Do you want to go from this, to this? Or from this, to this? Please keep watching and I'm gonna show you how Hello Guys! Welcome to my first video tutorial I'm gonna show you how to set up the official Toon
Shader used by Unity Technologies Japanese Branch
First of all I'd like to give all
credits to the developers of this tool They worked very hard to code this tool and also went through the trouble of making
it available for free with detailed tutorials Thanks a lot for that You can access the original Github Repository
from this link that I'll put on the description Just two quick notes before we begin This won't instantly convert your whole projects
into the toon look with just a few clicks because it requires a specific workflow that
starts very early on the 3D Modelling Phase, Texture Creation, URP Graphics Settings and such but you can still get cool results even
without all that required preparation And finally, this tool can also work with
HDRP and the built-in legacy render pipeline but the video would get very long if i
taught how to set up the three versions If you need help with other pipelines
besides URP just send me a message alright? So, if you're aiming for the toon look then
even the best 3D models won't be enough You need specific shaders to make
your games look more cartoonish Otherwise they would have this
classic kind of realistic 3D look that comes with Unity's standard shaders If you don't know what shaders are, in a very
basic description shaders are programs that run on your graphics processing units
The GPU They tell how Unity should display
game objects on your screen, what color each pixel should have and
they can change other properties too And the free shader we are gonna use
is called Unity-Chan Toon Shader 3 Have you ever heard about Unity-Chan? She is the mascot that represents Unity in Japan and they made a lot of material
related to her free to use, like 3D models, voice packs, art and toon
shaders which is what we are looking for Just make sure to read the license on their
website before you start using their resources Okay, so let's begin for real! First access this Github Repository
from the link I put on the description I have simplified the original folder structure so you can just drag and drop
these files into your Unity Project Find this green code button then
click on the download zip option The file has about 40 megabytes Extract the zip file you just downloaded Open the UTS3 Toon Shader folder and you're ready to drag and drop these
three folders into your Unity Project But if you already have an editor folder in
your Unity Project, don't drag this folder here, Instead just grab these files and drag them
into your already existing editor folder Now, I'm going to create a new URP Project and delete all the default assets
just so we don't get confused We are gonna drag those three folders into
our assets folders and we are almost done Let's set up the demo scenes according
to the original documentation We need to select the recommended graphics
settings that came with the original shader You can find the recommended settings in the Demo
Scenes Folder > RP Assets and there they are!
To activate them,
go to the project settings menu and in the graphics tab select
this UTS2 URP Pipeline Asset Finally in the player tab open the other settings and make sure that the
color space is set to linear And that's it! you're finally ready to explore
all the demo scenes on this folder here And that's it guys this setup is done and now
you're ready to study the official documentation and learn how to use this shader in more detail! You're gonna find a very detailed written
tutorial on the original Github Repository The link will be on the description Now, I'm gonna show you how I converted
the default URP Scene into the toon look I have created a new URP project and I'm going
to drag these three folders into my project I'm gonna select the recommended graphics settings
and make sure that the color space is linear Get all the materials of the scene and change the shader to Universal Render Pipeline > Toon Now, I have to manually drag
every single base texture map into the first shade texture map slot This is one of the many reasons why you don't change your shaders in
the middle of a project by the way And we need to darken the first
shade color for every material so their shadows can appear I'm gonna increase the outline width to 20 and choose the black color so we can clearly see it Improve the directional light Change the scene a little bit Steal the rotating camera from the Demo Scenes and Voilá The default URP Scene is already
looking a lot more cartoonish We still need to tweak the settings
to get better results though but this is just a quick demonstration That's all for my first tutorial buddies! Thanks a lot for watching Now you can learn more about the
shader on the official documentation Before I go, I'd like to give a
special shout out to my colleagues from GameDevTv's Discord I get so much help from this server the community here is very friendly and professionally managed by the
student-focused GameDevTv Team If you want to join us, access the invitation
link that is available on the description On this server you are gonna find many
knowledgeable people who are willing to help For example, UnderdogDev posts very funny
production process videos on his YT Channel Check him out sometime Or Zesix who's very experienced and run this
interesting website with well-written blog posts and there's also Anthony who can code
cool games and give you awesome tips This was just name a few of the
helpful people you're gonna find there and I hope to see you there too! See you later
Bye Bye