Hey, there, my fellow creatives. Adi here, and I've got something
special for you in this video, a quick start guide to Figma. And we'll cover the very basic stuff like
account creation and the user interface, but we'll mostly focus on the things
that make Figma super awesome, like auto layout, components,
exporting, and prototyping. We'll dive into the fun stuff as well,
like playing with text, shapes, and images and exploring all the cool ways
you can use colors in your designs. This video is brought to
you by Envato Elements, the largest unlimited creative
subscription in the world. Get seriously creative. Follow the link in
the description to find out more. Go grab yourself a nice cup of
whatever it is you're drinking and join me in a quick exploration of Figma. [MUSIC] Go to figma.com, click the Get started
button, and to create an account, you just enter your email password and
you hit the button. Alternatively, use your Google account,
and that's what I'm gonna do. After you log in,
you're taken to your dashboard. This is a relatively new account,
so I don't have any recent files, but this is where you'll usually see them. And Figma uses the following system for
organizing your work. You have teams, projects, and files. By default, Figma created a team
called Jean Luc's Team and also a default project
called Team project. Inside each project, you can create
Design files or Fig Jam boards. Don't worry about Fig Jam. Let's just focus on the Design files for
now. So to create a new file,
you can just click this button, and you can just click here
to rename your file. To go back to the dashboard, you click
on the Figma icon, Back to files. Now, let's talk about plans because Figma,
by default, is free. As you can see, I'm using this
Starter plan for this account. And the Starter plan gives
you the following, 3 files, 3 pages, and 1 project. And when it comes to Version history,
which is basically a history of everything you've done to a certain file,
well, that goes to 30 days only. You can upgrade to the Professional or
Organization plans, which are paid, of course. And those give you unlimited files,
pages, and projects, and also unlimited version history,
along with a few other perks. But if you just wanna try out Figma and
see if it's a good fit for you, then the Starter plan is all you need. And it might say, okay, but three files,
Adi, come on, that's not enough for me. And that's okay. Here's a pro tip. You can use Drafts to create
as many files as you want and as many pages inside that file. The 3 files and
3 pages are only applicable when you're using a team because
Figma is a collaborative software, which means other people can
work on the same file as you. So if you wanna go down that route and
create a team to organize all of your files and projects, then yeah,
at some point, you'll have to upgrade. But if you're just playing solo and you wanna create as many files as
you want, do that inside Drafts. The downside is you cannot
organize stuff in Drafts. However, for ease of use,
you can favorite a certain file. So I have one here called
Figma Quick Start Guide, and I can click this icon here, or I can
right-click and add to your favorites, and that's gonna add it to the sidebar
there so you can access it more easily. And finally,
before we wrap up the segment, let me quickly mention Figma Community. If you click this button right here, that's gonna take you to
figma.com/community, which is a place where you can get a lot of different
assets, templates, and plugins. And there's a search functionality, and you can see a list of the latest
assets added by the community, and you can sort by different criteria and
find the ones that you want. Some are free, some are paid,
you can also filter those right here. And you can even publish design
assets to the Figma Community. Now, before we get into the tools and
features, let me give you a quick tour of the Figma Editor, so you'll know
what each panel and button is all about. So I'm back in the Figma dashboard,
I'm gonna double click this file, and that's gonna open up the editor for
me. Now, the Editor is
divided into four parts. You have two sidebars,
on the left and on the right. You have a top bar,
which is called the toolbar, and you have the canvas,
which takes up the majority of space. Now, the canvas is where you'll
be placing all of your designs, all of your frames, your shapes,
text images, everything. And at a first glance, it might look like
it's infinite, but it's actually not. If I remember correctly, it extends
about 65,000 points in all directions. So you have plenty of room to work with
and host all of your design elements. Now, the left sidebar contains
the Layers and Assets panels, as well as access to the pages
inside that file, and pages are like pages in a book, basically. You can think of a file as a book, and
you have different pages inside that book. Each page can have different content,
just like you can see here. The right sidebar has two panels,
Design and Prototype, and we'll get to the prototype
part later in the video. But the Design panel will basically
get populated with various things depending on what you have
selected here in the canvas. So if I select a piece of text,
that's gonna be populated with all the properties that can be changed for
that piece of text. Finally, the toolbar,
which sits right here on the top and it spans the entire width of the page,
has three sections of its own. On the left, you have the main Figma menu. You have access to all
of the tools in Figma. And then in the middle,
we have the filename, which we can click at any point to rename, and we can click
this arrow to show the different options. And then you have the location of
the file, mine is currently in Drafts. And if we click this,
it's gonna take us to the Drafts. On the right side,
we have some options for sharing the file. This is for dev mode,
we'll briefly touch on that a bit later. These are some controls for prototyping. And these are some zoom controls, and
they also give you some additional options like pixel grid, snap to
pixel grid, and so on and so forth. You can even show rulers, which you
can hide, or show which shifts are. That's a keyboard shortcut you can use. And speaking of keyboard shortcuts, let me quickly show you three of them
that you'll be using most often. So Shift+1 is gonna zoom to fit, which means Means it's gonna take
all of the content in the canvas and it's gonna make it as big or small as
needed so it fits inside this viewport. Shift+2 will zoom to selection, so if you
have something selected on the page and you press Shift+2, it's gonna
zoom to that so it shows it 100%. Shift+0 is gonna zoom to 100%,
which means actual scale, and then actually two more shortcuts,
Ctrl or Cmd plus and minus to zoom in and out. You can also press Ctrl or Cmd and hold it while scrolling
with your mouse wheel, and it's gonna zoom in and out as well. Let's talk about structure because that's
super important in any Figma project. And earlier in the video,
I briefly talked about the way to organize your work in Figma by
using files, projects, and teams. Now, when it comes to
organization inside the file, things are a little bit different,
so it goes like this. There are three levels of organization,
you have frames, you have groups, and you have layers. So, a frame is basically a container for
all of your elements. In this example,
I have two frames, I have one for my homepage layout, and
one for my navigation, and this is a logical way to organize my work,
right? A frame is the very top level element,
the very top level container, and it's great for
grouping all of your design elements, but also is great for defining a layout and
setting boundaries. And the nice thing about a frame
is that it can have width and height that's independent of its contents,
right? So, in this example,
the contents go like up to here or down to here, but I can resize
this homepage to any size I want, or I should say resize this
frame to any size I want. So those are frames, now,
the next level down, when it comes to organization, is groups. And a group is like a frame in
the sense that it's a container for multiple elements, but the main
difference is a group cannot be used for layout, and a group does not set
boundaries for its children, right? A group is just there to serve as
a container for its elements, and it's gonna get its height and its width
depending on its contents, right? So for example, I have this header
group which contains three elements, and its size is dictated by the size and
positioning of its children, okay? So this is the parent,
these three are the children, which leads me to the lowest level
of organization, which is layers. And in Figma, any kind of element you
use on your canvas, either that's text, image, whatever, is represented as
a layer here in the Layers panel. So, as you can see,
we have the two frames which are represented by this icon
as the top level, right? And we can click the individual arrows
to just expand this tree structure, so this is a layer,
this is a layer, this is a layer. But being a tree structure,
we have that hierarchy, we have the parent and
we have the children. And so, the layers will represent
basically the content from my canvas. So if I go up to this header group,
it contains three layers, and if I open up this left container,
it contains another layer, and if I open that up,
it contains three other layers. Each one of these elements,
when I select them in the layer panel, they also get selected on the canvas and
vice versa, right, it goes both ways. And layers are great in Figma because they
help you organize all of the elements in your design, and offer, as I said,
that hierarchical structure. And it also helps you control
the visibility of each element, you can click this eye icon to show or
hide a certain layer. And they also determine this
stacking order of elements, right? So, for example,
if we go to this text content here, as you can see the unlock text
here is under the navigate text. But if I bring it up, that's also
gonna change the location visually in the canvas, that's because I'm
using something called auto layout, which we'll touch in just a bit. But usually, changing the position
in the layers panel will change the stacking context on the canvas. And finally, since we talk
about organization and stuff, I wanna say that using a frame
has another benefit, and that's the ability to use layout grids. If you've ever worked with CSS grids, then
you probably know what I'm talking about. And a layout grid is easily added to
a frame by selecting the frame and going in the design panel under Layout
grid and clicking the plus sign. And from here you can choose between grid,
columns, and rows. And columns, this is probably familiar
to you if you use a 12 column grid, maybe give it a margin and a gutter size. That's gonna allow you to
easily create layouts by giving you these semi transparent columns you
can use to align your content, like so. And these are only available on frames,
not groups, so keep that in mind. Recently, I needed an eye-catching
intro for one of my videos, but video editing is not my strong suit,
so I turned to Envato Elements for
a creative boost. For the first ten seconds of this project,
I used these two video titles, along with these two
geometric backgrounds. I imported everything in Davinci Resolve, made a few adjustments to the text,
and done. The result, a vibrant eye-catching
intro that sets the tone for the rest of the video. Now, I'm no Spielberg, but
I love the end result, so I would highly recommend Envato Elements,
huge library of assets, one subscription, and unlimited downloads. For more info, check out the links
in the video description. Now, let's have a closer look at
the available tools in Figma, and the one that you'll probably be
using the most is the text tool. So, looking at this demo,
I'm gonna zoom in here a bit, and I wanna add two extra links. To do that,
I'm gonna grow up to the toolbar, click on the T icon or
press T on my keyboard. Keyboard to engage the text tool,
and then you can just click anywhere on your page, type in, and
that created a new text element. As you can see here, Figma gives me
a lot of help with aligning items and spacing them by showing me
some of these helper lines, and also the distance between
the different elements. And if I wanna change the properties
of this text element, I can select it. And I can go to the Design
panel under Text, and I can change stuff like the font family,
the font weight, the font size, line height,
letter spacing, and a few other things. If you open up this other panel,
where it says Type settings, you have a bunch of
different options here. You can do underline,
you can do strikethrough, you can change the alignment of the text, and a few other
things, which I won't go into right now. And this is the most basic use. You grab the text tool, click,
you type, and it's gonna create the text box that automatically
adjusts based on its content. You can see that under Text
here where it says Auto width. But we have some different
options as well. What if I want to add like a subtitle,
like a subheading for this hero area. Well, I can click T and
instead of clicking, I can click and drag. And that's gonna create
a text box with a fixed size, that means fixed width, fixed height. And I can type my text here and
I can click outside. Now, to adjust the width and
height of this element, I can drag the size or the corners. And I can even go in and
set an auto height, which will make it as
tall as the text inside. Or if I want to, I can set an auto width, which will make it as tall and
as wide as the content inside. But let's say I want to make
this a little bit smaller. So let's go in, change the font family. Let's change the font weight. Let's make it, Smaller in size. Let's reset the font size,
the letter spacing, excuse me, to 0, and
let's set a line height to about 48. And let's actually paste in some
text that works a little bit better, something like this. As you can see, because we have selected
auto height, I can still choose what width I want for it, but the height
will be determined by the text inside. So once I'm happy with the result, I can select all these three elements
by dragging a box over them, or by holding down Shift and
clicking on each one. That's gonna select multiple elements. And using the design panel
right here at the top, I can choose to align
their horizontal centers. I can move this up or
down to make sure I have the same spacing. And that's how you work
with the text tool. Apart from text, you might want to
add shapes or images to your design. And in Figma, you can create
pretty much any shape you want. And when it comes to images, you can
use both raster and vector formats. Let me show you. Let's say I want to create another
character box for the selection screen. So I'm gonna need a rectangle that has
rounded corners to create a shape. In Figma, you just go to the toolbar,
you press here and you select Rectangle, or Line or Arrow, or whatever shape
you want to create from this list. In my case, I'm gonna choose Rectangle. So I can just click and drag and
make it as tall and as wide as I want. I can reposition it, like so, and I can make it wider or taller. To create the rounded corners,
I can select the shape that I wanna mimic. I can look in the Design panel and
see that for corner radius, I'm using 32 pixels. So I can select the new one, I can do the same here,
or I can click and drag, Those handles until I
get to the one I want. And then I'm gonna go to Fill and
select the white color. Don't worry about this, we'll talk
about colors in just a little bit. Now, I can select a piece of text. I can double-click to edit,
answer the new text. So now, let's add an image. Now the images that are used here
are vectors, they're illustrations. And a vector image is made of points and
lines, which means, it's infinitely scalable, right? I can zoom in really close to
this character and everything is gonna be super crispy, sharp,
no matter how big or small the image gets. So to bring in my new image,
I have several options. Let's say I have it
somewhere on my computer. In case I have it on the desktop. Well, in Figma I can just copy from here, I can paste it in here, and it's done. Or I can click and drag, and
that's gonna do exactly the same thing. Or if I have it somewhere else in Figma,
again, copy, paste, and you're all set. And this is also a vector image. As you can see, we zoom in,
everything is nice and sharp. And in the Layers panel, this is
just a group of different elements. All right, you can see that this image
is made of the various bits and bobs. And I can select each one,
I can even delete a few of these, and then I'm gonna have
an incomplete skeleton. So that's how you create a basic shape. Now if you're looking for
a shape that's not in here, so if you wanna create something
that's not a line, or an arrow, or a circle, or ellipse, or polygon, or star, you can create a custom
shape by going to the pen tool. Now, pen tool works like this. You create points, you can add curves similar to what
you get an Illustrator, right? So by doing,
that I just created a shape and I can fill it with whatever color I want. And of course, this is editable. So if later I decided to change it,
I can do that, no problem. Alternatively, I can use the pencil tool. The pencil tool is more free-hand. It's still gonna create a shape,
but it's more free-hand. And of course, I still have access,
To the various points, but If you want to create something
custom, that's your best bet. Finally, before we wrap up, let me show you an example of
how to work with a raster image. So a raster image is your typical JPEG or
PNG. It's made up of pixels,
not points like a vector image. And the big difference is
that if you zoom in or if you make a raster image like super,
super big, it's gonna get pixelated. Now, let's say I wanna add an image
background to this hero area. A couple of different ways to do that. I have an image right here that's
taken from Envato Elements. Let's say I wanna add
this as the background. You can click and drag, and
that's gonna add it inside Figma as a new layer with the image as
its background, as you can see here. Here, it's under the fill. And we'll talk about
fills a little bit later. But then you can take this and you can use
the stacking properties of the layers and bring it all the way down. So all the other layers that are above it will be displayed above
the image in the canvas. Alternatively, you can
draw a shape yourself, the exact size you want the image to be. You can of course bring it down
in the layer hierarchy, and then you can go to your computer,
you can select that image, copy it. And then select the rectangle here and
paste it. And that's gonna apply it
automatically as a background. And here's what I meant when I said that
raster images are made of pixels, right? If you zoom in really close. See how this looks like? It's not as sharp as these
illustrations here, right? This is super sharp because
it's a vector image. This is not because this
is a raster image, but in Figma, you can work with both types. So far I just briefly touched
on the use of color in Figma. So now it's time to dive
a little bit deeper. Let's start with the color picker. Let's select this button. If we go all the way down in
the design panel where it says Stroke, let me actually zoom in here as well. We have the color representation
of what we see in the canvas. And we also have the hexadecimal code for
that particular color. When we click the actual color,
we get the color picker. This allows us to choose
a new color either by dragging the point here
on the color spectrum, or choose a totally different color
by first selecting the hue. And here we can also
select the transparency. Alternatively, we have the option
to enter a new hexadecimal code here in this field and also manually
change the transparency of that color. And we can also choose
a different color format. In Figma, we can choose between hex, RGB, which stands for red, green, blue, CSS, this is a CSS related notation for
the RGB color. In this case, it's RGBA because it
also includes that alpha channel for transparency. HSL stands for hue,
Ssaturation, and luminosity, I believe, is just another model for
representing color. And HSB, hue, saturation,
Bbrightness, is again another one. So by changing the hue here. Changes the value right here. You'll most likely be using hex
if you're just getting started, but know that you have other options. Alternatively, you can choose
a color from this list, which shows you all of the colors
used in your document very handy. Or you can grab the eyedropper tool and pick a color from anywhere on the canvas,
like so. Now, in Figma, colors are usually
applied to fills and borders. So for example, I selected this frame,
which has a stroke added to it. It has a border, right? So that's represented
as the stroke property. If I select this piece of text,
then that color is applied as a fill. And I can also add a fill to this shape so
I can select the shape, I can click on the Fill and that's gonna
add a white fill inside the borders. And I can change maybe the opacity
of this to maybe 10% so that's gonna create
a different looking button. Now a fill doesn't necessarily
have to be a color. I showed you that in
the previous example where we added an image as a background for
a shape, right? So I have this layer here. I have a shape,
which is basically a rectangle, and it has an image applied as a fill,
but the fill can also be a gradient. In this case, it's a linear gradient
that goes from this color to this color. And of course,
it can also be a solid shape. And a fill can also be a video,
right you would select the video and that will be displayed instead. Let's Ctrl+Z that. When it comes to borders well,
you have a couple of different options. So you have the color, but you also have the position of
the border inside, center or outside. You have the border thickness. And then you can also select on which
part you want to apply the border, maybe just on the top or
maybe just on the right or on all sides. And you have some additional
options like the stroke style, you can create dashed borders but that's
a bit beyond the scope of this video. Now let me show you one of my favorite
features for working with color. If I'm gonna select an element
in the design panel right here under selection colors. Figma is gonna list all the colors
being used in that selection. So if I just select this menu, it's gonna
show me the five colors I'm using there. If I'm gonna select the whole frame, it's gonna show me the seven colors
am using in the whole frame. And if I wanna change one of them,
let's say, I don't like this purple. I want to make this into a green. That's gonna change the green here, but
also right here, fantastic feature. It's something that I've not seen
in any other design software. Finally, colors can be used in more
places than just fills and borders. If you click on the canvas, you can change the color of
the canvas To something you like, maybe something really easy
on the eyes like this or you can also apply that for
a shadow effect. So if you select an element and you go
to Effects, you can add Drop shadow, Inner shadow, Layer blur, Background blur. But the Inner and
Drop shadows give you the ability to use a color as the color of that shadow. Now, let me quickly show you my
favorite feature in Figma and arguably the most powerful,
it's called auto layout. And this is something that I encourage
you to learn as fast as possible, because it's gonna massively
impact the way you work. You're just gonna work a lot faster and
a lot more efficient. Now, we do have a larger, more in-depth
course just about this feature. You can find that video on our channel,
the Envato Tuts+ channel, and you can find a link to it
in the video description. But for now, let me show you the Figma
auto layout in just a few minutes. Now, let me show you a problem
that a lot of you might be facing. You have these three elements, okay? And you want to properly position them,
align them, and set the correct spacing between them. So you would grab the elements,
you would use the guides in Figma to align them like so, maybe even select
them and align them like this. And then you would select the,
or you would move them around until you get to the proper
distance between one another and you would do the same for this one. And by the way, you saw me pressing or
holding down Alt with an element selected. And when you hover on a different element,
it gives you the distance between what you have selected and what you
have hovered on, fantastic feature. Okay, and while doing that,
you discover, okay, this got knocked back,
let me put it back in its place. So it's a bit of a hassle, right? Thankfully, there's an easier way. So let's say we have these three elements, we want to have them nicely aligned and
spaced. So you can select them,
you can right-click, Frame selection, and
then in the design panel, you can click Auto layout,
click the plus sign. So this sets the vertical direction, which
means the items are laid out vertically. It automatically aligns them,
because you have set the alignment to left, but
you can change that at any time. And it also set a vertical gap, which
you can change to your heart's content, either from here or
by inputting a new value or by clicking with your mouse and
doing this. And if at any point you decide, okay,
let me align these to the middle, you can do that. You can do it in both directions,
by the way, either vertically or horizontally, and you can also
change the text alignment like so. If you wanna go back, just Ctrl or Cmd+Z. And if at some point you decide, okay,
I want these to be laid out horizontally, you can change their direction like this,
and then you can align them like so. Although, for this application,
we go with a vertical 32 pixel in between. Now, here's a nice part,
let's say you want, for some reason,
to place your button above the text, you select the button, click and
drag and just move it. No other calculations need it,
or you can also use up and down keys on your keyboard,
super, super simple. Now, let's say you want to align these
two items ,right, you select them. And instead of going through the same
process, Frame selection, and then add auto layout,
you can just press Shift+A, and that's gonna do both things combined. It's gonna create a frame, and
it's gonna add auto layout. And then you can align them,
you can set the spacing between them, you can do a lot of
things with auto layout. All right, let's talk about reusability
and think about the following example. You're designing a website and you have
a button that you're using in pretty much every page, may be in the footer or
in the header, it doesn't matter. At some point, you decide to
change the color of that button. So you go into every page and you change the color on every
single copy of that button. What if you change your mind again? Or what if your client
doesn't like the color? You have to do that all over again. Thankfully, in Figma,
there's an easier and more efficient way of doing this
with something called components. As an example, I have two frames
here that each use this logo, right? I have it here and I have it here. It's the same logo. But what if I want to reuse
it in other places and I want a way to be able to change
that very quickly if I need to? Well, you would create a component and
a component works the following way. You have a main component, which is, I guess you could consider it a parent,
and then you have an instance. An instance, I guess you can
consider it a child or a copy. And the idea is whenever you
change the main component, all of the instances will
update automatically. You select the logo, you go into the
toolbar and press Create component, okay? Now, your component will sit in
the Assets panel right here. If we look in the Layers panel, we can see that this is now colored in
purple, it has a different icon here. And to create an instance of that logo, we can go to Assets and
we can drag the instance from there. Let's make sure we delete the old one. So now, in my Homepage,
I have the main component and in my Navigation frame,
I have an instance of that component. As you can see,
it's represented by a different icon. So now, if I go in, I select my main
component and I change its color, all of the instances will
be updated automatically. And it can also see that change
here in the Assets panel. It doesn't work in the other direction,
right? So if I select this and
I change it to this red, that's just gonna change that particular
instance, not the main component. So you can apply some overrides
on the instances of components, but those overrides will not
propagate up to the main component. Now, if you want to learn more about
components in Figma on the Envato Tuts+ channel, we have a dedicated course called
Figma Components from Zero to Hero. It's a free course, you can find a links
to that in the Video description. Now, let's say you finished your design
and it's time to grab some assets for development, maybe some images,
some icons, or even some code. Let me show you how to do that in Figma. Looking at this demo,
we have two images we need to export. We have this illustration,
and we have this logo. So to export,
select the layer either from the canvas or from the Layer panel, and
then you go to the Design panel. And right at the bottom where it says,
Export, you click and you select your file format. This is a vector file, so
I'm gonna choose SVG, and then you can click Export Union,
which will save it to your desktop. You can do the same here. You select the illustration and if you
want to export it in more than one format, you can click the plus sign and
select whichever you want. Let's say I want a JPEG,
that's the original size. And let's say I want a PNG
that's three times the size, I can choose from the preset here. I can also add a suffix, let's say, @3times or 3x as it was initially set. And in terms of file format,
you have PNG, JPG, SVG, and PDF. So then, you click Export. And that's gonna create a zip file
with the three formats we wanted. Alternatively, you can also
get some code from Figma. So this is a vector file, right? Let's say you want to represent
it as an SVG in your development, well, you can right-click,
you can copy-paste as SVG, or if you want to copy the properties,
you can copy them from for CSS, iOS, or Android. Prototyping is like turning your
static design into a clickable model. And this will help you see how
different parts of your design interact with one another, and ultimately, it's gonna lead you to create
a better user experience, okay? So let me quickly demo how
prototyping works in Figma. Now, probably, the most common
use of prototyping will be to make Figma go from page to page when
you click on a navigation item. So for example,
when I click on this link, okay, the About Me link,
I wanted to take me to the About Me page. When I click on the Contact link,
I wanted to take me to the Contact page. So to enable prototyping,
you would switch to the prototype panel in the right sidebar,
and then you would select the link
that you want to use as a trigger, and then you click the plus sign and
drag, okay? And that's gonna allow you to drag it all
the way to the frame that you wanna go to. So this opens up a dialog
that says On click. So when I click on that link,
I want to navigate to About Me, and
I want to do it instantly. Let's do another one. Let's go down here,
let's select the Contact. And I can create
an interaction in another way. I can click here, and
I can say On click>Navigate to Contact. And then to see this in action,
I can click on the Preview here or I can click on this little icon,
and that's gonna open up a preview. And you'll see that when I click,
that takes me to the About Me page. Now, when I click here,
nothing happens because right now, I'm on the About frame, and
I didn't set any actions. The only triggers that I have set is
right here on the index page, right? So I can click on the contact,
it's gonna give me to the Contact page. Click on About,
it's gonna get me to the About page. If I want to make this
as seamless as possible, Ican go to the next one,
to the About page. I can select the Contact link from there
and I can add another action, right? And I can select the logo,
for example, I can say, okay, On click,
take me to the index, okay? So now,
my prototype is gonna look like this. I go to the About Me,
I can go to the Contact, right? And if I go to About Me and I click this,
it's gonna take me back to the index. So that's a very simple use
of prototyping in Figma. But you don't necessarily need to use
it just for jumping from page to page. You can use it for
displaying a menu, for instance. So let's say that when I hover
on the Services link here, I want to display this overlay menu, okay? So I'm gonna select it,
I'm gonna add an interaction. I'm gonna say while hovering,
or on Mouse enter, I want to Open overlay and
I'm gonna select the Overlay menu. And I can choose a predefined
position here, or I can do manual and
I can place this where I see fit. So now, you'll see that as
I'm entering with my mouse cursor on this link, I can display a menu. How cool is that? Design adventures can be tricky. Recently, I was working
on a website design and this feature section needed to
show an image of the client's app. And it's a map app, so I wanted to
present it in a special, meaningful way. So, I found this Apple Pro Display
mockup on Envato Elements. After importing it to Figma,
I changed the image, then copied the whole thing in my project, adjusted the size and
positioning, and I was done. Very simple, very fast. So check out Envato Elements for
all sorts of digital assets. You need one subscription for
unlimited downloads. If you want more comprehensive,
more in-depth content about Figma, check out
the Envato Tuts+ YouTube channel. We have a bunch of free resources there. And if you like this video,
why not give it a thumbs up? I wanna thank you very much for watching. I'm Adi, and until next time, take care. [MUSIC]