outer edge of the record closely, youāll be able to see different entry point grooves.
Each one of these is the start of a specific track. And so, by pointing the arrow at the
sound you want to hear, it will align it with the entry groove of that track. Neat, huh?
Oh, and by the way, you can actually play sounds on this thing with just these two parts,
but it takes practice. So what about those talking cars of the 1980s?
Donāt forget your keys. Well, you might be tempted to think these are computerized
synthesizers, but they arenāt. Murilee Martin from Autoweek recently took one of the speech
boxes apart and showed that they were actually little phonographs that work extremely similar
to a See N Say. Parking brake is on. The only real difference is that the amplifier is electronic
instead of mechanical. They even have the same little selection of entry grooves to
pick which sound it needs to play. So, these arenāt real speech synthesizers either. So, what about these early computer games
that incorporated speech into them? Ghostbusters! These games were extremely impressive in the
early 1980s. And as cool as they were, they were not real speech synthesizers either.
These games are simply using digitized recordings of speech. I mean, These sounds could just
have easily been dogs barking or cats meowing, or any other sounds. So in essence, these
games used the digital equivalent of a See N Say. Hence, theyād never be able to say
anything other than what was pre-recorded for them. The Speak and Spell was one of the first consumer
devices that started to cross the line into actual speech synthesis. E A R N. That is
correct. Now spell one as in one word. But I hesitate to call the Speak and Spell
a true speech synthesizer, because it really only knows about a little over 200 words and
those words are all pre-recorded. So, in essence itās like a See N Say that just happens
to know 200 some odd words. In fact, if you wanted to add more words to
your Speak and Spell, it was necessary to buy new vocabulary cartridges, which had additional
recorded sounds on ROM. These could be inserted through the battery compartment. Nevertheless,
having appeared on the market in 1978, it was one of the first talking electronic devices
to reach the consumer market. However, the Speak and Math starts to blur the lines. The
reason is, it can pronounce any number imaginable because it has recorded all of the sounds
that make up numbers. Thatās correct! Now try forty five thousand eight hundred three.
So, to say a word like 45 thousand 8 hundred 3, there are 6 separate sounds that have been
recorded to make this phrase. And so, if you wanted to change it to 46 thousand 8 hundred
and 3, then you just replace one sound. This is very similar to how the Radio Shack
VoxClock works. It only has a few dozen pre-recorded sounds and it mixes and matches them to produce
the time. Itās five seventeen PM. Also similar is the Tel Star answering system
from around the same time period. The time is eleven forty two AM, March nineteen. Next, I want to show you the Commodore Magic
Voice speech cartridge. On the side it has an audio in and audio out. It just plugs into
your C64 like so, and all you would need to do is run an audio cable out to an amplifier,
or in my case the television Iām using. Of course, if you wanted to still hear the
internal sounds from the Commodore 64, then you would run that into the audio input like
so. Then, you just fire up the C64. And you can use the say command to type something
like this. Commodore! Or this. Computer! But itās kind of limited
and you can only say one word at a time. So, to say something more complex, you could write
it as a BASIC program. Commodore Computer. But, what if I try something like this. As
you can see, it doesnāt work. Believe it or not, the Magic Voice cartridge is not a
true speech synthesizer. It has a list of 234 pre-recorded words that it can say. In
fact, if you give it a number it will say the word that corresponds with that number.
Control! In fact, Iāll demonstrate this further by writing a little BASIC program
that says all words between 100 and 200. Find! Get! Have! Hear! Help! IS! Know! Like! Presents! So, the Magic Voice cartridge is also just
a digital equivalent of a See n Say, that just happens to know 234 words. The rooster
Says, ācockadoodledoo!ā Fortunately, other software can add new phrases to it. For example,
the cartridge game GORF adds additional phrases that are used with the game. Iāll just plug
it into the little passthrough connector here, and letās check it out. Commodore presents
Gorf, a Bally/Midway game. As you play the game, the enemy will taunt
you with insults, among other information. Ha! Ha! Ha! Gorfian robots attack! attack!
Itās a neat gimmick, but doesnāt really add much to the game in my opinion. In fact,
very few games support this. Mattel also introduced a very similar device
for itās Intellivision gaming console around the same time. Itās called the Intellivoice.
One side plugs into the game console, and the other end is where you put the game cartridge.
On the front is a volume control for the voice. There were only a total of 5 games that ever
supported it, and I have 3 of them right here. Now, these games will work without the intellivoice,
but they just wonāt have any speech. So, letās try this thing out. The first game
Iāll try is Bomb Squad. Letās power it on. Mattel Electronics presents Bomb Squad!
Theyāll never do it in time! The code! The code! Figure out the code! It wonāt be easy.
Replace this first, this third, this second. Mattel electronics presents Tron. OK, letās try out Tron Solar Sailer instead.
7 4 7 8 2 Energy High. Again, the speech is a nice gimmick, but isnāt really all that
useful. Itās not surprising that the product was considered a flop. So, up to this point, everything I have shown
you have been devices that, while they can speak, they are really only playing back select
pre-recorded sounds. So, they are pretty limited in the things that they can say. Now I want
to show you some true speech synthesizers. These devices can actually create words out
of allophones, which are basically the fundamental building blocks of speech such as vowels,
and consonants and some of the other sounds that we make when we talk. The first one I want to show you is the Currah
speech 64 cartridge for the Commodore 64. This was also marketed under the name of voice
messenger. Now you may notice this DIN cable hanging out the side. Let me show you how
this works. The cartridge plugs in like any other, but then this part plugs into the monitor
port on the C64. Itās actually making use of the seldom-used audio-input line on the
Commodore 64. This allows audio to pass through the sound chip and back out, at the same time
mixing the sound with the internal sound. Of course, most Commodore users back then
were actually using a television for a display, so this was actually a pretty elegant design. It was supposed to come with a breakout cable
if you were using the cartridge with a monitor. Mine didnāt come with it, so I will make
my own so that Iāll be able to get some clear recordings of it. OK, so when you power on your C64, youāll
need to type INIT. Return! And at this point, it will literally tell you every key you are
pressing on the keyboard, A B C D E F G Return!, which is sort of annoying. However, you can
tell it to say a word. Return, hello! If you get tired of hearing every key press, you
can type KOFF to turn the keyboard speech off. K O F F Return Now, hereās where things
get interesting. Hello Not only can I say a single word. But I can type literally anything
inside these quotes and it will say it. Hello there, how are you doing? Of course, it works off of English spelling
rules, which to say the least arenāt very consistent. So it isnāt perfect. Let me
give you an example. Harry Potter. Ok, it gets pretty close on that. But letās try
Hermione Granger. Hermione Granger. Yeah, it totally fails on that one.
You can also change to different voices by putting a 0 or a 1 in front of the sentence
to be spoken. So hereās voice zero. This is voice zero. And youāve already heard
voice 1, which is the default. This is voice one. Next, I want to show you the speech sound
program pack for the Tandy color computer. This cartridge contains not only a speech
synthesizer, but also a slightly better sound chip for the CoCo. So, letās pop this in
there. So, on boot up the computer doesnāt really
do anything different. There are no SAY commands in BASIC or anything like that. Fortunately,
mine has the users manual with it. It looks like if I want to test the speech, Iāll
have to type this little program in. Oh the joys of typing in BASIC programs from a book. OK, all done, now letās test it out. Test. It works! This is a Tandy. So, as you can see this is a true speech synthesizer
that can say anything you type. Of course, just like the others, certain words will throw
it for a loop. Hermione Granger. However, you can always get around this by typing in
the correct sounds, like this. Hermione Granger. OK, I have another type speech synthesizer
to show you. This is called SAM. Itās a software-only speech program that was made
for the Commodore 64, Atari, and Apple 2 computers. This particular disk is for the Commodore
64, so Iāll put it in and load it up. So, first you have to load the actual speech part
into RAM, and then you load a small interface program. This was done so that you could use
SAM with other programs if you wanted. OK, letās see what it sounds like. This
is a test. Letās try some other things. I love the Commodore 64. SAM is a true speech
synthesizer as it can say anything you throw at it. I can say anything you want. Of course,
with certain limitations. Harry Potter. Again, you canāt expect a computer with 64K of
RAM to have a database of every possible English word, so it has to make some assumptions.
Hermione Granger. But, again, you can get around this by tweaking the spelling of the
words so that you get the pronunciation that you want. Hermione Granger. SAM was also very configurable. You could
change all sorts of aspects of the voice. So, hereās a higher pitch. I love the Commodore
64 And hereās me changing the mouth variable. I love the Commodore 64. So, you might ask, if you could do true speech
synthesis completely with software, then why did these cartridges exist? Well, one thing
you might notice is that every time you tell SAM to say something, it causes the screen
to blank because it requires every cycle of the CPU to produce the sound. So thereās
no time for the CPU to do anything else. In fact, even when you look at games that used
speech, typically the entire game comes to a halt while the speech occurs. On the other
hand, when you have a speech synthesizer cartridge, it can handle the work of producing sound,
while the computer can keep doing other things. Another enemy ship destroyed. Ha! Ha! Ha! By the way, itās worth mentioning that SAM
has been reverse engineered and reprogrammed as a website you can use now. So itās really
easy to try it out. Yes, I sound just like the Commodore 64 version. So what were the practical uses for speech
synthesis? Well, when we were 10 year old kids, probably the favorite thing that we
liked to do with them was to make the computer say all kinds of filthy curse words. And yes,
programs like SAM, they could absolutely say anything you wanted them to say. You know,
when we were 10 years old, that alone could provide hours worth of entertainment for us,
but I think the second most popular use for it was for making prank telephone calls. So, for example back in those days we had
phones like these, and no caller ID. So we didnāt know who was calling until we answered
the phone talked to somebody. So, it was hilarious to type out some insulting message like this.
And then weād just dial somebodyās phone number and put the handset up to the television
like this and wait for them to answer. Hello? Hey there Techmoan! I just have to
tell you that your YouTube channel is total crap! Flippinā idiot! But seriously, speech synthesis has found
numerous uses over the years, such as being the voice of Stephen Hawking.Ā The first question
they asked it was, is there a God? And even automated telephone services like these.Ā Hello
and welcome to moviefone. If you know the name of the movie youād like to see, press
1. And it has continued to improve over the years
with things like Siri.Ā Hey Siri, What is speech synthesis? Speech synthesis is the
artificial production of human speech. A computer system used for this purpose is called a speech
computer or speech synthesizer. In fact, I'm using an online speech service to narrate
this section of the video.Ā Pretty neat, huh? If you are interested in the early development
of speech synthesizers, I recommend that you check out the VODER, which was one of the
first of its kind. It came out back in the 1930s. It was completely analog. Say āShe
saw meā with no expression. She saw me. Now say it in answer to these questions. Who
saw you? She saw me. Since it had no CPU, of course, it required a human to actually
like play the different sounds almost like playing a piano. And, so that about wraps
it up for this episode. So, as always, thanks for watching!
Knew it was 8 bit guy love that guy
i had a speak n spell! it was a BIG deal! my dad negotiated with the salesperson like you would when you buy a car!
My sister had Speak N Spell and I had Speak N Math. Iām still terrible with math!!
Speak n spell ftw.