Eberron Historian - Droaam Part 1, Rise of the Monstrous Nation

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[Music] thank you the gates were thrown open as The Scouting party returned to the settlement of stubborn they didn't usually arrive with such speed the captain could tell something was wrong what's the matter Corporal they're coming the corporal's eyes were wired with panic they're coming and we have to leave everyone needs to leave get a grip Corporal what did you see Raiders father Gates and muster the West Wind Riders we'll send these pigs back to their muddy holes and be done in time for dinner no the Corporal maniacally grabbed the captain by the shoulders it won't be enough this time what did you see corporal the captain broke the corporal's Frozen grip on his shoulders and quickly made his way up to the top of the wall his face drained of color as he scanned The Horizon it's too late to run now muster All Hands man the walls prepare for a Siege the wall suddenly exploded as it was struck by a stone the size of a large cow each weapons it's not it's trolls with rocks tell your rulers there's a new power in the west what you've called the Barons we now name drum hello adventurers and welcome to the next installment of eberron historian today we'll be taking an in-depth look at the land culture and denizens of the Monstrous nation of dram please remember to hit those like And subscribe buttons below if you're enjoying our content and switch notifications on to stay up to date as we release new episodes in the future let's get started for as long as humans have been established on the continent of Corvair the lands to the west of the gray wall mountains have been shunned as inhospitable and undesirable although humans were settled in the western ends of this land known as The Shadow marches six centuries before the formation of galifa everything in between the marches and the gray wall mountains has always been known as the Barons this vast territory stretches across treacherous mountains and Crags to sweeping hostile planes and thick swamps all populated by dangerous beasts and malevolent locals when the nation of galifa was founded in one YK the province of Berlin was granted rule over all the lands between the gray wall and biesch mountains to the Thunder sea at the continent's southern Edge this almost doubled the amount of land coverage that the province had but it was simply a gesture the people of Breland were well aware that the Barons had little to offer in the way of hospitable land or resources and it was largely ignored as the brelish expanded West over the centuries Castle oracane became a popular Royal residence an outlying Town such as adev and shavalan begin to expand rapidly those places were exposed to the gap between the gray wall and Silver Lake and soon Western settlers began to return to Central Breland bringing with them Tales of monsters raiding parties in the night comprised of howling beasts Orcs goblins minotaurs and ogres in response to an attack on Castle arachane galafar waged a short war using full force to drive the Raiders back across the gray wall and securing Western Berlin once again The Fortress orc bone was built to stand as a sentinel against any more Raiders crossing the Gap and the King founded the West Wind Riders a mobile strike force that could Patrol and repel future raiding parties relin's Western Rim began to prosper once more settlers began to stake out claims along the gray wall and the Fortress settlement of stubborn was established west of the gray wall the West Wind Riders held the raiding monsters at Bay for nearly a century but unfortunately for brelland and its Western settlers it was a time of peace that just wouldn't last as king Jarrett passed away and tension began to build among his five children over who would take the Throne of galifa Princess Rhone of Breland began to recall most of the nation's Western forces back to prepare for war against her siblings a great many of the West Wind Riders were andarian who headed north to serve their home Province Western Berlin was now left with only a small defensive retainer overconfident the brelish crown believed that their Western lands were safe in ondarian spymaster saw an opportunity early in the war to disrupt Berlin's Western Edge and organized to have the andarian crown send a small Force to provide arms and training to the raiding bands of a Barren warlord known as Resh Torah this eventually proved fruitless as they found the Raiders were too wild and undisciplined it was difficult to bring them together as an organized force and the operation was abandoned against well-fortified towns like stubborn Baron's raiding parties pose little threat they had very little coordination no concept of Siege Warfare and certainly lacked the equipment and weaponry to overcome the walls of a fortress despite the minimal forces that were left to man the wars throughout the war stubborn managed to stand against the Raiders of the Barons for decades that is until one fateful day in the year 986 YK went stubborn finally fell the town's Defenders found themselves standing against a fully armed and organized force of monsters regiments Of Orcs And ogres armed with Smith weapons enormous trolls armed with Boulders acted as makeshift catapults the attackers acted with tactical efficiency and stubborn was taken with little effort survivors of the attack were rounded up and taken before the leaders of the warband the daughters of Saw Raquel a trio of enigmatic hags who claim that the land west of the gray wall now belonged to them the Barons would now be called Drama the stubborn survivors were released to take this news East along with an order that all relish forces beyond the gray wall must be pulled back or else they would face the Wrath Of The Hags in their army the warning was not heated by the brelish and when this news reached the town of orcbone the West Wind Riders were mustered and rode out never to return the dramish forces were quick to retaliate and raised orc bone the relish Crown finally got the message the Barons were lost at least for now the next year King boronel ordered all bralish citizens beyond the gray wall back he did not have the resources to wage war on the Western Front as well although he refused to recognize dram sovereignty and brelland would continue to Skirmish with dramish forces on the border for the duration of the war little detail is known about the daughter's rise to power even by the denizens of dram by all accounts the amount of organization and the size of their operation should have taken years or even decades to plan and carry out before we go further in depth on the daughters let's talk about the past culture and history of the denizens of drama the barren lands were once an important part of the now ruined dakhani Empire with many of their ruins scattered amongst the gray wall mountains including thousand-foot statues of the kings that once United the goblanoid kingdom it is thought that these lands may have been the original home of the takani empire once the empire fell under attack by the dull care during the age of Monsters the land was quickly reclaimed by other forces that the Empire would have held at Bay such as the Orcs pushing in from the Western swamps Knolls pushing down from the north and ogres descending from the mountains those few members of the dakani that remained would have scattered and devolved becoming the less sophisticated goblinoids that inhabit the Monster Nation in the present day from then on it was thousands of years of sheer Anarchy as the monster Racers competed for territory and resources kingdoms would rise and fall constantly under the leadership of Warlords known as chibs a goblin term for Chieftain or boss a chip was pretty much any creature that was large and mean enough to bully the Lesser races into submitting to them only to be overthrown Again by someone meaner later down the track some more permanent bastions of civilization would arise during this time such as The zenir Pact a Brotherhood of Noel mercenaries and the venomous domain a secret City inhabited by tieflings and human outcasts but these were few and far between supposedly the daughters of Surah Kell appeared in 985yk and began brokering alliances with powers such as the venomous domain and The zenir Pact and soon after set out to subdue and dominate the many chibs that were controlling the Barons but this was only a year before stubborn fell which raises many questions how did they manage to manufacture the weaponry and Equipment carried by their armies in this time ogres and trolls are wild and undisciplined how did they manage to drum in such regimented obedience and training in such a short period of time there are many theories among Eastern academics some speculate that sore remainer organized her armies many years or decades in the underground dakarni vaults deep below drama where they utilized ancient takani forges to create the equipment one relish scholar has proposed the theory that Sora Maine is Lair lies within kyber itself and utilizes a demi-plane that exists outside of the normal flow of time allowing the sisters Untold decades to plot their machinations thank you for watching guys stay tuned for part two of this video where we'll take a closer look at the daughters of sorakhel themselves as well as modern drama and its wired monster aspect if you enjoyed this installment of everyone historian please hit those like And subscribe buttons below and turn notifications on so you're informed when a new episode comes out you can find the most detailed information about drama in Keith Baker's DM skilled release exploring eberron if you would like to grab yourself a copy please find my affiliate Link in the description below Baker's latest release Chronicles of eberron is also available if you like free Battle maps or the music I use throughout this video please swing by my patreon for the price of a coffee you can pick up a monthly pack including D soundtrack I compose myself and a battle map to accompany it as always thank you to the loyal patrons who keep the channel lights on I really appreciate it guys and I'll see you next time foreign
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Channel: Tales of Pesh
Views: 3,419
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Keywords: dungeons and dragons, dnd, dungeonsanddragons, eberron, talesofpesh, tales of pesh, 5e, 5th edition, D&D, campaign, roleplay, rpg, foundry, foundryVTT, critical role, criticalrole, pathfinder, lore, history, kalashtar, dragonmark, khyber, ships, sarlona
Id: 3vGW6VTxJBo
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Length: 10min 59sec (659 seconds)
Published: Sat Jan 28 2023
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