Free Professional Anime Shader for Unity URP Tutorial

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Do you want to go from this, to this? Or from this, to this? Please keep watching and I'm gonna show you how Hello Guys! Welcome to my first video tutorial I'm gonna show you how to set up the official Toon  Shader used by Unity Technologies Japanese Branch   First of all I'd like to give all  credits to the developers of this tool They worked very hard to code this tool   and also went through the trouble of making  it available for free with detailed tutorials Thanks a lot for that You can access the original Github Repository  from this link that I'll put on the description Just two quick notes before we begin This won't instantly convert your whole projects  into the toon look with just a few clicks  because it requires a specific workflow that  starts very early on the 3D Modelling Phase,  Texture Creation, URP Graphics Settings and such  but you can still get cool results even  without all that required preparation And finally, this tool can also work with  HDRP and the built-in legacy render pipeline  but the video would get very long if i  taught how to set up the three versions If you need help with other pipelines  besides URP just send me a message alright? So, if you're aiming for the toon look then  even the best 3D models won't be enough  You need specific shaders to make  your games look more cartoonish  Otherwise they would have this  classic kind of realistic 3D look   that comes with Unity's standard shaders If you don't know what shaders are, in a very  basic description shaders are programs that run   on your graphics processing units The GPU They tell how Unity should display  game objects on your screen,   what color each pixel should have and  they can change other properties too And the free shader we are gonna use  is called Unity-Chan Toon Shader 3 Have you ever heard about Unity-Chan? She is the mascot that represents Unity in Japan  and they made a lot of material  related to her free to use,  like 3D models, voice packs, art and toon  shaders which is what we are looking for Just make sure to read the license on their  website before you start using their resources Okay, so let's begin for real!  First access this Github Repository  from the link I put on the description I have simplified the original folder structure   so you can just drag and drop  these files into your Unity Project Find this green code button then  click on the download zip option  The file has about 40 megabytes Extract the zip file you just downloaded Open the UTS3 Toon Shader folder and you're ready to drag and drop these  three folders into your Unity Project  But if you already have an editor folder in  your Unity Project, don't drag this folder here,  Instead just grab these files and drag them  into your already existing editor folder Now, I'm going to create a new URP Project  and delete all the default assets  just so we don't get confused  We are gonna drag those three folders into  our assets folders and we are almost done  Let's set up the demo scenes according  to the original documentation  We need to select the recommended graphics  settings that came with the original shader You can find the recommended settings in the Demo  Scenes Folder > RP Assets and there they are!   To activate them, go to the project settings menu  and in the graphics tab select  this UTS2 URP Pipeline Asset Finally in the player tab open the other settings   and make sure that the  color space is set to linear And that's it! you're finally ready to explore  all the demo scenes on this folder here And that's it guys this setup is done and now  you're ready to study the official documentation   and learn how to use this shader in more detail! You're gonna find a very detailed written  tutorial on the original Github Repository The link will be on the description Now, I'm gonna show you how I converted  the default URP Scene into the toon look I have created a new URP project and I'm going  to drag these three folders into my project I'm gonna select the recommended graphics settings and make sure that the color space is linear Get all the materials of the scene and change the shader to Universal Render Pipeline > Toon Now, I have to manually drag  every single base texture map into the first shade texture map slot This is one of the many reasons why you don't change your shaders in  the middle of a project by the way And we need to darken the first  shade color for every material so their shadows can appear I'm gonna increase the outline width to 20 and choose the black color so we can clearly see it Improve the directional light Change the scene a little bit Steal the rotating camera from the Demo Scenes and Voilá The default URP Scene is already  looking a lot more cartoonish We still need to tweak the settings  to get better results though but this is just a quick demonstration That's all for my first tutorial buddies! Thanks a lot for watching Now you can learn more about the  shader on the official documentation Before I go, I'd like to give a  special shout out to my colleagues from GameDevTv's Discord I get so much help from this server the community here is very friendly and professionally managed by the  student-focused GameDevTv Team If you want to join us, access the invitation  link that is available on the description On this server you are gonna find many  knowledgeable people who are willing to help For example, UnderdogDev posts very funny  production process videos on his YT Channel Check him out sometime Or Zesix who's very experienced and run this  interesting website with well-written blog posts and there's also Anthony who can code  cool games and give you awesome tips This was just name a few of the  helpful people you're gonna find there and I hope to see you there too! See you later Bye Bye
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Channel: EddieJr Digital Arts
Views: 28,750
Rating: undefined out of 5
Keywords: Unity, Unity3D, Anime, Shaders, Toon
Id: OQqHkroFLFE
Channel Id: undefined
Length: 7min 57sec (477 seconds)
Published: Tue Feb 15 2022
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