Field of view visualisation (E02)
Video Statistics and Information
Channel: Sebastian Lague
Views: 117,775
Rating: undefined out of 5
Keywords: Unity (Software), line of sight, stealth game, c#, programming tutorial, game development
Id: 73Dc5JTCmKI
Channel Id: undefined
Length: 27min 22sec (1642 seconds)
Published: Sun Dec 27 2015
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Great tutorial. Very recently I discovered a very similar project which I added to the resources section of my website:
http://twiik.net/resources/procedural-mesh-vision-cone
But your approach is a bit less "brute forcy" so I'll probably replace it with your tutorial when I have some time. I already have a lot of your tutorials featured there. :p
One quick question though. Did you experiment with the optimizations described here before making the tutorial?
http://www.redblobgames.com/articles/visibility/
I'm wondering how hard they are to implement in praxis in Unity. Everything on Red Blob Games is so expertly written and described, but he makes everything sound so trivial when someone like me feels they are practically impossible to implement. :p
I saw the first part and loved it. Can't wait to see this second part.
I stumble around to trigonometry parts but I see that you've been break it down to help. As a long time subscriber to your YouTube channel thank you for another awesome tutorial! You really know how to explain yourself.
Awesome :)
Maybe have you idea how to apply field of view to a spherical world? :)
Awesome.
That was quite nice, certainly saved the code on git :)
Hope you do some more tutorials on other fancy stuff like this!