ELVEN ARCHER CLASS GUIDE!

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the Elven Archer what can it do is it any good so this thing has I would say like average Health pretty okay like magic attack uh kind of below average physical attack good magic defense good accuracy it's an evasion tank all the elves have high evasion its initiative is also pretty decent now in this case we have a defensive goetter so ridal you say her name uh she has has okay stats like for combat now obviously I would rather her on like be on offensive go-getter if I'm going to be running B but let's look at what the class can do so five stamina infantry ranged assist type can provide range assist allies now look at all the types this thing is bow infantry Archer Caster Elvin now luckily things don't really hard counter casters for bonus damage or archers for bonus damage and in most cases Elvin so really the Infantry is the type that you'd have to be considerate of for when enemies use attacks on them as party leaders though they they are quite slow at 100 mobility and the range assists they can provide are decent the abilities themselves all right so we have wind Arrow so this is a hybrid attack that has 150 combined potency or 75 physical 75 magical so you leverage both of these stats in this class when attacking for all of its attacks so Tech a single enemy inflicts evasion minus 50 now this does not have true hit so it doesn't necessarily make it easier to hit a very high evasion enemy but it is nice for the damage mostly and for just like poking something out after you have a big combo go off typically this unit is going to be supporting a huge combo and we'll get into that pretty soon uh Mystic conferral adds 50 potency uh for magic potency to an allies attacks so this doesn't last for attack and you can throw this on row attacks column attacks board nukes and it boost the damage and it continually boost the damage of their future attacks Beyond those so typically this is something used early on in a combo you combine the high initiative of the units with this active ability to throw it on some kind of huge damage and typically is worth it icicle Arrow so it's another split attack 75 potency for both magical and physical attack two enemies inflicts freeze you can change the conditions on this to hit key targets but typically this is good for cleaning up enemies if there's two enemies left so I would just set the condition to I actually set it last night but did not save it cuz I was doing Theory crafting live on stream so let's go to let's see it's one of these you want I think enemies yeah two or more enemies so it will it will default so you can do this so first action and then it can do two or more enemies and then if there's not two or more enemies it'll just win arrow and sometimes this can be the difference between a kill or not if something is like a Healer and it's tanking this and this is the difference between killing the second attack can kill all right quick cure activates after an ally is debuffed remove all debuffs from an ally grants the target immunity to one debuff now this is a utility damage like combo piece I would say it does utility it supports it also does damage and quick cure is just an example of that selfless heal activates after being healed so if this gets healed it flips heal to all allies like it gives a 50% potency heal and it also removes all debuffs so if you just trigger some kind of heal on this and you are not using it in these in the build I'm about to outline you can have this cleanse debuffs off of heal which is quite nice and then you have pure field activates at the start of battle grants all allies a buff that negates a single debuff so this class is very good at cleansing debuffs and preventing debuffs and then of course for its Valor skill merciful rain conure a rain or conure rain in the set Direction restoring 10% HP to Allied units within duration 15 seconds healing occurs once every second so the way this works actually I can just demo it have you need me this is actually really good for pushing so you can see like the line so like if I'm pushing this way and I have a bunch of units pushing into a huge group of enemies and I follow the rain I shall storm yet I can heal up to 150% if I'm continually taking damage from combats or if I'm pushing like a Siege like this for example so it heals quite a lot and you can just follow the rain and fight things it also will Dow Flames all right so kill this really quick glory to the Liberation okay so those are its abilities uh let's look at an example build so in this case we have a UniFi board nuke and it's supported by a druid and it's supported by ridal I still don't know how to say that dude uh so what we can do is as soon as the battle starts because I have insanely High initiative I will miss to conferral uh UniFi so so that she gets bonus damage and then quick impetus her so that she can act again and then afterwards I'm sitting on two active points and I can icicle Arrow once or I can wind Arrow now you could also have someone else use Quick impetus in this case but for this particular build I think that the Elven Archer big value is the Mystic conferral for the board nuke and then the quick impetus as a combo piece now you can run these as like a general like icicle spammer so it spams icicle Arrow as much as it can which would be two times uh but typically I would say its best use case is like a support roll and I do think it's really good at that because there's very few things in the game that can actively give a buff to something else now there are other ways to increase damage but this is one of the most straightforward ways you just give potency and then also if I wanted to I could give her some other effect so for example if I wanted to powerful call oops I want to just powerful call I could do that quick impetus is not limited so when you use Quick impetus on something if they're using an attack you can also hit them with like a powerful G or some kind of additional buff so basically this frees up a limited slot so if you were to misstic conferral through a witch it would be a passive limited and you can not also add in this extra thing this powerful call so this is pretty huge value now you could also if you really wanted to in this case run a gambler's coin because she is going to be giving herself true hit so gambler's coin is perfectly fine here uh but you basically get to stack this actively with another limited passive before you do like a huge board attack or a row attack and you can use this on multiple things it just takes multiple turns so so for example I could misstic conferral her and then later on mytic conferral Clive if it mattered uh this team tends to kill things quickly but the general overall build I would say that this thing excels in is like this kind of support combo piece so let's demo it of me it shall be done the heal is also nice too if you use the heal correctly especially if you actually take damage and some of these matchups we're not going to be taking any damage with your all right so curse swamp to to reduce initiative from the shaman defensive curse on their front line to damage or to increase our damage to their front line Mystic conferral UniFi then she charges glacial and then gets impetus Eagle Eye powerful call and they're dead and they're all dead now so so this is one of the combo pieces that fits well into this team comp and if they survive you still have two active points I have Clive who didn't do anything yet UniFi still has like a passive point or two to do her followup attack with so it's a pretty good enabler for like these crazy Combos and it uniquely has this cheap conferral that it can use as an active ability now if you wanted to run this in a different situation like some some or some kind of other role uh I do think this is like the best weapon for it overall because all of its attacks are hybrid attacks so you really want to Leverage The Magical physical weapons and ideally if you like want to do a single attribute weapon you want to run the magic bows if there are any I think there's like one there's like Phantom Knights she has higher magical attack than she does Ste or spell steel is also fine it's pretty similar stats but you also get magic defense on that bow but there's like few bows that this class really wants so like spell steel great wood Spirit bow you can try to run physical bows on it but it definitely does better with magical and hybrid bows if we look at the stats yeah 32 physical attack versus 57 magical attack uh but overall I think this is a pretty good class A lot of people underrate it and think it's kind of bad but it has this ability to D damage boost any allies attacks as an active ability which is quite valuable and it also has good poke damage or after now some people run this thing on physical bows and find its damage to be lower do not run it on just like a physical bow you could run it on something like where's the initiative plus like this if you just want initiative you'll lose a lot of damage doing this but this will give you initiative and evasion which can help so it is like if you don't plan on killing you can use a bow for utility but just know that you are going to be throwing out damage but if your combo works most of the time and you don't need the damage from it it can be fine so you can switch bows based on what you need of course that's it for this one definitely like And subscribe if you enjoyed this and find this useful uh overall I do think this class is pretty good and it deserves a place on certain teams and I'll see you next one peace
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Channel: Iced Coffee Gaming
Views: 6,869
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Keywords: iced coffee gaming, icg, unicorn, overlord, unicorn overlord, unicorn overlord expert, unicorn overlord elven fencer class, elven fencer class, unicorn overlord class, classes, unicorn overlord class guide, elven fencer guide
Id: 7mHvRFBVE1I
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Length: 10min 55sec (655 seconds)
Published: Mon Mar 18 2024
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