Freddy Fazbear's Pizza Simulator | A Retrospective

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thank you to the patrons for supporting the channel [Music] hey phillip yeah uh just checking in on the restaurant package thing that should be ready today right i should be able to go check on that yeah it's ready today you can get in there test some of the games out okay awesome uh something wrong you don't seem that excited nothing it's just the brand you know it's it's just all those old rumors it's creepy none of those rumors are true that guy is an urban myth and you should think twice before you spread false rumors about the company that you work for right right okay all right well i'll be down there in a minute [Music] [Music] [Music] [Music] uh [Music] [Music] so welcome back today we're talking about freddy fazbear's pizzeria simulator this is the culmination of over three years of games sure there's ultimate custom night and the newer steel wool games but those aren't really full lore intense complete five nights games this really is the finale of the main series games it answered so many questions that it's honestly astonishing to me there are still some unanswered but things like the take cake to the children mini game where the puppet came from the fazbear corporation versus uh afton robotics william afton and his family it talked about so much a lot of you might not even remember that originally we thought this was going to be a spin-off or side game but this ended up being probably one of the most important in the entire series so let's get right into it [Music] so the first real teaser for this game was the i am still here teaser baby's eyes lit up in green very reminiscent of the fn f3 teaser this also had the source code secret where it appeared ennard was fighting within himself like i talked about in the sister location retrospective between fnafworld.com and scott games you got both sides of this conversation which appeared to be the other inhabitants of ennard kicking baby out and baby saying she will put herself back together however as we were all excited for what the future of fnaf6 held scott released a steam community post saying that the project had been suspended indefinitely there was just too much pressure to make this project bigger than the last and he specifically said that he may just work on a spin-off maybe a tycoon game well he wasn't lying so everyone was a little disappointed i mean who even knew if we'd see another main series fnaf game although there was other stuff to look forward to like the freddy files a book of lore and theories that was officially released and when it did we got a little teaser at the end of the book a drawing of a new design for baby and a promise for new games in the future was finaf6 back on there was also the freddy plush teasers but i actually barely remember these and don't think they ended up being too relevant and then there was the first real teaser to give us an idea about what this could be a retro style pixel art teaser referencing back to fnaf2's death mini game specifically take cake to the children even though this would slowly evolve into the opening troll part of pizzeria simulator the reference to take cake to the children is actually extremely important to the lore of pizzeria simulator we just didn't know it yet although there were some theories this would take place inside of the fnaf2 death minigame restaurant most people just figured it was the spin-off tycoon game that scott had mentioned earlier as the teasers continued people were sure that it was going to be a spin-off game in the source code there was a secret that said what is paragraph four and people thought it was mentioning paragraph four of his theme post where he talked about the pizza tycoon game then a new teaser on fnafworld.com the green eyes of baby closed a lot of people thought this meant that fnaf 6 was permanently on hold until these eyes opened then there was the release of the survival log book a book that was sort of supposed to be in lore kind of like the the gravity falls journals and at the end we got another teaser artwork of a terribly broken down chica sitting on a stool surely this was related to fnaf 6. it's also important to note that once we get to ultimate custom night especially the survival logbook is an incredibly important resource when putting the pieces of the lore together and then there were the final teasers in the days leading up to the game's release freddy fazbear's pizzeria simulator surely this was a spin-off tycoon game and not for nf6 little did we know they were one and the same so let's go december 4th 2017 freddy fazbear's pizzeria simulator was released so you boot up the game expecting it to be sort of a fun meta spin-off game kind of like fnaf world and it's kind of underwhelming all pixelated simple build a pizza mechanic and then you just throw pizzas at children who don't move it seems like it's not much more complicated than a f2 death mini game however as you start throwing the za things start glitching and a dark version of freddy begins blocking your pizza he pauses for a moment if you hit him so you have to hit him and then quickly move to keep giving the kids pizza it gets more and more glitched and cuts to black and then it goes to probably what is one of the best openings in horror game history and definitely the best opening for a fnaf game sitting in front of you in a dark room is baby but she looks a little bit different than the last game this time it's the version from the freddy files while gameplay-wise all you really do here is listen to audio and mark something down on a piece of paper it's an introduction to a later piece of gameplay that is very important after this opening you move on to an opening cut scene and then into the game we'll get into the lore and cut scenes later but for now let's just talk about the gameplay this game is simultaneously completely different from any five nights at freddy's game before it and also sort of a return to form after sister location there is a gameplay loop in this game the thing is there's multiple of them so let's talk about them first there's the tycoon aspect you have a top-down view of your pizzeria which you can fill with items you buy from different catalogs animatronics stages games tables each one has stats for how sanitary safe and fun it is if something is really unsafe or marked down in price it may carry with it an animatronic that will bite you later you can earn money by increasing your fast rating by buying and playing games and by accepting sponsorships pro tip don't accept these they make things a bit harder later at this point you'll essentially want to make your pizzeria the best it can be and play a bunch of games you buy to increase your revenue and fast rating there is another reason to play these games but we'll talk about that in the lore section for now let's talk about the next gameplay section that might be a little more familiar sitting in a dark office with a computer instead of checking cameras you have to complete automated tasks this essentially takes the place of surviving until a certain time you have to survive long enough for the task to complete if an animatronic is loose in the building from a high liability item or from salvaging which we'll talk about in a second you must ward them off by shining a light in the vents or luring them away with an audio cue you can use a motion sensor to track them and a silent vent to hear them better however you can only use one of these options at a time the animatronics are attracted to the noise of the office so you can shut off the computers and the vents to hide so to speak of course you can't do the tasks if the computers are off and if the air conditioning turns off the office may overheat causing you to pass out clearly there is a lot to deal with this is why i said not to accept sponsorships see if you do accept them they will interrupt your night with a loud noise and stop you from using your computer in the form of a pop-up ad if you value your survival i'd suggest skipping out on sponsorships after you finish this section you move on to the last area the dark room with the desk again here you're confronted with an animatronic and given the opportunity to salvage it or throw it out salvaging it gives you a lot of money but it releases that animatronic in the office section if you throw it out well that's it salvaging involves playing terrifying audio and checking for a response it really doesn't matter if the animatronic responds the point is that you can't move on until you mark it on a piece of paper but if you look away from the animatronic to mark it it may move closer in case of this you want to hit it with a controlled shock however shock it too many times and it begins to lose value if a jump scares you you lose the money but it's still let inside finally at the end of each night you get a rundown of your revenue that day visitors and best of all lawsuits depending on liability or safety you may be prone to lawsuits if you get them you have the opportunity to either dispute the lawsuit which may or may not win or pay up if you run out of money from these lawsuits well that's game over i don't think i'm forgetting anything this game has so many little pieces that might not be complicated on their own but we combined create a really unique and sometimes hard to cover gameplay experience alright with the gameplay out of the way let's talk about the visuals okay so the visuals first off there's an introduction to a ton of new animatronic designs from the trash gang of bucket bob mr can do mr hugs number one crate and pan stan to the mediocre melodies of happy frog mr hippo ned bear orville the elephant and pig patch and then the rockstar animatronics which are just slight redesigns of the main cast then there's some weirder characters like lefty music man l chip and funtime chica all of these combine to fit this sort of aesthetic of the the clean cut and rosy cheek feeling of the toy animatronics but the bulkier sort of vibe of the classic animatronics to be honest they're not really that scary but besides lefty you're not really going to see any of these characters in a scary context now from the new designs to the redesigns of the old classics ennard aka molten freddy is like a withered fun time freddy is the best way i can put it still staying in the sci-fi genre sister location was in but with a less polished outlook basically molten freddy is a mess of wires with a mask scrap baby looks completely different than the baby we knew complete with rollerblades and showtime lights something interesting to see is the color scheme change between funtime freddy and baby they went from a sort of bluish and purple hue with baby having a dash of orange and red to fully orange i don't know if this was intentional or not but the color shift to a more fiery color really fits for this game and then of course there's scrap trap the redesign of spring trap like look i know this is not controversial to say but oh my god he looks so bad peanut head look and ass how can you take such an iconic fantastic design like springtrap and just destroy it in one game pikachu whatever at least the puppet redesign looks cool there's this really interesting dichotomy between the main tycoon mode where you're buying things and setting up your pizzeria and the night mode where it's dark and creepy and you have to look back and forth to fend off the animatronics see you might think that the cute visuals beforehand might take away from the scariness but to me it kind of does the opposite this whole time you're squeezing every last faz token you can out of the game so you can get more money and set things up but the whole time there's this underlying dread that eventually you're gonna run out of things to do and you have to go into the night mode despite how fun the tycoon mode is there's a lingering sense of dread once you start running out of things to do and if you're collecting all those salvages you know it's only going to be harder than last time so the change from fun and cute visuals to creepy actually ends up making it scarier in the long run when it comes to the actual office you spend a lot of your time in you very much fall back into the sister location feeling of a corporate facade creepy posters reminiscent of the first game and a poorly set up office space gives you the feeling that you're actually in an office but you're clearly just between two vents in a crawl space who's this clown i talked in my first fanath retrospective about how the doors gave a real sense of relief there is no such relief here being cramped between two vents that sit open and waiting and of course the salvage area is really well done the dim orange light from one bulb the feeling of emptiness and vulnerability that comes with sitting directly across from an animatronic it seems like this setup inspired a lot of fnaf vhs videos actually i've mentioned this sort of combination of styles multiple times so far already toy animatronics and classic animatronics cute poppy visuals and creepy office spaces there's also another sort of combination a mix of sci-fi and 80s restaurant like sister location there's an element of sci-fi with these weird wiry scrapped animatronics and the high quality tech you're able to purchase but at the same time you've got this aesthetic of cheap show lights and busted animatronics it's a real clash of the two styles this series has had up until now and it works surprisingly well a couple last things i want to talk about first the mini games there's a lot more attention to detail here in the lore ones that matter and in the ones that don't really matter to the lore there's a lot more attention to jokes fruity maze midnight motorist and security puppet all call back to the 8-bit mini-games the series is known for but with a lot of improvements and actual gameplay elements other than just walk around until something happens and for the more jokey ones they really hit home from helpy breaking his [ __ ] back to lemonade clown like these are actually funny bits had to switch to my b camera okay one final thing about the visuals there's these cut scenes in between uh certain areas that are basically corporate talking to you and these illustrations are beautiful they somehow capture the feeling of that soulless corporate art style you see everywhere while simultaneously having more personality than any actual corporate art could [Music] okay let's talk music voice acting sound effects stuff like that there's not a lot to say here actually but don't mistake that for it being bad there's some legitimate bangers on here music wise [Music] and everything fits its purpose really well voice acting wise this game is little hit or miss there's some lines by the you know after you get jump scared that are just really really goofy but the cassette man works i think perfectly for the game he's a little cheesy but it works well for what the game is doing and like i said when it comes to jokes this game delivers really the big thing to talk about here is the audio during the salvage segments really the scare part of this is built entirely around the audio each audio clip you play gets more distorted creepy and haunting sounding and you just sit there waiting for something anything to happen [Laughter] and then silence now that you're all geared up with the most haunting audio you've ever heard look away from the monster in front of you it's very effective and again i think i should mention that this has inspired final vhs videos since the earlier squimpus tapes because it's really effective holy [ __ ] strap in this is this section is the most amount of research i've done for any video period that doesn't mean i haven't worked a lot on the other ones there's just so much here okay let's get started on the basic concept through voice lines and cassette tapes and corporate talking to you you play as a franchise owner kind of like how things like mcdonald's and fast food restaurants you can become a manager and buy one of the chain restaurants you basically bought a fazbear restaurant there's something more here though you seem to be under contract by this mysterious man on a cassette tape to check the back alley for animatronics and salvage them there's something important about this paragraph 4 of whatever contract or document so that's what the source code meant there's also this emphasis on saturday being the deadline for something but we'll talk about that in the endings speaking of you get this ending by getting through the whole week without salvaging any animatronics the man on the cassette tape fires you at the end for not fulfilling your requirements of paragraph 4. this ending is acquired when you don't buy anything for your restaurant the corporate voice actor congratulates you on being so lazy but then promptly fires you you get this ending by getting as many lawsuits as you can at the end you're deemed a liability risk and then fired and blacklisted in this ending you run out of money pretty simple no money no pizzeria here is where things start to get lore relevant there's an absurdly expensive item called egg baby data archive that doesn't seem to have a use and is very strangely named however if you buy it and put it in your pizzeria then go to your office you'll see the button on your monitor has changed to blue if you press it it begins to play audio the recording is titled hry223 you hear the cassette man talk about his regrets and his past as blueprints show up on screen the scooper lefty and something called rask these have lore relevance in themselves we learned that lefty was built to capture and contain something which we'll talk about later and we learn about the first reference to remnant in the series the big thing here though is the title of the recording people have interpreted that to be the name henry the books become relevant here again henry was the co-creator of freddy fazbear's pizza in the books along with william afton in this recording he seems to be lamenting the part he unwittingly played in williams murders by helping him create the robots and the brand things are starting to fall into place after this recording plays you are informed that you know too much and are sent to a mental institution okay let's finally talk about the main story ending if you complete the game salvaging all of the animatronics at the end of the last night baby starts to talk to you she seems to be under the impression that you are a gift for the animatronics sent here by william afton as pray for them but then henry aka cassette man interrupts he explains that he is the one that brought them all here there is no pizzeria they're in a trap the room begins heating up and he makes his intention clear he's burning the place to the ground animatronics himself and all he makes an interesting comment here as well whoever we play as is not who was originally meant to get this job and as he says there was a way out but he suspects that whoever you are you want to go down with the ship too we learn a lot here we learn that his daughter was the victim from fnaf 2's death minigame we learned that william is going to hell and that hopefully with the animatronics going up in flames the misery of fazbear entertainment will end for good end communication obviously there is tons of lore and revelations happening in this ending but we're not quite done yet there's still one more ending this is basically the same as the other ending but you need to complete all the mini games and secrets flawlessly at the end credits you get this image yo what we'll talk about how people have interpreted these endings in the theory and community section but for now there's still more so like i said a lot of the games and things that you can buy for your pizzeria let you do a little play tests or basically play a whole arcade game now a lot of them are just filled with funny bits but some of them have very important easter eggs and lore in them so let's get started fruity maze is a pacman style arcade game that you can use in your pizzeria there's no enemies but there is a countdown timer you play as a blonde girl collecting fruit and to beat it in time takes an absurd amount of skill and use of power-ups each time you beat it things get stranger a bloody dog begins to show up and this very friendly looking rabbit eventually the dog is just bloody chunks and the girl is leaving a trail of blood at the same time whenever the arcade machine lights up you can see whoever is playing it in the reflection at first she starts out smiling but gets sadder until you see someone behind her spring bonnie if you remember the lore from earlier videos you know that whoever is in this suit does not have good intentions then this happens wow so again more lore given directly to us we'll talk about what it can mean in the theory section but we've still got more things to cover midnight motorist this is a sort of racing game where you have to dodge around traffic it's pretty simple but there's a secret at the last lap there's a break in the barriers which you can use to cut into this area you can follow this forest road to a couple different places first there's juniors this place has given the community a lot of grief what the hell is junior's someone tells your character that you can't be here then you can go to this house and wait who the hell is orange guy whatever we'll talk about it later lots of getting into it later this episode anyway you enter and you're met with uh the chocolate lady from spongebob watching tv she tells you to leave him alone tonight but why would we do that so we go into the next room and the door is locked our orange man is clearly very upset by this so we go outside to find a way inside from the outside but the window is broken and we see two sets of footprints someone leaving from the window and very clearly an animal slash animatronic footprint coming toward the window this is enough to completely whip the community into a frenzy but there's one more thing when you're driving in the forest there's another secret break in the road which leads you to this area and yet again scott cawthon has turned the community on its head with just a few pixels and yet again to fully understand how important this section is we'll have to talk about in the lore section but just keep in mind that this is huge the security puppet doesn't look like an arcade but you can play it like a game we see the puppet in a box and the point of the game is to keep track of children with a certain color wristband it's sort of replicating what security puppet would actually be doing keeping an eye on coded wristbands you're supposed to be looking for green wristbands but none show up finally the last round playing it the music cuts out and we see someone with a green wristband left outside however the puppet's box has something on top of it delaying your response it's raining outside the girl fades away and the security puppet chases after her breaking down from the rain the puppet is too late the girl is dead and the puppet falls over on top broken now if a child being left outside to die seems familiar it should it's from the most iconic death mini game in fnaf 2. this section ties directly in with the completion ending so what this means going very light on the theory crafting this stuff is basically confirmed is that henry the other creator of freddy fazbear's pizza his daughter was killed way back and save him has been retconned to save her and now henry's daughter haunts the puppet this is a huge revelation for the games in just one mini-game there's some other stuff here too there's some hidden death screens that reveal different animatronics in the back alley this actually reveals something pretty interesting the puppet is inside of lefty and i know you're tired of hearing this but we'll talk about what that means later there's also candy cadet who will sometimes tell you little stories taking these stories literally is not conducive to actually figuring out the lore of the game basically you want to pay attention to the main theme taking five things putting them into one and then placing them somewhere a boy who doesn't want to lose his pet snake but he doesn't want to give up his pet kittens in the end he lets a snake eat one kitten but is filled with regrets and buries the kittens remains after killing the snake a man who adopts five children to save them from the danger of a burglar that might break into one of their homes they end up all being killed because they're in the same house when a burglar does come only able to afford one coffin he stitches them together and buries them and finally a woman who has five keys but can only use one the keys work to unlock doors the children are trapped behind but instead of just using one and saving one child she tries to melt the keys together to unlock all the doors this doesn't work and all the children are doomed like i said you should not take these literally they are more metaphors to help you understand the lore depending on what aspect you look at last thing i want to talk about here is just this little thing that can happen pretty cool and creepy alright finally we can move on to the next section where we can actually talk about what all these things mean [Music] okay let's talk about the community before we talk about all the theories because that's going to take a while song wise a lot of the big players uh basically take a step back for this one including uh living tombstone a lot of big players in the let's play game though did hop in because it was clear this was not just a troll game or a spin-off that this was basically fnaf six and the ending felt so final and so important in this game a lot of people made these bold statements about how this was the last fnaf game i thought we kind of learned our lesson with fnaf 3 but i guess not and one last thing although these wouldn't come out for years afterwards the whole setup of henry and william's relationship and the afton family in general and the setup of sitting and playing audio cues for an animatronic sitting in front of you that has inspired aus and personal stories and theories and the full fnaf vhs series since the very beginning so this was a pretty important game for the community okay let's talk about the part you've all been waiting for the theories i've separated these into sort of sections i guess for how they relate to each other so it'll be a smoother transition let's just get started okay so generally here's what people in the community have interpreted you play as michael afton after the events of sister location you buy the restaurant which is really just a ploy by henry to lure all of the animatronics to his maze trap them there and burn the place to the ground hopefully freeing the spirits and setting the whole place to rest henry worked with william to create freddies in the animatronics unknowingly giving william a platform and ability to kill children combine that with the guilt the death of his own daughter and the power of the company henry plans to end it all burning himself as well michael afton being a half-dead empty zombie corp suit anyway decides to go up in flames with the rest of his family too so that's generally the idea some other stuff to note is this in lefty's blueprints it talks about how the animatronic was made to capture something and like i said the puppet is inside lefty the theory is that the puppet is so powerful henry created lefty specifically to lure and capture the puppet so that it would burn as well it may have his daughter's spirit but this is the only way for their souls to move on and on that note of henry's daughter's spirit the retcon that the first victim was actually henry's daughter and the puppet is huge news this means and this is backed up by the completion ending monologue all of the spirits ended up haunting the animatronics because of henry's daughter or at least that's the best interpretation another note on some theories surrounding henry the candy cadet stories can be interpreted in a lot of different ways but my favorite way that the community has sort of taken these ideas is that william is the snake and henry is the main character i'm not suggesting that henry willingly sacrificed his daughter but the idea that maybe henry knew what happened after that but tried to almost convince himself that it didn't because he thought maybe william would be done after one because he was his friend to me just this take on it really adds interesting depth to characters that are basically just disembodied voices and sprites a lot of people have used this in their own personal interpretations and au's and it's pretty cool okay so let's talk about the gravestones really quick so while there are six in total there's only four we can see jeremy fritz suzy and gabriel jeremy and fritz are the name of the night guards you play as infantav2 you might be able to get away with saying jeremy is a different jeremy but fritz is such a unique name it would be wild to assume we're not talking about the same characters that leaves susie gabriel and two obscured gravestones honestly this is still sort of an open book in the community some people think that the one on the hill is william or maybe henry's daughter and who corresponds to what gravestone is very confusing however there is one thing we've figured out since then and it's a pretty popular theory one of the two obscured gravestones is cassidy this is the name that belongs to golden freddy which the community figured out in the log book there's some overlap here with ultimate custom knight 2 because many people associate ultimate custom knight as the fnaf6 custom knight but we're gonna have a whole other video on ultimate custom night so just you wait okay last thing i want to talk about in this main game section in the fruity maze game it's pretty well implied that this little girl is lured by william afton and is probably one of the victims that much is implied and interpreted something interesting though is the sound of a car alarm and the motif of a dead dog the theory for this at least the main one is that william is yet again using his purple lambo to kill this time this girl's dog and now he's using her sadness over her dog to lure her by telling her he's not really dead some including matpat have even taken it a step further that the mangle is actually haunted by the ghost of that dead dog that's why mangle's voice sounds all garbled in fnaf 2 and why it's the only active animatronic in the fnaf2 death minigame if this were true it wouldn't almost make it appear that william is experimenting with the whole possession idea and i don't think that's too far off considering the introduction of remnant in the series okay so i've got to be honest here i haven't read the fourth closet which is the final book in the silver eyes trilogy but from what i understand this is really where remnant is explained as a concept it's a sort of substance made out of metal strong human emotion and human flesh this is sort of what makes the animatronics become haunted and in the book william very much knows about what remnant is and is experimenting with it so why exactly he's using remnant in the game series uh depending on whether he's just crazy he's trying to figure out the secret to immortal life or maybe he's trying to bring his son back it it just seems like it's not a far-fetched idea staying on the topics of the book's connection with the game let's talk about midnight motorist now generally this game is considered one of the most confusing in the entire series most people are under the impression that this yellow guy is actually purple guy and they changed his palette because michael afton became purple and sister location and it's confusing but the theory i've heard most often is that this person at the tv is michael afton as a child and this is a flashback to show the abuse that the afton family endured from william it could also be that this bald character is the mother and it's william yelling at michael possibly not long after the bite again this one is up to very loose interpretation one big thing though is the connection to the twisted ones the second in the silverize book trilogy it's this weird pile of dirt and the twisted ones the evil animatronics made to capture children like the fun time animatronics in the games bury themselves in the ground to hide knowing that the afton family home is above the sister location storage facility is it possible that this is a fun time slash twisted animatronics hiding place perhaps the one that stole this character away that's the only real explanation i've heard but again this one is very confusing like what is junior's anyway some have said it's a bar and that william is an alcoholic some think that it may be the fan f2 location god this minigame is exhausting okay now i want to talk about some connections between this game and fnaf 3 because there are quite a few starting with where this game fits in the timeline daco had a really great theory about how fnaf 3's happiest day minigame was really the end to one of two stories it was the end of the main set of animatronic spirits being freed but as you see the puppet's mask falls last doco took this to mean that there's unfinished business there's a whole other set of dead kids and horrible stuff entirely rooted in the afton family so there's this idea that these gravestones may belong to the afton family then of course the name elizabeth or michael don't show up and we've got these new names there are still unanswered questions but i think that fnaf 4 being a transition to a new story this time about the troubled afton family makes sense some other theories and connections to fn f3 again this time from daco dako's idea posits that the reason someone like elizabeth afton who likely haunts baby would become evil and want to scoop and kill would be because the possession involving remnant isn't quite a one-to-one it's like a battle between programming and soul so maybe the programming of baby to kill and capture people overpowered elizabeth it would make sense why the haunted animatronics in fnaf 3 can't enter the restricted back room and why springtrap is so easily lured by laughter his robotics are programmed to go to the nearest sound this one is more of a technicality on the grand scheme of the story but an interesting idea nonetheless oh and one more connection to fnf3 we kind of actually figured out who all these weird non-main cast masks were in the happiest day minigame the mediocre melodies how exactly this works in a timeline sense i don't know but at least these characters exist in canon now kind of similar to how funtime chica is speculated to be the springlock suit we're in in night 4 of sister location and now she's here okay last thing i want to talk about here is some of matpat's contribution to the theory world and what was going on at the time like it or not matpat has huge sway power when it comes to what the community thinks and even what scott coffin thinks in fact enough for scott to respond and on matpat's video leading up to with this game he did like i said my sister location video mic trap versus will trap was a huge debate and there was still the whole idea about was it the bite of 87 or 83 that we see in fnaf 4 and then when the game was released there was you know orange guy versus purple guy so there was a lot of confusion and scott in a history making move actually just flat out confirmed some stuff essentially he confirmed that infant f4 we see the bite of 83 and not 87 and that william afton is indeed springtrap and not to get too hung up on the idea that purple guy is literally purple and a final note on matpat this time from his theory after the game came out matpat had a really interesting take on the box tying it into the candy cadet stories to get a full rundown of his theory on how the box changed check out the video yourself but his conclusion is that the box is the restaurant in a more metal way the box is the maze and prison that you trap the animatronics in finally putting everything to rest and with all of that tying back into the initial end of the game that we talked about a while ago i think that's a perfect time to end this section [Music] boy oh boy was that section long so where am i rating this bad boy honestly same as sister location a tier now i will say it is one of my favorites it's in my top three but much like sister location it just doesn't have the the simplicity the pure essence of five nights at freddy's like the s tiers of fnaf1 and fnaf2 the story is really good but some of the gameplay elements are lacking when you put them on their own generally it's fun replayable and a fantastic conclusion to this part of the timeline but it just doesn't quite make it up to s tier so right there with sister location this ending is a little bittersweet because i'm not really sure what to do with this fanaf retrospective series now there's gonna be a video on ultimate custom night but after that i feel like help wanted is kind of too recent and not enough of its own game for me to make a video about and security breach hasn't even come out yet so how am i going to make a retrospective on it at least not for another few years and no i'm not making a video about fnaf ar i want to find other ways to cover things like help wanted and security breach when that comes out and i'll be doing plenty more retrospectives including an idea i have for making retrospectives on the books which i have huge plans for but when it comes to the games this really is the finale and after ultimate custom night i'm not exactly sure where we're gonna go but until then let me know what you thought of this video in the comments and suggest what i should cover next on my twitter you should also follow me there because that's what i'll be announcing when i'm streaming at twitch.tv for which last sagan hawks i swear i'm gonna start over there soon see you all next time [Music] [Music] [Applause] [Music] [Applause] you
Info
Channel: Sagan Hawkes
Views: 633,917
Rating: undefined out of 5
Keywords: Five Nights at Freddy’s, FNaF, Freddy Fazbear, LS Mark, freddy fazbear, Fnaf Review, Retrospective, Foxy, analysis, explained, minigames, game theory, fnaf sister location, Purple Guy, custom night, fnaf 6, freddy fazbear's pizzeria simulator, ffps, lefty, Scraptrap, Scrap Baby, William Afton, Henry, five nights at freddy's, fnaf, foxy
Id: 1rRImpIcLxk
Channel Id: undefined
Length: 39min 15sec (2355 seconds)
Published: Sat Apr 24 2021
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