Elite Dungeon 1 Necromancy EASY GUIDE! - Low Gear! 50M+ P/H

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what's up guys Welcome to My ed1 Guide with necromancy hopefully this helps you guys get into Elite dungeon one so you can get through and get some good money right now you can probably expect to be making around about 50 to 60 million GP per hour at ed1 at a higher level so obviously once you put the time in and practice that is the goal you can be reaching the reason you would want to do ed1 is because it is very consistently good GP there's no time that you're going to go insanely dry here it's just going to be good every single time necromancy makes Elite dungeon one clear is a lot faster and a lot easier so with that being said let's get to the guide so for this guide I will be using tier 90 Necromancer gear which is weapons and armor because it's not that difficult to get your hands on this stuff however I will not be using things like an essence of finality we're not going to be running a grimoire and some of these other higher level stuff too like we're not going to be using the zook Cape as well so we're going to start off with my actual War equipment and then we'll talk about the inventory so you can build your preset as mentioned for my War equipment I am using my full tier 90 Necromancer power armor if you prefer to use the tank gear use the tank gear it won't make much difference the tier 90 necromancy weapons are the same for both versions so grab your hands on those as well and while I am pretty confident that you could do this in tier 70 or 80 Necromancer gear as well then I would still recommend having the tier 90 just to make your life easier and it's not that much more difficult to get in comparison to the other ones too I'm using a necromancy skill Cape so any skill Cape would be fine or any other Cape that you have and obviously if you have the kill cape then use that upgrade gear on this list we possible if you have 1095 gear then bring it I am using a blood Amulet of Fury but if you have anything better bring that too I'm using the majurat aura because that is the best Aura for necromancy right now I'm also using a scripture of when just because it has AOE damage and then finally I am using a ring of death now the ring of death is quite important because it is going to restore your adrenaline as you kill trash mobs in the dungeon and necromancy uses a lot of adrenaline to be able to do the clears very quickly but having the Ring of Death equipped definitely it's sustains you absolutely more than enough as for perks you probably could do this without any perks so I'm not going to include them but I will link the wiki for necromancy perks in the description and you can just Chuck some of those on there moving on we have the inventory setup now we're going to go from the left of the inventory over to the right and we have overloads super prayer renewals U of course this is the typical stuff you would take pvming ectoplasm to conjure your spirits uh vulnerability bombs and adrenaline renewal these are very important please don't pvm without vul bombs and especially without U adrenaline renes as well or just any adrenaline potion whatsoever you don't have to use renales you could use super adrenaline potions or regular adrenaline potions just whatever you've got but bring one of them along the enhanced Excalibur is great for healing but again not really needed to be honest the look of the dwarves doesn't actually work in here so I've not listed it don't bring the look of the dwarves it's pointless it just must have been on my preset for some crazy reason the Rune pouches are for smoke cloud and for disruption Shield if you have them obviously it is definitely worth using using these because they increase your damage and it makes your life easier with disruption Shield so if you do have them then bring those along the Vitality potion is just for any sticky situations where you may want to boost your health it doesn't really get much use in this dungeon and I probably won't mention it past this point these two spiritual prayer potions are because we will be using a rip a demon familiar so they will help you get some more damage out during boss fights then I have five saramin Brew flasks and seven blue blubber jellyfishes and then following that I have all of the necromancy runes as well you're going to want to bring those along because it lets you use the various abilities and incantations that you're going to want to use of necromancy and that is your inventory and your one equipment preset completed so get that set up and then we'll move on to the next bit quick mention that I am going to be using ancient cursors for this dungeon you could probably pull it off without it but Soul s split is just worth getting and honestly if you're trying to pvm at a higher level you want to be having ancient cursors and at least having soul split and probably the tier 95 damage cursors as well now like I say you can do this without it but you will notice the difference and you're not going to be expecting to make as much money as someone who has put the time in to complete the quests completing the quests getting the unlock obviously benefits you overall so if you if you don't have them you can still in the dungeon but don't expect to do as well as people who do okay so starting off the dungeon I'm just going to quickly mention how to clear the actual mobs so on screen you're going to be seeing um a little bit of like artwork I suppose you're going to see an image that shows you what I use to clear the actual groups so trash mobs in the dungeon and then I'm going to show you like an example of that in the background as well but the combos that you're going to be using to clear these is threads of Fate with soul sap and then volley because if you use threads of fate and then Soul sap you will get all of your volley of souls ready to go so you can use that to clear off trash mod very quickly and then use your weapon special attack as well with your main hand because that does insane damage and with threads of Fate you can get three abilities off so you can use Soul sap volley of Souls and then the weapon spec and then everything that was in your area should pretty much just be dead and you can move on the next thing that you're going to be using a lot is the spectral Scythe rotation now you're going to use the entire thing but because you have the ring of death it isn't going to cost you as much adrenaline it is going to refund it every time you kill something or 50/50 chance when you kill something to get more adrenaline back so that's why you need the Ring of Death casting this full rotation costs 60% adrenaline so it's very expensive that's where the ring of death comes in so you're going to use this in the middle of the group of enemies that you're trying to clear and then the final actual rot of it the final like version of it is going to do the big clear of killing the enemies off and then you should get the refund from adrenaline from your ring of death now you're not always going to get enough adrenaline back so just obviously use basics in that point and then another thing I like to do for you guys that do have ancient curses and soul split is to use death skulls and split soul on a group of mobs now I want you to keep in mind that doing this is probably only worth it if you have the zook cape for necromancy if you don't have this then just completely ignore this bit because it's going to cost you 100% adrenaline use decals it's not really worth it another thing to mention is that the soul strike ability which fires one soul is actually AOE as well in one tile of your actual Target so if you don't have any other clear to use you can use Soul sap then Soul strike to do some more damage to AOE targets that way just know that as you do this run more and more you will improve your times and clear rotations because you'll kind of pick what's going to be used where now in Elite dungeons you don't need to kill every single trash mob to open the next barrier to the Next Room so what I'm going to do is rather than put which ones in in this video and make it stupidly long I'm going to link in the description an unlisted video of me doing a full clear down in the description so that you can go and check that out and you can see the efficient way to kill all the different things just so it doesn't blow out this video but it'll be link there so the information is still available so once you clear through the trash mobs and reach the first boss the sanctum Guardian there's a few things you're going to want to know about this fight the sanctum Guardian is a bit of a DPS race as one of his mechanics puts Smoke on the floor and you need to place that away from where you're standing if you go back in this smoke after it's been dropped you're probably going to die but don't worry necromancy does such insane DPS you're probably going to be okay with this so to start this fight out you're going to want to stand directly in the center of the room lined up with the boss this is to deal with mechanic later on start doing as much DPS as you can obviously Conjuring all your stuff before you start the fight and if you are going to be using split Soul if you have this then use that as well it will definitely help out in outputting some damage you're going to start out by protecting from ranged if you aren't using split soul and soul split and the first mechanic you're going to have to deal with is he will put his hands inside the pool of water and then bring them out to cause a splash that does melee damage to deal with this all you want to do is as soon as you see his hands go into the water jug on you protect from Mele curse and you'll be absolutely fine after this he is going to then use his big water blast Cannon this is going to do a stream of water from the middle of the room going all the way anticlockwise until it comes back to the beginning so after that melee hit you're going to want to just take a few steps to the left like you see me do in the video and then as the water gun travels around the room you're going to want to move to the right hand side of the center line so that you don't get hit by it coming on the way back once you've dodged this then you're going to get a smoke thrown towards you and you have to choose where to place this in the room the best place is on the left hand side of the room somewhere probably behind the pillar like you see me place here and then wait until it drops before moving back to a safe part of the room now while you have the smoke you are going to have to deal with another one of the melee water splashes so keep an eye out for him putting his hand into the the water again and then use the protect from melee and then the smoke will drop so you can move back to the safe spot on the left hand side of the central line because the next mechanic is going to be the water blast and it's going to repeat from here so you need to do a good amount of damage in this fight because every time you get a smoke you're going to have to place it down and these do not expire eventually you're going to run out of space so it is a lot about damage but with necromancy you're damage really shouldn't be that big of an issue maybe two or three smokes is probably what you're going to expect on your first run through this once the boss is dead you're going to head to the back of the room and continue on through the dungeon once you continue through the dungeon check in the link in the description for that path if you need it you are going to get to muta as your next boss muta is probably one of the ones that people struggle with the most but it's not difficult once you add a few different tricks to deal with them you're going to start the fight out again all prepared with the conjures and you're going to be protecting from melee when you initiate this fight use your vulnerability bomb use your smoke cloud all this sort of stuff make sure to be overloaded and have your book on and whatnot and then when the fight starts he is going to run into melee distance and start hitting you you want to just stay in melee distance is absolutely fine and deal as much damage as you can while you wait for him to start spinning his first mechanic is that he is going to start spinning and he will do a big amount of damage when this happens wait until he's maybe hit you like once or twice through the actual spinning and then use devotion and keep melee protection on you will have devotion on long enough for his melee spin to be completely finished before it runs out once it does run out you just continue doing as much damage as you can and now your goal is to pretty much do as much damage as you can until he phases at around about 260 270,000 life points once the spin is completed he will hit you a couple of times and then he will charge up a smoke attack which is going to do magic damage to you if you allow it to do so now if your damage isn't close to phasing you're going to want to move away from him into the far corner of the room when the smoke is completely gone you can go back and start attacking Massa again and then continue repeating this until you do phase him he is going to do the smoke attack and then he is going to do the spin again after a few more hits and then he will do the smoke attack again and repeat that until you reach the life points to phase him through once you phase him he is going to levitate into the air and start summoning waters on the floor your best bet to deal with this honestly is to run all the way to the south of the room and just stand stand on the back wall you will get some Waters spawn at the bottom and some Waters spawn at the top just kill the ones that spawn at the bottom that are going to attack you and then return to the firewall again until he spawn some more once you've completed this phase by killing all the waters that are able to attack you and then waiting for Massa to be attackable again you can go back to dealing damage to Massa for the Final Phase now this phase is probably a little bit easier than the first one to be honest all you need to do is protect from ranged and then when you see him jump into the air you need to protect from Magic is going to use a shadow wave of magic damage on you again as he comes down from the air and then he will go back to using ranged attacks so you're going to protect from ranged see him jump in the air protect from Magic and then once he's done that you're going to protect from ranged again until you see him jump again all you need to do now is DPS him down until he's dead and then you can move on to the next room in this next room here you have some pylons that are going to absolutely Slaughter you unless you deal with it correctly what you want to do is run past the first one as you can see me doing here and ensure that you are protecting from Magic and then as you get about halfway between the two rooms you're going to use devotion then once you've used devotion you want to use your threads of Fate then you can either the soul sap and then Vol of souls to kill these back three or you can just use your weapon spec after using volley of souls as well the devotion is going to keep you alive all of these only hit with magic and you only need to kill these back three pylons to open the left door and you can teleport out and prepare for seru now you can kill all of these if you want to but I tend to leave them because that way when you teleport back in the other pylons are going to hit you so you want to use protect from Magic but it just lowers your health just a little bit ready for starting the fight so if you have the Zerg Relic you can still do a bit more damage if this is a problem for you just kill all of them off before you teleport out and then you'll be okay when you come back okay so the seru fight this is a big one this is going to take a long time to explain so bear with h but it's going to be important for you to pay attention to now it's important to know that seru has a lot of mechanics that can kill you very quickly but once you've kind of understood how they work it pretty much just becomes a DPS or a endurance test it's pretty easy to actually know food this boss with a little bit of practice because he has a mechanic that can fully heal you up so at this point it's pretty much just don't get on one of the mechanics they're going to kill you quickly and then two just do as much DPS as you can so you can kill off all of the crystals now the aim of this is to defeat seru down to 7.2 million health and then you'll be able to jump on his back and kill the crystals once all three of the crystals have been defeated then you will freeer you and he will stop trying to kill you and then the fight is done you'll be rewarded with your money so that's the aim of the fight but there's going to be some mechanics of course in the way to kind of make it a lot more difficult so first of all he is going to be using magic damage on you what's going to happen is he will attack somewhere in the room and then it'll bounce off of the floor and onto your character this is one of the easier bosses to soul split flick but don't worry about it if you can't because you just protect from Magic it's okay you're still going to be able to heal up whenever you have a chance on the next mechanic which is the dragon breath ability he's going to do a big wave of dragon breath across the arena and you'll even have an onscreen notification as well when this is about to happen when this does happen you can use resonance on this hit to make sure that you get a big heal off of it and you can get even more of a heal if you turn your prayer off but I would suggest only doing this after you've used resonance so that you don't die the repeat for this mechanic is going to happen before you have resonance available again so for the second time just use devotion and keep your protect from Magic on and you'll be okay another mechanic that you have to pay attention to is seru is going to fire a line of smoke towards the floor somewhere and there's going to be an arrow pointing to a spot on the floor now you can stand on the arrow and completely negate the actual mechanic or the safest option which as what I will suggest you do is stay away from the where the arrow is and then as soon as it hits the ground just change where your character's location is by at least two tiles and you'll be okay what's going to happen is once the smoke hits the arrow there's going to be a line of hands that will go directly to where your character was when it landed if you move just two tiles away from where you were then the hands will miss you they're not going to like relocate to where you are now they'll just completely go away from where you were for the final mechanic to talk about for the actual main part of the fight is that you will get a triangle of hands Shadow hands come out from the front of the Arena towards your character now these will just go in a direct line again all the way across the arena in a triangle shaped pattern just don't touch them pretty much is how you deal with this you can surge through them you can dive past them the easiest way is to just stay away from them you're never going to get three of them all come out once so there's no way if you to stand so this whole fight pretty much with seru before you jump up is a positioning test and dealing with like as many things going on at once okay I li to you guys there's one more mechanic to talk about on the left hand side of the arena there is seru tail sticking up into the air every now and again this tail is going to smack down into the floor floor and then right directly below where your character is there's going to be let's just say a black hole appear underneath your character and you have to move off of it if you don't move off of it you're going to take typeless damage so just step away from it and then you're okay you got to keep an eye out for this at the corner of your eye every time you see that tail move and hit the ground just move your character again a good habit to have in this fight to be honest is something that I do is just keep moving like move your your character every now and again and you'll probably be able to dodge most mechanics anyway okay so that is going to repeat until you hit 7.2 th000 Health points on seru now I want to mention that you don't really want to use an adrenaline potion at the beginning of this fight sure you can use everything else but an adrenaline potion I would suggest hanging on to for when you jump up because it can be very important once you reach the 7.2 million life points you need to go to either the left hand side or the right hand side of the arena and then you can click to go across up to suu's back it's worth mentioning that there's a good chance that your conjures are going to have died before you cross over here here don't bother extending them don't bother Rec Conjuring them before you go up because you will have to resummon them once you get up onto seru back because they can't climb up with you if they have an expire jet consider equipping like an Excalibur or taking off your off hand and then putting it back on just before you jump up so you can reconjure them when you get up there you also want to aim to have 100% adrenaline before you climb across if you can now once you get up here you want to immediately Target the actual Crystal that you're going to attack and then use a vulnerability bomb and use smoke cloud if you have it with you also if you have dominion mines you can place these down but I've not included them in this guide because you really don't need them now Conjuring no longer costs any adrenaline to be able to conjure and command your your conjures so your goal now is going to be immediately conjure all of your conjures up and then use your ghost command ability before you continue on then if you have split Soul use it here followed by death skulls to clear off the first Crystal from this point on just DPS as much as you can don't forget to use your skeleton command ability this is going to carry a lot of your damage and of course make sure you do apply the invoke death death Mark to the crystal as well if you don't have the ti90 power gear now while you're dpsing this there's going to be some blobs that come through the middle of the room for a portal to heal the crystals we are going to ignore them these are no longer an issue because necromancy is so strong and so you don't need to worry about it at all if you do have split so you can aim to try and clear off two of these crystals before the blobs even heal and if you don't have split soul don't worry you're just going to kill off the first one and then do half of the crystals damage on the second one once all the blobs have gone through and healed the Crystal but if you do have split Soul then just do as much DPS as you can to get through this using your soul sap Vol of souls finger of death touch of death everything that you can think of to throw this down and kill off that second one before the blobs come through again don't panic if the blobs come through before you kill the second one the main goal is to just kill one Crystal before they heal now once the heals been done you're not going to jump down again for the second wave of blobs which you're about to start you're going to just continue dpsing the Crystal as much as you possibly can once the heels are finished coming through and then eventually the blobs are going to force you down from suu's back and you're going to have to use freedom to escape a stun and then immediately start killing these blobs off you can use threads of Fate to immediately kill all of them before they reach seru if they reach seru they're going to heal any damage you just did to the crystal again don't panic if this happens it's not the end of the world you can just do it in three Cycles it's it's not that big of a deal kill off the blobs and then repeat the first phase again where you DPS seru down to 7.2 million health and then you're going to jump back up and you are going to go ahead and DPS the other crystals down as well you're going to repeat this until you kill all the crystals off and then you'll be rewarded with your ancient scales which is where the consistent money comes from from doing this boss necromancy also makes this super easy to one cycle so if you guys want a One cycle guide I will be releasing one soon that'll be in a separate video if I remember I will link it in the description when it's done obviously not be done straight away but it's on point anyway that's going to bring us to the end of my ed1 necro guide hope it was helpful I'm not going to spend long on this outro because it's already long enough but if you have any questions leave them in the comments down below if you need some help with this DM me on Discord I don't mind helping you guys out directly we can like screen share or whatever we figure it out if I get time of course and other than that I'll catch you all in the next one see you later guys bye
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Channel: Init Yeah
Views: 31,463
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Keywords: RuneScape 3 Ed1 Guide, RuneScape 3 Elite Dungeon 1 Guide, RuneScape 3 Seriyu Guide, RuneScape 3 Temple Of Aminishi Guide, Temple Of Aminishi, Seriyu, RuneScape 3 Guide, RuneScape 3 Seriyu, RuneScape 3 Ed1, Runescape 3 Masuta Guide, RuneScape 3 The Sanctum Guardian Guide, Masuta, The Sanctum Guardian, Seriyu 2 cycle, Ed1 Guide 2021, Runescape 3 ed1 guide 2021, runescape 3 money making guide 2021, runescape 3 money making guide, init yeah, runescape 3, rs3 pvm, rs3, ed1 guide
Id: 61lAoU4HfCg
Channel Id: undefined
Length: 20min 14sec (1214 seconds)
Published: Mon Oct 30 2023
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