Export Textures from Substance Painter to Maya (3/3)

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hey guys it's monica at academic phoenix plus and we have come a long ways we have skin we have lipstick we have eyeliner we have eye shadow and so much more so pretty awesome we've come a long ways let's go ahead and bring this into maya so the first thing we're going to do is go to file export textures um it's up to you what type you want i'm going to go ahead and keep it at png and just kind of place it somewhere you're going to find it i'm going to place it in my 3d files so give me a second i'm going to place this in my source images i might want to create a folder just called substance so that i in case i want to keep it separated go ahead and select folder it's going to export the eyes and the heads so perfect we can take a look at the output template over here we have arnold ai standard go ahead and click on that which is going to create a arnold ai so we have metalness we have roughness we have normal height and emissive really don't need emissive so if you wanted to you can just get rid of it because there's nothing really glowing but if you want to keep the rest that's perfectly fine this is what it's going to look like when it's going to export it's going to say female head eye base color so again it keeps all the information from the model's name and all that stuff which is fine it's going to export as 2048 and let's go ahead and export let it do its thing and we are ready to go into maya all right i'm going to assign a new material let's go to ai standard surface this is going to be the skin shader [Music] let's go to color click on the little checker go to file go to folder here's my substance and i'm choosing my base color oops that's the eye let's go for the head interesting look press the number six on your keyboard and there she is how about we see her now in all her glory let's create a light arnold light physical sky and let's render now she's going to be very glossy she's going to be very glossy but you can see that everything is working so that's awesome i'm going to go ahead and stop that go back to their skin go to the skin shader we do have metalness because we do have makeup so let's go to file little folder let's grab the metallic there we go and one of the things we need to do is make sure that you open up color balance and turn on alpha is luminance let's take a look so a little hard to tell but she should have a little bit of metalness around her eyes and her lips um we have roughness let's click on this little checker file folder let's go ahead and choose roughness see what that looks like it's always fun kind of watching all the things working together so you can see that she's kind of lost a lot of her glossiness let me close that because i need to turn on alpha is luminance she's still very shiny so i may have to look into that but again i'm just plugging in the maps right now uh let's go into geometry let's click the bump map click on that little folder file click on bump value we're actually going to be using tangent space normal so choose tangent to space normal open up arnold flip the r click on that value and let's go ahead and choose normal don't forget to change this to raw and there we go so we can see now we're getting some nice information she's really shiny okay let's go back let's go back again and let's take a look at i feel like my roughness i want to see i'm going to do something crazy i'm going to go into my effects and invert and see what type of effect i get so all her color fades it's probably not what i want but i just wanted to see if i could kind of calm it down exposure wise you can decrease the exposure so if you want to you can kind of calm that color down a little bit you can also kind of calm down the diffuse there's a couple of ways you can kind of control your texture using the color balance another way you can also control it is through color so if you want to you can kind of fade it away and then that's going to help so i'm going to go ahead and restart arnold just because sometimes you need to increase it and she's really specular so it's probably her roughness and just kind of increase so instead what i'm doing is increasing my exposure which is kind of making it a little bit brighter and then just kind of playing around with the attributes trying to calm that brightness so there we go that's more what i'm looking for is a little bit of color like i don't want her to be shiny i want her to have a little bit of so i'm gonna go in just kind of bring that in so now she's looking a lot better so again i can go back go to my metalness i can try doing the same thing i can decrease this so i can bring some of the metal in and you just kind of play around with the attributes cool i am going to be turning on sub surface scattering so turn on subsurface scattering a little bit i am going to plug in the subsurface color as her skin so i'm going to grab her base color and then see what results i get i forgot that i have to go in here and kind of change this to kind of like a blood red something like that and then of course reduce the scale and the i want to decrease it so i just want a hint of it i don't want anything too profound something like that just a little subsurface subsurface always makes things look a little cooler maybe go a little darker in the red just so that she looks a little bit more alive so now she's looking a little bit more alive which is good it will help if we add eyes so let's go ahead and assign a shader so i'm going to grab both eyes assign a new material let's go ahead and attach an ai standard surface again we're going to choose a file we're going to choose the base color and you'll notice that i made a mistake i can't i sometimes do this the problem is is that i attach the color to the specular so if i render i'm going to get like a really cool specular on her eyes but it's not really what we want so right click break the connection change that back to white scroll up to base click on this click on file click on that little folder and then we'll choose the eye color there she is let's go ahead and render her cool we want to make sure that that specularity is nice and tight so i'm going to make that smaller maybe rotate the camera a little bit and there it is so we can get the nice little highlight and there you go we have created all of the textures for this human skin we have subsurface scattering we have metalness we have roughness we've have normal maps we have so much and look at the difference now before she was all grayscale and now she's looking well human she is missing there's things i need to fix for example i probably go into photoshop and fix this or um i could you know she needs hair and she needs eyebrows and things like that but in general that is a tutorial on how to uh export textures from substance painter into maya and render it and connect it all together so thank you so much for watching i hope you enjoyed that video tutorial as a whole series it's a lot of fun to create of course there's areas that i need to improve on um i could add a little bit of bump map on her or a little bit of height on her vein or there's a you know i can give her more pores and give her freckles and and all sorts of things that make a human but i just wanted to give you guys an idea of how to quickly create skin texture using substance painter we did get into makeup a little bit but that's kind of fun and then bring it all into maya so i hope you enjoyed it please like and subscribe and please share and if you make anything cool using this tutorial please tag me in social media i would love to see it that's something that's a really great joy for me is to actually see stu work from people that watch my videos and then post it on social media and tag me i i just get so excited when i see that so i would love to see more so thank you again for watching i really appreciate it let me know if you guys have any questions by leaving a comment and again don't forget to take a look at academicphoenixplus.com you can sign up for my newsletter to find out what's going on you can also get free downloads free tutorials free ebooks and so much more so take a look at academicphoenixplus.com again thank you so much for watching i really appreciate it and i will see you in the next one take care
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Channel: Academic Phoenix Plus
Views: 29,521
Rating: undefined out of 5
Keywords: texture skin, skin shader, maya 2020, autodesk maya, substance painter, create textures, video tutorial, how to, skin, female, character, procedural, human skin, cg, 3d, cg textures, export, subsurface scattering, sss, export etxtures
Id: eD34xso-iZg
Channel Id: undefined
Length: 9min 36sec (576 seconds)
Published: Wed Nov 25 2020
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