EVERYTHING you NEED to KNOW about BLACKWHIP! | My Hero Academia | Quirk Analysis 101 | Blackwhip

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this video was requested by joms and omni 10. hello and welcome back to quirk analysis 101 the series where i give you a detailed rundown on the quirks in the world of my hero academia in the last video i discussed the ability that belongs to the hidden heroine who hides her hereditary hallmarks toru hagakure and her very questionable quirk invisibility in today's video i'll be discussing the quirk that belongs to the rambunctious loud-mouthed lariat loving hellboy inspired whipping boy of the nine heroes of hope daigiro banjo also don't forget to detroit smash that like button and slide into that subscribe button's dms to hit that notification bell and now without further ado let's swing our way on over to the badass belmont beloved brutal quirk that is black whip black whip is an emitter type quirk which first appeared in chapter 210 of the my hero academia manga and episode 98 of the anime this quirk grants its user the ability to produce black energy tendrils from any part of their body and command them at will the strength of this quirk seems to be directly connected to the user's emotions primarily the emotion anger meaning the angrier the wielder gets the stronger the quirk becomes funnily enough the first time we see this quirk it isn't used by mr banjo himself but it's actually used by everyone's favorite protagonist boy izuku midoriya who like a typical teenage boy having their own sort of awakening uncontrollably blasts the tendrils everywhere upon first activation now the tendrils the user of this quark produces are made up of some form of black energy and it hasn't been stated what type of energy this exactly is whether it's some scientifically groundbreaking new form of energy lord horukoshi has discovered in his free time or just some made-up superhero mumbo-jumbo is unclear but what we do know is that it seems to share characteristics with shota izawa's binding clot in that it is extremely durable has a huge amount of tensile strength and is malleable enough to easily be wrapped and tightened around almost any physical object whether that be a person or a ting so basically this quirk just gives you the ability to use izawa's capture scarf in black energy form although i will say the physics behind it are probably easier to explain than that scarf seriously what is happening here like it's legit just floating and has a mind of its own and now it's committing child abuse for the love of god someone stop it and now it's time to talk about discwork's abilities for which there actually are quite a few of firstly we have this quirk's combat usage similar to how izawa uses his scarf or how cerro uses his tape the user of this quirk can wrap and trap their opponent in their energy tendrils greatly reducing their opponent's mobility and potentially immobilizing them indefinitely this gives the user a major upper hand in mid to close range combat as all they have to do is wrap their tendrils around her opponent fast enough and then there's practically no escape but if your opponent happens to be too big or too fast to be wrapped completely in black whip however then the user can instead focus on grabbing a single body part if your opponent primarily uses punches you could quickly grab your arm with this quirk temporarily preventing them from performing a full swing or you could grab your leg or foot causing them to trip up giving you an opportunity to land a devastating or finishing blow just like every lonely man after no not november all you need is a tight grip and one good pull and boom problem solved support wise discwork also has some pretty good benefits black whip can be used to catch large incoming projectiles stopping them in their tracks and preventing them from making an impact this is great for not only stopping an incoming barrage of projectiles but it is also good for rescue scenarios where the user of this quirk can catch following debris about to land on civilians or even safely catch multiple cars full of people which were used as projectiles by a villain the latter of which tends to happen a lot more than you would think black whip can also prove to be useful in evacuation situations where it can be used to grab onto and pick up multiple people at once lifting them away from danger and making them far easier to carry inversely you could also use this quirk to pick up your enemies and instead of lifting them to safety you could just eat them into danger or into another villain whatever boats your float as for mobility wise this quirk is ideal for mid-air maneuverability similar to how sarah uses his tape quirks to stick onto buildings and swing around like spider-man the user of black whip can also do the very same all the user of this quirk has to do is shoot a tendril towards a building or structure let it grab onto that building or structure and there you have it you can swing through the air like a friendly neighborhood bug human genetic hybrid now this does come with all of the typical advantages you would expect enhanced movement speed increased vertical and air maneuverability advantages in both combat and rescue scenarios and new strange impulse to make comedic jokes and remarks and the insufferable feeling of guilt and dread over the dead of a loved one for which you're an action caused but it also vastly increases disc quirk's versatility not only is black whip great for restraining and capturing opponents but with the addition of this enhanced movement it also makes the user themselves extremely hard to pin down as for named super moves this quirk doesn't really have any as of yet although it does have two pretty unique abilities the first of which is recoil absorption for this move the user wraps black whipped tendrils around their forearm resulting in them acting as a recoil buffer to reinforce the user's arm from the inside out this helps reduce any recoil damage to user's forearm may suffer the other unique move actually has a name and it's called froppy style in which the user just shoots a black tendril out of their mouth similar to how suyu asuy would use her tongue the only real difference between this move and any other usage of this quirk is the location the tendril is being produced from now if you ask me a real power move would be if the user made a tendril shoot out of their ass or from their frontal private area there ain't nobody who wants to be wrapped in that black whip now unfortunately just like every other quirk in the series black whip does come with its fair share of weaknesses the first the most notable of which is the quirk's connection to the user's emotions not only is the strength of black whip directly correlated to the user's level of anger meaning that if the user isn't an irritable person or just isn't angry the quirk won't be able to reach its full strength but if the user of this quirk becomes emotionally unstable they may also lose control over the quirk entirely this weakness is first seen when midoriya first activates black whip in the joint training arc where he gets overwhelmed by his emotions and black whip begins to uncontrollably and sporadically shoot out of his body against his will so if you're a very complacent or emotional person this quirk might not be for you another weakness this quark holds is the fact that the tendrils the user produces must remain attached to the user's body now this actually results in a couple of problems unlike sero's tape if you have a hold on an enemy using this quirk you can't let go if you want to keep them restrained basically you can't just tie someone up with this quirk and walk away you have to remain focused on keeping them trapped in your bind it's like tying someone up in a rope but as soon as you let go of the rope it disappears if you want to keep the person restrained you can't let go this also leads to problems when you're trying to grapple your opponents with this quirk if you wrap black whip around an enemy's arm and they are stronger than you then instead of you pulling them or holding them back they could instead overpower you and fling you around or pull you towards them in fact this quirk strength is also heavily dependent on the user's physical strength as well if you wanted to pick something up with this quirk or throw something you grab with it over a distance you would have to be physically strong enough to do so so if you're not the most physically blessed giga chad then this quirk certainly wouldn't be as beneficial as you'd like people often forget that one of spider-man super powers is enhanced stretch it ain't easy swinging around m cityscapes but weaknesses aside this quark still does have some potential firstly the user could use black whip like a whip so far we've only seen this quirk used for grappling and for movement but if the user actually used the black tendrils like whips it would give them an insane advantage when it comes to combat i mean all they would have to do is just have a few tendrils appear from their back and boom you have multiple controllable limbs that you can swing at high speeds for some serious damage just think of tamaki amaziki's vast hybrid chimera kraken special move except with black whip if the user wanted to perform long ranged attacks then they could do so by using black whip to launch projectiles by standing a bit away from the object they want to throw and then grabbing onto it with black whip the user could then use centripetal force to launch the object at high speeds towards their target think of it like a super powered hammer troll you grab onto the object you spin around and then you let go launching it with insane power black whip also has some great potential for physical defense we know that the tendrils disc creates are extremely durable and that the user can wrap the tendrils around themselves so if the user was capable of producing enough of the tendrils they could potentially cover their entire body with the black energy giving them an extra layer of durable armor not only would this give the user an incredible defense but a suit of armor made of black energy tendrils would also look pretty badass but the greatest potential this quark offers is the ability to turn its user into a human spider and no i don't mean like spider-man if the user of this quirk gained full control over this ability they could potentially use the tendrils like spider legs lifting up the user's body off the ground and allowing them to crawl around on almost any surface like a spider and when their prey gets in range they can shoot out more tendrils at your target grabbing them and trapping them like a bug in a web now that's a terrifying ultimate move and that's everything you need to know about the quirk blackwhip overall it's a pretty amazing ability while not being super strong on its own it certainly makes up for it with a hell of a lot of versatility it's definitely one of the better quirks out there and in everyday life it would also be super useful but let me know what you think would you like to have the quirk black whip and what quirk would you like me to cover in this series next let me know in the comments below thank you so much for watching and i'll see you in the next video plus ultra you
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Channel: The LunchTime Crew
Views: 21,443
Rating: undefined out of 5
Keywords: my hero blackwhip, my hero academia blackwhip, my hero academia Daigoro, mha blackwhip, mha daigoro banjo, mha daigoro, Daigoro Banjo, my hero season 5, Quirk Analysis 101, mha season 5, my hero academia, my hero quirks, lunchtime crew, blackwhip quirk, quirk, kohei horikoshi, my hero new quirk, izuku midoriya, my hero invisibility, Lariat, Midoriyas new quirk explained, one for all, mha one for all, blackwhip, one for all quirk, one for all powers, one for all user
Id: ku8L5r0bA9Q
Channel Id: undefined
Length: 10min 51sec (651 seconds)
Published: Sat May 29 2021
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