Elden Ring Shadow of the Erdtree - Before You Buy

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(upbeat jingle) - [Falcon] Welcome back to another episode of "Before You Buy". The show where we give you some straight up gameplay and our first impressions of the latest games releasing. The highly anticipated DLC for "Elden Ring" is here and it is massive. Starting all the way back with the original Dark Souls, From has delivered with substantial add-ons that feel like an essential part of their games. I'm talking about stuff like "Artorias of the Abyss", the Crown trilogy, "The Ringed City" from Dark Souls III, "The Old Hunters" from "Bloodborne". These are like the platonic ideal of good downloadable content and what I'm saying here is that "Shadow of the Erdtree" has a whole lot to live up to, especially when you compare it to how huge the base game is. Is it one of From's best add-ons or one of its worst? Let's get right into it. Hi folks, it's Falcon and today on Gameranx, let's talk Elden Ring's DLC, "Shadow of the Erdtree". I will try to keep this as spoiler free as can possibly be. I'm only gonna show bosses in areas that exist in the trailers. It's not trailer footage that we're showing you. It's areas that were featured in the trailers but still there's a lot to see and it does not make sense to show it to you here. Now I don't think I need to explain what "Elden Ring" is. If you're watching this, you probably already know. It's souls, but in an open world. DLC, it's same format as the base game. It's got an open world map full of little points of interest and Legacy Dungeons to explore. You start off in this mostly closed off area, it's called the Gravesite Plains, and then from there you're off to the races. Like usual, there's barely an explanation for what's happening or why. You're in the Realm of Shadows, some kind of strange alternative world to the main one and you're following in the footsteps of the last Shardbearer you didn't get to kill in the main game, the most precious of the demigods, Miquella the Kind. That's really all you've got to go on and the plot is as usual pretty shrouded in mystery. Unlike previous DLCs From has done, I will say this feels much more connected to the base game, at least on a story level. A lot of the NPCs you meet are servants of the various demigods you slayed in the main game and the events going on in the Realm of the Shadow, directly connect what's going on in the Lands Between. So loreheads are probably gonna go nuts for the DLC, it expands the story of "Elden Ring" in some pretty interesting ways. Getting here isn't as easy as just selecting DLC in a menu though. You have to actually make significant progress in the main game to access the new content. For whatever reason, this is just how From does their DLC. You have to find the entrance somewhere in the game world and if you haven't completed these sometimes Arcane requirements to get there, sorry, no DLC for you. It does make it so the content integrates a little more naturally into the main game. But if you just started a New Game+ or haven't made a lot of progress in the main game, getting here is gonna take a while and I mean a while, you gotta get like 2/3 through this a 100 hour RPG to even get a chance to fulfill the requirements. It's possible to grind up and skip through huge chunks of the main game so you can get to the DLC faster. But let me just say it right now, I don't recommend doing that. If you go into this thing unprepared, you are gonna get your ass kicked. I had to start a new game to get here, which is why I've got such a scrubby set when I started the DLC. Yeah, I'm using the Bloodhound's Fang, which by the way, autocorrect wants to be Bloodhound Gang but I'm not Siskel, I'm not Ebert, and they would not give me two thumbs up for this loadout. In my defense, I was in a hurry, all right? I was not ready. Even though you can get here earlier, this place seems meant for late game players. It seems like it pretty much expects you to have beaten the game for the most part. That's what I'd recommend if you want a smooth experience 'cause it is super unforgiving from the start. There's a few ways to make things easier. "Shadow of the Erdtree" introduces a few new mechanics, they're DLC exclusive and they can help out immensely. For instance, the Revered Spirit Ashes that can make your spirit summon stronger, and even better, these things called Scadutree Fragments which increase the damage you do and lower the damage you take, the more of them you collect. The catch here is these bonuses only work in the DLC, so there's a progression track that can only be followed in the Realms of Shadow. It might be a little divisive, but I like how they're implemented personally. Scadutree Fragments are mostly found in churches and Miquella's crosses, which are sort of breadcrumb trails showing you the vague direction you're meant to go. As directions, they're not that useful but it was always a relief to see them because the strength and defense boosts you get from these items are, they're significant. It's a mechanic that rewards players for exploring the world and even though the boost you get, it's small at first, it really starts to add up after a while and you can make certain boss fights that seem impossible at first, relatively tame once you have enough of them. Like the base game, you can either follow the breadcrumbs or just explore and see what you can find. But what makes this area so different is that you start off in what is essentially the center of the map rather than one end of it. Given that one path quickly becomes two, becomes three, just spreads out from there and the map here is a lot more vertical this time around. So you're constantly looking at spots and wondering how the heck you're supposed to get up there. Some people might find that frustrating but I like the sense of discovery. Looking around and trying to figure out how to get to some seemingly unreachable areas. The map might not look that big at first, but believe me it's gigantic. The landmass is way bigger than I expected. There are huge chunks of the area that are completely optional too. Visually, pretty much on par with the original game, but the amount of love and detail that's gone into this new area, it is impressive. Everything just has this extra layer of visual polish on it. There's fewer spots that feel empty and even if they are, there's visual storytelling all over the place. It gives you insight into these land and you know the freaks that live there. There are just some amazing vistas to find that'll make you wanna stop and just stare out into the distance or marvel in some cyclopean sculpture. It's just a very cool world to look at. It's not technically impressive but the art design is topnotch and that's what we've come to expect with these devs. One thing the standard game gets rightly criticized for is the quality of the side areas or mini dungeons. You know the many little tombs and mines you could explore in the regular game. They get filled out in the world, but once you've seen one mine, you kinda seen them all and they do start to get a little repetitive after a while and "Shadow of the Erdtree" really tries to improve on that with new areas like jails and forges that are essentially just more tombs but they're a lot more interesting to explore. They have unique enemies and challenges, they feel a little more substantial to explore, not just like repeating barren hallways and caves. They're actually dressed up to feel like they're almost at the level of the Legacy Dungeons and that's a big improvement overall. Another thing that makes these places worth finding is they all almost have something new to get. There's loot everywhere. New weapons, and talismans, and armor sets are just falling into your lap and a lot of these things have new animations or mechanics. There's just some amazing and powerful weapons to find here and in another positive, this place just showers you with Smithing Stones so you can actually upgrade all this stuff, which is good because like I said, you basically need a max stat weapon to get much done in this DLC. At level one trying to kill even the most basic chump soldiers, it's like trying to chop down a redwood tree with a pocket knife, which is sort of ridiculous but that is also, that's "Elden Ring" for you. Speaking of enemies, there's a lot of new stuff here, but also there is a kind of disappointing amount of reuses. A lot of enemies from the base game appear here and while some of them get new tricks, a lot of them are exactly the same. Another problem from the base game that rears its ugly head here as well. The parts where you're just sort of running by enemies. I'm not talking your regular old souls walk back after getting killed in a Legacy Dungeon area. I mean the many open world areas where there's just a ton of random enemies wandering around and you just ride the spirits dead past them. In the regular game it was noticeable, but here it stands out even more because in general the open world feels more designed and curated and it's maybe smaller and more detailed in a lot of ways. So the parts where you're running through, avoiding everything, it stands out as awkward. For the most part though the Realm of Shadows is just a joy to get around. It's somehow even more non-linear than the regular game with a lot of secret paths that can get you to certain areas and completely bypass certain bosses if you want. When I said there's big sections of the map that are optional, I really mean it. Reaching those spots, which I feel kind of like they're secret, they're not secret but they feel secret. It's some of the most satisfying exploration I've done in a game. It can't be understated just how strange and interesting this map is. Like it really went all out with the weirdness here. This DLC feels like they're applying all the lessons they learned making "Elden Ring", and the open world itself benefits from that, the absolute most. It's all so big that it's kind of a mini sequel. I mean this DLC is easily bigger than many full price soulslikes I have played, not just in terms of landmass either. There's more bosses, more dungeons, more everything and it's impressive as hell. There's definitely some of that classic From DLC here though, for better or worse, might I add there's a little more platforming and environmental challenges going on here. A lot of the nastiest traps aren't sequestered away in their own special tombs. They're, some of the bullshit enemy placement, you know and probably don't like. There's gotcha traps, infuriating snipers, and confusing environmental puzzles all over the place. It makes each location feel unique, but it does get exhausting after a while, especially when you find yourself getting stuck. Look on the bright side though, there is always another incredibly hard place to go get killed in. The new bosses, which I'm not gonna show a lot of, they are no joke. I'm not sure any of them are quite as hard as Malenia. There's new mechanics that boost your attack and defense, put you on more of an even playing field compared to her. But some of them are definitely close. Do you love absurdly long attack strings that always seem to have one more attack after you think they're over? How about massive area of effects that can trigger on a dime and are nearly impossible to dodge through? How about chaotic screen obscuring effects that make it hard to tell what's going on? Oh yeah, and massive health bars on bosses that can often kill you in a single hit or two and who attack so aggressively you almost never get your turn to attack back. This DLC's got all that and it's somehow even worse than you probably expect it to be. I admit, I used and abused spirit summons to get through this one. Absolute maidenless behavior. I know, I know, but good lord some of these bosses are brutal and I had to use every advantage I could to beat some of these things. That's the DLC overall though. It's really tough, especially early on and if you're not rolling with the most overpowered equipment possible it's very hard but it's also very satisfying. It's easily From's biggest DLC yet. It's probably one of the biggest of all time like up there with "Blood and Wine" from "Witcher 3". I think it's probably bigger than that. This feels like Elden Ring 1.5, both in terms of size and how overall I think the DLC is a more refined experience than the base game. As much fun to explore as the standard game was, playing this game really makes you understand how flat the terrain actually is. And after exploring one or two tombs in the base game, you've basically seen everything you're gonna see there. This DLC is very different from that. Everything's special. It all feels handmade. Honestly, even when they're reusing assets. These guys are the masters of using and reusing what they have and while certain parts of "Shadow of the Erdtree" can feel familiar, there's a lot of big surprises here in some amazing areas and boss reveals that are easily some of the best in From history. So is this the best DLC From has ever done? Well, that comes down to taste, but just looking at what's here, it's the most fully featured DLC. It may not be as tightly designed as "The Old Hunters", which is arguably their best DLC, but it's definitely up there in terms of quality. It's huge, but it's not cheap. The base price is 39.99 and you do get your money's worth. You could probably finish it in about 20 hours or so if you just push right through the main path. But for completionist you can easily lose 30 to 40 hours here or more. It can't be understated how big this DLC is. It's almost too big at times. There's one too many moments where the only interaction I was doing with the game was pressing forward and tapping the dash button to rush through a visually stunning but otherwise empty environment. But for me, not that big of an issue. I kind of like seeing more stuff. If the DLC had been something a little more dense, I think it probably would've been the perfect DLC. But also, I mean nothing is perfect per se and very, very, very good is more than enough. In fact, it's more than almost everybody else. If you're into "Elden Ring", this DLC is pretty much essential, highly recommended. Great stuff. That's all for today. Leave us a comment, let us know what you think. If you like this video, click like. If you're not subscribed, now's a great time to do so. We upload brand new videos every day of the week. Best way to see them first is of course a subscription, so click subscribe. Don't forget to enable notifications, and as always, we thank you very much for watching this video. I'm Falcon, you can follow me on Twitter, FalconTheHero. We'll see you next time right here on Gameranx. - [NPC] If you discover any more crosses, be certain to tell me. I presume you too are keen to know just what kind Miquella is doing here. (thrilling music)
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Channel: gameranx
Views: 829,788
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Keywords: elden ring, elden ring dlc, before you buy elden ring dlc, elden ring dlc review, elden ring shadow of the erdtree review, shadow of the erdtree review, before you buy shadow of the erdtree, erdtree before you buy, erdtree gameplay, edtree difficulty, how long to beat erdtree, gameranx, before you buy, elden ring DLC game review, from software, elden ring 2024
Id: InhfVKgYwdc
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Length: 13min 21sec (801 seconds)
Published: Tue Jun 18 2024
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