Getting Your First Art Job - Asking Pros

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Gold versus fish! It is gold versus fish! Oh my versus, you did not expect me to celebrate the fish! The fish, gold versus the fish. we celebrate this fish. It is a fish! Question will be answered, it will just be gold versus versus - verse fish. it was a versus of fish. Gold versus fish. [Music] Peter: My name is Peter Han, I'm actually here at San Diego comic-con and you can find my stuff online through social media on instagram @peterhanstyle and you also can find stuff through Facebook, finding my name here on style as well. Stan: How did you start making a living as an artist. Peter: Yeah, I actually started quite young too. Well, I'll give you a story, this is something I've actually not really told before. When I was young, this is like in middle school, there was a - like a pinup book made by Marvel, and it was all like the Marvel characters that would be posed like all these amazing comic artists, and actually I owned it and I actually walked around middle school and all my friends and people that went to that school would look up to the book and like "draw me this character". And so, I would draw an original version of that character and I will sell it to them for like a dollar and I was just a kid. You know, it's just like an early form of entrepreneurship where I would use drawing to sell work to people. And of course over time, you know, you start to learn about the industry; video games, movies, comics all that kind of stuff. And by the point after high school, I was in a two-year college at Art Institute. I first got an agent too. She came up to me saying that "hey, we like to work a lot. We will even represent you". I was like 19 years old and got me some early work to do just small little illustration cards. But again, it came back down to the connection of people to help me break past that point, to get even early early work. Marshall: I started making a living as an artist by taking any job that I could possibly get. Anybody would give me any money to draw any picture, anybody. And then if I did it well enough to where they might refer somebody else, that was how - you start out typically with very small money that gradually grows. Eric: My first real job was working in video games. I got my degree in graphic design and I learned how to draw on paint at Watts Atelier. One of the guys who was a student there at the time, Marty Davis, actually recommended me for a job in video games to a friend of his. I went in, interviewed, they needed a guy who could draw and I knew the computer and I could draw, so I got the job. Stan: You got the skills... [Laughter] Who is your cartoon car cartoon crush? Eric: Cartoon crush... Uh, let's go with Cheetara from ThunderCats. [Laughter] Well, that's what I'm going with, Cheetara. Pascal: Hi guys, I'm Pascal Campion, and you can find my work at @pascalcampionart on Instagram. Stan: How did you start making a living as an artist? Pascal: When that was in college, I got my first illustration contract for the university. I went to school in France. When I came out of school, I came to the US, I got my first job in animation. It was a very low paying job but that's how can I footing to the door of animation and that was it, that's it. I just - I kept working working and then became independent and that was it. Stan: What superpower will be most useful to an artist? Pascal: Speed. For me at least it's speed or time control. That's one that we - my sons and I always talk about. Stan: oh really. Pascal: Like speed, that'd be amazing because I can do so much more so much faster and - but you know, that is it, yeah. Stan: How did you start making a living as an artist? T.J: When I started making a living as an artist, technically still working part-time as like a taco salesman. I was working at like a Mexican food restaurant during the day, at night I was Batman working at my computer and fighting crime. But yeah, so it was - it was like working the daytime job, making bills, all that sort of stuff, but then going home and working on my pirate Photoshop for my intuos and just taking up whatever jobs I could. For the last like 10 years, I've been working conventions. I have like artist tables and booths. Never had one of this one yet, this is like the big leagues but I'm from Arizona so I did a lot of Phoenix Comic-Con, Saboten Con and anime conventions. I did Anime Expo once, that's where I started to realize I could actually make money doing art because I'd have like comics I did, I'd have some fan art. I'm mostly tried to stick with like an original illustration, that was kind of always my path but then people would order commissions and I was like "this is badass. I'm making more doing this than I am at my taco place", and that's when I started to kind of see the line lay out for me. Yeah, just from there, started working and doing contractor work you know, bigger and bigger companies here and there doing freelance. So, I landed with Magnopus and their sky carousel division and that's when it kind of hit like big studio. Stephen: I started making a living as an artist as a caricature artist at SeaWorld in San Diego and I was doing that for a few years working in different theme parks and that was my beginning and that transitioned to doing freelance illustration work and then I got hired at Warner Brothers animation by submitting a portfolio and that's how I had my journey started. Stan: Did you work there at the same time as Cort Jones? Stephen: Yeah yeah yeah yeah, I was there with Cort Jones just doing it. Being in San Diego, he was there all the time. We did a lot of gigs together. I do remember him being in his uh, turquoise uniform and I was wearing my turquoise uniform. Stan: OK. Stephen: Yeah. Stan: Who's your cartoon crush? Stephen: Ren & Stimpy [Chuckles] You know, in a sick weird wild way. Stan: What! Oh my God! Stephen: I don't know... Stan: You got even weirder. Stephen: I know, this is weird. Stan: How did you start making a living as an artist? Karl: I started out struggling to try and work for a UK comic called "2000 AD Judge Dredd" and I submitted sample scripts for two years without making any progress with it. And then fortunately, another comic opened up at Games Workshop which is based in Nottingham in my hometown and they contacted me and said "oh, you got some work that you could show us?" I did and then they took us on and it kind of picked up from there. But I think another piece of advice I'd say as well is, don't be too blinkered and narrow-minded about where you want to go with what you're doing because I set out to be a comic artist and it's actually become, in my opinion, a far more interesting career. I don't know if I'd have succeeded as well as I have in comics. So, don't be too blinkered in your approach. Don't go "this is just what I want to do". Look for opportunities that might offer themselves up to you and try and cover a broader spectrum of stuff. My sort of analogy is like the pyramid effect you know, you start out wide and you'd focus more and more as you get older. So, that's a good approach I think. [Music] Stan: How did you start making a living as an artist? Bobby: When I started off, I was designing toys for movies generally, animation and that's what got me interested in getting into the backend of that, like actually making the movies, making the video games and such. Stan: Who's your cartoon crush? Bobby: Oh man! Man cartoon crush... Geez... You know it's Jessica Rabbit, right? Stan: Of course. Bobby: Also Sailor Mars was a big one, you're really digging deep here, I shouldn't even expose myself but right there you go. Stan: Nice. How did you start making a living as an artist? William: When I was in art school, they had a job bulletin board. Art jobs would be posted on that board. One day, there was a posting and it said "we're looking - we're having a contest, we were looking for an artist to be the - to paint the first cover for a new pulp magazine called 'Coven 13 News'." stories about witchcraft, supernatural, vampires, werewolves. Well, that's right up my alley. So I submitted three pieces and one of them won. And when I went to deliver the cover to the editor, I asked him "what are you doing for interior illustrations?" and he said "oh the art director is doing those" I said "can I see them?" and he showed them to me. They were horrible. I said "how about if I do the interior illustrations as well?" they had a great policy at my art school in the illustration department which was if you got any real jobs on the outside, you could turn them in and move your homework. So my last two years of art school, almost everything I was turning in was a real job, so made that transition from school, academia to the real world almost seamlessly. And in the beginning, I took almost any job that came along. I did the very first advertising in this country for Toyota, did the first advertising in this country for Taco Bell and what was happening with taking all those different jobs, I was finding out what I didn't want to do and I started to gravitate towards more of what I wanted to do and also, I'm an American, I've always been after the buck and I found out that the two highest paying jobs in illustration at that time in the 1970s were corporate annual reports and movie posters. Well, my work wasn't sophisticated enough for annual reports but I was a huge movie fan and I've always been good at likenesses so, I sort of got into the movie poster business with a little help from George Lucas. I did the very first merchandising of Star Wars for George and he never forgot that. When they decided to re-release American Graffiti, George forced the ad agency to hire me to do the new art for the re-release. Now, that agency did not want to use me, I was untested in their mind, they didn't know if I could make deadlines, they didn't know about the quality of my work but I came through on that American Graffiti job and suddenly they began to inundate me with work. I feel so lucky to have been part of the last great Golden Age of movie poster illustration. Most of my work I did for a company called sign Seiniger and Associates and it was a joy to walk in there and to see what was being done. It could be Drew Struzan doing sort of Leyendecker meets Mucha posters or Dan Goozee's poster for "Streets of Fire" which looked like Russian Agitprop or Peter Palombi's poster for "The Sting" which looked like you know, JC Leyendecker. It's just really fantastic time to be working in that industry. Vanessa: I'm Vanessa Lemen. You can find my work at Vanessalemenart.com. Stan: How did you start making a living as an artist? Vanessa: kind of always done a little bit of different things. Freelance work; that could be some random mural or something when I was younger to working in - I worked in a greeting card company for eight years which is very different from my work now. But I always was doing the work like I do now then, I just was also working at the greeting card company. Kind of a little bit of everything all the time and that's actually what my work is so much - it's all-encompassing that you know, all of my experience goes into that and you can see that. It's like pieces of life are in there. [Music] Stan: How did you start making a living as an artist? Eliza: I went to school for animation, so that helped. Stan: Which school did you go to? Eliza: I went to Cal art. Stan: Oh yeah that's right, I knew that about you. Eliza: so if you want to be in the field, it doesn't hurt to figure out where the top people in your field went to, like in school or my mentorship, the resources are out there, it's just a matter of finding the right ones for you. In animation, there's a lot of things, you can actually be a fine artist within animation. So, it's good to narrow down your interests and then build a portfolio around that and from there, you know, if you can get a professional opinion you know, that would be the best thing. Chrissie: Hi guys, I'm Chrissie Zullo, you can follow me on pretty much everything Instagram, Twitter, Tumblr, YouTube and they're all just Chrissie Zullo, C-H-R-I-S-S-I-E Z-U-L-L-O. Stan: How did you start making a living as an artist? Chrissie: So, I actually started working like full-time as an artist really shortly after college. I put a portfolio together and I got my first job really quickly out of college and I struggled a lot for probably the first year or two trying to figure out like "how do I make money with art? And how can I you know, do this as a full-time thing even though I'm a freelance artist?" and I think everyone kind of learns, like goes through that rollercoaster of up and downs and they figure out what works for them and it just took me a little bit and then I figured out kind of how to keep getting work and what conventions I should do and how to get yourself out there and how to open yourself up to commissions and you just find different ways to help you make a living doing this as a career. Stan: How did you start making a living as an artist? Colin: I had taken a web design class in high school and someone was like "I need a website", so I was like "okay, I can do that" and then I told somebody else that I was building a website, they're like "well, I need a website". And so, I started off with web design and graphic design, not very good at that honestly, and then I was able to kind of move it more into doing illustration and even a little bit animation. Stan: How did you start making a living as an artist? Lucio: Okay, at the beginning I start doing like cartoon things, cartoonish style. I started traveling here to San Diego and New York, having interview with Marvel. So, I started with small publishers and then step by step, Marvel Comics, Dynamite, Magic: The Gathering, Warcraft. So, was slow but it takes me years, finally I was happy because I invested money in traveling. Stan: How did you start making a living as an artist? Sean: I started off doing web design actually. I worked for a company called "Funny Garbage", sort of web design but it was also a game design. They did the Cartoon Network website and I was a game artist and game designer for the web games that they made for Cartoon Network. So, if anybody remembers playing Cartoon Cartoon Summer Resort or Toonami Lockdown, I was the lead artist and designer on those projects. The Toonami Lockdown project actually gave me my first taste of doing concept art for new designs because most of the Cartoon Network projects were dealing with existing characters. For that project, I actually got to do concepts for new characters that were incorporated into the game. So, that's when I decided that I really wanted to pursue concept art in games as a career. I mean, it just kind of launched from there. The next job was working at Turbine on the Lord of the Rings Online. Stan: What superpower would be most useful to an artist? Sean: To me, I think it would be if you could travel anywhere in an instance. There is not enough time in anyone's life to see all the amazing things in the world that there are to see. I mean, that's why when Google Earth came out, I mean, it just became an obsession of mine because I could just explore all kinds of things that you know, I may or may not be able to see in real life and obviously it's not the same as actually being there but if yeah, if you could travel instantaneously, I think it'd be great because you can go and be inspired by you know, so many more things and so many more cultures and cities and places in the world. Stan: That's teleportation. Sean: Teleportation essentially, yes. [Music] Stan: how did you start making a living as an artist? Sanford: Honestly, I started going to shows. Again, before social media really became a big thing, this right here was the thing to do, to go to a lot of the trade shows, conferences, stand in the long lines to show one person hopefully your work and they hold the fate of your entire existence at that moment to where then you want to keep going or not. But that's how I got in, I started walking and being a part of the conventions. Stan: Just showing people your portfolio? Sanford: Showing my portfolio. Mainly a lot of the professionals that I was a fan of, I think that's always good you know, they say don't meet your heroes, but I think you gotta roll the dice. Sometimes you're gonna meet some people that are not as pleasant but for every five, there might be one that's gonna you know, not so inviting. But the other four is not so bad. Four out of five is not bad at all. So, just go out there and - this is for aspiring artists too. Social media is great but nothing beats that one-on-one personal connection. So, I still tell students all the time "you got to do that because now, you got that time with a creator that you admire and it's you and that person". And it may be that same way online, someone you know, may contact you and give you feedback online, but to be able to see their expressions when they look at your work because you never know. On social media "hey, I like your work", that doesn't necessarily mean you know, some nuances there. I tell people a lot to make sure that you go to conventions and see the show Stan: For you it didn't lead to any jobs or any kind of -? Sanford: Yeah, actually I was pretty persistent. I went to this show in North Carolina called "Heroes Con", it's a very artists friendly show, so that made it even better for me as a creator to be able to go to a show that had nothing but artist, you know? A show like Comic-Con is awesome, but it's a little bit of everything. There's a lot of white noise to some degree but when you go to a show that's very centric to artists, you're going to get exactly that. You're not gonna get a vendor that's trying to sell a pop figure, you're gonna get an artist that's there to be an artist. So, those are the best shows to go to for creators I think. Stan: Awesome. How did you start making a living as an artist? Brian: I was always the kid that drew through school, every time people ask me to draw up things. I've been a professional illustrator since I was 18. Some of the first stuff I did was stuff for old school game companies and things like that. I just worked really hard. I mean, in high school, I would be the kid that from a freshman to a senior, I'm gonna go into the library all day at lunch and just draw arms and draw arms and draw arms you know? Also again, I think a great piece of advice that a lot of artists don't think about, treat it like it's an - it's a sport, like you're an athlete, okay? So, life drawing, that's your weight lifting, you know? That's your running, that's that stuff. We have to work at this stuff to get to a certain level. There's certain people with talent who can do certain stuff right away, right? But anyone who puts the talent with the hard work is always gonna be better than the person who just has the talent. Stan: How did you start making a living as an artist? Cutter: I started when I was in junior college taking random jobs. I I did about a hundred jobs on spec which means they come to you and they say "hey, college student, we got a great project and we're gonna make millions of dollars, but when we get paid you'll get paid okay? Meanwhile, can you do like six months’ worth of work for us and bust your head on this deal and just really really do it for free?" and I said "yes" about a hundred times literally. I got paid twice. But my stuff got out there and people saw it and that got me more work and so, just really slowly I started working. I worked through college, I took any job that I could get as an illustrator and then kept writing and kept doing my own stuff, my own comic books on the side you know, 14-hour days and I just kept that up. To this day, I take just about any job as long as it's really not underpaid. I don't do that anymore, because I don't need to. Stan: Who is your cartoon crush? Cutter: Oh, you mean what character? Stan: Yeah. Cutter: Oh, Taarna from Heavy Metal. Stan: Okay. Cutter: Yeah. Someone else said something from Cool World. You know no Jessica Rabbit, yeah she's hot but no, Taarna. I like I like sword wielding hardcore babes. [Laughter] Cutter: And she was done by Mobius, so, yeah. Stan: Oh, cool. Cutter: Yeah. [Music] Stan: How did you start making a living as an artist? Philip: All right, I didn't got to break like everyone else but I put together a book of back then, pick it up and brought it to Wildstorm and I started my career like that. Stan: Okay, and how did you know them? Philip: There was a contest they have, like when they were launching their books back then and I joined the contest and you know, I got to know them. You know, I didn't win the contest you know, I don't think I was that ready but you know, there was something in my work and after a few more years, I put together my own book and that was it. I started like that yeah. Stan: Awesome. How did you start making a living as an artist? Sean: In 2004, I was a teacher's aide here in San Diego, System for Autistic Kids and it had such a flexible schedule that I could go sit in boarders when I got off a draw right? So, I got a phone call out of the blue one day from Scotty Young and he's like "hey man, I really dig your urban style", and you know, he goes "I think we have some of the kind of tastes", yeah. He goes "I'd like you to come out to Chicago and stay with us for a week and see how you like it, if you like it, you can be part of Lead Heavy". I went out there for a week, we gelled and I became part of Lead Heavy you know? So, that really put me up there with the fella and I was the underdog. You never think your poop don't stink, you can never think that, you won't grow you know you? Got to know how to grow, all right? Because they were so good these artists that I knew I had to find a way to get there somehow and then get my first opportunity drawing Vinum Number 13 and that's when I knew I had to draw a page a day, and that's when I knew - when I first got my first dream job, I completed the job and I made the deadline but I was like "okay, I can't make that their career", so I stripped my style back and that's when I start getting animation and "Teen Titans Go!" cover gigs. It's crazy, you want one thing but you don't know what's available out there and so you kind of dabble a little bit and so basically, I've been very blessed with the opportunity that presented itself by, decisions that I didn't know I was making for those kind of reasons. Stan: All these artists started their careers by taking a leap, but they also had the skills to get their foot in the industry door, that's where Skillshare comes in. Skillshare is an online learning community with thousands of classes covering dozens of creative and entrepreneurial skills. You can find classes and everything from illustration and animation, the creative writing, fine art and more. SkillShare's premium membership gives you unlimited access to high-quality classes from experts working in their fields to help you gain new skills and get the jobs you want. Adobe Fresco just came out on iPad and iOS and Skillshare already has some great courses that will teach you how to get started. Adobe Fresco is a drawing and painting app with the most advanced brushes in the world, with a modern experience that balances ease-of-use with powerful tools. Best of all, it's free to download and try out today. Check out Jennet Liaw's class "Digital Illustrative Typography: Playing With Adobe Fresco". In her class, she teaches the basics of working in Fresco through an illustrative typography project. Skillshare is also really affordable, especially when compared to in-person classes and workshops. An annual subscription is less than $10 a month. And since Skillshare is sponsoring this video, if you use the promo link in the description, you'll get your first two months free to try out, risk-free. So, make sure to click on the link in the description. Thank you to all the artists who participated in this video and thanks to Skillshare for sponsoring it. If you have an interesting story about how you started making a living as an artist, share it in the comments below or if you're struggling and you have questions, leave a comment, you might be surprised how helpful the community can be. Okay everyone, good luck, I'll see you all next time.
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Channel: Proko
Views: 110,473
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Keywords: Motivation, full-time artist, making a living, art knowledge, career help, how to draw, professional artists, comic artists, SDCC, comic con, artist, draw people, art, tutorial, drawing tutorial, learn to draw, video tutorial, art school, art class, human anatomy, art training, art blog, art vlog, drawing lesson, art lesson, learning art
Id: IZGPgqc7blI
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Length: 25min 6sec (1506 seconds)
Published: Thu Nov 07 2019
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