Hell Knight Burst Baldur's Gate 3 Build Warlock X Fighter (Happy Halloween!)

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hey everyone I'm Ronin and today we are talking about the hell Knight a fun multiclass video for bers Gate 3 I wanted to have a different intro compared to my normal videos because this one is one I really thought about how to create a really fun themed build for you if you think about the definition of eldrich what do you think of eldrich is actually derived from old Scottish tongue meaning resembling the elves or supernatural creatures weird and uncan it was later adopted to also mean something more ominous Sinister and ghostly well if you think about eldrich SS in game they're not really Sinister are they I don't think so they are basically wizard Fighters Arcane Fighters and that doesn't really feel Sinister to me but you know what it does is the Fiend The fiend warlock I mean fiends are basically demons right so what happen if you mix the eldrich Knight with the fiend warlock that's where you get the hell Knight I hope you [Music] enjoy [Music] so before we continue further guys I do want to state that this video is mainly for act three I will have pieces of gear you can use in act two that will give you a very similar play style in case you did want to try the build early it just really shines in act three so keep that in mind that being said initially it was meant to be a carlac only build revolving around her raging as a barbarian with the soul coins but I just found the Fighter X warlock to be so much more fun which is why I'm making this video so naturally if you know anything about carlax lore you'll understand why the hell Knight kind of fits her theme that being said there are other races you can use if you didn't want to actually be her I mean you can use any race in general and it will work but there are some recommendations I want to say so naturally the 3T clings all three of these are going to have benefits of their own the first ones I mean produced flame is currently bugged and it scales with wisdom for your attack roles which is a little weird considering the other spells you have are with Charisma so I don't know if it's a bug or not uh but with the first set of teelings you do actually get the cool hellish rebuke and you get Darkness as well and darkness is really powerful the second sub race for T Lings you get the Mage hand can trip this is really fun for outside of combat interactions they get the burning hand spell and then the last spell they get is the flame blade but to be honest the flame Blade's really not strong so I don't even bother using it and then zerial teelings are really like the go-to pick for me personally I love the zerio teelings they look in my opinion cool like your customization but they get searing smite once per long rest and that's actually counted as a level three spell when you use it so it's really powerful especially early on and they get braining Smite as well so for the way this B's going to work it fits really really well and of course carlac here she is aerial tling which is pretty cool when it comes to the other races I think the dragon born really fit here as well if you take a look at the three like fire-based dragon born you can see the breath bre attack changes so gold and red are exactly the same the breath attack if you look is like in a cone so it's going to shoot out as a cone but not go as far brass on the other hand this will shoot out in a straight line but not nearly as wide so if you go dragon born that's something to consider that being said all the other races will work though so you don't want to use any of the races or origin character I mentioned carlac feel free to use what you want that's just my recommendation all right this part of the video isn't quite gearing but I did want to showcase a couple of different rings in case you were wondering how to make this more offensive or defensive in combat if you want defensive while also offensive at the same time you have the ring of regeneration this counts as a spell for whatever reason at the start of your turn so this will proc the whispering promise to give you bless 1 D4 to your attack rols and saving throws which is nice CU that means you can pretty much have great weapon master all in on consistently if you want Mega burst you have bandam Miss scoundrel after you hit a creature with a weapon attack you can cast an illusion spell or enchantment spell as a bonus action hold person is considered an enchantment spell so I can Attack cast this so assuming this goes through that means my next two attacks I do afterwards are guaranteed critical so that guy he's dead ring of Arcane Synergy is also really nice because I do have the option to use a cantrip and immediately attack afterwards you can use a cantrip and then now you gain Arcane Synergy which gives you damage equal to your spell casting modifier which for us is 20 Charisma giving us plus five and we all know how powerful eldrich blast is so we can eldrich blast and then immediately attack as well so let's go ahead and break the combat down and then we'll talk about the rest of the gear for the people that want to know how to gear from act two all the way to act three I do want to showcase the power of the Ring of regeneration in combination with the whispering promise and I actually rolled higher of my initiative and you can see even though I was at full HP it healed me and gave me the bless all right so for this opening I'm going to showcase the power of Mystic scoundrel in combination with strange condo rring here cuz it's really really strong so what I'm going to do is use my Fireball and kind of hit all these guys in the middle all right so this guy he rolled a 23 I have a 23 so I'm going to use my shield level one spell slot and make a Miss really nice and this is why the eldrich Knight spells even though they don't get that that many they come in pretty handy cuz you're more of a fighter like Warrior than you are a Caster but it's still works out efficiently so now it's my turn so now I have a couple of things I can do a I just used a spell slot here for my Fireball so I only have one more hold person I can do if I want to upcast it to hit multiple people so do keep that in mind normally it would be only one person for a level two spell slot all right so my turn I'm going to if you take a look this is only a 75% chance to hit I'm going to take off my great weapon master all in and I want to come up instead I want to attack this guy normally 95% chance to hit probably going to hit it did good and it didn't kill him which is nice because now I can showcase how powerful hold person is and if you look I have three stacks of Arcane Acuity as well so I get plus three to my spell attack roles in DC as well in combination with the gloves I already have as well so now I'm going to use my hold person and I'm going to use it as a rank two spell slot or my warlock spell slot is level three to upcast it to get two people so put it on him 95 put it on him 95 it's going to get both this is great and because I have three attacks in total I can now do some big time damage so what I going to do now is finish this guy off in front of me you see it's 100% chance to hit now so what I want to do now is go to my passive put great weapon master all in back on and attack this guy guaranteed crit and if you take a look at the damage 39 6 15 7 I'm going to come over here and hit him bam damn that was lot more damage than last time 40 eight 15 five like it it does some nice damage and I have action surge so if I wanted to continue to attack I could but I don't I don't want to do that yet instead what I want to do on my turn I'm going to use heat convergence because I want to get all the heat I have on my next attack because I'm going to do some big time damage with either raise of fire or health cleave so instead I'm just going to end my turn now all right now it's time to hurt these guys so I am going to go ahead and attack with healing cleave and this is going to do a ton of damage I want to try getting everyone at once so even though they'll get a attack of opportunity on me I don't care I'm going to try getting all three at once here [Music] thing is powerful man I love it I love it so go ahead let's take a look at the damage real quick so you can see a lot of damage that happened here let me let me go all the way up cuz it Cleaves really hard so this is when they healed and if you scroll down you have my slashing damage which is nice and that slashing damage is affected by Elemental augmentation which is my neck piece because this it counts even though it's a weapon ability it counts as a cantrip I have the extra acid damage the extra fire and even more fire damage which is also the second fire damage is affected by Elemental augmentation which is great you have the same thing cuz it Cleaves on the other people that it hit all that extra damage scroll down but now you have some other things you have even more fire damage look at all that extra fire damage that I did that is a ton of damage in one hit and it didn't crit imagine if that actually crit how much extra damage it would have done very very powerful and if you take a look at this guy's debuff he now has Hellfire he's straight up going to die because on his turn he's just going to take fire damage so if I wanted to I could attack him now just to kill him because I used what was considered an action so even though that was a cantrip I can now get my extra attack in so I could use my raay right here if I wanted to cuz I have seven saacks of Arcane acurity I'm at a disadvantage but it doesn't matter and what's interesting is here it says it's by Charisma now this thing makes no sense whatsoever because if you read it says raise of fire strength I go to use it I use the actual spell it says Charisma why I don't know but let's go ahead and get him then and you can see that's a cantrip so that is freaking amazing you have my spellcasting modifier plus my Elemental augmentation it's really really great I like it a lot so what's even better is the fact that it hits three times so if I didn't have Arcane Acuity stacked already it would stack it really quickly and that guy dies to the burn that's why I really enjoy this build because of things like that if I wanted to I could have easily used my hell crawler to use a bonus action to step to them and burn them as well and I'm immune so it doesn't affect me let's go ahead and take a look at what would happen if I use some different Rings instead and one other thing I didn't mention if you combine the callow's glow ring with the cortication ring you have have some really really nice damage that can stack up pretty quickly so what I want to do here now I'm going to go ahead and open up with my Fireball and you can see I did radiant damage on top of the fire damage so I could choose to use my hellish rebuke when guy to get even more stacks of Arcane Acuity which I'm going to do and it also did extra damage from the coruscation ring and the Callos ring all right so now it's my turn so unlike before if you watched my pyromancer video where this ring would hit you as well because of the heat damage I don't take any heat damage and this is only two points of damage because my chest piece reduces all damage by three that will not affect me whatsoever so now it's my turn so what I want to do is blast these [Music] guys so let's go ahead and go of one two three got some extra damage in on them I'm going to come over here I have seven Arcane Acuity stacks so now I am going to either a attack or use action surge I can do either or it doesn't matter I need to get my attack in though cuz I do need to get some heat going because it only comes from my weapon so now I am going to use my action surge to get my stuff back even though I don't need to I could just simply save my heat convergence I'm going to blow these guys up and you can see it because this hits multiple times if you take a look at the damage you get the extra radiant damage 1 two three multiple times as well so for this next clip I'm using the coration ring that I do like to have when my Caster sometimes but if I do plan to use a lot of eldrich blast for example having that in combination with the Ring of arem Synergy is really nice so when I open up now instead of opening up a fireball like I normally would I'm going to open up with alridge blast and you can see this will knock back people and it put a radiant orb in all of them as well all right so I have a couple of choices I can do here you can see they all have their little thing going on I have Arcane Synergy so my next attack I do is going to do some pretty good damage so what I want to do here I could either start to attack and just get a bunch of attacks off on the enemy to really utilize the Arcane Synergy I could continue using eldrid blast it doesn't really matter what I do because there's just going to take so much damage one thing I would like to personally do though is get my stacks here Arcane acurity versus my Arcane Synergy I want my Arcane Acuity really high so instead I'm just going to start the melee these guys so in my opinion I think going right here in the middle is going to be nice to have so I'm going to use my bonus action hell crawler from my boots and I'm going to come over here and try to get all three of these people at once I did and what's great is because that's considered spell damage it's going to put radiant orbs on everybody which is really fantastic so now these guys already have a negative2 to their attack rolls to hit me which is pretty damn cool and I got two stacks of Arcane acurity off of that alone and now I can just start to attack people so that's only a 75% chance to hit and that's because I have weapon master all in on so let's take that off it goes up to 95 he's also burning I missed really un unfortunate all right wow that is like really delayed I'm sorry about that let's attack him next and it does some good damage so you can see they're almost dead they're burning though so I'm not even going to worry about it I'm almost at Max stacks for Arcane accurity I have four stacks of heat so I'm pretty good of where I'm at right now so I'm just going to end my turn I'm very surprised that guy got hits in on me considering I had my shield up which gave me the plus five AC so that guy must have rolled really good we can actually check let's check out what he actually rolled for so this guy rolled yep even with the plus five you can see what he rolled he rolled really nice all right so now it's my turn so I have three stacks of heat so I have a couple of options I could do here I could go for heat convergence now which they're lined up really nice so I can get some big time damage in and I'm just going to do that so I'm going to use my hellflame cleave hit all these guys is it going to hit all of them let's move back slightly oh I can't I'm in snared to guy snared me all right well if that's the case then we'll just hit him D that does so much damage I love it all right and what's cool is because I am with these boots I have infernal resistance so these boots here if I fail a saving throw I can use a re action to succeed I'm doing it all right it's my turn I'm no longer ins snared so I have three people that are at range so what do I want to do well before I attack them with my eldrich blast there's one thing I want to do let's take off the passive I don't want to accidentally knock them too far away from me so let's just attack them normally one 2 3 now this guy if I would have hit him with the third one would have died but that's okay I'm going to run up and attack and I'm going to put the great weapon master all in on anyway just because I feel like I'm confident I can hit even a 55% and I did I'm going to go ahead and action surge now I could either choose to use my eldr blast again but I don't have a bonus action so I wouldn't be able to get to attack afterwards or if I wanted to I could use Darkness so I'm going to use Darkness on myself real quick to show the benefit of this as well so let's go with that they're blinded I'm concentrating I'm going to end my turn chances of them hitting me it's going to be pretty damn low and that Ranger guy out there he's not going to be able to hit me at all CU he can't shoot Into Darkness [Music] all right and you can see even though I had the heat on me I take zero damage from it so now I'm just going to blow these guys up there's really no point to mess around with them anymore it's time for them to just straight up die all right guys now that you got to see the building action let's take a look at gear first off if you don't know how dra throat gleave works you can put the bonus that it has right here draconic Elemental weapon on any weapon all you got to do is equip this weapon and drop the other one on the ground and you can use it that's how I have a weapon enchant plus three on this and an extra 1 D4 acid obviously we're going with the Hellfire great ax that you can get pretty much as soon as you come to act three this thing's amazing because this gives you the hellflame cleave which then in turn gives you their roing Hellfire really really powerful this thing is amazing does tons of damage Hellfire ignores resistance and Immunity to fire damage as well really really strong this is considered a cantrip and is affected by your weapon attacks so if you have great weapon Master on the damage goes up even higher I have another krip raise of fire this thing is freaking amazing this comes from your gloves the hell dust gloves this gives you plus one bonus to your spell attack roles and spell save DC infernal touch my weapon attacks also deal another 1d6 fire damage so as you can see 1 D4 acid 1d6 Fire Plus another 1d6 fire it's a lot of damage just from regular attacks the gloves themselves if you read the cantrip it says these should scale with strength I don't know how the coding works this thing is definitely glitched you can see for me right now it says Charisma uh before I did my first long rest this set intelligence for me so I'm not sure how this actually decides what it does but after I started using it and testing it out it switched the Charisma and never switched back so I'm not sure why but this is really powerful and with the necklace of Elemental augmentation adding my spell casting modifier which is plus five to the damage it affects every single Ray here and will affect the damage from Hell flame cleave as well really really powerful makes those two attacks just straight nukes of course the hell dusk armor probably one of the best pieces in the game and it looks amazing cloak you either have cloak protection or you can go with cloak of the weave either it's going to be up to you when it comes to my Helm I'm using the Hat of buer Acuity because this gives you Arcane Acuity for two turns you don't have to use this if you pref prer to use the hell dust Comet when you get it feel free but I didn't feel like I needed this because I already have blind immunity normally from the build itself I feel like I could use this on another character and have them have immunity to being blinded as well which is nice and in combination with the blind immunity ring on a third character you can have almost an entire group immune to Blind so I use had of fire arcan acui just because I want my Arcane acity sexs right away so that's all the gear for the final product the last little thing here the bow feel free to replace it if you don't like using this another really good alternative is going to be the Deadshot this is going to give you increased crit chance which is nice okay so as soon as you get to act three you're not going to have majority of the hell dust stuff the boots you can actually get right away and I will showcase at the end of the video how to basically get those all you got to do is flop I sneak around and loot it from the chest but normally you won't have that right away so you could go with the night Walkers really really great boots and I love those if you don't have the hell dust gloves or you don't do the devil's do right away like I did some other great Alternatives if you want to have dexterity without any points you can use gloves of dexterity if you would like to have extra fire damage like I had the flawed hell dust gloves that you get from Damon in act two also a great alternative if you want even more stacks of heat in act two you do have the thermo arcanic gloves you can get these almost right away uh however it's going to be up to you whether you like to use these or not this will allow you to stack up the heat really fast CU this will affect spells as well while the weapon is only going to be for attacks so it's going to be up to you chest piece wise there's going to be quite a few different chest pieces I'm going to recommend here so in act one inside the Grim Forge the Adam mentine armor is really good this also reduces all incoming damage by two so if you're a tling that means heat won't damage you at all and if you aren't a tling if you com combine that with the darkfire short bow it gives you fire resistance anyway so there you go if you don't want to use that chest piece another good chest piece is going to be one I showcased already Reapers and Brace another really good chest piece and Hall of the Dead is considered a c trip as well which is pretty cool when it comes to the other weapon I'm going to have to switch characters because I sold the weapon on this character but the thermo Dynamo axe you buy from Damon and act 2 if you use the Drake through gleave on it you can add fire damage to it it basically has the same effect as the Hellfire great Axe it's just not as strong all right if you made it to this point in the video I'm assuming you want to understand how I make the build from Level 1 to 12 although this build is for ax 2 and three if you want to level from 1 to 12 following this guide you certainly can if you would like to see how I pair this build with other Firebase builds let me know cuz I do have a really fun sorcerer build and if you did see my Frost Juggernaut I actually have a fire Juggernaut version as well that does really really well when it comes to pairing with this so definitely let me know in the comments down below if you want to see it my stat spread here pay attention because with the way some Mechanics Work it's really interesting uh the gloves that we showcased earlier that gave you the raise of fire C trip normally it says it's supposed to be strength during my testing for whatever reason it started scaling off of intelligence when I had my intelligence at 10 but when I had eight strength and eight intelligence for whatever reason it forced it to switch to Charisma after a long rest so why I have no idea but that's just how it is and now it's stuck as Charisma which is great because our casting that we want for offensive spells are going to be Charisma based and what's even better is the fact that you will also have your weapon attack like your melee stuff based off of Charisma as well I like starting out as a fighter you want your Constitution saving proficiency here this is really going to help out when it comes to making sure your concentration spells don't get broken as easy so things like hex you don't want your hex to get broken hold person you get what I'm saying fighting style here it's going to be up to you defense has a good Merit for extra AC great weapon fighting is okay I don't find this to be all that useful because I do use The Hags hair in this build but that's not required you can easily get all the stats you need and great weapon Master with Out The Hags hair you should get an additional feet if you have it so pick defense or great weapon fighting it's going to be up to you my stat spread here if you would rather dump dexterity and Pump It Up in wisdom feel free to do that but definitely keep your intelligence and strength low that way you have the scaling for the items that you use in combat skill proficiencies here I don't care about intimidation or perception all that much I mean they're kind of like my defaults because I have high Charisma I might as well have this character have proficiency with something when it comes to interactions with NPCs and perception is kind of just my default for anyone that can get it because I like being able to see things in my environment okay so instead of going down fighter I want you to actually start the multiclass with warlock here so warlock you're going to go canant trip wise of course eldrich blast you do not want blade Ward blade Ward is trash instead get poison spray or minor illusion subass will be the fiend this is going to give you some decent fire spells if you feel like using it I felt like I didn't use my fire spells all that much but more so hellish rebuke is a great way as a reaction to just get extra arcanic with your hat so I go with that and I like having hex you don't actually get hellish rebuke unless you go the Fiend The fiend will also give you dark ones blessing this scales of your warlock level plus your charisma modifier giving you temporary hit points whenever you kill a Target so once you get to level 12 and you get your charisma to 20 this will give you 10 extra HP every time you kill something so warlock level two you get your spells here so this is when I want you to either pick command or Charm person both of these have interactions with gear that I showcased earlier so feel free to pick what you want you want agonizing blast to make your elders blast hit harder if you would like to take devil sight now to go ahead and have immunity to Darkness and magical Darkness feel free to do that now or if you would rather have repelling blast that way you can shoot your Alish blast and toggle whether you want to knock people back or not it's going to be up to you okay so warlock level three you go ahead and pick some more spells hold person or Missy step whichever one you think is going to be better earlier on your packed Boon obviously is packed to the bleed because this is how we get our weapon to scale with Charisma and it makes you proficient with any weapon if you weren't already proficient I mean you started out as a fighter so you'd be proficient anyway but now when you use this it just makes your weapon scale with your actual Charisma modifier which is awesome okay so you get your first feet here so cantrip wise doesn't really matter spell wise Missy step you don't want Darkness cuz you're going to get that from eldrich Knight so take Missy step instead your feet so if you have The Hags here you will already have Charisma maxed out if you do not have the hags here instead if you want to get your charisma up what I would say is to choose performer here this will give you plus one Charisma and actually make you proficient with music instrument so you can perform if you wanted to which is pretty cool cuz some of the origin characters have really unique uh performances that they can do this build I am using The Hags here though so I am going to go ahead and get ability Improvement but as mentioned earlier it's not required now you have a couple options you could do you could start to go down fighter or you could continue with pack of the blade warlock to get deep into packed it's going to be up to you and how you do it uh fighter at level seven gets War magic which is how I can use a can trip and then immediately attack with my weapon afterwards so if you would like that right away you would definitely want to start going down fighter more or if you'd rather just have the Deep Impact do that so it's going to be up to you then make this video simple just warlock level five so this is when you pick your final spell I like Fireball here it's pretty decent it's pretty nice and it's an easy way to do a damage a scorching Ray is also a decent spell this will allow you to get get stacks of Arcane Acuity pretty easily since it hits multiple targets it's going to be up to you what you want to use and then the final eldric invocation pick the one you didn't pick before so repelling blast or devil sight all right so now you're going the rest of the levels in fighter you get your ax and surge go ahead and pick eldrich Knight cantrip wise you can pick whatever you want uh Firebolt isn't bad to have even though it's going to be intelligence-based because of how much Arcane acurity you will stack you can technically use this if you want other than that I would say go with something else that you want defensively Mage hand for example could be useful spell-- wise Shield is going to be the only required spell everything else is going to get replaced so it doesn't even matter expanded spell slot you want your long Strider this is one of the best spells in the game free movement for you and your entire party all right fighter level four you get some more spells like I said it doesn't matter cuz they're going to get replaced anyway and you get another feat so I already have my cisma maxed with my hags ha if you don't you wouldn't want to get your charisma maxed now but because you do if you are using a hags here you can get great weapon fighter now now I am under the assumption that this is a bug that extra attack isn't supposed to stack with the Warlock extra attack if it gets patched out instead of going Five Points warlock I would only go three if it doesn't get patched out feel free to follow this guy to the T also I do want you to replace a spell what you can do here is remove some of the spells you're not going to use like chromatic orb and you can actually get an extra wizard spell so enhanc sleep is nice because your strength is really low this will definitely help out outside of combat featherfall is another nice ritual spell to have if you want to set someone up for just massive like fire AOE grease is nice to put that on a Target and let someone else like the fire Mage just blow him up from a distance it's going to be up to you and what you want to pick here so go for whatever you want Tasha could be okay but this is going to be intelligence base so I wouldn't recommend it I would say use hold person instead so for me personally I'm going inh hand sleep fighter level six you get another feat so if you did not have The Hags hair this is when your ability Improvement would be at 20 for Charisma and you get great weapon Master if you use the hags hair you get an extra feet so there's a ton of feets to choose from alert's nice if you want to get extra initiative and not be surprised because the initiative you have is only plus two of dexterity and then plus three of your bow you have plus five initiative anyway however if you would like to use a different bow your initiative is only going to be plus two so that could be pretty useful alert if you'd rather have extra Constitution go ahead and get ability Improvement for that extra wisdom ability Improvement for that pick whatever you think is going to be best there if you do want to get your cantrip the Firebolt the scale of Charisma a set of intelligence you could also do magic initiative or initiate and then actually choose the Firebolt cantrip I know it says you already know this but pick it anyway and it'll give you two of them one of them will scale off a Charisma and if you want another thing to scale off a Charisma like cantrip wise you could definitely do acid Splash which could be pretty useful cuz this does have Synergy with the necklace that you use and some possible ring so you did want to use it that way and then also you can get another spell so you can change a spell here and because these spells are going to be from the sorcerer you could actually get a different spell here and get it to scale off of Charisma which would be cool that's going to be up to you on whether you want to do that or not I mainly use my spell slots defensively or for cc anyway so another thing you could do instead of that though you could definitely come down and get Savage attacks this is really powerful this will make all your melee attacks just roll the damage so anytime you hit with your melee attack it will roll anything based off of the melee attack so like extra fire damage whatever may be on the weapon can get rolled for even more damage if you don't want that if you want even more HP tough could be pretty useful you can see how much of a difference that goes up 120 without it 98 so it tough does make it go up pretty high if take a look at my Constitution without tough I can just put it like that and it will still give you 120 as well so pick whatever you want there's a lot of different things lucky is also another great feat to have there's a bunch of Feats you can use here Elemental Adept this one is okay if you do this definitely want fire that way you can ignore fire resistances however if you have arsonist oil if they are resistant to fire anyway if you throw arsonist or on that Target it makes that fire resistance become vulnerability regardless so it's up to you if you would like to use that or not and then looking at all the other Feats those are the only ones I would really recommend a charger could be useful this will just give you the weapon actions you can use as an action and a bonus action but this is nice to help kind of like gauge the Target and get closer to him without actually being like too much movement so it's a great way to move around the body like the battlefield and not have opportunity attacks on you so that could also be useful me I like going Savage attacker though I I think it's just a really great feat so that's what I'm going with and of course the final one I would recommend is mobile just going ahead and getting additional 10 movement is really nice so pick what you want and then at level seven fighter that's when you get your War magic so that's how you can do cand drip into a attack with a bonus action and this is when you would pick your darkness and in my opinion get scorching Ray as well and that is the build everybody I really hope you enjoyed if you did definitely comment down below what you want to see next I have a bunch of different kind of builds already in the works and I have a lot of requests for things I'm working on but if you do want to see how I would pair this with other Firebase builds to have like a giant fire like combo group definitely let me know cuz I'd be happy to Showcase that one thing to note your weapon bond versus bind weapon you want bind packed weapon not weapon bond this is from eldrich Knight you don't give a about that you want weapon bond or bind packed weapon from the Warlock stuff cuz if you take a look it's only one D12 + 8 and that's because I have my packed weapon if this wasn't a packed weapon the damage goes down significantly so let me show you I'm just going to summon a random packed weapon real quick so now if we take a look look at that 1 d 1 D12 + two yeah so instead now I go like this and Bam look at that look at the damage increase it is pretty significant anyway guys I'm Ronin thank you so much for watching comment down below what you think of the build and I will see you all in the next one [Music] bye-bye [Music]
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Channel: Blood Ronin
Views: 15,149
Rating: undefined out of 5
Keywords: Baldur's gate 3, bg3, build, Hell Knight, Hellfire Cleave, hellfire greataxe, helldusk boots, helldusk gloves, helldusk armor, eldritch blast, warlock, fighter, eldritch knight, band of mystyic scoundrel, hold person, burst, fire, heat, heat convergence, karlach, hat of fire acuity, Minthara, scorching ray, lucky, feats, best build, act 3, ketheric thorm, Fire Knight build, callus glow ring, fire ball, hell fire, elemental augmentation, arcane synergy, burst build, Ronin, halloween
Id: kznavE2YgHo
Channel Id: undefined
Length: 43min 36sec (2616 seconds)
Published: Fri Oct 20 2023
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