Free Vital Synth - Beginners Tutorial - Complete Guide

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welcome everybody i'm john from born to produce and you are going to learn how to use the awesome synth vital this is for beginners so we're going to start with the very basics and as the lessons progress we'll get more into the advanced sound design stuff building it up step by step this entire course just like vital is completely free so let's go alright so this is vital now first things first and what most producers want to do when they get a new instrument is find out where the presets are so just click up here to get to the presets they're all listed down here now you'll probably have a few less if you got the free version but no worries either way you can filter out the different presets using base lead or both you can filter by producer and if you like a particular preset then you can just click on the star to favorite it and really that's about all there is to the presets so have fun with them but what i want to do is show you how vital actually works so vital has been designed really well by matt tytel if you're familiar with other synthesizers you'll find getting started with vital really easy but when you start digging into it you'll also find vital is one of the most powerful synths out there capable of creating some immense sounds so first off let's just have a quick high level overview so as with all synths you have an oscillator section then you have a modulation section where you can change the dynamics of the sound and you can use these modulators to change any of the other parameters in vital over time and then you have a filter section to further carve out and change the texture of the sound so those are the three main sections of the voice page we will be talking more about the macros and the other functions as we progress there are other pages in vital like the effects page where you can add reverb delay chorus compressors etc and there's a matrix and an advanced page but we will get to those later in the course for now i just want to start right at the beginning in the oscillator section so there are three main oscillators and a sampler which you can load obviously any audio samples you want into each oscillator is classed as a wave table oscillator this simply means that instead of just one wave shape like a sine wave or a square wave or whatever you have many wave shapes all built into one table the stock wave that you see when you've just loaded up vital is actually just a single wave shape so as i change the frame amounts also known as the wave table position you'll see nothing changes but if i select a different wave table so i'm just going to go in and select something from the factory bank as this is what comes with the free vital synth and you can see as i change the wave table position the actual shape of it changes and of course the sound changes with it as well so each frame has like a slightly different texture to it you can also see this in a 3d view as well so you can actually see as you cycle through now one thing that you can do is actually modulate the frame amount which gives you one of these sort of classic sounds of a wave table synthesizer if you ever want to reset a table just right click it and click initialize so up here we have course pitch if you hold down shift and changes it'll move it up and down by octave increments and if you double click any control in vital it'll reset it there is also a transpose snap function but we are not going to touch on that here we will get to that in later videos you have a fine pitch control here so for example if you wanted to have like a vibrato sort of sound you could put an lfo controlling the fine pitch amount level controls pan of course and again just double click to reset any function so on the right side of the oscillator we have controls which further help us to change the texture of the sound produced by the oscillator the first thing i want to talk about is unison so i'm just going to turn down the unison detune amount for now so unison simply means you're adding more oscillators known as voices which is what the v's for there say as i play if i add another voice [Music] you can hear the sound change slightly so we now have two voices or two oscillators producing the same wave shape obviously the more i raise this the more voices you have all producing the same wave shape [Music] and like i said it kind of thickens it up a bit but the real magic happens when you add detune to the different voices by the way i'm not playing these chords live this melody is actually from our any door future bass tutorial i'm just going to play a quick clip [Music] so in the tutorial we literally make this from nothing right through to the final mix down and master learning skills like music theory sound design vocal processing song structure mixing and loads more now there is a link in the description if you actually want to check that out but what i mostly want to point out is that all of the sounds you hear in that track apart from the drums and the vocals were actually made in vital even some of the sfx sounds now our sound at the moment doesn't sound anything like that sort of future based lead that we had and getting the start of that future based sound is done by using more voices like we have and then using detune so let me just raise the d tune up as i play this [Music] so all this is doing is detuning and stereo separating each voice from one another so all forcing voices are just getting slightly detuned and the more detuned there is the bigger the variance in pitch you can actually change the strength of the different voices and the detune balance by left clicking on the little bars here and dragging up or down so you can have the focus more on the central voices or the ones that have the most central pitch or you can have the focus on the ones which have the most detuned pitch by pulling down so you can see that little graphic change there again double click to reset so we could of course then start adding other oscillators adding say detune to these as well differing amounts change the pitch to them up or down an octave [Music] maybe even add some glide [Music] and we start getting something that's closer to a future bass lead also this is the beginning of really what would be a super saw patch that you might want to use in a trance track for example so whilst we're in this section let's have a little chat about this say the voices represent how many notes can be played at one time so this is also called polyphony in other synthesizers so if you're going to be playing more than eight notes at a time you need to raise that up the bend amount simply refers to the pitch bend wheel so how much it can change the pitch by you can actually raise this up to i think 48 which is pretty impressive so that's four octaves velocity track is going to look at the velocity data coming into vital so if you want some notes to sound softer some to sound louder based on the notes that you've pressed then you need to turn a velocity track up you can actually turn it to the opposite if you want or the reverse spread so if you want to make something mono that's coming out of vital you can turn the spread right down anything coming out of it will now be mono normally we just leave this up glide as we've just touched on bends the pitch from note to note and you can change the sort of behavior of that as well so if you want a very sharp pitch change or a very slow pitch change but let's go back to just one oscillator for now so there are other wave shape mangling functions over here on the right hand side we have the more traditional sort of sync formant quantize sort of settings along with fm oscillation and ring modulation which we'll get to a bit later in the course but all we have to do is select one and then we use this dial [Music] to modify it on the left hand side we have these sort of slightly more unique spectral morphing capabilities so vocade performance scale harmonic stretch i'm gonna read them all out but they have some pretty unique characteristics [Applause] now the phase position changes the start position of the wave shape so whether it starts anywhere along the actual waveform itself and using different phase positions for the different oscillators can actually give you sort of slightly different textured sounds in certain circumstances but in order for it to actually have any effect at all you first need to turn down the phase randomization so at the moment it's sort of starting at a random place or with sorry with 100 up it's starting at a random place throughout the entire waveform on zero it always starts from the beginning or depending on where you actually set the phase position so the sampler is default set to white noise which when used subtly can add a nice sort of air [Music] to a lead sound but you can use other samples in here as well so just for example let me actually bring in a pluck sound just drop it in there you can do that from your daw or from your operating system's explorer window and i'm going to play it [Music] no i'm just going to play the sample on its own so at the moment obviously it's just playing a mono pitch sample even though we're getting chord information so in order for this to be recognized as a playable instrument we have to first highlight the keyboard here [Music] now at the moment we've also got a loop setting on this so the sample is playing over and over again until the note is turned off so i'm gonna un highlight that so as you can hear we can of course use that to sort of add additional texture to any sound we might want to create with the oscillators which is actually how a couple of the sounds were made for that future based tutorial you also have play and reverse so this when you play it will play once and then play in reverse like so you can have one randomized position so it will start from a random position not much good with a pluck sound but if you have like a constant white noise for example you can see there it sort of starts from different positions can be good for creating nice sort of organic evolving sounds but okay let's turn the sample off and just go back to the first oscillator and what i want to do now is look at the modulation section so if you want to change the sound dynamically as in you want to give it some attack or have a longer release then all of this is done by envelope one by default so dynamics relates to the shape of the sound on an amplitude level so whether this is like a pluck sound or a pad sound is defined for the most part in this section so we can add attack for example or we can add more release [Music] and we can make it more plucky by using the decay but in order for that to have any effects we need to first turn the sustain down or at least have a sustain that isn't a hundred percent for example now of course there is a lot more to defining whether something sounds like a pad or a pluck but this does play a major role all right so i think that's probably enough for the first lesson we will look more at the modulation section in the next lesson and we'll also look at the filter section as well so just so you know at born to produce we make tutorials for all levels of producers we have beginner tutorials in most major doors and we have start to finish genre specific tutorials for any digital audio workstation and also specific courses like masterclass courses on song structure mixing mastering and loads more follow the link in the description and definitely go check them out please like the video if this is helpful to you and don't forget to subscribe and enable notifications thanks very much for watching guys and girls see in the next one [Music] you
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Channel: Born To Produce
Views: 43,764
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Keywords: vital synth, vital synth tutorial, vital synth sound design, vital synth demo, vital synth presets, learn vital, synthesis in vital, matt tytel vital, vital synth bass tutorial, vital synth supersaw, synthesis, wavetable synthesis, free vital synth - full tutorial, free vital synth tutorial, vital synth edm, vital synth lead
Id: INNTSM04kgw
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Length: 13min 0sec (780 seconds)
Published: Fri Mar 12 2021
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