Heavy melee attack guide | Warframe

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
have you ever wanted to one-shot an acolyte how about deal over three million damage in a single tick of a slash proc today we're going to talk about heavy attacks the most damage you'll ever need i'm the engineer let's solve a practical problem we're going to cover a few aspects of heavy melee attacks i'll go over the two main types of heavy attack what goes into the heavy attack damage what builds you'll need and the weapons which really work best for all of this if you do have any further questions about this or anything else really come on over to twitch.tv thick engineer for live gameplay and practical problem solving regarding the heavy attacks themselves there are two ways to approach them either you go for a pure heavy attack build utilizing initial combo bonuses or you go for a heavy combo build making use of combo efficiency pure heavy attack builds are the simplest to work with your chosen weapon will have heavy attack stats built on into it the heavy attack damage stat is as you might expect the total weapon damage to be inflicted on hit with a heavy attack the slam attack is how much you deal to enemies directly with a heavy slam attack while the slam radial damage is the area of effect damage from the shock wave slam radius is how far the shock wave goes and lastly wind-up is the delay between starting a heavy attack and actually making the swing heavy slam attacks almost universally are a waste of time owing to the fact that the slam radial damage is fixed you can't crit boost it nor can you increase it with combo the archetyne can boost this damage to deal a considerable amount more which will work on the star chart but we can do much better than merely beating the star chart now a few other weapon stats also affect your heavy attack while windup affects the delay before the swing attack speed controls how fast you actually execute the attack and of course your critical chance and critical multiplier govern how hard your critical hits land the follow through start determines how hard you hit subsequent enemies when you hit more than one in a single swing your range impacts how far your heavy attack actually reaches barring for certain weapons like gunblades and then your status chance has the usual implications for how you impart status effects now a big part of actually landing these heavy attacks is with your wind-up time so your first mod should be killing blow this gives 120 pure damage to heavy attacks and 60 wind-up speed you'll also want amalgam organ shatter for another 60 wind-up speed and 85 critical damage this already makes your wind up more than twice as fast next we'll need to mod for critical chance this is best done with a pair of sacrificial steel and sacrificial pressure while sacrificial pressure has lower stats than primed pressure point or a decently stacked condition overload we're already getting pure damage from killing blow the more important part is the critical chance from sacrificial steel which is doubled on a heavy attack without sacrificial pressure the most we get from sacrificial steel is a 440 critical chance the same as the upcoming max for blood rush but with the full sacrificial set this rises to a 550 critical chance which is a pretty big difference also on the subject of crits we'll add in gladiator might for a further 60 critical damage of course and next you'll also want to have some initial combo heavy attacks are multiplied by your combo multiplier at the time of swinging which starts at 1 times corrupt charge increases this to 2 times innately instantly doubling your damage it also raises the critical chance a further 10 thanks to gladiator might but that's not really a big deal as i mentioned earlier attack speed is also important in pulling off the heavy attack and allowing you to get going on the next one quicker to this end you can use berserker for that 75 soon to be 70 faster attack animation heavy attacks are strong enough that you should have this mod almost always active this leaves you then with one final flex slot usually primed reach is a good one here for that extended range however other options present themselves as well depending on what you're using if you need a source of healing life strike can go here instead to give you health on those heavy attacks if you prefer some utility dispatch overdrive will give you bonus to movement speed on heavy attack hit or pop on a smite mod and go hard on the faction you're facing as a final option for this flex slot you can put a mod like prime fever strike which will do wonders against most corpus units if you want to get a ribbon for this type of build you'll want to grab yourself some initial combo pure damage critical damage or critical chance usually if you can get attack speed either from the riven or an ability buff you can as well drop the berserker mud to go for an additional flex mod instead out of the two types of heavy attack this is the weaker of them to rescue this many weapon groups have four slash procs as part of their heavy attacks that's claws dual daggers nikanas rapiers scythes tomfers two-handed nikanas warfans and whips all have guaranteed slash procs for their entire heavy attack for single daggers and machetes they have four slash blocks on just part of their heavy attacks this four slash proc is important for a few reasons first the four status proc skips status chance this means you can use a low status build even with a negative status riven and still get the full slash block each time the next reason is that slash is extra effective against armour despite armored units continuing to scale into insane effective hit points by bypassing that that allows you to kill much more readily against high level armored units like on the steel path and thirdly slash ignores elemental and physical mods while you can put prime fever strike onto your heavy attack build if you want the mod will have no effect on your slash at all so instead you can focus on to other parts of your build such as going for more range so these slash supporting weapon groups are ideal for being able to handle every level of enemy with the stacked benefits of critical hits raw damage buffs initial combo buffs and heavy attack buffs you become able to carve through most enemies with a single swing letting the bleed do its job for weapons without a four slash block you'll find a pure heavy attack setup will fall off against the strongest unit demanding something a little bit more this brings us on to our heavy combo builds as the combo bit of the name suggests this approach requires you to build your combo up to the maximum this enables the use of combo mods like blood rush and the gladiator set to give you incredible critical stats this higher combo also means a higher multiplier to your heavy attack a 12 times multiplier to damage at maximum except for fencer prime the only problem is that a heavy attack usually consumes this entire combo to fix that then you need to use combo efficiency mods reflex coil and focus energy can be combined to give you up to 90 efficiency which is the cap for all weapons this efficiency means on a heavy attack swing you'll only lose 10 percent of your combo count rather than all of it as a result you spend less time building combo and more time using it in terms of the build then you'll want to trade out corrupt charge for blood rush as we no longer need the initial combo reflex coil and focus energy would take up the flex slot and remove berserker getting rid of berserker does mean you will find some value in sourcing attack speed elsewhere such as from arcane strike or warframe abilities as part of this use naruman to keep your combo meter up allowing you to maintain a very high combo count with ease when you combine all these buffs together including sacrificial steel blood rush and the gladiator set all at once you can get an exceedingly high critical chance for this i strongly recommend bringing along gladiator mods on your warframe and even using the helios companion with gladiator mods on its deconstructor weapon to further ramp up the critical chance to the maximum your weapon can achieve between the gladiator set the new blood rush and sacrificial steel you can achieve a total of 1 650 critical chance bonus for your heavy attacks but given just how high this buff has become it's usually not worth it to include a critical chance modifier on a riven at this level instead heavy attack efficiency would let you replace one of those two mods and the other positives can be bonuses to faction damage elemental damage or of course critical damage for those weapons with a high riven disposition you can get the maximum combo efficiency just on the riven itself which will open up a second mod slot that spare slots can be used for a variety of different options such as for additional range but if you're on a weapon without a force proc you'll want to use it for weeping wounds building up the status chance so you can get status effects the standard way effectively then we have two different ways of doing a heavy attack pure heavy stacking initial combo and heavy combo using the combo efficiency setup these builds can be used on either a standard heavy weapon or a weapon that has four slash procs on its heavy attacks in terms of raw damage output the top 10 weapons are the stropher redeemer prime coover when you have a full 60 damage bonus fraggle prime corrudo grand prime heliocore guandal prime paraces and vitrika to be clear strofa has roughly double the average heavy attack damage of vitrika here as well as a greater ability to apply damage and gain combo in the first place so weapons outside of this top 10 are far below the maximum other weapons will still do fine just not as fine now most of these have pretty solid range stats the two gun blades especially but carudo has a very low 1.25 meter range its saving grace comes from the very high follow through stat of 0.9 allowing it to do much more damage when striking multiple enemies compared to the average weapon if you can group up enemies tightly enough such as when using the ensnare ability caruto can be a particularly efficient heavy attack weapon if you don't want to be using the gunblades all the time now while these weapons take the top spot on just big numbers when it comes to armor targets you'll find a reliable source of slash is far more useful the top 5 weapons in this type are reaper prime hate pennant venka prime and estreza prime each with their own notable pros and cons reaper prime and hate are the top spot for damage but they have the lowest follow through of these five weapons making them a bit less effective in groups that is assuming the groups you're facing are even coming close to surviving your damage in the first place which they probably won't hate is that bit slower than reaper prime but not by much that's what allows reaper prime to stand on top penance then is one of those few weapons with a good special feature relating to heavy attacks a heavy attack kill with pennant will give it bonus attack speed for a short duration and that duration is based on how high your combo was when you got the kill it only procs on a direct kill though not if you kill them with a slash status which means it's more suited to the heavy combo build for the higher duration and higher direct hit damage venkabrime has the highest follow through of these five weapons and the unique ability to reach 13 times combo for a higher maximum hit than its stats may initially indicate the downside though is that it has a much lower range and as for destreza prime whilst it has the lowest damage out of these top five it does have the shortest wind-up time of only half a second at base with all five of these weapons the slash proc you're able to inflict with a pure heavy attack build is usually enough to kill most grenier on normal steel path levels and by extension most units in general with a heavy combo build that slash plot gets into the ludicrous numbers i showed at the start especially if supported by abilities like raw or bonuses like viral there remains though one final category of weapons which are the cherry on top for heavy attack gameplay zors many zoars have better stats than their non-zoro counterparts on top of that every single zore can be equipped with exodia arcanes some of which pair very well with pure heavy and heavy combo builds exodia brave will give you energy regeneration on a heavy attack kill up to a maximum of 15 energy per second for 4 seconds with 3 such kills exodia hunt will pull enemies towards you when you do a slam attack setting them up nicely for a group hit with a heavy attack afterwards or you can use exodia triumph to simply gain more combo from hits and exodia contagion to have an alternative melee attack just one final detail then to really drive home how powerful this can all be in the opening clip i showed a slash tick of over 3 million damage to a corrupted heavy gunner as that damage is not affected by armor or level we can still do that damage to the maximum possible level a level 9 999 corrupted heavy gunner on the steel path a corrupted heavy gunner of that level would have a little under 2 million health this means with the right setup in this case just a raw above dokram scythe you can do enough damage to kill a max level heavy gunner in one second with one swing wait sorry this is before the nerf to blood rush let's see after that nerf accounting for loss in critical chance it would only hit for about 2.7 million damage so instead of a one-shot kill this would be a one shot kill you know what i think melee is going to be just fine and that's that everything you need to know about heavy melee attacks if you have found this video helpful do give it a like and subscribe to the channel to catch more as i upload it that's all from me for now so as always get combo swing heavy and fight well tenno
Info
Channel: TheKengineer
Views: 83,619
Rating: undefined out of 5
Keywords: warframe, heavy attack, heavy melee, charge attack, build, guide, steel path, acolyte, stropha, redeemer, pennant, reaper, fragor prime
Id: j3quesS2Obg
Channel Id: undefined
Length: 14min 23sec (863 seconds)
Published: Sat Jul 03 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.