Hard edge UV mapping with RizomUV: Part 3 - Front part

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[Music] hello everybody as usually I started five minutes earlier so we're gonna wait five more minutes then we can start the next part of this tutorial so yeah please wait a bit more we're gonna start soon 8 p.m. as said so today we're gonna be doing the front part of the rifle which is basically the front rail so that would be this part right here I'm looking at so we're gonna be doing this rail today and the barrel is well the muzzle as well maybe if you guys want we can also model this piece right here I haven't modeled that one yet and there's another piece inside which I have modeled which will be unwrapped as well so just a couple of more minutes and then we can we can continue on everything else [Music] [Music] so yeah and then for the last tutorial we're gonna have the stop part well another stock part the magazine the small gate right here the inside piece screws as well this screw as well and this dis piece as well and the other side is done we think so only a couple of more pieces left so this is next time this is for today [Music] if you hear any background noises there's just still a couple people left in the office so but they won't be the butter yes I think so it's fine so welcome welcome people two more minutes and then we can start with the tutorial hopefully you can hear me well there's a new mic on testing so if there's some bugs errors or something if you can hear me wall just let me know please hmm feel free to write in chat say hi feels kinda nice when people say hi don't be shy so one more minute and then we can start get this thing rolling down the hill if you haven't checked out already I have uploaded the second video on the YouTube which is the revision of the last stream I have added additional video part way where I did the baking because last time we had errors well we had problems with exporting @vx out of Mac's so I kind of did that a couple of days after and uploaded this one video it is quite long it's almost two hours or something but you can skip it so until the last part you have watched it so I think it's officially 8 p.m. and we can start so let's get started let me just minimize this real quick this is my bird love it well it's not mine their artist made it so I have modeled this part already as you can see this one should be really quick to unwrap because it's there's a lot of sharp edges so should be fine so we'll be doing this today if you guys think that we should I could model maybe this piece as well first and then we can start unwrapping stuff so please give me a comment or something in the chat I really want to know if you guys want to see this remodelled if not I'm gonna do it as part of the last video so I suppose so so yeah that's it this tutorial should be a bit faster today because I think we're gonna get things done really really fast here because a lot of sharp details a couple of pipes the rest is pretty simple compared to the other parts since nobody wants to see the side model we gotta start unwrapping straight away so let me just hide other stuff first so this is what we're working with today so let's hide unselected there we go as you can see it's not the best apology but I tried to reduce polygons as much as I could and I think it should work just fine so let's get started I'm gonna export this first cancel that autosave first so let's go export selected we're gonna take it to my rising folder just second let me find it right here so are we gonna call this I don't know from or movie and we're gonna export obj as I said this a couple of times already you want to export there's less information as possible so you don't want to use at the expertise because FBX can give you errors rat's nest in the mesh plane that's great let me check that out first straightaway which one is it this one yeah you know what I'm gonna do checking out in tries them because it's good for error detection so before we start unwrapping we're gonna check everything out so we can make sure everything is clean so yeah let's load our stuff oh god please remember folders there we go find that found so okay so we have to weld this and duplicate polygons right here okay it's not a problem anything else this one's clean I think maybe just yeah there's no errors except that piece so let me just clean it up really fast so it was which one was it okay all of them great [Music] hey I'm just selecting I have some duplicate faces here so is she gonna clean them up too fast so we don't have to repeat on wrapping again as the last time I wasn't aware of all the errors that were going on so you can check with the you can check with the spell check modifier just yeah yeah I know let's Rison is I just wanted to point out that Ryan is also very good at this oh I just I'll get this once I'll duplicate so here we go this should be fine out but yeah thank you for the tip I'm gonna write it on there we go this should be good see what oh come on oh that's a good start great I'm just just gonna hide this good I think that yeah so hide it yeah I know I rarely use excu I don't know why I should use it more but yeah sometimes just forget about it so this was like this or something I'm not even sure yeah we rarely use X view in our CH face because we don't have these kind of models we mostly use either cube cylinders or just regular high poly topology models so we didn't really have to check for errors because they would show up on the shading and everything so let me just well that it real quick I know this piece has a bit more polygons and it should but I really don't care I calculate it and I have like 30k to spend in total and with all the rest of the parts and with the new parts I'm showing you guys today I am on [Music] 17 K or something like that so shouldn't be a problem let's see how that goes let me just reassign smoothing groups and this should be fine I think so let's try that again whoops support select okay done reload yeah no this is good so let's continue a should we go with the biggest let's just go with this one first so this one is rather simple again we're cutting at 45 degree angles except in some special cases where I want to have a specific cut somewhere so we're gonna try use out to select sharp edges so I know lower it is to like 45 mini let's have a look at what we get selected and yeah I guess this is it nothing else to it so I can just cut it I'm gonna I'll just select one more of these this one and I've seen I got some seams somewhere oh this one's good oh it's not that size well this one then and this one I need only one cut inside Sanders cut them here that's pretty much it yeah wait is this walled it doesn't look welded right yeah this this should be fine so let's go control a uod there we go this is already unwrapped so I said today's today's tutorial is gonna be quite faster I think because most of the elements here can be done like this what I'm just gonna try that again so like this this is almost almost good here we go few more cuts here and there these guys are good no they're not I want to have only one cut here and I'm gonna make it right there and a well instant whoops like that but Kjeld selection pretty much works oh yeah I don't need this this part is yeah sorry about that noise and with my boss discover that and all these two here pretty much it's repetitive because you're six of themselves they're just a couple more times but it's all great fun unwrapping be ecstatic I don't know why but positive people don't like on graphing they find it complicated or confusing or I don't know I never understood it but it's really not like you need a crossword you have a problem which you have to solve same as everything in 3d so it's good problem-solving but it's not that hard they're cut up everywhere issues [Music] [Music] yes check yeah this is fine this is fine I'm gonna use the lowest one which is right here [Music] this looks flipped like the display thanks so much certainly does look flip we will see this parts fine let's go Taylor please go maybe we should better I'm just gonna add a couple of more cuts bit more islands but shouldn't be a big draw I'm not even sure if these details gonna bake that good because it's quite small she said yeah now this is a bit better so this is the internal part too right yeah so we just gotta keep same line good go hide yourself yeah this looks flipped but I don't think it is I'm just thinking well whatever mm should I believe a cylinder maybe I shouldn't yeah shouldn't make this cut it's kind of big better I think like this maybe maybe so here we go here we go continue forward marching like that no let's give you first I split this one as well here welcome part just this camera movement can be tricky sometimes especially one being inverted hmm maybe we shouldn't come here or we should we should we are going to yeah this should be fine kind of hard sometimes with waking to predict what's gonna happen but until they try you're not gonna know so yeah this hmm you know what you gotta well this here we're gonna cut here we need to save up a bit of space there we go like that hmm we have to cut this bad boy somewhere it's gonna be the bottom part as well it's always the bottom parts now hide those scenes as much as you can like that these two small parts whoops we can wrap those like that and then there's only this part this part left so like that so show like this and the masterpiece was not a masterpiece but it is the masterpiece like that so let's start with our Medicaid selection this should work really nice on this model because it has a lot of sharp edges but this one's gonna generate a ton of islands but hey it is what it is so yeah great we're almost done I said this stream will be quite faster so maybe we can add some stuff later we'll see how the crowd feels as you can see all this nice nice topology very nice all quads just check real quick you know what I'm just gonna touch this one buddy it's just a personal preference I like to have top or bottom ones and that's good the strip need cuts as well so we're gonna do that yo one side I cannot use symmetry tool here because as you can see I don't have a middle edge so wouldn't work and I don't have a middle edge because I want to save my polygons and middle edge really adds stuff up a bit so trying to save as much as possible dad oh I forgot this side as well mm like that whoa oh yeah this looks weird but it's not because it's the place where the screws go should make nicely you'll see everything here looks great let's thing maybe I don't need this cut right here we could give it this one or can I wait I don't want to think because I don't want this as a shark there's no point of me having this as a sharp edge although it may be better or the unwrap because we're not gonna have one huge island but we'll see I need to cut here as well we don't know we don't see you let's see yeah now I can just cut it along the middle edge like this yeah and then I need to - this one as well like not just cut cut cut and or no white either need to need to make this cut yeah this should be fine like that I think this is good now these dispatches well yes he's fine I just [Music] [Music] see what optimized us for us it does wonders so I just want to check these together there's no we don't need a cut here actually oh now yeah we do we don't need those two cuts because it has a smooth transition so it's optimized this one again yeah this is much better as you can see it's straightening it out look yeah yeah yeah much better there we go like that just here [Music] so the inner part is done think we can just unfold everything Oh No missing an edge here we need to weld these because it is it is a nice nice transition so well at least on high polish so yeah this is a sharp edge like that so yeah that seems really good this one as well so let me just have to check out this part so this will have to be cut this one is all since no symmetry we have today by hand twice so doesn't matter it is pretty fast that but there is no hard edge here or is it let me check just for a second so there is no hard edge here so I'm not gonna make a cut here but I am going to make cut here so yeah this is going to be my cuts let's see this one it's needed yeah yes I have connected that these are two pilots you know what we gotta make additional one here it's gotta make better will be easier to control that so let's repeat that here we go my second boss walking around is that the same thing right here it is Oh the dick to him so let's start hiding stuff because it's gonna be way easier oh yeah I wanted to make a cut here and not here like the same stuff yep this one in this one oh here we go cut you right there so yeah let's do this let's do this boys the frontal piece missing like that's you know it's fine No are you seriously gonna do this again what stop buttons a bit straighter come on there we go hi that so what's left this small trip right here which I'm going to cut this now let's have a look you know shift our is by the way unpleasant so the island is black or red or whatever just means this has been unwrapped and then modified after so it changes its stretching and stuff so you can just not flatten it that looks like a very weird Island but I don't care it is fine okay that's where the inner peace meets this one we have to make all these cuts look at all this nice topology oh my god what was I thinking there we go I'm missing a panic here what does matter we'll triangulate everything anyway hmm I'm not sure if I should cut this for the Picatinny rail because it is quite a small quite a small and thin island well yeah you know what I'm gonna try it like this first so it doesn't make nicely we can redo this so the same containing the Athenians by the way this this pattern on the rail it's usually used by American foreign forces and a lot of armies a bit of a actually most of the ARS have a Picatinny rail on top of themselves even marksman rifles so I'm just checking I'm sure absolutely everything yeah that's fine this one has been selected already [Music] isn't this one there's gonna be quite quite a few cuts you know what let's do that after we're gonna do the strips now [Music] so we can hide them and then we can use edge detection with different different values so we could select them oh wait am i missing this already unwrap it we'll check again shift our that so look which one is this oh it's gotta be this one yeah [Music] this [Music] can you expect a character as well as a tutorial I never do characters I have never even tried creating a character I am very bad at ZBrush at sculpting in general and no not for me but there's gonna be another tutorial from another guy who's gonna be doing characters I think I'm not sure I can you can remind me before the end of the stream so I can look up the well I can do it right now wait in a second I'm not sure I have to find them just a second [Music] his name is now it's has been announced but not officially yet so there's gonna be a public post on rising site I'm not sure which one of because we have a couple of guys joined us for the tutorials so I'm not sure which one is it so I don't want to give you a wrong link but yeah there's gonna be a public post on horizon a page so or Facebook I'm not sure but if you follow Twitter or Facebook for anything you're gonna be you're gonna see the post percent because I think the tutorial is still in the making and trying to figure out what he's gonna do exactly and stuff like that so what I'm just gonna do strip the strip it's gonna be easier to a little stuff there's a lot of similar stuff they're not exactly the same so I can't really use the similar selection and stuff like that I kind of failed to utilize Rison fully but you know what we're gonna hold this here the problem is that I usually try to optimize my model as soon as possible and when I do that stuff starts to lose symmetry and and then then things don't work no more as they should so so so this piece we're gonna skip this that's pretty nice oh we're making a lot of progress today we're getting faster and faster guys hopefully it's not too fast but if you watched any of the tutorial before you probably learned all the tools I'm using mostly so there's not much to it only repetitively repetitiveness at the only thing worse than unwrapping is red apologies good thing we're not doing that so same thing relax buddy relax Oh God this is some weird results should be relaxed but I don't care there's gonna be the last episodes gonna handle all the straightening and stuff like that so I'm not really finding anything to accesses so yeah I'll do that a different video not today but it's gonna be a super boring video probably because we're gonna be straightening out everything so yeah there's gonna be a lot of selecting and constraining mostly but it has to be done if you want to have a super clean Big Sur put on some good music and chillax for an hour or two or something and join me clicking it's usually how I can't believe these type of work that has to be done and best thing to do is just do it because if you start contemplating or I don't want to do it it's super boring I don't know how to do it or whatever it gets more complicated you just sit down and do it get it done that's this way so far by the way if you guys are if you guys need unwrapping for let's say environments like sculpts scans or stuff like that I mean you can of course utilize the automatic unwrapping by Rison Houdini I don't know how much you guys know or how familiar you are with Houdini but Houdini's amazing tool which basically we sometimes do a bit of VR in our office like architectural VR and for VR we have to unwrap all of our models for unreal and we have to remesh stuff and reduce stuff like that because you need a lot of FPS in gr naught so you don't puke and I had a big problem with that because because it took ages for me to take the whole scene unwrap it reduce it bake it stuff like that and I just kind of got sick of it then I decided to make a scripted Houdini and then instead and now I have a basically like a batch import script that imports stuff like whole folder automatically it apologizes it reduces its unwraps it and makes it and exports it so basically I can just load a whole folder go make a coffee and wait half an hour and I get like I don't know thousands of models done so yeah Houdini is great for stuff like that because if you don't have to care about your newbies I mean in a way that it doesn't really matter where they are as long as they are not overlapping and yeah so if you're doing hero stuff for games then that kind of workflow is not really suited for that because hero stuff really needs and work but prop prop stuff like I have been testing a couple of scans just to see how well a good of a model I can get out of it like what kind of model I can get out of scanning and what can how well can we reduce his bake it's stuff like that and it's amazing I mean I'm not doing that ever again by hand I'm just gonna be utilizing my script because it's pointless it does the same job the big looks exactly the same as I've done it by hand I've even seen people use Houdini for game art but more like cell shading stuff wait just find a link there there was a pretty pretty good link just a second sorry I'm using my second screen so you can see I'm gonna send it in the chats you can have a look it's pretty amazing [Music] come on visit seems I have lost it it's not in chat where it was before we have saved this somewhere yeah sure [Music] no I can't I can't find it if I find it or if I remember who made it I lost like it was pretty cool there was a guy who was making a sword zbrush like a super high poly sculpt and then taking it and unwrapping and remodeling that we topology stuff like that and he wanted to see how well he can go with his hand and what results can he get from Houdini and results from Houdini were better than the ones made by hand so stuff like that with nice clean bevels you can get a lot of a lot of interesting stuff they need especially with unwrapping I mean you can you can just so much and the cool thing about it is once you do it you have a script for life so you don't have to redo the whole process ever again you can just load it in a script or just copy the script and paste it somewhere else so it is really really handy I mean it's a saying I love Fellini although I'm not really good at it I'm just learning it is a pretty steep learning curve I would say and gets really frustrated sometimes because of it as you can see there's a lot of [Music] what else yeah this seems good oh yes she seemed uh gracias there we go like that yep looks fine oh here you are I think this is it I think I can just select everything and and just flatten it out so let's have a try let me just first select everything and I'm gonna reset everything with shift our press you oh my god that's a lot of violence that's a lot of violence Jesus this is nuts really good which part is this oh great yeah okay we have to fix this really fast and wild that since I selected all of the edges with with an angle of 30 just up my cylinder so and I redo them like that there we go what else what else there's a lot of stretching down here I don't know why is that so it's oh my god there we go that's why is there any more stretching by God well everything else looks fine Oh yep yep since rather good oh this one this one needs stretching yeah now we got some stupid selections sometimes this is overlapping and I don't want this to be over laughing I think this is it this is done so let's unhide everything Oh God oh wait wait wait wait do they reset stuff no so I start packing I'm gonna put 10 10 because t flips overlap this is fine let's press back just for start Oh God this looks lovely you can see sometimes it ignores the given margin I don't know why but it sometimes happens so let's do hi mutations [Music] everything else is fine so let's give it some time maybe we can increase the spacing just a bit because it is pretty tight but we'll see so there shouldn't be any overlapping I think I can select that from here it's like overlaps there we go there is no overlapping so it's great you can kill this orange color to see if there's any stretching but everything looks fine except this part right here so let's have a look at what is that oh it's you why would I cut it on the top part Oh God I made a mistake mistakes have been made now it's not a problem we can just rotate it in max but yeah we need to straighten this out hold oh just a bit [Music] so 10 iterations backing and this is high so we could go for gold I guess but I'm gonna first I'm gonna try the spacing just a bit more like this see if you get a better result I don't think you will but maybe you just have to try it and a problem as you can see it goes really fast and iterations yeah maybe it looks a bit better I would say and now let's go for gold because why not because we can as you can see even in gold it's ridiculously fast we'll see how it handles the whole rifle but usually I didn't have any problems bigger stuff with a lot of violence my PA will see how much detail I can even get out of this rifle in this pack because I can lose only one eutteum and that really sucks there's a lot of islands going on and they still need the front parts [Music] and said oh beware the importing tourism is better to have obj but sometimes FBX works when exporting but I'm gonna export to smaller images to call this font with movies and now just [Music] like that we can hide this [Music] let's import [Music] and cannot remember a folder ever so with rubies put the Paulie oh yeah okay it doesn't work so if that happens you have to export some FBX this should we'll see it's gonna break my smoothie groups yes which is fine doesn't really matter just convert it and select everything called animals great communicator there we go once more ups this is exactly what we need for baking something strange going on here or is this just shadow that's just make the body okay it's fine so since we did make a cut in runway I'm just gonna rotate this 180 degrees let me just name real quick so we're gonna call this front rail blow this real fast mm barrel hello oh it is one piece okay and this is this is called gas block I think low like that so this is good let's group this real fast so let's name this this gonna hide this part because you guys didn't want me to model it so we'll have to do it next time nope I'm gonna make this with this so this one should be guess hi convert this to editable poly then attach these Sundy space come on then break please so this is one part barrel all right so we got as block barrel and rail I skip this back part I'm not sure if I'm going to model it because can it's really you can see it oh yeah I'll do that eventually in the last video probably all of the extra pieces that are left behind so you know what I'm just gonna hide this like that I'm gonna on izalith everything and I'm gonna save this as we're gonna save selected as very better stay selected it's 2016 version so parts like that let me open my 2016 because my 2019 max I don't know why it always breaks up when working with FBX s with exporting sir 2016 works actually so hopefully it will work I'm just gonna do a test bake with this rail currently but probably tomorrow or in a couple of days I'll run it through Houdini to smooth out the the Picatinny rail and everything I'll show you what I done with the last piece with a middle rail so it really helps it kind of works like it almost works as dynamesh and polish in ZBrush but there's more control to it and it is generally better easier to iterate from parts so let us export oh yeah I have bindings here it's the old mix let's export this it selected you know I can have px my god please never remembers so now I'm gonna put it in painter so this is gonna be bronze part I copy that so what we need is tension spine hormones Prairie cirrage orientation I think I always have the same problem I forget the settings but please get exported at least this time and I'll be super sad if this doesn't work again scattered there's something with the stream I think I'm not even sure if that's possible with me streaming and that causing errors because every time I turn off the stream the export works perfectly so it's really this hilarious come on supporting TRS animation makes no sense even the animation is ticked off but it's still exporting TRS animation so oh my god it's moving actually Wow Wow making progress is this gonna be the first stream we're actually managed to export something this is wonderful great let's group this so on isolates words so I drove this make sure everything is named correctly so shoulder round rail from the rail guest bloggers lock barrel there yep now let's export this Bart hello Lou and all we need is more nerves from this perfect so let's look let's have a quick look Oh oh yes Nvidia I'm just might check to the left in the case so let's go with 4k because we have a lot of small hands come on you always have to copy this stuff so hello no cameras should be fine hmm looks all right to me so let's get baking let's get to baking let's go with 4k insulation then polymesh is gonna be the high one Jesus 2 gigabytes interesting and match my mesh name let's have a look hopefully the painter doesn't crash didn't crash of course it did I've only seen was required when oh yeah I know why so there's a problem with painter and the problem is you have to have everything on your local PC cannot read Network files I don't know why with cancer hopefully this can work or maybe the painter has a error with memory I'm not even sure maybe this high poly is too big so we'll have to segment it so let's make like that [Music] I just hope this works now but it is a pretty big file I'm not sure this is gonna read I think it's too big just normal a poor start yeah I failed to love the scene great okay change the plan so let's export this one first you know what I'm gonna convert this to an editable poly and I'm gonna do a trick hopefully it's gonna work we'll see if I managed to convert this at all I'll take wow this is what you get when you work with step files you always get additional in the in the files so that's why this has two gigabytes should be having two gigabytes of it ah maybe it should seven minutes no it's in total seven lines so I don't know but usually the FBX and step files and all these random stuff can carry over a lot of information which you don't need so what I'm gonna do I make a box and I'm gonna attach this object with this box yes I knew it did this break and then I'm gonna delete the box or am I hmm come on you can do it you can do it there we go I don't know where my UI is that but hopefully I can turn this off yes like that so leave that like that so let's use the X view base orientation this is probably facing the wrong way come on yes it's facing inside which means wave Amy let me just press a real quick before we do anything else to this super high quality so we're saving if you guys are interested we can the importance to Houdini maybe and see how the retopo goes and smoothing out but let me know because that may take a while I'm not sure sometimes Oh still facing the wrong way right which means we probably have to flip all this this will take a while it's a huge mesh come on all the UI please thank you as you can see the faces are facing the right way but the normals are flipped but if I flip the normals they're gonna break so my trial and error I kind of figure out if I flip it on the inside and then I bake with oh god this is it's gonna get complicated really fast I think you know what wait let's just I just try exporting this first and see what happens as you can see a lot of trial and error that's why I don't do this prep before because I want to go through all this stuff on screen because a lot of stuff like this happens all the time and you see people working and doing wonders and you always ask yourself how do they make stuff like really fast and really efficient but yeah they do but they also do get a lot of errors which you don't see ever so I kind of figured as you can see the shading is super oh man this just doesn't look right I think this is not the problem yeah so let me just try with this part first so what was the name of this oh there we go it's gonna take a while again but I can't work around it in any ways as you can see that was so much faster so much faster because when we attach this object to the cube when we removed a lot of hidden information that goes on in the model which you don't ever see and yeah it gets carried transferred from one software to the other end then suddenly your rear FBX is super big and you want that so because you're carrying over a lot of information which you're not aware of so let me just didn't I just fix oh wait should this work I'm just trying because this is on the network but this is my drive show it should work come on load it up oh I forgot to untick all the maps so now we're gonna bake everything but we're gonna see if the normals gets baked at all or not just for canceled death yeah I should cancel okay our normals are as you can see sorry for swearing sometimes dude so let's go with this so we're gonna turn off the knob egg face see if this works better [Music] nope not really my god this looks horrendous because then I said the normals are flipped so so so are we gonna do have one more option in max which is flip the faces and then the normals should be good but the problem is the problem is the rest of the model which we are baking today is not flipped so I think if we press ignore the back faces it's gonna ignore them on all of them so it's gonna cause errors on the rest of the models which is the these guys right here so but let's try that again maybe this should fix it did help last time so as you can see this is quite smaller right now and it gets exported much faster and the first try if not I'll probably make another additional video for the for the YouTube with the baking because or we can go trying Houdini we'll see what happens but Houdini can sometimes be slow and can sometimes takes a while to figure out the stuff so let's let's try it one more time this okay let's try that I would probably use marmoset for baking before but I always had issues transferring images while the bacon images from marmosets to painter because the way they read information in a different way and sometimes one JPEG or one PNG or want it can be completely different in two programs so that's why I kind of try to avoid it I should probably bake in the designer as you can see this is good almost yeah almost good but I have these parts inside so they're giving me headache but all the rest of the stuff is really good except the top parts I don't know why is this so twisted top part has issues see in the shake the rest of it is baked out really really nicely like this even this small screw which we haven't modeled because there's some point really as you can see we get this kind of errors right here the jagged lines because we haven't optimized our packing because we have to align stuff to the grid and then it works there's an error here interesting interesting let me just you make a mistake oh well really how did I not notice that oh well I guess it has to look like that but I didn't model my low-poly like that so let me just let me just try to put this in Houdini just for a second I want to see if it's gonna work wait maybe we could just we can export these two guys then to a bake and then we can take stuff to put in e so this is first so this will probably take longer because we haven't attached it to a queue to a box or whatever as a matter just has to be a new object which is converted to editable poly and then you have that stuff - it doesn't matter what it is hmm yeah as you can see this this has a lot less polygons than the rail and takes quite a bit of time because we have all this extra information as you can see TRS animation this thing was an animated ever and the animation option is ticked off but it's exporting animation anyway so that's why the files are getting huge because extra information which is not needed there we go so that's I don't know if this is gonna overwrite the existing one yeah as you can see it's quite big well cross our fingers let's see how it goes [Music] come on come on oh well this is a problem but wait a second is this even possible oh my god I totally forgot to cut this off Oh No okay writing that one down I'll redo it anyway but this is the problem with the distance as you can see it's really too close so the rest is baking nicely I guess this part as well it is too sharp the whole high poly is way too sharp yeah this is a problem because this facing face is facing the wrong way so doesn't makes really good this parts inside because we rebuilt all right I guess yeah we're missing a barrel here everything else is clean I'm saying so let me just try to let me check this yet this is the problem with with the distance he needs the lower distance oh yeah I can fix that really right now because I will have to bake each piece by piece so or yeah that's the problem with painter you don't have any control over your baking because in marmoset you can just switch distances for each piece but yeah you can here we have only one universal option and that's mostly it so so let's have a look let me find my [Music] three over beauty bakers great oh of course I move it great so quick see what I got here is a blast I think the blast kind of thing here so basically all I need is this part right here I know this is not Verizon but it does wonders so let's load up what was it from parts from real high here we go let me just kill the lights because it's super annoying yeah like that so go make some magic make video bees first this one should be fine because as you can see oh this is gonna be super dense I really don't care this is gonna add a lot of polygons to remodel but it's gonna clean stuff off as you can see I totally forgot about this cut Jesus yup I forgot to model that part so I'll have to update it anyway I should have skipped this somehow but oh well I wasn't very matter right now so let's smooth this out a bit so it is nice and soft as you can see what it just did went from super super sharp Jesus to nice and smooth kind of like dynamesh or what's the name in ZBrush this thing I forgot the name yeah but this is gonna make a lot of polygons right now a lot let's see how much Jesus that's a lot of polygons but it's all quads so it's nice for baking you can see everything is super smooth and nice and the normals are fixed so as you can see I can just reuse this script basically I just copied this part because this is the one I use for my Picatinny before to smooth it out for the middle part so I didn't have to change so I can get it so I can get the same result and I'm just gonna write this to a file which is going to be right here so it's called this I like this let's call it u and let's export lb game or FBX I'm not sure if I want to go with that be x fe x is buggies hell so let's try with W J obj usually works fine from maleeni so we should activate it and now it's gonna save but her files gonna the size will probably go up quite a bit look it's gonna take a while well not too long but at least a couple of seconds I guess you can find more stuff about this workflow with Houdini from Michael Pavlovich it does tutorials for ZBrush a lot of sculpting and stuff like that but yeah he also uses Houdini a lot for rematching baking and stuff like that you can generally make props with a problem Auto unwrap them Auto bake them and everything there we go export it already and now let's have a test hopefully this is going to bake better so what was it what earlier I just put this I mean crazy wait a minute a second guys stream resin reppin stream parts repaint your front real new high oh my god that obj of course totally forgot that [Music] yeah Houdini can be tricky sometimes like this you forgot to write something and suddenly nothing works because you forgot the dot or something so yeah it is a bit of a learning curve I really don't know much about it except stuff like this and some other utilities I use a bit of simulation and growth and stuff like that but nothing really too extreme really not that good at it but eventually I hopefully will get huh so say vegan get into an actual file [Music] come on buddy takes a bit longer than the last time because this time we're actually saving something's we're not just cooking it we're saving it come on [Music] random boring moments of silence I don't know how to entertain you guys while loading this okay give me some suggestions oh there we go there we go well the file is actually not that bigger than the FBX as you can see it's always the same oh my god I love that that's great [Music] the only problem I have Medini is I think it changes the name of the origin and it's not named the same way as it was before and it's gonna be a problem in baking Pro and for instance that's one thing but which is so ridiculous in Bellini well I'm not I'm not I don't know how to change it but for instance in max you just select an object and you rename it but they've any name or the parameter name is not really the same thing as in max so well this one baked out much much better [Music] what's wrong with this stuff part it's like it's dented or something [Music] it's so weird [Music] no it couldn't be loaded great or yeah we love it and it makes something that's interesting let me just maybe it's it's either too big just gonna try to reset one more time and if it doesn't work I'm gonna call it a three for today and I'll upload the video in a couple of days I hope and add the baking part as well we'll see but he had young problem with Dinis start reducing this nice clean topology you can get some shading errors and it's not really that nice so you really have to export a big-ass file and to import several of those into painter is gonna be interesting for the final bake that one's gonna really be interesting hopefully will work if not we'll have to figure out something if it doesn't work I'll probably make like a materials generic materials for everything and then paint out each parts separately or something like that I don't know we'll see so saving again as you can see I have changed the format to the PX and pressed enter and it automatically saves last shot at this let's see if it's saving already but she'll be saving oh yeah wait what this is actually lower than the obj how is that even possible okay Ghana let's clear this new high but it worked with I don't know what the problem is sometimes it can be really oh I think this is the problem the mesh name let's try without it and if it doesn't work yeah of course fail to know I should not be loaded of course of course of course it's what we expected so let's just this import FBX here and I import this here cool or we're not going to import anything then maybe we can import the obj it is a bit big but quite big jeez is this huge this is going to kill my file how many polygons only eight million polygons great excellent just what I wanted one less try that's Oh as you can see it has changed the name of course because the last note is name like this oh my god rail rail hi now let's this is not gonna work hundred percent oh god please work eight million polygons to the fvx we'll see what seriously how did that just happen as you can see when I switch from from software to software right which one wants it deletes and stores information so this file which is way bigger than the first file by poly count is 300 megabytes smaller than the original one totally makes sense come on big pretty big brick well the fact it's standing still it means it's actually baking so it loaded the file I think which is good but it takes a while to project all the maps there we go there we go now this is really nice a couple of errors here and there but this is really really really nice as you can see it's super super smooth which is great the problem with not smooth edges is because you get your a a tearing but if you zoom up all the way to here none of the straight lines start tearing apart which was the issue with the first version that's why I did this but this this is this is good I like this I only have to remodel this front part in the front and there's a small error right here as you can see the tearing but it's not negligible I mean it's unseen really and this part here I forgot to this like that so we'll have to change that well the rest is really good because we're gonna get some screws on top of this hole and here right as well there's no shading errors I would say looks I like it I like the Bates so yeah I'm gonna call the stream this is it and thank you very much again for coming hope you guys learn something hope you guys enjoyed it or did not whatever you can please leave me some comments so I can know because I don't get really much that feedback and I would like to know if you people enjoy this or not it's too slow or is it whatever is it boring just whatever I really want to get some nice feedback okay great I miss model this okay so yeah please give me some feedback if you want to if not not anyway I see you guys in two weeks we're gonna be doing the last part which would be probably the so the magazine the cover the inside parts the aim the crosshair and probably be doing a master pack for everything and then baking I guess making all of it together to one k-map that's kind of interesting anyway enjoy the rest of the day see you guys in two weeks bye have a nice day
Info
Channel: Ian Bonifačić
Views: 645
Rating: undefined out of 5
Keywords: Hard surface, front rail, picatiny, rifle, hk 417, 3ds Max, Substance Painter, Baking, Painting, Tutorial, Series, Unwrapping, RizomUV, uv mapping
Id: uuHsrgh_ldc
Channel Id: undefined
Length: 98min 17sec (5897 seconds)
Published: Fri Jan 18 2019
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