Geometry Nodes Motion Graphics in Blender 2.9 [Beginner tutorial - EEVEE]

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[Music] hey guys welcome back to another video uh it's good to be back it's been a while uh in this video we'll be going over creating the cool looking motion graphic using modifier stacks and a geometry note editor trick super simple super effective and cool looking you can do this in the latest stable release of blender 2.92 i do hope you learned something from this video and if you do then please leave a like subscribe and click on the bell icon for further notifications on future videos that i make um if you do decide to make this to yourself then please share with me on instagram it's always great to see what you guys do and i want to point out that the project files for this video are available on my gumroad for just two dollars so if you want to support the channel then go ahead and look off it there now i guess let's get started okay so we have a fresh blender scene and for this video we'll be using the latest version 2.92 of blender make sure you have that because else you don't get the geometry notes now as always let's hit a x and choose ok to delete everything and very simple first off we are going to add in our music so let's go open up a video editing window and in the timeline here we can just drag and drop our audio i have it saved over here drag it in there boom you're done now let's change the frame rate to 30 which is default and we need to change the length of our animation to be the length of our audio here now uh in my case i know the actual length so i'm just going to type it in at the bottom there and it's 5042 for me just make sure that you use your audio and have the right length for that as well okay so with that done uh if you go back into layout and you hit spacebar you will actually hear the audio that you just added which is nice so let's just increase uh the size of our timeline here so it encapsulates all our frames and now let's add in our plane here so shift a and choose plane and scale this up hit s and i'm going to type in 5 in my case you can choose whatever you want though but five will do for me now i want to apply the skill so hit control plus a and choose skill here and that should be it for modeling super easy let's just animate it really quick so on the first keyframe hit i while hovering over the plane and choose rotation now let's go to the last keyframe hit r z and type in 720 which will be two full rotations hit okay and hit i and choose rotation again now do make sure to choose both keyframes here and go for the linear interpolation with t and this should make a constant rotation of two full circles during your video making things look a bit more interesting now let's hit shift a again and add in a sphere here and just move it up a bit so we g z and move it up and i'm going to rotate this as well so first keyframe i and choose rotation last keyframe let's rotate it r z 720 and hit i again and choose rotation also make sure to do the installation here as well to linear so select the keyframes hit t and choose linear alright so that's that now let's work on our modifier stack here first of all for the plane i'm going to add in a subdivision surface and i don't want the catmo clark but the simple version so choose simple and i'm going to crank it up to 6. make sure render and viewport are both the same so 6 is good and now let's add in one more modifier in this case a wave modifier and as you can tell this will automatically create a wave pattern which is looking really cool already however it does not respond to the music just yet but it's a start now let's add some modifiers to our sphere here so a subdivision surface as well i'm going to leave it at 1 because it already had some more geometry going for it and let's add in a displace modifier now click on new to add in a texture open up the texture window there and change it to a clouds type i'm going to change the size to 0.2 and that's all we need to do for the sphere for now now as you can tell it's set up but it's not responding to our audio just yet so let's go ahead and fix that first of all let's fix our wave so click the plane and you can tell you can change the height here and it will change the look of the wave pattern now i want to animate this so i'm going to the first keyframe hover over the height for our wave here and hit i now at the bottom here and let's change our timeline to the graph editor like so and let's make sure we lock the values for our rotation so the transform the object transform here click on the lock icon there and you will make sure it doesn't change the values now select the height here open up the key menu and choose big to bake sound to f curves now look up your audio here select it and change the highest frequency to 5000 this gives me a good result it can be different for you so play around with these values to get the result that you are looking for and now if i hit play yeah you can see there's a graph down below and it's actually responding to the audio super cool very effective and super simple as well now let's do the same to the displacement for our sphere so select the sphere and here on the strength value let's hit i again make sure to lock our object transformations select the strength value make sure you go back to the first keyframe i almost forgot that go to open up the key menu base sound to f curve and hit ok and now both our objects are responding to the audio and it's looking very cool already now let's go work on the cool effect with all the dots that you saw in the video and we'll be using the geometry node function which is uh kind of new at least for the stable release of blender so with shift a i'm going to add in a ico sphere here in the icosphere menu i'm going to set the subdivision to 1 because we don't need all that data scale it down by uh quite a bit and gnx and move it out of the way now i want to apply the skill so hit ctrl a and apply skill and let's open up a new window here i'm going to change this window to the geometry node editor and with the plane selected i'm going to add in a new geometry node and here i just want to add shift a a point instance and put it in between these two nodes there and for the object choose the icosphere now i think the icosphere is still a bit big so in the outline i'm just going to select it here s to scale down and then apply this skill and you will see it changes the look there now let's do the same for our sphere so new geometry node there shift a point instance plug it in there and choose the ico sphere cool you can tell it's working and it's already looking very nice so good stuff very simple i'm just going to close up this window here now important note here is that you have to respect the order of the modifier as you can tell if i move the geometry node up once the wave does not work anymore and if i move it up once more you will see it just ruins the entire thing so do have this order subdivision first wave second geometry node last same goes for the sphere subdivision first displace second geometry node last and then it should work nicely all right so i'm going to go into top view with numpad 7 and i want to add in a camera so shift a and choose a camera here now it's facing down so let's rotate it so rx90 we'll face it forward r is at 45 to get it to the right angle that i'm looking for and now i'm going to move it back so g y and minus 10 and gx 10 as well all right that's looking good the number zero to go into camera view here now with g and z and the camera selected in the outliner i'm just gonna move the camera up like so for now now i want to rotate it downwards and if you uh use rx it does not work properly so in the object properties just change the x rotation and it should work so i'm going to change the x rotation to 75 here and i'm going to move the camera up again so g is that get everything sort of centered here and now i'm going to change the focal length down to 30 which will make sure that the entire thing fits in our camera and just center everything like so and i think that's all we need to do for our camera work here now if we go into render view you can tell it's looking very boring everything is gray so let's change our world settings first and change it from gray to black everything will disappear because we got no light in the scene so select our ico sphere and this is why it's so simple we'll just add a material here and it will change everything that we want so add in a new material i'm going to call this one emission set the emission to white and the strength will go to something like i'll just go for two now okay looking good gives a very cool effect i think let's change some of our render properties i'm just going to increase the samples here i'm going to add in ambient occlusion add in bloom [Music] and the color management can go up to high contrast like so now next up we want to change the color of the material um as the audio increases so on the like base or something like that we want a change in color and that's actually very simple so let's go into shading here close off these windows and with the ico sphere selected so the emission material we just need to add in a couple of things first of all let's add a name mix shader so shift a and type in mix shader plug it in there now we can duplicate our principled psdf emission shader here move it down and plug it into the bottom one now let's change this second emission shader to a bluish tint or whatever color you want but i i'm going for blue here and now if i change the factor here you can tell it's actually changing the color so i'm just gonna make it slightly less blue like so i think this looks pretty good and now if i go from zero to one i can actually switch between the two colors now we just need to find a way to actually use the music to change this factor here and it's more simple than you might think we are just going to add in a value note here so shift a and type in value set it here and plug it into the factor and now the value slider actually controls it so you can tell it is changing it can change a lot actually but we're not going to use that much so hover over the value here and hit i now let's open up a new window and choose the graph editor again select the value node there and in the menu on the left make sure you have the value selected let's go to our first keyframe again important step to have everything matching so first keyframe and then key make sense we have curves everything is still set so just hit ok and now if we play this you can tell it's not only moving and responding to the music but it's actually also changing in color super simple super effective okay so that kind of wraps up everything we need to do for the shading um it's easy enough like so and let's just do one final step which is the usual and that's compositing so go into compositing hit use nodes there and render a single frame make sure you got something to work with now let's move this node to the side and this one to the other side and shift a look up a viewer node set it there plug this in there shift right click and drag over these two to combine them and feed to zoom out move this to the side like so and let's add in my favorite note again the lens distortion in this case i'm going for something a bit stronger so a 0.1 lens distortion i think it looks cool it adds to the uh to the effect and i want to add in jitter as well because i think it's got that vibe going and it looks a bit well retro so i'm going to increase the bloom slightly because i want a bit more drastic light going on so i change the intensity ever so slightly now back into layout and into our render properties i've set everything to full hd the length of the animation is the length of my audio frame rate at 30. i'm going to choose a save location of my choosing change the export type to a ffmpeg video go into encoding and make sure it's set to mp4 and in the quality there i want perceptually lossless which is the best now usually we don't use audio but in this case do make sure you turn it on so for the audio codec use aac which is very universally compatible and that's about it and we can actually go ahead and render this one out okay so that brings us towards the end result again guys i hope you enjoyed this video i hope you learned something and if you did then please leave a like subscribe and comment down below it's great to hear what you guys think and if you want something do uh leave a request uh it's always good to know what you guys want to learn about um i want to point out that the project files for this video are available on gumroad for just two dollars so if you want to support the channel please feel free to buy those um if you do decide to make this yourself then share with me on instagram it's always super cool to see what you guys make now i've got the full animation and video playing for you guys so uh sit back relax and do enjoy see you in the next one and 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Channel: Kaizen Tutorials
Views: 13,913
Rating: 4.9952717 out of 5
Keywords: Geometry Nodes Blender, Geometry Nodes animation, Geometry Nodes Motion Graphics, Audio visualizer Blender, Music video Blender, Blender 2.9, Animation, blender tutorial, blender 3D, blender animation, kaizen tutorial, kaizen tutorials, tutorial, blender geometry animation, blender geometry nodes motion graphics, audio visualizer, blender audio visualizer, blender audio reactive, blender 2.9 tutorial, blender 2.93 tutorial, blender 2.93
Id: xrBQVhLXfmY
Channel Id: undefined
Length: 18min 12sec (1092 seconds)
Published: Sat Mar 27 2021
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