Game Theory: Chun-Li's DEADLY Helicopter Kick (Street Fighter 5)
Video Statistics and Information
Channel: The Game Theorists
Views: 3,351,968
Rating: undefined out of 5
Keywords: Street Fighter, Street Fighter 5, Street Fighter V, Chun-Li, Ryu, Capcom, Fighting Games, Street Fighter 2, helicopter kick, chun li, street fighter 3, street fighter 4, game theory, Game Theory (Field Of Study), matpat, matthew patrick, MatthewPatrick13, history, video game, game
Id: 1DRHU1-SnvM
Channel Id: undefined
Length: 14min 54sec (894 seconds)
Published: Thu Mar 10 2016
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Best episode in a while. It's finally the type of episode we've all been asking for!
This episode is a major step in the right direction! Good job getting back to the roots of what made me fall in love with game theory.
Because why did I actually think we'd get the dating sim episode? But in all honesty, loved this video. Felt like vintage Game Theory.
So... no initial jump and inertia? Martial artists can do spinning kicks in the air without the need of helicopter movements. The initial jump force is enough to lift you, and the inertia will have you stay in the air for a bit. The spinning legs are just helping.
You don't need to actually lift, the initial jump does that. She just needs to be near to the force to maintain her height. If she did 600 newtons, she'd still stay relatively stable, and since velocity is squared she's now moving at a far slower rate.
Also, about kicking a head of. The vertabrae are not the issue with snapping a neck. It's actually the sinew and muscle which would be the problem. She'd probably break any bone in the way, but not actually crush the skull or kick it clean off.
IMO, best GT episode in months. It's about time we got back to actual analysis and left out most of the hypotheses.
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Wouldn't it have made more sense to count the amount of times she rotated in the time it takes to do the helicopter kick?
The lift coefficient of someone's legs is most likely going to be 0.