How I Made My Animated 3D Channel Intro

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>>ALAN: Hey everyone! I've been getting some  comments asking me how I made my animated intro   to my tutorials. So I thought, I'll make a video  of my process that walks you through the different   programs and techniques that I used to make it.  So this would be a great time to roll that intro. [MUSIC] Before we get started, if you haven't checked  out my channel, I make tutorials for Photoshop,   After Effects and Premiere. If you're new to those  programs, or, you want to see some intermediate   and advanced techniques, check out those  videos and don't forget to subscribe and like. This project took me five to six hours from start  to finish and it spans four programs: Illustrator,   Blender, After Effects and Premiere.  And it's a five to six second intro.   So that really puts into perspective the  amount of work that goes into animating one   second of fully custom content. And that  should go into play when people ask you to   make a "quick 30 second animation" for  them; there's nothing quick about this. Now, I want to give a disclaimer up front: I'm  going to be using two plugins throughout this   tutorial. And I'm telling you this because I hated  it when I was getting started and I was watching   tutorials and they wouldn't tell me until halfway  through the tutorial that they're using some $500   plugin. I was like, "I don't have a $500 plug-in!"  So you've been warned - don't hate me when I start   using plugins. But I'm using these plugins because  they allow me to do things in After Effects that   you otherwise cannot do, such as working with  a 3D object file natively inside of After   Effects. So if you're still with me, and you're  ready to move forward, then let's get started! Step 1: Adobe Illustrator. Now, I had my original Alan-clock logo as a  .PNG, so I opened that up in Illustrator. I   went to 'Window' down to 'Image Trace'  and that opens up the image trace panel   to which I click "Trace' and convert it into a  vector. Now it's time to export my .SVG. 'File,'   'Export,' 'Export As.' I tried this - changed  the pull down to .SVG - and it did literally   nothing. I tried it three more times just to  make sure that I wasn't crazy - I was not.   So I go to 'File,' 'Save As,' change the  pulldown to .SVG, click 'Save,' and on to... Step 2: Blender. Now, truth be told I don't do 3D, so  I admired this pretty landing screen   recognizing that I'd never  make anything as cool as this.   So I closed the landing screen and I  admired this default cube long enough   until it was time to say goodbye, clicked  'Delete,' and it was time to import my .SVG.   'File,' 'Import .SVG.' I spent about three minutes  wondering why they put it over here. Spent about   three more minutes trying to figure out where the  move tool was so I could move it to rough center.   Once I figured that out, I had to then erase these  other aspects of the .SVG. So I clicked on them   and hit 'Delete' to make these little gaps.  I was feeling pretty good once I figured this   out but it was still flat. So I go over to this  little unassuming icon over here, toggle down   'Geometry,' and go to 'Extrude.' I used these  little arrows to extrude to my desired thickness. Whoa, too thick - dial it back. Now it was time to export  my .OBJ. 'File,' 'Export,'   'Wavefront .OBJ.' 'Export .OBJ.'  Now the hard part is over... Step 3: After Effects. Now, because After Effects doesn't actually  natively work with .OBJ files, I'm going to   be using the Video Copilot Element 3D plugin. To  get started with Element 3D, you have to create a   brand new solid. 'Layer,' 'New,' 'Solid.' I  name my solid "Logo" and, because the color   doesn't matter, I like to make mine green.  Apply the effect: 'Effect,' 'Video Copilot,'   'Element.' In your Effect Controls panel, click  on 'Scene Setup.' This opens up Element 3D.   Time to import my .OBJ. Click on the 'Import'  button, find my .OBJ, and in the next dialog box   choose 'Use Auto Normals.' Now, when I imported  this, nothing showed up. It's because I had to   check the box that says 'Normalize Size' and then  there it is. I played with different shaders and   ultimately decided on the matte black shader.  Everything else was good, so I hit 'OK.' To make   my logo appear normal, I'm going to toggle down  the 'Particle Look,' come down to the 'Particle   Rotation,' and rotate the x-value to turn my  logo on its proper face. Now, to view this,   I have to make a brand new camera: 'Layer,'  'New,' 'Camera.' I use a two node camera for this,   so I click 'OK.' Toggle down my 'One View'  pulldown to make this 'Two Views Horizontal.'   In the left hand, I'm going to choose 'Top.' And  now I have my camera; I can move my camera around   and start to view my 3D logo now inside of my  Composition panel. To control my camera better,   I make a brand new null object: 'Layer,' 'New,'  'Null Object.' I name this "Camera Controller,"   and then I parent the camera to my null object. I  check the box to make my null object a 3D layer. To learn more about controlling  cameras with null objects,   check out my "Understanding  Null Objects" tutorial. Now it's a matter of adding keyframes to my  Camera Controller and the logo itself in the   Element 3D plugin. Once I do this, it looks  like the logo is now bouncing off the screen.   Let's add some depth. Toggle down 'Camera  1,' toggle down 'Camera Options,' and turn   on the Depth of Field. Now  you can change the aperture   and the focal distance to allow the camera  to blur in and out as the logo is flying in. To create smooth movement, I go ahead and adjust  some of the timings in the Graph Editor. Time to   add some lights: 'Layer,' 'New,' 'Light.' I  like to use Point Lights because they're the   easiest to wrap my mind around. I'm going to  make this blue with an intensity of 12,000 and   I hit 'OK.' This now creates a light that I can  click and drag around to interact with my 3D logo.   After various experiments on lighting position,  I decided on a total of three Point lights   with keyframes applied to their Position,  their Color, and their Intensity. And this   allowed for an active lighting system  that interacts with my logo over time. Now it's time to create a 3D stroke.  To start, I make a new Shape layer:   'Layer,' 'New,' 'Shape Layer.' And then I add  a very simple blue stroke to this layer. Now,   I want to make this a 3D stroke, so  I'm going to use the Red Giant plug-in,   '3D Stroke:' 'Effect,' 'RG Trapcode,' '3D  Stroke.' From here, I can adjust all sorts   of parameters. I can choose the basic preset of  circle, but the biggest thing here is to turn on   'Taper.' And Taper allows it now to, kind of,  give this thickness to the stroke itself. Using   the 'Transform' pulldown, I can now rotate this on  its x-axis. Create a brand new track matte layer:   'Layer,' 'New,' 'Solid.' Apply a track matte. Draw  a mask on this to make it seem like the stroke is   circling around the logo. To take this stroke  a step further, I apply another plug-in from   Red Giant: 'Effect,' Red Giant Trapcode,' and I  apply 'Shine.' Using the Shine plugin allows me   now to create this emanating light from that  stroke itself, giving it some more texture.   Now this was looking great but it was lacking  something. As it hit the screen with such force,   it just felt a little too rigid to me. So in  Element 3D, under the 'Deform' pulldown, you can   enable 'Deform.' And this allows me now to bend  and deform my logo with keyframable properties.   And so now, when it hits the screen, I deform it  and then have it flip over the other direction to   kind of create this wobble. And this added some  nice squishiness to the logo where previously   it just felt way too hard. To wrap up, I added  some pre-made elements to create some texture   as the logo came in and out. Now it's time to add  some text. Using a single text layer duplicated   three times, I masked out each word then added a  track matte layer that allowed each masked part   to come in individually. I then duplicated  all of those text and track matte layers,   I changed the color of the original text layers  underneath, and then staggered the keyframes to   tie in with the rest of my color scheme.  Once I was done inside of After Effects,   I exported this using Adobe Media Encoder.  But now that this is done, on to... Step 4: Adobe Premiere. Inside Premiere, I imported my rendered After  Effects file, made a new Sequence out of it,   and then imported a bunch of sound effects that I  had from my sound effects library. I also imported   a music track courtesy of Artlist. Taking up as  many audio tracks as I could, I added my wooshes,   my swooshes, my swishes, and some textural  atmospheres and soon it was sounding pretty   good. I mixed all the sound effects in the Audio  Track Mixer and then I was ready to export. I   used a pre-existing preset that I had made using  the H.264 format, changed the bitrate up to 22,   and hit 'Queue.' This queued up in Adobe  Media Encoder. Click the green 'play' button,   let it export, and once it was done, I had  a finished animated intro for my videos. Thanks for joining me on this whirlwind  tour. If you enjoyed this video,   please subscribe to my channel, like this video,   and I hope to see you in another tutorial soon.  Again, I'm Alan from itsalantime. Happy creating. [MUSIC]
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Channel: itsalantime
Views: 560
Rating: 5 out of 5
Keywords: tutorial, tutorials, adobe, learn, how, beginners, new, good, creative, motion, graphics, exporting, after, effect, design, how to, effects, make, create, cc, 2020, editing, edit, class, video, starting, interface, understanding, export, photoshop, psd, files, animate, animating, working, using, layers, 3D, workflow, basic, movement, premiere, pro, camera, style, digital, fun, creativity, software, animation, graphic, media, content, creation, creator, blender, illustrator, logo, animated, cameras, null, null objects, process, work flow, bts, lights, id
Id: uagA0qxo_4o
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Length: 9min 48sec (588 seconds)
Published: Mon Mar 08 2021
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