Enscape Exterior - Beginner to Advanced (Full Tutorial)

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so right here we have a house that I found in the SketchUp warehouse and we're going to take a look at how we can modify it and make it completely realistic in enscape so right here I'm going to have the enscape tab opened I'm gonna open it up and just explore a little bit for you so it's a basic house it will kind of have a mountainous landscape look with pine trees and all that but first we're going to take a look at some other aspects of it so what I first want to do here is that I want to go ahead and do a little bit of composition I want to make sure that I get the angle right that way I already planned what I'm going to capture in the rendering so first off I'm going to go ahead and make the perspective to two point because it's just better for exterior renders especially in our case here and then I'm gonna go ahead and change the filler view to something like 75 so we're gonna make it a little bit more narrow and then from there I'm gonna also make the rendering Paul to ultra then I'm gonna go backwards a little bit and now what we can do is I can either send you the image like this or I can also do a one-third composition so if you want to make sure that you're getting the one third or like the rule of thirds composition right you can go to video editor and show grid lines and the point of this is that we want to have the most important elements in the points where the lines intersect so this basically divides the picture and three areas vertically and horizontally which are equal and as I said we want to make sure that we put the most important elements in these intersecting points but for now I think that I'm just gonna keep this image to something like this I'm going to center it out a little bit more so I'm just gonna keep it as a rule of thirds image so I want to put it at something like this I believe this would be a good composition for the image and then out you will have trees and the perspective just flows well with the composition that we have now so in order to save this camera view I'm going to go ahead and go to the view managements icon and then from here I'm just going to click create View and I'm going to name this a root of thirds camera and I'm going to link it with the custom preset that we have now okay so right now I'm just going to keep the enscape tab right here we've probably seen previously that to keep the unskip tab on top of the modeling screen I use a tool called turbotop but for the and Skip update we don't have to do that anymore so you can just go to the enscape Windows settings you can go to the preferences and you can just click pin enscape window on top of host applications and this is useful if you only have one monitor in your disposal I do have two monitors but there's no way that I can actually screen record both of them so I'm just going to keep the camera like this which is going to be easier for you and for me as well so I'm just going to make it a little bit larger so first off I want to change the graphs material so for the grass material I can use material that is in the enscape material library and I'm going to go ahead and go to grounds and I like to usually use the grass o4 material I want to import it I'm going to apply where the grass already is in this modeling so in the same place but later on I want to make a few modifications in the color that it emits or the color that the actual Grouse has because I want to make it a little bit darker because it will be more fitting with a whole climate or I guess uh the circumstances in mountainous area usually the grass is a little bit darker so I'm gonna go ahead and do the same thing here so I usually like to take care of the materials from the ground up and let's just it's not like a set rule or something it's just easier for me to keep track of what I need to change and what I don't need to change so right now I'm just going to go ahead add the grass material and I'm just going to tone that a little bit darker and something like this for the grass material works just fine over here you can see that some of the edges do not look the best but we can fix that later on so now I will go ahead and apply the material in these parts that weren't affected with really changes the materials that we had previously and now I believe we can move on to changing this gravel material so I'm going to go ahead add the enscape material Library once again and I'm going to go at the grounds material once again I'm going to choose the Pebbles material I can either choose the only white one or the multi-color I believe that using an only White pebble will look much better so I'm going to import the selection and I'm going to go ahead and apply it everywhere whereas gravel or pebbles in our scene so maybe the terrain doesn't look the most realistic but we can hide it later on with a bit of vegetation with bushes and all of that we can kind of fix the imperfections I guess or maybe not even imperfections maybe some of the errors of the modeling we can hide them a little bit to the vegetation and you always have to keep in mind that in creating 3D renders especially when you're going to create them professionally for a firm or if you actually offer 3D visualization Services you want to make sure that you do the most efficient job with the modeling and all of that I'm not saying you should cut corners but you can definitely use some techniques to actually not waste a lot of times in unimportant stuff for example you don't want to waste times in things that you can do much faster in post-production okay so now if you open the unscape tab we can see that we actually applied the pebble material what I think would make it look a little bit better for us is if we make it just a little bit larger so I'm going to go ahead and make the dimensions something like 130 by 130 and I'm going to go ahead in the material editor and I'm just going to see how a change in the displacement will affect these Pebbles so I'm going to make this two and then I'm going to get a little bit closer to them or maybe from The View and I think this makes them look a little bit more realistic however maybe we can tone this up a little bit more so maybe 2.8 let's see how this affects the Pebbles now and I believe this looks quite good they look in 3D they have depth and all that we're obviously going to make changes in the lighting later on so that will affect all the materials as well so right now we're just setting up a base for our or render okay so now we're going to move on to the metal material here in the stairs so for this it's quite simple actually I'm just going to select it I'm going to go to the enscape material editor as we can see it already has some configuration done to it what I want to do is I want to make it even darker so if I open the Escape tab you can see that now it's a little bit more black so I'm going to go ahead and use an imperfection map to try and make it look even better so I'm going to go up close and I'm gonna go to the texture Reflections and I'm going to choose scratches as the imperfection map so now that I have applied these crashes imperfections I'm going to go ahead and use the explicit texture transformation so this will make the scratch a little bit bigger because right now they just look too small we cannot really tell too much of them so I'm just going to go some like three by three which seems too much so let's just do one by one and this is a little bit better obviously maybe we cannot sell it from the camera view that we have now but I'm just letting you know that this is what I would do if I had to take an up close shot of them maybe use some more imperfections and maybe kind of arrange it a little bit better that way it doesn't repeat too much so now I'm gonna go ahead and take a look on this wall this looks like a concrete wall that was painted black or it's a little bit darker I'm gonna go ahead and choose another material because what is happening here is that the same material is just repeating over and over again as you can see all of the placement of it is just repeating and it doesn't look very realistic the same thing is here and just so that it doesn't repeat itself that much I'm going to upload another texture from the enscape material Library I'm going to choose concrete panels O2 and then from this one once it is imported I'm gonna go ahead and apply it on the walls that we have here so now that I applied the concrete material I'm gonna make it a lot darker and I also want to change the size of it so maybe let's also unlink it so you doesn't change the whole thing maybe I want to make it something like 150 by 80 or I mean maybe 150 by 100 would be fine or 150 by 150 as well let's try to make them even bigger so 280 I think this looks fine I'm just gonna change maybe it'll make them a little bit larger vertically so 330 for example I'm gonna change its alignment so I'm going to go ahead and change the positioning of it to something like this let's make this larger and get in right now it's just looking way too big the holes of the concrete maybe we can change this and maybe just leave it at default it would look fine like that as well I think so I'm just going to go back to the option that we have here I'm going to go and make them darker maybe change it and make it just a little bit bigger to something like 170 and then from here on out we can just leave it the way it is maybe over here I want to change uh the positioning just so it doesn't repeat too much over the windows maybe I go ahead and select the texture like this I right click it go to texture go to positioning and just move it a little bit upwards I'm going to select this one and apply it onto this wall as well to actually be aligned in all places the same way and now I'm going to make it even darker and something like this is a better replacement for what we had earlier now I'm going to go ahead and change this plaster material as well because it's the same issue that we had earlier I'm gonna go ahead right here I'm gonna go ahead and choose the plaster materials I'm going to choose maybe stucco the plaster 10 and I'm going to apply it on the wall that we have here so I'm just going to apply it like this and make it a little bit closer to white color and then I'm gonna go ahead and choose the metallic finishing and make it darker so something like this and now the materials on our house do look a little bit better I want to also make sure that I do some changes on the window material as well as the fences and then I'm going to take a look at this inner wood material I want to actually make it not gray but actual darker wood color so I'm gonna get closer right here and I'm gonna go to the end landscape material editor and I'm going to choose the window material right here I'm going to tune up the metallic slider at 100 and I'm going to make the roughness at 30 this way it actually looks closer to a metallic material and I believe the window frames look just a little bit better now I would also like to change the material on the garage doors that we have here maybe leave the texture as it is or maybe not maybe I'll just go ahead right here and just make them totally wide because I believe they would look better here and I can change the colors to something a little bit like this let me check they do have the metallic slider turned on which is not ideal let me check if this will look better now this is too wide so I'm going to make it a little bit more gray maybe more like this so I'm just gonna leave it like that but what I definitely want to change in this exterior material is this wood material right here I'm gonna go ahead and go to the enscape material Library once again I'm trying to use as much materials from the enscape material Library as possible that way uh you do not have to source them online and we all have them at one place you can find them easier if you want to follow along with the video so now I'm going to go ahead and find some wooden exterior planks so I'm going to choose this wood and I'm going to try and apply it to these facade I'm just going to try and see how it will look like uh in this color so I'm going to choose all of these and I'm going to explode them I will apply it and now I will make all of these a group so as you can see I believe this kind of gives it a better look because kind of gives some warmth to the building the gray color just makes it look very cold and it doesn't fit very well with a scene so I'm gonna go ahead and do the same thing with this other area as well I'm gonna explode it and I'm gonna apply another wood material and then I will do the same thing for the second floor I'm going to select it click explode click explode once again apply the material make it a group so all of these are grouped at the same time so something like this so now I'm going to go back to the enscape window and I'm gonna go to the camera view that we had earlier so another thing that I want to take care of is the glass reflection so I'm going to choose the glass material that we have I want to make it a little bit more specular that way it kind of reflects more and then other than that everything looks fine in as far as the glass goes so for now I'm gonna move on a little bit on the lighting and then we're gonna move on to the surroundings and all of that something that I can see that we missed also is the asphalt material that we have here in the ground section I'm going to go ahead and choose roads and then from here I'm going to choose the material that we have here I'm going to import it and then I'm just going to apply it on the section that we have here so I've selected the surface now I'm just going to apply it on top now I just need to kind of make the arrangement a little bit better that way we cannot really see the division between the lines that we had earlier and I believe this material looks much more realistic than the one that we had previously now I'm going to go ahead as I said I'm going to move on to lighting we're going to add an acri so I'm going to go ahead in the Horizon section Source I'm going to do Skybox and then I'm going to load from file one of the Easter eyes that I have in my disposal in the computer I download all these your eyes from polyhaven.com so make sure you check that out if you want to actually get some of your own as your eyes I'm not sponsored by them or anything just make sure that it's just what I use in my day-to-day work and I want to make sure that you kind of get the best quality possible or at least what I believe is the best quality possible so for this one I'm going to try the midday one and see how it will look I'm going to turn on some brightness all the way down to maybe eight percent something like this I mean this doesn't look that bad I want to also make sure that I choose brightest Point as Sun Direction and then let's just change the sound direction to something like this and I believe this makes a huge huge difference in the rendering that we have here now what I also want to make sure is that the scene kind of matches what we're trying to go for now what I also want to make sure is that the hdri matches what you are trying to go for here which is basically kind of a mountainous area so I believe I'm going to leave this dry like this as of now and we're going to move on to a little bit of landscaping so first thing that I want to do is I want to do some multi-acid placement or at least the feature that enscape has and I want to apply some pine trees around the air that we have so I'm going to go to the multi-ass placement tool and I'm going to choose the bucket tool and then from here I'm going to choose the category of vegetation and I'm gonna go to trees so once I'm a trees I'm going to choose a few pine trees that we have as part of the enscape library I just chose a bunch of them I'm going to apply them in this area and I want to make the intensity a little bit more and the distribution will be random and all of that so I'm gonna go ahead and I'm just gonna preview selected area let's just see how this will look around the angle that we have so I'm just going to click confirm placement apply changes and I'm going to go to the camera angle that we had earlier I mean this looks fine the only issue that I have here is that I want to have some taller trees in the back there as well and I want to also hide this part a little bit so what I'm going to do is I'm going to go to the SketchUp window and I'm going to take off all of these trees that way we don't take any computer power that we don't actually need because we're not going to take an angle from this render so we're just going to leave the ones that we have right here maybe we needed those ones so I'm just going to leave those ones I'm going to choose this one and take it off and now I'm just gonna choose all of these trees I want to make them larger and I'm going to move them back now that way they don't intersect with what we have going on here maybe move them a little bit on that way and maybe move them a little bit it down so something like this so let's just make this big once again and I want to cover this part with some other kind of vegetation because I like how these trees kind of don't have a very formal or like a perfect kind of way that they grew and I like this detail so I'm going to keep it now I'm going to go ahead and apply some vegetation from the asset library that we have from the enscape toolbar in SketchUp I'm gonna go ahead to the vegetation part or the vegetation section and I'm going to choose some bushes so something like this maybe I can also use the multi-asset placement tool for this one as well so let me just go ahead once again with a multi-asset placement tool I'm going to go ahead add the vegetation this time at the tags we're going to choose the bush tag so I'm going to choose these ones uh this one I want to choose some more raw ones maybe a few like colorful ones this one could fit fine as well something like this I'm just using random ones and I'm not giving too much thought on the vegetation that I'm choosing maybe maybe could have kind of went in deeper on what kind of vegetation you want to choose but for now I just want to choose something that I believe would look fine with our scene so I'm just going to choose a few of them like this so I'm going to apply what we had earlier here I'm going to click uh confirm placement I'm going to click uh this one as well I'm gonna do the same thing for this area I'm going to do the same thing for this area and for the part that we have here as well confirm placement apply changes and let's get back to the view that we had here now I like the fact that this looks like raw it doesn't look very hand-picked from actual humans the landscape and all that so I'm going to keep it like that but one thing that I do not like is the part that we can kind of see the background of the Israel and is giving out that we don't actually have real trees back there but it's an easy ride because we can see the difference between the trees that are placed from the enscape asks library and the Asia ride itself so I'm going to close this down a little bit and then I'm gonna go ahead in the 3D warehouse and I'm going to choose something like Mountain terrain I'm going to go to models maybe I would choose something like this one and then I'm gonna keep it close to the part that we have here so let me just get this where I need it to be so this model is just way too large so we're just gonna make it a lot smaller and I'm gonna rotate it that way it aligns up perfectly with what we have over here so I will rotate it like this as I said earlier and then I will choose this part and I will align it just as I said here and then I will choose the grass material that we had and I will apply it on this whole modeling that we have here now we can tell that there's actual landscape over there now I'm just going to do the multi-asset placement tool on this part as well to maybe give it even a bigger boost of realism this might take a lot of computing power for the computer but I believe it will be worth it because it would just fill up the whole scene with what we have here so I'm going to go ahead and I'm gonna choose vegetation once again and I'm gonna go to the three tag list that we had earlier I'm going to choose some of the pine trees that we had in the previous selection let's turn down the density of it that way we do not take as much computing power as it was actually taking previously I'm gonna wait until they actually apply on the whole area and I'm going to click confirm placement apply changes and I'm going to wait until they all load up in the file that we had here and once as you can see we can already preview them we're going to go ahead in the actual composition that we had earlier and as you can see it actually does look like there is a forest out there okay so now what I want to do is I want to add some kind of bushes in the front part that we have here that our composition catches so what I want to do is I'm going to go ahead first with the multi-asset placement tool I like we did previously I'm going to go ahead and choose the category of vegetation and then I will choose the tags for the bushes and also like the same ones or kind of the similar ones that we did earlier so some of these some colorful ones a bigger one like that and something like this too so now I want to go back to the composition angle we had earlier I'm gonna select some of the bushes that we had here and I'm going to copy them on this part and I'm going to rotate them to to something like this and then move them just like we need them in the composition I may be a little bit closer even and just like that I'm going to take this off and I will choose uh just a little bit of more variety of vegetation at the front and now I'm gonna go ahead and choose a different type of bush so I'm going to choose this feather grass I'm going to keep it closer here at something like this I want to keep it a little bit more onto the corner of the composition maybe a little bit more to the front I'm also going to choose one of these on the side to help with the composition of what I'm trying to do and then I want to choose a larger one which uh will be taller than all of these two ones so I'm gonna go scroll down at the asset Library actually while I'm here I want to choose uh something like this so maybe a smaller tree that will actually look like it was planted by people at this area right here and then we will add some bushes around this but I actually don't like this one it has very bright color of leaves so maybe this one this one is a little bit better and then we're gonna add some bushes around it so I'm just gonna do it right now while we're at it I'm going to choose them from the actual area that we had here I'm going to copy them move them a little bit closer and then uh downwards so something like this works fine uh for what I was trying to achieve here now let's go back to what we were actually searching for in the asset Library so just a quick tip if your assets take a very long time to load like at least sometimes do with my computer you can always use the offline asset Library which I haven't activated as of now because I have a new computer and I haven't taken the time to actually do it you can always download it in your computer and then they will load up from your drive rather than from searching online in the Cloud Server of enscape over or wherever they actually store all of these assets so make sure you actually do that I'm just not going to do that as of now because I'm in the middle of the video and it kind of takes a lot of time and I don't want to waste it but the good thing about it is that once you do it you don't have to go back and do it again okay so let's just choose these stones and then rotate them around maybe something like this I'm gonna add some of these Stones over here as well I'm gonna make them a little bit smaller because right now it just look way out of proportion let's keep the unskip tab on top as we had earlier now I want to actually make this bush a lot smaller because it's just taking way too much attention of which I'm don't want that to happen and I'm going to choose uh the composition once again I'm going to make sure that is the one that we have right now but but I what I definitely want to do is I definitely want to make these ones larger and then I'm gonna add just another one so I'm going to choose this one the pampas grass and I want to make it larger so something like this and move it a little bit backwards actually and what I want to do with this is that I'm actually going to go ahead and use a depth of field tool to actually make the composition even better so I'm gonna go ahead add the visual settings I'm going to turn on the depth of field at some something like 25 percent and I'm gonna take off autofocus and I wanted to use the focal point so what the focal point option does as you can see right here will appear a white line that moves and this basically will detect manually where we want the actual image to focus on but I think the depth of field is just too high right now so I'm just gonna do 17 and maybe this works a little bit better now something that would also help is if we had a little bit of fog I rarely ever use the fog option in enscape but I'm gonna check it out and see if it's gonna work fine in the options that we need here so I definitely want to make the background a little bit fogger over there and I think this works quite well so let's just keep it at something like this right now the composition is looking quite good for the image that we had here but will definitely take a little bit more time on working with the whole image so I want to try and add a vehicle here and maybe someone walking upstairs and then uh maybe some plans on the balcony or even here on the side and just a few touches to kind of finalize the image that we have going on so let's go ahead and go to the enscape as the library we're going to choose vehicles and then from the vehicles options we're going to scroll down and I'm going to try and find a car that actually matches the house a lot of time I think I mentioned this earlier in one of my videos a lot of time I see a lot of people um kind of going for simple houses and they put an extravagant car in front of it and it just doesn't match with the scene I know it might not look like it makes a huge difference but uh believe me it just looks weird when you're adding like a Lambo in front of a simple Cottage house or something like that so uh or at least maybe that's just my opinion so I want to add something maybe a little bit not too simple but definitely not something like this but let's just go ahead and choose let's just try this SUV uh this Audi so I'm gonna rotate it like this and move it on this side and maybe backwards let's just see how it's looking as if now I do not like the material I think it's just way too reflective and it doesn't look very realistic let me try and find a car with another collar applied to it um I think there's a let me try this Porsche uh in front of the house you can ever go wrong with these cars so I'm just gonna go and rotate it something like this and I believe this goes well so uh let's just make it a little bit better aligned with the garage and I'm just gonna leave uh the car something like that so let me just check if the changes that we had previously in uh the materials affected the actual fences so I'm going to choose the fence right here and as you can see there was no effect on that so this can make a difference as well let's check the fences on the stairs here as well okay so these one wants to actually have the changes applied to it I also want to make sure that there's a little bit more reflection on the garage door so I'm going to go to the enscape material editor once again and I'm going to choose this one and then let's just do it to something like 40 and I think they will look better now I will also try and add a person walking upstairs so there's a category for walking people only and I believe people in motion have a better effect to the rendering rather than static people so I'm just gonna choose maybe this one I'm gonna go something like this and then I will rotate it on the other side that way it actually looks like he's going inside the house rather than going outside it kind of looks like he's floating with his front leg maybe we can change the angle to something like this that way it looks a little bit more believable or did we actually mess it up or am I actually overthinking it I'm not sure but we'll leave it like that as of now or what we can do is we can actually leave it on top of the stairs and it will look like it's going inside the entrance so let's just rotate it once again like this but now I think the rotation went on the other side and it looked like he now it looks like he's falling down the stairs so I'm just gonna take it back to the default settings and yeah maybe a little bit more to the left as well uh because of uh that uh grass that is blocking the image okay so I think it looks alright as of now it kind of has a morning look on the render I really like where this image is going uh something that I definitely like to add is maybe some tree some plant here and then other than that we're just gonna see add a few final touches in the visual settings and uh we're gonna check what else we will need for this render after that so so I'm just gonna choose I'm gonna choose uh this tree for uh the actual balcony I think this looks alright it looks uh a little bit more natural and the other ones I think a lot of them were interior plants and then I'm not sure but maybe some exterior lights would look good over here but I'm just gonna leave it like this I think in terms of the changes in the exterior and the modeling of all of them so now I will move on to some visual settings and this might be the final step during this image so the exposure the exposure seems fine as of now uh the auto exposure will be turned on I will definitely feel in all of this other stuff we took care earlier Auto contrast I'm Gonna Leave Auto contrast on and on the saturation I want to turn it up a little bit I always like to turn up the saturation in SK because I'll believe colors sometimes look just way too um they don't look saturated enough basically and I want to make it a little bit warmer as well and so now believe the image looks better than previously and then all of these other effects we don't need them I'm Gonna Leave only the vignette and all that will be taken away now I believe the image has way too much contrast for some reason so I'm going to turn the highlights on and the shadows of lit off so I'm going to leave it like this and then for atmosphere I I think the sun was good enough at eight percent I'm not even gonna touch that because I believe it was the perfect setting uh for this angle the night sky brightness We're not gonna take care of that because we don't need that for this the shadow Charmers I want them as soft as possible because we're going for a morning look here playing the brightness is gonna not gonna make much difference for an exterior render and all of that so all of these settings look pretty much fine I'm gonna go to the output and I'm going to choose Ultra HD for the output and I think this is pretty much it for this render in enscape I'm gonna go back to the saturation and maybe tone it down to 103 because I believe that was just way too much now that I was taking a second look to it and uh maybe I want to actually turn on the depth of field a little bit so something like this and I believe this works fine okay so this is the final image that we actually got from this video uh let me know what you would make better and what you would change obviously I just had to go through some of the strongest points maybe this is not the most realistic and maybe could have been done even better but if I was you I wouldn't waste any more time and I would just go straight into the description and click the first link and join the enscape expert program this was a tutorial for more on exterior renders if you want to see a full walkthrough for interior renders make sure you watch the video right here
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Channel: Melos Azemi
Views: 34,713
Rating: undefined out of 5
Keywords: enscape, enscape 3d, enscape lighting, enscape tutorial, enscape tips and tricks, enscape realistic render, enscape3d, enscape sketchup, enscape lesson, enscape lighting lesson, enscape full tutorial, enscape materials, enscape materials tutorial, enscape exterior, enscape exterior render, enscape exterior realistic, enscape exterior render tutorial, enscape for sketchup, enscape rendering, enscape for beginners, enscape guide, enscape beginner tutorial
Id: EKtEBaHRd1c
Channel Id: undefined
Length: 30min 18sec (1818 seconds)
Published: Tue May 02 2023
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