Heal Alacrity Mechanist PVE Build Guide - Guild Wars 2
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Channel: ConnorConCarne
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Length: 23min 24sec (1404 seconds)
Published: Sun Jun 25 2023
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I feel it's really strong and comparable to other healers BUT from my experience the low skill floor of the build makes most HAMs I see very underwhelming as players don't properly utilize its tools.
I hardly ever see barrier signet being activated, crisis zone being saved for aegis and stability, ice armor and healing blast finishers, mech dropdown for CC midfight and much more.
If you really engage with everything the build has, it's pretty fun, though I sometimes feel people are content knowing their auto attacks and using F2/F3 off cooldown is 100% alacrity.
Having a barrier is much safer for the group, but imo ham lacks burst heal like druid or firebrand.
There's about to be a shake-up and who knows how things will go once everything settles, but I love Healbrand. It just feels right when I play it.
Mech is a great healer. Lots of boons, barrier and condi removal. It has tons of utility including Boon strip which HB lacks. Not to mention being able to quick swap into Scrapper for Stealth Gyro for skips in Fractals. It's just solid for good groups whereas I find HB better for less experienced groups has it has more tools to keep things stable.
Tempest provides insane healing, but it is a bit awkward with how it's tied to overloads.
Spectre has the ability to res at range which is amazing for pugs where someone is bound to wander into a death AoE and barrier is insane, but having no Regen or Protection really shows it was designed for PvP and its PvE utility was a tertiary concern of it's designer, if it was even a concern at all.
Herald has limited utility, but lots of it since then have to pick between Ventari or Jalis. It pretty much takes the crown for Boon generation, but whether it's still doing that next week remains to be seen.
I dislike HAM on some fights (Deimos, Sloth, TL, Q1, GItV runs), but it carries others pretty well.
At the highest level, its more that quick dps run alac dps out of the building on most fights (and Alac willbender is just an awful time on too many fights), so you're looking at heal mech or druid (Or Tempest, but why?), and they both fill different roles, with druid being the hands-down best option for 1healing, and mech being easymode on fights with low sustained pressure and nicely spaced big mechanics. If something happens once every 30ish seconds to the whole group, congrats, mech does really well.
If it's only for raid and strike, both druid and mecha have similar utilities, and they are kinda similar. Mecha have better self sustain and better time when leaving the pack, druid have much more healing.
Firebrand really shines when stability and aegis have more value, like fractals, and you can still play quickbrand and do a similar job.
I play full Harrier HAM for IBS5 every night and it's just very cathartic. Easy "rotation", mortar kit sound effects are fun when you piano them across the boss in a line, holding stab for certain things if you don't have a HB, it just works great. But yes, I see other players not using the full kit niches all the time.
Remember to shift signet your mech directly on top of Whisper of Jormag after he teles back to center after 2nd clone phase at 25%.
If this is the backbone, why does ever serious raider in this role just play Druid?
I really do not like HAM. It lacks range healing, condi cleanse, and its options in terms of utilities are subpar compared to druid and firebrand.
The golem being a pain to manage also means new player can fuck up aggro when you try to kite something somewhere (voice and claw of jormag for example).
Also it's not rare to see siboptimal protection uptime because the way you give prot is written nowhere in the tooltips of skills.
All in all, it's a good healer, but it makes people lazy and rely on barrier too much.