Exploring the Sunwell Hidden Inside of the Magisters Terrace

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
[Music] hey guys hid nazarov here and this week we're scaping the Magisters terrace in exploring the isle of cal Danice and the Sunwell instanced inside of a dungeon to escape the dungeon you're ended in demon hunter head to balcony after you defeat Vic's Alice faceless lamb double jump and tap backwards while in midair now turn your character 90 degrees soon at her back is to a floating planter double jump again and cast vengeful retreat from here we can either glide down onto the Isle of quel Danis or end of a terrace of the Sun we'll be exploring the terrace at the Sun first demons patrol the area like in the Sun well raid however they are untargetable and cannot be interactive with entering to previous parts of the Sun wall is blocked by rojan dark the second gate don't worry we'll be exploring these sections of raid later in the video [Music] entering into the Sun wall itself we see Meru like we ever demonic NPCs he is untargetable and cannot be attacked [Music] enter into the final chamber is walked by arching osis the third gate however very still a method to get into this room which I'll show you at the end of the video because the terrace of the Sun is surrounded by high one way invisible walls it's impossible to get out and explore for rest of a dungeon however if you log out for five to ten minutes you'll be teleported back to the start of the instance and can escape once again in a moment I'm going to cut back to being on top of a planter but we originally left from and here we are to explore the rest of the Isle of code anise simply glide left or right rather than straight forward [Music] traveling left takes us to green gill coast well there's nothing particularly out of the ordinary a few items are rendered too high nor floating in mid-air [Music] [Music] traveling up a dead scar we can see what large sections of the Sun wall Plateau are missing approaching the pit where you fight brutalus be careful not to go too far forward or you'll become stuck between a series of invisible walls [Music] traveling back out of a dead scar we can see but only the sections of building visible from inside of rotala platform have been rendered this is because the Magisters Terrace uses a copy of the instanced version of the Sun while rather than the one that appears in the Isle of Cal Danis [Music] climbing the hill to where we normally find the entrance to the Magisters Terrace we can see the only section of a dungeon it's been rendered so that it's visible from the outside is the balcony this is because in reality the dungeon is much larger than it appears to be on the Isle of Cal Denis and the building extends out over the ocean as a matter of fact both the building where you fight Cal fasts and the gardens in the second half of a dungeon are surrounded by false walls and hovering out over the water [Music] entering the donning square the most noticeable differences with a bridge but normally weeds to be entrance to the Sun well is missing the potted plants normally found of a bridge are still seen floating in mid-air several of the buildings in Dawnstar village have been rendered incorrectly this building is sunken into the ground in a shallow pool of water covers the floor [Music] this building has been rendered too high and floats in the air allowing you to pass underneath it [Music] entering the Sun well we sink through the floor past for a one-way invisible wall and exit where parade normally starts this section of araid is missing all NPCs the decorations like lamps and benches are still present [Music] [Music] [Music] we're now entering the brutalus pit on the other side of invisible walls what we saw earlier well the normal path to the rest of a raid is blocked by an invisible wall there is a method to bypass it double jump up this tree turn around double jump again and cast fell rush [Music] the path forward is blocked by Agra math who first gate these gates are leftovers of your original system by which players would unlock the last free bosses of the Sun well I'll show you now how to bypass this gate explore the area beyond it and get into the Sun well double jump onto this barrier and follow it to the third tree jump onto the tree and then on to a construction scaffold beyond it from here you can either jump down and explore between Eredar room or continue upwards and explore with Sun well continuing upwards double jump on of arrays stone work and then use double jump and vengeful retreat to flip backwards on to the next level of the building then climb the scaffolding to the roof turn around double jump and fell rush on to the highest level of the scaffold [Music] wait a few seconds for both charges of fell rush to recharge and then double jump and charge forward twice climb to the very tip of a raised board and then double jump and vengeful retreat to flip backwards onto the next level of scaffolding [Music] now double jump and fell rush to propel yourself up the roof of the building your camera may be shifted into a purple void but this has no impact on your character and you can continue to climb the tower safely once on this scaffold you're high enough to bypass feet and physical wall is preventing you from entering the center chamber of the Sun well simply double jump and fell rush forward and you'll glide down into the chamber despite not being visible from anywhere in the Magisters terrace and vena antha three arrad are summoning kil Jaeden are all present inside the Sun op like the demons outside the Eredar untargetable and cannot be attacked or killed [Music] additionally without rivers in petrova hallway are also present [Music] [Music] the Magisters Terrace is a spectacular example of a dungeon that takes up more space than it appears to so it's only fitting when it has not only an island inside it put an entire raid so we're going to have an explorer or you're just tired of farming for a swift white hawk Strider the Magisters Terrace is well worth the visit and as always thanks for watching [Music]
Info
Channel: Hidden Azeroth
Views: 42,707
Rating: undefined out of 5
Keywords: Hidden Azeroth, Hidden, Azeroth, Exploration, Exploring, Escape, Escaping Magisters Terrace, Exploring Magisters Terrace, Magisters Terrace, World of Warcraft, WoW, Sunwell, Exploring the Sunwell, Sunwell Plateau Exploration, Magisters Terrace Exploration, Beyond the Terrace
Id: OFFemfFG9u8
Channel Id: undefined
Length: 10min 0sec (600 seconds)
Published: Sat May 05 2018
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.