Getting TBC RIGHT! Devs NEED To Consider These For Launch!
Video Statistics and Information
Channel: WillE
Views: 111,859
Rating: undefined out of 5
Keywords: the burning crusade, tbc, phase 6, naxx, naxxramas, aq40, top 10 wow, grind, wow, gold, gold guide, best farm vanilla, World of Warcraft, WoW Classic, classic, shadowlands, pvp, pve, raiding, tbc beta, blizzard, twitch, mage, rogue, shaman, warrior, paladin, hunter, druid, warlock, priest
Id: 8xBJny9k4wQ
Channel Id: undefined
Length: 17min 48sec (1068 seconds)
Published: Fri Oct 23 2020
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Hello ladies and gentlemen, WillE here.
So I don't usually post my videos on Reddit – what's the difference today? Simply put, although there is no Blizzard confirmation of TBC, now is the time to be talking about the new issues it may present moving forwards. At worst its some lost time, at best its going to be valuable feedback.
I've put together what I believe will be the main points and wanted to share it here, because more input on this earlier on can only ever be a good thing in my opinion.
Can't watch a video or prefer to read things? No problem – here's a written version. I did end up adding a few extra points to the written version actually. https://www.twitlonger.com/show/n_1srenr3
Cheers, Will
Batching? What will they do with that?
My realm is gonna need like 15 layers at launch and probably at least 5 after the first few months. Leveling is gonna be really bad if we don't have enough layers, and once people start hitting 70 we are gonna need enough layers to allow farming and so the horde dont completely chase the alliance off the server.
100% agree on pre-nerf content being essential for TBC Classic, it would be an incredible disservice to the playerbase to release early raid tiers in their 2.4.3 state. I would go even further than that and recommend overtuning of numbers to add more of a challenge and progression element to raids, similar to what has been successfully done on numerous private servers. I actually think that time gating the content wouldn't even be required if it was overtuned such that full T4 gear was required to progress through T5 raids, etc. I very much enjoyed the progression gated system of original TBC back in the day, where the reward for completing a raid was access to the next raid. This clearly can't work in a #nochanges world or else everything through Hyjal will be cleared right at launch by the sweaty raiding community, but overtuning can make it work.
Nerfing drums and JC/enchanting re-rolls is something I hadn't considered and potentially a very good idea. I think the playerbase at large will be happier if they aren't pigeonholed into specific profession choices to be competitive. The large variety in professions and their importance throughout the entire expansion is an excellent element of TBC, and it would be a shame to see the player choice there effectively eliminated.
One potential alternative solution to faction balance issues: make arena rating faction-specific. That way there's no inherent disadvantage to playing alliance in PvP, you're competing on an equal playing field. I think the PvE differences are being overstated by content creators and won't be enough to skew the balance to unhealthy levels, it's arena that will ruin balance.
My main hope is that they allow people to level the new races during the pre patch. I want to play a paladin but having to start at 1 while everybody else is cruising through Outland dungeons is a tough call to make.
Thank you for bringing us another great video, good work so far.
Everyone always talks about Pre-nerf TBC, thinking the 30% actually happened in TBC - But it didn't. Raids were harder and more bugged before 2.1. But before 2.1 you could still use worldbuffs in raids, so that more than evens it out.
If they want the content to be harder they should nerf the OP specs/classes/professions to try and prevent stacking. Buffing the raids while leaving balance intact will only encourage stacking, which is bad for the game.
With how inevitable it is that every PvP realm is going to be grossly slanted in terms of population, it's sad to think that PvP objectives like Halaa and the Hellfire towers are going to be largely deserted, with no real contest over them. World PvP is honestly going to be a lot more enjoyable on a PvE server for that very reason.
Any attempt to limit gold transfer into TBC will only benefit bots and gold sellers which have the resources to circumvent any limits. That would really be a stupid decision