Fu Xuan Stats needed for each Light Cone to be Unkillable!! UPDATED Fu Xuan Guide Honkai: Star Rail

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oh yeah we're going to put everyone on four piece no the healing don't do it don't put landow's Choice up there Jan is just god tier again for Auto Battle this gu's too good oh yeah this is this is for sure the easiest build to win hello YouTube so today we'll be taking an in-depth look into Fan's top light cones and doing kind of a tier list for it depending on the light cone we are using there are very specific and efficient ways of building her in my opinion so today we'll be focusing on her builds for each L cone compare the HP percent versus defense percent stats with each ly cone the easiest and most efficient way to build her to survive everything while keeping her teammates alive so tldr we basically building her to Auto everything also take a look here this is memory of chaos 10 level 90 yingqing he will help us test out these light cones you are my most trusted Aid there are some BR just out like what the ching ching channels a big AOE attack and when it comes down on our team it will deal a significant amount of damage the Bas damage he will do will be his 697 attack times his skill multiplier which is 625 so we get 4356 this will be the base damage he will deal to each team member and so do remember that fuson skill will create a barrier and redirect 65% of his raw damage to her before applying any defense or damage reduction modifiers so the damage that fuan will take if all allies are alive will be three times the damage from our allies right there's three people but only 65% of it and then her full portion of the attack which is the full damage so every Yang Ching will deal about 12851 damage to our fwan before her damage reduction modifiers kick in and our goal is to build fwan so that when yangang Ching does his damage she will never get one shot even at 50% since remember that when she's lower than 50% she'll trigger her Talent the emergency food Pon is not emergency food that will heal her to almost full so yeah she just needs needs to live any one shot at 51% as well as providing the team utility for survival okay so these are the L cones we are ranking today for her so why not we are Wildfire uh yeah cuz it's washed get it fire washed yeah subscribe for more no seriously it it's the name of the L cone stop it get some help okay so here are the base assumptions these are her traces right talent and skill they're at level 9 going to go with a general build of hp% body ER rope speed boots sphere is currently empty to see if we should run defense or HP we'll be putting her on the two-piece longevous two-piece wering snow and the two-piece agel list so we'll find the recommended build needed for each L cone and how many substance rolls you'll need to be close enough to survive a one shot whether it's better to run defense percent or hp% substat and also account for how the L cone will provide utility for the team tees it's Pros cons and yeah Etc so landow's choice this is unironically one of the best options in my opinion and these are the assumed stats I will be using I will have them on screen so feel free to pause and these are her total stats without the sphere main stat so now let's do the calculation and visualize it with data so we know that yangqin will deal a base damage of 12,850 now let's apply the defense and damage reduction modifiers to see the true damage that Fon will take with with the above stats this is the formula we will be using to do that the ones we are concerned about is the base damage the defense damage multiplier and the universal damage reduction multiplier this is basically calculating Yang Ching's true damage so using the defense multiplier formula we can convert the defense into the desired multiplier with level 90 enemies as for the universal damage reduction multiplier the 17% is from her level 9 Talons the 8% is from her two-piece no and the 16% damage reduction from land choice so using the DPS equation this is the true damage that fan will take from yangqing massive AOE attack we will then take our HP after her skill is applied cut it in half minus Yang Ching's true damage then that is the result of our remaining HP and so we see that yeah we aren't living ridiculous remarks goodbye but that is okay this is before applying the main stat percent and the substat so this is the graph that represents the amount of HP or defense that Fon will need in order to survive the attack remember this is without us putting on the main stat sphere the left y AIS represents the HP remaining after yangqing attacks the bottom xais represents the increase in percent defense or HP the red line represents the HP perc needed the Blue Line represents the defense percent as we increase our hp% on the X AIS our HP remain gets closer to zero and we want it to be above zero so in this case we are above zero when the hp% is equal to 1.12 which is 112% HP needed in order to survive remember that this is before we apply the hp% main stat sphere so using the 43.2% HP per sphere our requirement goes from 112% to 68.8% so that's now what we need inside of our substat 68.8 / 3.8 that's about 18 Subs that rolls into HP yeah that's kind of high I don't think so I don't think I'm going to be doing that actually but how about defense instead right cuz can't we just you you know roll defense because it's more efficient as seen here from the graph defense will scale better up until a certain point so can't we do that instead and yeah we can yeah baby that's what I've been waiting for that's what it's all about so after calculation we need 55% substat in defense so that's about 11 substat rules into defense which is not bad and this is more realistic than the 18 substat rolls for HP and yeah remember that defense substats are more effective they give 4.8% whereas HP is 3.8% so here's the proof If once we plug that in we are able to survive and so we can see that yes we do have the remaining 17 HP left yay how nice how comfy so you're wondering hey 55% defense couldn't we just substitute that with a defense main stat sphere and get a ton of hp% in the substat the answer is yes you can definitely do that however it's a little bit less efficient because we only have five relics that we can roll HP per on because one of them is an HP per main stat so we'll need about 11.5 HP rolls across five relics which isn't too terrible to achieve but at the same time it's not the most efficient however you can totally do that if you want to so my recommendations for building around landow's Choice run hp% main stat on the body and sphere the recommended stat is $6,000 300 HP and 1,600 defense if you're not using twopiece sow then 6,400 HP and 18800 defense yeah twopiece s is very good but remember that this is not something like oh you must get right it's more like just the ideal numbers but you can get like 30% wor stats and still clear the content and then as for substat aim to get 134 speed and then the priority for substat will be defense over hp% for the tier list ranking I'm going to put it at S rank the reason why I'm putting at S rank is with the 200% increased agal value we'll be taking a lot of hits the more damage we tank the less our allies take the hits and the easier it is to sustain them um and then also the extra hits will also help us regenerate energy consistently we don't need to rely on RNG right so the light cone helps us get our ultimate fairly reliably at three turns rather than the normal four that's my take on landow's choice however you don't need to do all of the math nonsense above in order to find out if your character can survive the easiest way is just use this formula here which first we take half of whatever our Fan's HP is after using her talent and then use that to determine our character's ehp which is kind of like how much HP we can tank until we hit zero so let's plug my fan in and see if she'll survive the one shot so my Fon 6,950 HP 1459 defense running S1 day one two-piece sow and so when we plug it in we get 12,147 76 effective HP that means that that that's how much we can tank at half HP and so at half HP we subtract that by Yang Ching's base damage which is his original damage which is 12,850 so you see that my fushan isn't going to survive his one shot at 50% HP I'm in danger however I was still able to clear memory of Kos 10 doing the auto battle with her like I mentioned you don't need this number this is just like the ideal number to get in order to survive anything especially during Auto battles or something like that as for her signature LC these are her total stats without the spear feel free to pause and now let's take a look at the results so I won't bog you guys down with the math since you guys probably understand the gist of it now so with the calculations we see that fan with her signature light cone will need approximately 99% HP in order to survive and then after applying the HP per orb we will need about 55.8% so that's from our substat just like landout choice we can substitute that with defense so instead of 14.6 HP % substat rolles that we need which is quite a lot we can then convert that to defense and so for defense we will only need approximately 40% defense which is a lot better and so that's about 8.3 substat roles into defense so rather than having to roll 14.8% HP substat so the recommended stats at level 9 to 10 traces the ideal stat is 8,000 HP and 1450 defense and 8,000 HP and 1675 defense without two-piece no you'll typically want to stack as much HP as you can for her signature light cone it doesn't have any aggro value on her so she's not going to be taking a lot of hits so therefore uh you could just optimize to run more HP to help your to heal your team rather than running defense um so that you can actually just provide that utility this L cone will also help us get our ultimate up fairly quickly for about three turns because of the extra ER that it provides it also provides us 9% damage to all our teammates so yeah overall this L cone is 100% her best light cone for the substats we want to aim to get 134 speed like usual and prioritize defense and then after about 1,500 defense prioritize hp% overall for the ranking obvious easy as it can be s+ as for day one in my life these are the following stats we were going to be working with and yeah so as we can see after calculations the HP remain is 1,500 right or basically negative 1,500 it's a little bit worse right in terms of providing survivability for fan so now let's visualize the defense versus hp% requirement so using a 43.2% HP per orb we can see that we will need 118% HP which is more than the rest of the other light cones we've gone through so far and then after using HP sphere we will need a combined total of 74.8% HP and that's about 19.7 Subs that rolls into HP 20 that's essentially 20 Subs that rolls into HP which is it's going to be like uh you know you need perfect pieces on everything so instead we can substitute that with a bit of Defense as well right so if we convert it to the defense needed for the substats it will be around 64% defense and that gives us about 1,924 Total Defense that she needs that is about 13.3 substat rolls into defense not as bad as before so you're probably wondering hey the Gap is kind of big for defense right right should should we start using a defense main stat so my recommendation is to not do that um I wouldn't do so you can but because the LCB doesn't take aggro from our teammates our teammates are actually going to get hurt a lot even with the 8% damage reduction that she provides to her teammates from the L cone so you'll probably want the extra HP to heal up your teammates a bit even though it's barely like 50 HP per ultimate how do I know this well I personally tested this light cone and my allies were getting railed by yingqing left and right by his swords especially right they were just slapping them and uh as you can see here silver wolf and Pella keeps getting aggro and then silver wolfes just end up being really low and then uh yeah she gets one shot let me give you guys a little bit of comparison so you guys can see the full picture here so versus a landow's choice we see that landow's choice provides 200% aggro value less damage taken from teammates and faster ultimates three Turn versus four turns due to the fact that uh you know you're taking more damage from the enemy you're probably going to get the three turn ultimate day one in my life only has an 8% damage reduction to everyone so that's a trade-off so the ideal stats would be 7200 HP 1500 defense and then 7200 HP and 1,700 defense without the two-piece no it's still a solid option I'm able to comfortly clear it in memory of chaos 10 after a few attempts but in my opinion landow's choice will be the optimal one so in this case for the tier list I will be putting day one at a tier so right below landow's Choice oh and my recommended run hp% main stats on both and then the typical speed and er ropes and then for substat aim to get the normal speed and then prioritize defense and then hp% so for a moment of Victory these are the stats on the screen feel free to pause so after calculations we see that moment of victory has a very solid start it's the best one so far in terms of survivability just by itself so now let's visualize the defense versus HP per requirements so we see that we are going to need 68% HP and then after we apply the 43.2% HP sphere we do get a remaining 24.8% that we need and that's about 6.5 substat rolls that's a lot better than the the other l so far a lot more comfy man this L cone is really good and it's basically the better version of landow's choice so if we were to convert that to defense sub stats we can see that we will need about 24% defense which is about five Subs that rolls into defense so yeah it's it's not that much of a difference between HP and defense so that's really nice for us so my recommendation for moment of Victory it's basically a way better version of landow's choice right it has the 200% aggro value attached to it so your teammates will take less damage and you will be the one receiving the hits meaning that your ultimate will be a three- turn ultimate most likely rather than a four turn ultimate and so the stats needed for the L cone it's 6600 HP 2K defense and without twopiece noow 72 200 hp and 2K defense we see that this is such a good like cone in terms of selfs survivability and helping your teammate so my recommendations and build around the signature light cone you'll want to run HP per main stand your your normal HP body HP spere and then speed boots and an ER rope and then as for sub stats try to get the necessary speed you want to prioritize hp% over defense percent as seen from the graph right you see here and we see that HP will eventually out Gap defense fairly quickly so you want to start building HP so I would put this next to Sasha and put this at s+ tier as well I wouldn't use it I wouldn't use it if I had one and finally texture of memory these are the stats that we are testing it with and yeah let's take a look at the calculation and visualize the uh difference between HP and defense right here so we see that this light cone is actually one of the best light cones for self sustain right it it's basically it's going to help us really survive and so as we can see here with the shield calculated in we only need 37% HP in order to survive this is huge because that's basically the main stat that we need so if we add in the main stat sphere we can see right away that we don't even need substats however the the issue is that this light cone it could be RNG sometimes sometimes your Shield might drop and then the enemy slaps you with their big damage hit right it's a little bit risky however most of the time you will be able to get your Shield up and that should totally be a K so in this case we need zero substats and I would highly recommend just stacking HP in this case due to the fact that you don't need anything to live you don't need any more defense you your Shield is enough to carry you through the whole thing however your teammates aren't going to be very happy they're going to be taking hits left and right just like the other L cones like day one and so we see that it's very important that you build as much HP as you can to provide your teammates that utility due to the fact that this L cone has no innate utility that you can help your teammates with so your teammates are going to be the one that's going to be worried about dying right so my recommendation for building around this light cone yeah that's pretty much it that was the recommendation so yeah just stack as much HP as you can this light cone cost four turn ultimate because there's no aggression on on you right so you're not going to get that consistent energy from taking enemies hits and it provides no utility for teammates so you just have to hope that you get lucky on HP substats okay so for texture of memories ranking I'm going to put it right behind landow's choice I think it's worse than land's choice but better than day one uh maybe I'll do this I think this might be a little bit more accurate the reason why texture of memory is at a and landow's choice is at s is because landow's Choice takes the aggro from your teammates so your teammates essentially takes less damage however you do need to build a little bit more sustain in order to live and yeah with the increased aggro you're going to get a three turn ultimate so this gives you a three- turn ultimate moment of Victory gives you a three turn and Sasha gives you a three turn texture of memory does not provide your allies any other benefits however day one in my life I would say it's kind of like a minus B+ type of like cone they probably wondering hey day one of my life you're underestimating it it's really good I have that light cone I did clear memory of chaos with it however it did take a few tries because statistically it is the worse in terms of survival so it's harder to build and also it doesn't have any aggression or energy value so it's inherently going to take about a four turn ultimate in order for it to come back up cones are really good light cones for being sub DPS because land's choice if you're taking more aggression you're going to build up more energy more energy means more ultimate more ultimate means more damage same thing with landow's choice and same thing with Sasha Sasha already has a lot more damage you don't need the aggression in order to build energy it already has the energy built in so overall these three lyes do have a big gap over everything else anyways yeah that's the current tier list right now so now we're going to talk a little bit about how we can build her team members in order order to survive and not have to worry about you know hey my ly cone is not too good or why is my fan so weak for my main account I focus around autoplay so that's the goal here to build an autoplay team that is really efficient and effective so there's really kind of three ways to solve the problem of your fwan is quote unquote too week so first off right fan is a semi healer she's not a fullon Healer she can't sustain for infinite amount of time unless you have her light cone and like god tier stats so yeah the first way of solving this issue is of course just running a Healer there's nothing wrong with it don't get wrapped into the concept of oh I must run her as a solo sustain however if you have enough damage then you don't need to for example maybe my T Yun and my chinan is dying too often but they have enough damage then I'm going to sacrifice another support or another DPS in order to make sure that my team survives the second option is having a lot of damage meaning that hey you're running something like Don hang with Brana and stuff like that however this is a very premium team right it's very expensive it's not very cheap to build and so yeah that's that's kind of the other option is is hey kill them before they kill you so yeah the third and final way is to run your supports with a lot of defensive options so yeah as seen here my Ting Yun has 3,200 HP and almost 1100 defense so she's very Tinky even at level 65 right and only at level 60 L cone I could go even further Beyond however all I really need are just really good defensive relics or just like a main stat defense Relic and then a main stat HP Relic and then I'm good to go I can still run ER rope speed and same thing with silverwolf so we take a look at silverwolf we see that she's also pretty tanky 3,300 HP and, 1500 defense and so we see that her relics we're also running four piece forther ring snow you don't need to run four piece forther Rings snow however it's really good for that extra heal that every time you're below 50% and you're taking your turn you're going to be very healthy combine that with Fan's ultimate you're pretty much good to go so yeah this is essentially what I did in order to just Auto Battle and clear the content easily right just just put some defensive relics and four piece Worthing snow on my characters and boom Bop bam easy clap I don't even need to play the game and I've already cleared it fan with her day one in my life like cone not her best choice in my opinion as you guys probably already seen but that's fine here her relics pretty standard pretty basic stuff and idolon is at zero and then we have blade basically defense right all defense and then we're running four piece no yes four piece no on everybody and then blade can heal himself so he doesn't really need that but everyone else is running for p snow uh just a little bit more healing if they're like below 50% right that's going to help out a lot oh the big ulti oh it let see if we live going to live are the homies going to live yes easily no problem man Pella needs to stop using her skill um we need a support I I like that's why I like Ting Yun a lot better for autoplay she uses her skill and then she just Auto auto and then skill again and it's just like skill point positive hell on the other hand every time there's a damn skill point up she just she like hey for me oh we're almost dead here ooh wering snow kicking in that's that's the wering snow and then the ultimate ooh Who says we need her like going to this thing we don't we don't man landal Troy look look at that he's he keeps hitting Pella dude land out's choice or moment of Victory I think is just too good it's just too good imagine getting pan getting hit and then basically regenerating and and then your teammate don't get hit so then they don't take like insane amount of damage but it's okay I think we're going to clear it stop please he just hit Pella and now he's she's at one shot there you go he's traning his [Music] ultimate ah beautiful so yeah if you guys did enjoy make sure to subscribe and I'll see you guys guys next time bye ah that was dude this team is so good I love that team I also love this
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Channel: Zmm
Views: 97,267
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Keywords: honkai star rail, hsr, fu xuan, guide, build, fu xuan guide, fu xuan build, fu xuan light cones, fu xuan light cone tier list, hsr build, teams, best fu xuan light cones, fu xuan solo sustain build, fu xuan best teams, fu xuan auto build, how to build fu xuan, which lightcones for fuxuan, star rail fu xuan build, day 1 of my new life, landau's choice, moment of victory, mov, how to build fu xuan team, fu xuan signature light cone, fu xuan kit, fu xuan gameplay, fu xuan stats
Id: LGXAKmOUNQs
Channel Id: undefined
Length: 23min 40sec (1420 seconds)
Published: Tue Sep 26 2023
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