[Full] Toonly - Make Your Own Cartoon Animation Videos (Easy Drag & Drop Video Creation)

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hey this is Brad Callen and I'm so excited to show you a demo of our new software called Toon Link which makes it super simple for you to create professional animated explainer videos in just a few short minutes but before I do that let me quickly share with you why online business owners Ian's video creators alike absolutely love using explainer videos for one thing these videos remind us of our times as a child spent watching Saturday morning cartoons so there's a sense of nostalgia that comes with cartoon explainers which not only gives us those warm fuzzies but it also creates an emotional connection which is key to getting and keeping attention something that's only going to get more and more difficult on the Internet plus there's tons of stuff you can do with animated explainer videos that you just can't do with other types of videos things like making characters run jump and fly you can show planes soaring and make balls bounce all that motion makes for videos that are super entertaining and much more engaging and these sites the videos are crazy effective that's why all the big brands choose them for their marketing brands like Walmart Amazon Google Facebook and even YouTube just to name a few you can bet that if internet giants like Google Facebook and YouTube have used animated explainer videos it's because these sizes of videos work amazingly well which can mean more views likes shares and customers animated explainer videos can also be used to sell explain or promote virtually anything they're great for explaining products telling brand stories Facebook advertising social media content and so much more the bad news is that video designers typically charge between five thousand and thirty five thousand dollars for just one minute of video putting them out of reach for most businesses and it shouldn't be like that not only is Tim Lee super affordable but it's really simple to use even if you have absolutely zero technical or design skills let me quickly show you how it works once you open up toon Lee on a Mac or a PC you'll click on the button to create a new video that takes you to the Tooley dashboard and as you'll see along the left there done-for-you scenes you can drag and drop onto the canvas different backgrounds you can choose from tons of characters of various ethnicities hundreds of cool props your choice of fonts and plenty of royalty free audio tracks to set the mood for your video also you can upload images fonts and audios and you can even select from lots of different animations for your props and characters for the ultimate and customization so let's go ahead and create a short video now first we'll pick the background we want we'll add a character select what we wanted to do I'm gonna choose waving at a house a tree and offences are props resize them add some text finally a fancy scene transition and voila in just a few short seconds we have Jim introducing himself and telling viewers to contact his company to find the house of their dreams and then we'll smoothly transition to see number two when you're finished you can export your video in a variety of sizes formats and quality right to your computer truly anyone can create a video with toon Li regardless of your skills or your experience isn't that easy but should you have questions we have a super responsive support team lots of free tutorials and a growing Facebook group full of toonies we're ready and waiting to assist you so if you're ready to create beautiful engaging professional animated explainer videos go ahead and click the button beside this video to grab your copy of Tim Lee right now plus you have absolutely nothing to lose by trying to name because it comes with a full 30-day 100% money-back guarantee if you don't love it just email support at Toon Link calm and we'll refund every penny so go ahead and click the button beside this video to get started today and I can't wait to see all the great videos you create with tuned Lee you in this tutorial we're gonna go on a quick tour of the tule interface what you're looking at right now is the preview window so I'm going to go ahead and close that and we'll take a look at the main work area it's broken down into several sections along the top you have a link to your my videos section and buttons for save export undo and redo your title which you can edit by the way simply by clicking and typing your preview button here zoom in and out tools and your account tool over to the left this panel contains everything that will be going into your main video area so you've got your preset scenes backgrounds characters objects text and audios on the right you have a panel that is collapsible in case you want more work space for your video you'll notice that the scenes are stacked vertically and there's they're labeled unseen 1 2 & 3 in between each scene is your transition bar so you can change how you have each scene move from one to another like the title you can edit your scene names so let's do that you simply just click in and edit you'll notice the icons this one will duplicate your scene and the trashcan will delete it confirm to delete you can also delete your scenes down here by clicking the necks on each of the tabs so whichever one you want to delete click the X and then confirm to delete finally you can add new scenes right from the panel here by clicking add new scene here or here or if you go down to the timeline click right here add new scene you can move your scenes by clicking on the dots and dragging them into position you'll notice as I do that the order down here changes as well likewise you can reorder them by dragging the tabs and let's delete scene for now if you go down into the timeline area you'll notice a few sections you have your playback controls then you have grouse for your scenes your music and voiceover the timeline itself is measured in 1 second increments so in this case I have a 4 second scene my classroom scene is about 8 seconds my closing scene is about six and a half seconds you can extend the duration of your scenes by dragging different elements to make them longer or you can shorten them by dragging them the other way and reducing how long they appear the scene row is stacked of several rows with each row representing the different assets of the scene so for example these two green bars represent our characters the periwinkle bar is our tune lilo go and then the brown bar is our school background these are all labeled so you can quickly see which elements they represent you can also zoom in and out on your timeline depending on the length of it you may want to adjust the view and you can also collapse the view of your scene in the timeline if you have a lot of elements it can get very busy looking down there and this just simplifies the look a little makes a little easier to work with you can see your music and voice over a little bit better if you collapse this scene and that's pretty much it for the tule interface tour in this tutorial we'll go over working with characters as you can see I have a short scene here of an award ceremony and I'd like to add a character to it so let's do that first let's place the playhead where we'd like the character to appear I'm thinking in about one second in would be nice next let's select a character do that by going to the characters tab and selecting the character that you'd like I'll take this lady you just click and drag the character into the scene as you can see nothing really has happened yet there's an empty outline representing her that's because she has not yet pumped into the scene if I click play here she comes by default each character comes on and then disappears after two seconds you can adjust that by stretching the bar that represents the character to the desired amount of time I would like her to be a little bit larger in the scene so I'm gonna select her and then click on this green square and drag my mouse until she's the size I'd like I think this will be fine and I'm just gonna position her by dragging her right here onto the carpet at this point she just pops in and then disappears soon after what I would like to do is add another action rather than just having her on for two seconds and then disappearing we'd like to have her for the entire scene and we'd like to have her do a few other things than just stand there so if you click this plus button in the bar you get some more options and these are for different types of animations you can have your character do so I've got the type it should be if she's angry clapping dancing exercising flying in holding the camera holding a trophy saying hi doing yoga and more you can also control the in-and-out effects by selecting them right now she's bouncing in and out and she could also just appear instantly grow or alpha which is basically fading in or fading out so let's have our character do something let's have her clap and if you take your playhead you can scrub back you can see this or you could just hit play there she is she appears she's clapping and then she bounces back out so that's fairly short let's do something else let's click the plus button and let's have her ever do a little dance so now if we hit play here she comes she claps and she dances yay and finally what would be an award ceremony without an award right so let's have her hit that trophy it just so happens to be an animation for that so let's take it and now let's see what happens here she comes clapping dancing and getting her a word you can adjust the timing of everything by shrinking and expanding the actions as needed I'm gonna have her idle a little less and and then we're just gonna drag the whole thing over so it ends down here at the same time the seam ends in addition to all of the stationary poses you can also animate your character and have them move so let's have her run out of the scene real quick so if I go to my character click the plus sign and choose running you can also choose walking if you prefer I'm gonna choose Brandon she can run off the scene I'm gonna flip her so I want her to go to the right so I clicked this button to have her flip now you'll notice when it's highlighted down here there's two little circle icons down in the bottom these are called keyframes your first keyframe is the beginning position and size and the second one is the end position or size so I'm just gonna move my character to where I want her to end and I want her to go completely off the screen so I'm gonna let go over there so now we hit play you'll see her run across the screen I'm gonna go to settings and I'm going to turn off the effect of her bouncing out so it's gonna be instant play and off she goes so in scene 2 let's have her enter here and run across and exit over there so we're gonna start by bringing our character into the scene let's take a peek at her settings we want her running and let's have her bounce turn the bounce off so that it's instant in both cases so she's gonna come in instantly and out instantly save and then we want to flip her direction so she's going the appropriate way and then finally we want to come down here give it a little bit of time so we're gonna stretch it and then we're going to set our keyframes so she can come in here that's fine we want to end keep frame here to be way over here so let's do that let's take a peek and there she goes run across you'll notice she only takes a few steps going across so there's one more setting we want to adjust here simply click on this gear icon repeat we want this list have it repeat three times legs keep moving as she goes across across the screen yeah that looks better and off she goes so now if we preview the entire two scenes you see after she gets her work she's gonna run off and then run across the park and then onwards to her home or wherever she's going that's it for working with characters in this tutorial you'll learn how to work with objects this includes placing objects in the scene adjusting their size and position animating the object and uploading your own custom objects so let's get started here we have an industrial scene with an inspector inspecting something so let's give her something to inspect they'll start by clicking on the objects tab and scrolling through the list of objects until you find what you're looking for you can also search for an object in this case I know I want the fragile box so I entered fragile and there it is in the list now before I place it into the scene I'm going to look at where my playhead is in the scene and right now it's at 7 seconds I would like the box to appear at about 1 second in so I'm placing the playhead at the one-second mark and now I'm going to drag the box into the scene and it appears right there as expected we would like it to last the duration of the scene so I'm going to drag the bar representing the object all the way to the end of the scene when you click on the object you get a menu along the top set your settings your flip tool bring forward bring backwards and delete you'll also notice down in the timeline that the bar representing the object is highlighted and these two little keyframe markers appear and this is really handy because this is how you're going to animate your object so let's say we want the box to appear here and then travel along the conveyor belt to the end so what you're gonna do is you click on your first keyframe and that's your starting point for the object move it over just slightly and then if you click on the ending keyframe it brings the playhead to the very end of the object scene and what you're gonna do is you can either grow or shrink the object depending on what you're depending on the effect you want or you can move it so now if we view the scene we should see the Box move from here to here there it is [Music] Tooley allows you to import your own objects as well which is really handy especially because it'll allow you to import animated gifs you can also import JPEGs and PNG files so let's start with a basic PNG file and then we'll import an animated gifs to do the imports you go to objects click on upload new object and then search your computer for it I have a palette on the desktop that I'm going to bring in it preserves the file name if you don't want the file name you can type over it rename it click save and upload and there it is now before I place it into my scene we're going to drag the playhead to my starting point and I think I'd like it to start at the very beginning of the scene now I'm going to drag it into place and I'm going to stretch it so that it lasts the entire duration of the scene so now I have this palette that's going to appear here for 70 seconds we're going to want to adjust its size and position so since it's so large I'm going to drag it down until I can see my upper right corner and adjust it accordingly so I think that's fine right there and let's see how the seam looks okay and my box is moving towards the inspector now this would be a great place to put a couple of gears to help the conveyer move I just so happen to have an animated gif of a gear so I'm going to upload it right now using that same exact technique so I'm gonna go to upload new object there it is on my desktop open I think the name is fine save and upload again I'm going to place my playhead where I want the gear to appear and I think the beginning is perfect I'm just gonna drag it into place I'm gonna do do it twice because we have to now I'm gonna go down here and stretch them so they last the entire scene and then we're gonna go ahead and play the scene so that we can see the size and make our adjustments okay so they're quite large so we're going to shrink them down and then fine-tune the positioning we'll do the same on this one okay that looks good let's play it from the beginning and see how our seam looks we go and our gears are automatically animated all by themselves because we used a jiff and finally you can adjust some of the settings here on your objects so let's go ahead and have the gears up here a little differently than the others so I'm going to select a gear and I'm going to click settings and you have an in effect and an out effect let's have them grow in and shrink out so I save I'm going to do the same to this one throw in shrink out and save go back to fit opinion and hit play and there you go in they start moving then at the very end they're gonna just shrink away that's it for working with objects in this tutorial you'll learn how to add transitions between your scenes here we have a video with 16 basic scenes in it and we've put transitions in between each one I'm going to show you where to do that and how to do that over here in the right side panel you'll see all of your scenes listed you'll also see the transition bar in between each scene to add or change a transition simply click in the bar and select one from the list here's a clip with some of the transitions so that you can see how they look there are more available in tune ly slide down arrows right collapsing circles he'll circle two circles worms that's it for transitions thank you for watching in this tutorial you'll learn how to work with music files so let's get started have a scene here and we would like to add some music to it so we're gonna click audios and then we're gonna select a song let's take broken glass we're gonna drag it down into the music section of the timeline now by default the music will play across all of your scenes so you'll notice I have music down here and then on scene to the music continues if I had if I add more scenes the music will continue across them you control your music in scene one so if I right click on it I can adjust the settings bringing the volume level down lower or increasing it just depending on what your needs might be this play through button is what I just described where the music crosses all of your scenes in most cases that's what you're gonna want in some cases you might not want that if you do not want that then you remove the checkbox here and the music will only go in that scene let's save that for a moment and go to scene 2 you'll notice the music has disappeared if I wanted to add a different jingle for this scene I could do that by having that tick box unticked so I'm going to go back to scene 1 and go back to my scene settings by right clicking and I'm gonna click play through once again so that the music is at its default Crossing in an upcoming release you'll have the option to fade the audio in and out okay that's it for now thank you for watching in this tutorial we'll go over adding a voiceover now you'll need a microphone you can either use your microphone that's built into your computer or you can plug in an external microphone before you record your voice over place your playhead at the point in time where you'd like the voice-over to begin and then go down to the voiceover section of your timeline and click the microphone it will turn red and start recording immediately here we go book your getaway today and then just click the microphone once again to turn it off here you can see the recording if you'd like you can trim away this empty space at the beginning I know that I do not want this section here because that was me telling you to click the microphone again so to get rid of it I'm just going to drag with my cursor now I can move my voice over around remember I wanted it to start at the playhead so I'm going to move it here book your getaway today you can also mute your voiceover unmute it likewise if it had music here and even do the same and if you click on settings you can adjust the volume levels so if you need it louder or quieter you can adjust it this playthrough button is also interesting if you wanted to record a long voice over and have it go across all of your scenes you can do that and it does that by default if you wanted each seem to have its own voice over you could uncheck this and to remove your voice over to delete it just click the remove button and that will delete it well that's it for voiceovers thank you for watching in this tutorial we're going to go over backgrounds and preset scenes so let's get started I'm currently in the backgrounds tab and I'm going to select the bus stop I'm going to drag it into the main area and you'll notice that a brown bar appears in the timeline it is labeled bus stop and if we hit play you'll see the bus stop anim in and out if you right-click on the bar you'll get the background settings menu where you can adjust the entrance and exit effect by turning it on or off depending on what you'd like one reason why you might want to turn off your exit and entrance effects would be if you have transitions between your scenes and I'll show you what I'm talking about in just a moment for example let's add another scene with a different background let's find the airport and select it and place it in our screen and I now have the bar representing the airport down here if we click preview you'll notice between those two scenes it goes to black if you don't like that or if you add a transition between the scenes and don't like the fact that it goes black and then has the transition you can adjust it so let's do that let's go to scene 1 and right click and we're going to turn off the exit effect and then we're going to go to seem to right-click and we're going to turn off the entrance effect so now if we hit preview it's just how we want it we don't have black in between the transition once you have your scene you can add objects and characters to it and when you adjust the object or character's duration the background is adjusted as well okay so now let's go to presets we're gonna add a new scene we're gonna click on the scenes tab and these are all pre created scenes they have backgrounds people and props so let's add one to take a look at how it works so I've selected the circus there's our background with a character and some props it works just like the regular background you can right-click on the bar and change your entrance and exit effects if desired and you can add objects and characters as needed you can also move your characters around within the scene and customize it however you'd like and that's it for backgrounds and scenes thank you for watching in this tutorial we're going to go over the camera tool in tune Li now this tool allows you to add some really nice cinematic effects to your animations such as zooming in zooming out panning left or right or tilting up and down you can also do a mix of all of the above if you'd like now before we start moving this camera around there's a few things you need to know so first let's take a look down at the timeline you've got your camera bar here in red the camera icon has a slash in it right now because it's not activated now if we activate it by clicking on it you'll notice the screen gets a little muted it's not as bright as it was before let me show that to you again see how when I turn it on and off it changes there's a thin overlay layer on top which indicates the camera's framing at this point the camera is showing the entire scene if you wanted to zoom in say on the character you would need to bring the framing down onto the character the camera tool uses keyframes so there's one here at the beginning of the scene and there's another one down here at the end of the scene these little round icons you can also add keyframes on the fly anywhere within the bar just by double clicking so I've clicked on the initial keyframe and when I did that you'll see this little tiny green square in the upper right this is your resize tool so now once that green square appears we can start working with the framing of the camera so I would like to start with a medium close-up of the character and then we'll zoom out to a wider shot so since I'm on the initial keyframe I have set the framing the way I'd like it and now I'll go over to my ending keyframe and right now it's a wide shot and I think that's perfect so let's do a quick preview of the camera framing first then after that we'll preview the actual camera movement we click to the beginning and click Play we're gonna see the framing that we just set up so it was close and now it's pulling out to a wide shot obviously the camera didn't do the actual zoom there so in order to see the actual movement we need to go into preview so he's close up and now the cameras pulling back do we feel the sand dune so that's looking great so let's do another scene and this time we'll cam the camera from left to right so I've created this little airport scene and I'd like to have the camera come over here from the airport end and pan over to the airplane itself so I've clicked my keyframe and my little green resize tool appeared which allows me to zoom in and position my camera so let's make sure we've been our building here I think that looks just lovely and that's our first keyframe and then we're going to go over here to our ending keyframe resize the camera and reposition it and we'll end here on this little guy so let's take a look once again at the framing first and then we'll preview it so our camera is just gonna move over just like that now if we hit preview and there it is that's our little pan in addition to zooming and panning the camera you can also move it up and down it's the same technique as before you can also add multiple keyframes within the camera bar by double clicking at the point where you'd like them to appear and then you would just adjust your settings as desired to remove a keyframe you hit the alt button and click on a mac it's the option button in flick there's one more setting I want to show you right click on your camera bar and you'll get the camera settings menu easy-easy affects how your camera moves how quickly it comes in or if it slows down accelerates or decelerates there's a whole bunch of different options that you can choose from I recommend playing with them to see which one you like the best we'll choose elastic and we'll have it do in and out you can also choose for it to only affect the in movement or the out movement is your choice so let's preview this real quick so we can see what it looks like see how it just kind of bounces in and out you can also combine your camera movements with actual character movements for example if you wanted to follow a character as they walk across the scene or in the case of our airport scene we could have this airplane taxi along the runway and follow it with the camera I'm going to start by setting keyframes for my plane so I'm going to click my plane keyframe that's where I wanted to start that's fine and I want it I'm gonna click my ending point there's my ending keyframe I'm gonna have it taxi down here I think that's fine now for our camera we're gonna start with our beginning keyframe and we need to move it on to our little airplane and then our ending keyframe we want it to end over here where our airplane stopped so let's take a quick look so here's our frame mean so it's just gonna follow the airplane as it taxis and if we preview the camera follows the plane as it taxis [Music] so that's it camera movements in tune ly thank you for watching in this video we're going to go over the underlay textbox and the object rotation features that are new in tune Li so let's take a look you can now add a colored box underneath your text to help it stand out against your background in order to do it is quite simple you'll just add in your text as you normally do by dragging it into your scene and typing your text and then you'll notice down at the bottom you have a new slider bar called the underlays opacity and you just slide it so if you want a really light underlay you could have it down here and then if you want it to be completely opaque go all the way to the right then you can select a color so you didn't make it bright pink if you'd like or whatever color strikes your fancy and then for padding this just makes it larger or just the default down here even go a little bit smaller if you'd like so just adjust it how you like and that is it you now have an underlay text box the next feature is the object rotation feature in this example I do have some keyframes just to make it a little bit more interesting but let's go over here to a different scene and we'll see what the possibilities are you'll notice here I have all of the characters and they're tilting we couldn't do that before but now we can and it's really quite easy here's how to do it click on characters find the character you'd like drag him onto the scene and you'll notice he now has his original green resize tool in the upper right and then down here at the bottom there's a new red tool and that's your rotate to so we're just gonna rotate him let's bring him down in size and move him into position now we can fine-tune that position just by dragging the red square and that's it that's all you have to do you can do this to characters objects and text so let's add an object it's the same exact technique let's put a cat in here let it load there he is and we're going to resize the gap size in proportion to humans and rotate him and there's our cat it's the same concept for text let's drag our text onto the scene we're gonna go ahead and type in some text and let's give it a text box while we're at it let's make this and that should be fine so same as as before resize with the green and rotate with the red so let's do a little key framing for fun as well so if we go down here or smooth text click on the first keyframe that's our starting position maybe we'll have it a little more that way and then click on your ending keyframe and we're going to rotate it this way so now when we play the scene that will rotate and then finally the earth was also an object that I rotated I brought it in and I just tilted it over a little bit say we don't want it to be this particular angle maybe we want it to be this angle all you do is rotate it as you like there's one less trick I'd like to show you and it has to do with the object rotation direction during a keyframe movement so you can either make it go clockwise or counterclockwise so let's take a look just add a dolphin to our scene resize them a bit rotate them set our starting keyframe there and our ending keyframe will be over here and we're gonna rotate him down and he does a nice little flip in front of the cruise ship if I wanted a different effect I can right-click on the timeline and get this new menu that says rotation clockwise change it to counterclockwise and now we will just rotate in the counterclockwise position you can also access that menu by clicking on him and going to settings and it's right there or you can right-click the object and the menu appears so there's three ways to get to it and then you just choose the one you like and adjust accordingly so that's it everything you need to know about text underlay boxes and object rotation thank you for watching in this tutorial we're going to go over trimming character actions a new feature in tune Li have you ever been frustrated with some of that character actions for example the laptop action where they sit down the desk comes in and when they get up the desk in the chair move away maybe you just want them sitting there typing quietly the whole time without all of the movement for example let's just take a look I have two characters both of them will be sitting at the laptop and typing the first character is the modified one and this girl here in the background is the original so if you go through you'll see she'll sit down and everything comes in and she begins typing then as she leaves it's the reverse meanwhile our character in the foreground is just typing away he doesn't have all the movement coming and going so this new feature called trimming control set so let's just take a look at this as it plays and I'll show you how to do that so we start by adding a new scene then we grab a character [Music] besides the character accordingly we choose our action we'll do this same one working on a laptop okay so if your she is we'll put her where I have the guy originally besides it [Music] now you click on the gear icon and you'll notice right here we've got trim begining and trim ending so we're going to trim the beginning and you're just gonna drag the slider where you want it to start so in this case I want to get rid of all this part here okay so I'm just gonna find a good spot where everything is nice and stable and click Save so that's my starting fix and now she's just typing will address the exit here let's make it a little longer to ever here for five seconds okay go into settings I'm going to have her come in instantly and exit instantly so we don't have any of that balance either okay so let's take a look how that's going to look so she's just typing you'll notice she stood up remember we didn't want that so now we're going to go ahead and click on her or click on the bar in the timeline and now we're gonna choose trim nd I'm gonna do the same thing we don't want this part so we're just going to end it right about there and click Save so now if we watch it she should just be sitting there typing the entire time [Music] and that's it now I do want to note a few things about this so let's go back let's go to another scene I created here I have two identical characters with two identical movements with the exception of one being default and one being trimmed okay so she's the one on the left is your default you notice her hand moves up and she searches whereas the one on the right just starts already searching okay so her hand is already up so I trimmed out this movement here so they're gonna do their thing now there's a new move that they're gonna dance you'll notice they're identical here they both move their hands down and they begin dancing now I cannot control that because the animation between the two has to match so for example if I had ended with her here [Music] and then transitioned to the dance move it wouldn't be smooth so I cannot control I can't trim that part we need to have the movements match but I can certainly trim the envy so see how she's got her hands up and then the default one goes down as normal but the modified one stays up [Music] so in between here you do not get the options to trim and we can look at that on the menu here notice how I can trim the beginning but there's no trim ending button here likewise on this one I can trim the end me but there's no trim beginning here because we need to have that transition between the two actions you'll also notice that some character actions you don't get the trim at all so for example if we look at our superheroes when they're idle here there's no trim at all because there's no need to your what would you be trimming they're just standing there there's nothing to trim okay so sometimes you won't see the trim option and that's because it's not available on that particular action and that's it trimming character actions in Tinley thanks for watching [Music] [Applause] you in this tutorial we're going to go over a new feature in tune Li called bulk operations bulk operations allows you to adjust the properties of multiple items at once rather than individually so let's take a look we'll start with titles you'll see I have two individual titles here and if I'd like to work with them together I need to first select them together and you'll do that by using ctrl click on a Windows computer or command click on a Mac computer you can also use your mouse and drag over the items that you'd like to select so now that I have them selected I can now use the settings here to control them for example if I want to remove them I can do so or flip them or bring them forward or backwards you can also use the settings here to make them larger or smaller or rotate them as well as the settings over here in the common text settings panel for example let's change our font and we could change the font size if we'd like and opacity if we'd like let's put a underlay underneath give it a little bit of padding and thus change the opacity color so there we have it we've now made changes to both items at one time you can do the same with characters and objects so let's take a look you'll see I've got a couple characters and a few objects in the scene now you'll also see that this dolly and bucket are way too big so we can resize them collectively by selecting them use ctrl click command click or use your mouse to select them and then make your adjustments so that looks a little bit better and then we'll just move them down we can also rotate on should be the one to and make other changes same with our characters so let's command click to adjust them you can resize them and move them rotate them and so forth there's one more thing I wanted to show you and that's down here in the timeline itself if you control or command click multiple items in the timeline [Music] you can move the timeline move them so if you wanted to start earlier say at one second instead of a four or five seconds simply command or control click once you want to move and move them within the timeline likewise if you wanted to change their duration command-click so that you have the ending points [Music] just stretch it out and there you have it bulk operations in Tinley thanks for watching
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Channel: IM and SEO Tools
Views: 123,833
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Keywords: How To Make Explainer Video, How To Make Cartoon Animation Video, Video Maker Software, Cartoon Animated Explainer, Animated Explainer Video, Toonly, Toonly Tutorials, Toonly Tutorial, Toonly Review, Youtube, Marketing, Video Maker, Video Software, Animated Video, Explainer, Tutorial, How To, Video Creator, Cartoon, Animation, Explainer Video, toonly demo, toonly review, IM and SEO Tools, explainer video, video marketing, animated explainer video, explainer videos
Id: EBy7B2F83p4
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Length: 54min 36sec (3276 seconds)
Published: Tue Oct 01 2019
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