Explosion Sound Design Tutorial From Scratch With Phase Plant and Snap Heap

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[Music] hey folks today I'm going to show you how to make one of these explosions by using face blend and snappy from kilohertz synthesizing explosions can be a really interesting way for adding layer and depth and punch to your sound design of explosions and impacts so without further Ado let's get started I have a blank slate of faceplant in front of me and I start out with adding a sine wave and pitch that all the way down to let's say 34 semitones uh that's because we just want to sub uh uh and we just want the correct characteristics of the sine wave after that we add some noise we put both these gains all the way down and we're going to automate them with a curve this curve can be let's say like 189 1.89 seconds long and I'm going to make it a bit of a transition by doing this I'm going to add this to the gain of the sine wave a little bit less to the actual noise and it sounds like this now I will put these both to a distortion which I will put on hard clip and I put the drive almost to the max [Music] after this I will get assembler and I will get one of the kicks I created also in faceplant but you can use any kick you like and I will put one of those kicks in here [Music] I will send it not through Distortion but to a separate link [Music] and let's let's just keep it like this for now um after this I will get a Reverb and for the sake of this tutorial I'll just get a preset of the forest floor from the Reverb the native Reverb of Ableton which you can basically use any uh Reverb you like I found that this method works best with not with impulse responses but just with uh synth sized reverbs um I will put the dry wet all the way to let's say 52 percent and Decay a little bit back until we have that after that I will add a bit of instance of snap Heap and here is what we are where we're going to design the till of our sound um the till is for a big part dependent on the Reverb and that's greatly important for the eventual sound of the explosion that we're going to make um we start off by adding another Distortion put it on a hard clip put a drive all the way over here until we have this we cut off the high end foreign choose the Dynamic preset of nodt after this we add an instance of the three band EQ boost low cut off the high a little bit more Drive all right um we saturate once more or with the situation press situation preset of the Distortion this time a little bit less the mix a little bit over halfway just like so after this we are going to add the ace plugin for adding in a little bit of stereo information and we add a transition shaper with the attack all the way up and Clip open after a transient shaper we add another instance of the 320 Q booster low a little bit again this zombie high as well and after this we're going to saturate it a little bit with the saturation and a mix a little bit below halfway great um after this we add a slice EQ where I will cut away a little bit around 700 Hertz boosts the high a little bit also about boost load a little bit I will add a disperser just for the low end and at a limiter all the way at in the end foreign alright we already have quite an interesting sound but we can do a little bit more uh one way to add a little bit more of a in an interesting impact is by adding another curve put it way shorter and make make a curve as they are the same that you would use for creating for example a kick put it way shorter and automate the pitch of our sine wave with this we can make it really short another interesting thing that we can do is adding an other sine wave this time we make it really high and also really short and take that same curve for adding a really high pitched sound foreign still not really anything I like so I make this a little bit lower and I will also make the Decay a little bit lower all right this is the time that you can start resampling I will add another audio trick put it on resampling record both the um face blend track me track and the audio track and just start to get recording and I'm now going to push different midi keys different keys different pitches and see what it will bring foreign all right got quite some material there I will just close the faceplant instance for now and we're going to work with just these samples I will add a few um audio tracks my audio tracks always initialize with this low pass but I'll just remove it for now and we can start playing with these sounds I'll just take the first explosion cut off the beginning and I will copy it to the other track as well and with holding down Ctrl shift I can go through the whole symbol and just take another one this one I'm going to use gssr kind of double transient so that we can get a result like this you can also do that by taking a kick put it in there cut off your high ends a little bit and layer it put down the volume all right one way to add a little bit of tail to this thing is by copying the explosion sample I'll just take an other explosion sample that we recorded that sounds alright take this thing away and um I will put a turn off warp and Pitch it down with 12 semitones then I will cut off the beginning just take detail fade it in place like here turn down the volume a little bit and look how it sounds thank you all right I'm pretty satisfied with this so I will group this put a limit there on there so what you can do now is start adding all kinds of things for example some debris from rocks floor flying around when the explosion happens um I just take some debris over here and start playing around with it after playing around with it for a little bit um I settled down on this debris and the final result is this well that gives us the final end result I hope you learned something from this and that you like the tutorial the tutorial is Loosely based on a video by the negativist and I would definitely recommend checking out his videos as well he mainly uses vital and I think you can do this in basically any synthesizer but face blend is a great synthesizer for just playing around with all the parameters that you can use because if you change one of these parameters the whole sound will change because the processing is so intense um well I hope you liked the tutorial and I hope to see you next time [Music]
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Channel: Bas Bertrand Game Audio
Views: 5,516
Rating: undefined out of 5
Keywords: explosion, sound, design, sound design, game audio, phase plant, kilohearts, synthesizer, synthesis, impact, Tutorial
Id: vLNDd7e7K9c
Channel Id: undefined
Length: 13min 11sec (791 seconds)
Published: Thu Mar 30 2023
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