Get PERFECT INTERIOR LIGHTING with Vray - Lighting Tutorial in 3ds max

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
this lesson I'm going to teach you how to do the simple interior so using building rectangle and sphere applies so in this simple scene we're going to use only artificial light in particular the plane light and the sphere light and we're going to start with this wall fixture okay so we select the light and in the top view you're going to place the v-ray plane so go to lights do a very light click and drag inside go to left view and position in the middle all right in the modify panel we're going to tweak some of the parameter of our light so first of all we're going to change the intensity under the intensity we can choose different kind of units for our light I usually prefer to use this luminous power for this kind of spotlights so I can then enter a real scale or fair intensity for our light so if we look at regular light bulb you can see that like 100 watts light bulb is 1,600 mm bloom is power so I'm going to use this as my reference for the light so in the multiplier going to enter this in the same number for the intensity and for the colorization of the light I'm going to use the temperature mode and reduce it to something like 3000 and get this orange color next time we're going to position our camera in the scene so in the top view or go to cameras v-ray physical camera see to go to the camera view and let's find nice frame that's okay and we're not going to change any of the parameters yet I'm going to make a test Randall so obviously our frame is too too dark so we need to tweet to change the camera exposure so I'm going to change some of the exposure parameter let's reduce the shutter speed to something like 20 let's test only the light area okay that's a bit better but not enough let's change the F number to something like fall okay that's better but I think we can do a little bit more as you can see I'm trying to not over expose this area so let's increase the film speed to 200 okay I think that's okay I'm going to duplicate the light just check the lights grab it duplicate as an instance let's check the position all right now let's say we want the light to cast for the other direction we can do it easily by going to modify and check the double-sided next we're going to create two sports light right in the center so again in the top view let's create a very light plane light and go to modify again let's make it three by three position it very close to the ceiling and in here we're going to change let's leave the intensity as it is for now the color may be make it less some orange a so like 4000 let's uncheck the double sided so it only casts downwards and in order to make it like a spotlight we need to indirect angle light option we have directional option so in the preview instead of naval let's select this one and change this Palmetto as you can see we have sort of a cone that represents the direction of the light so as close as you get to one you see the beam is very very narrow until it's like one stripe so we're going to put it someone like point eight okay like this and let's see the effect okay so we can easily create the illusion of a spotlight using a simple rectangle light but notice that it as more as the light is concentrated the intensity is concentrated as well so we get is burned like areas if let's say I reduce the cone size and render again delight is much much weaker bring it back to 8 and reduce the intensity multiplier to something like C found it ok this is a bit high so let's make it 450 that seemed to be right so now we're going to copy this slide again as an instance okay we've created our four lights four main lights but as you can see the image is too dark close to the camera and the overall image is not too equalized so let's fix it by again a plan light plus now we're going to put a very big one let's go to very light click and drag something like this and position it very close to the ceiling go to modify first off I want to disable the direction al so let's select Neville and put it to zero okay so we have a nice even spread now let's change the unit to default let's set it to about fifteen for now and for the temperature I want to go for something a bit cooler something like very light bluish color so right from the start we could see that our light is too bright let's reduce it one thing to notice that when using the default image or the luminance it depends on the size if let's say I make this one this size smaller like 30 by 30 and without changing the multiplier you can see that the light is much low okay so I'm going to bring it back to the original size and let's reduce our in multiplier okay that still a bit too much let's put it to a two maybe one notice that our big plane light is you can see it on the reflection of this sphere now in this case we might do not want this to be present so in order to remove it from our air reflection we need to go to the options section and take down the effective reflection and specular all right that looks good well the last light is going to be this flow right on the left for this one I'm going to use this simple spheric very spherical light let's position the light in the center of want view okay in the modify panel let's change the radius to three like your regular light bulb and position it in the right place okay change the temperature to something hotter okay and take the effect specular and effect reflections in the intensity let's switch back to luminous power and let's make it somewhere like this 60 watts lightbulb so 800 if you want the light to be invisible you just need to take this invisible and let's render and now we cannot see the exact source of the light one last parameter to consider when using v-ray lights is the sample in sections when rendering high-quality renders you need to consider this subdivision section which control your rest shadows equality so less subdivisions and the shadow become much more grainy and less smooth and the higher you go the quality is going to be much better for the shadows but consider in mind that your render time is going to be much more longer I usually increase to the subdivision to 16 maybe 32 it most cases but you can go even higher you
Info
Channel: Arch Viz Champ
Views: 334,134
Rating: undefined out of 5
Keywords: vray interior lighting, vray lighting, how to add lighting in vray, how to do vray lighting in 3ds max, vray lighting 3ds max, vray lighting course, vray lighting setting, vray lighting setup, vray lighting tutorial, vray lighting tutorial 3ds max, vray lighting tutorial 3ds max 2018, vray 3ds max beginner tutorial, vray 3ds max lighting tutorial, 3ds max vray lighting tutorial, Vray lighting interior, vray interior lighting 3ds max, Vray interior lighting tutorial
Id: nt9yqfXZTlo
Channel Id: undefined
Length: 15min 0sec (900 seconds)
Published: Sat Apr 19 2014
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.