Easy Pixel Art Walk Cycle Tutorial

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in this video, you're going to learn a  simple method for creating walk animations So this is Lumbah, a wood chopping dwarf. Who is doomed to stay in this position  forever because he can't walk. I said if this video got 5000  likes we'd save him and despite   all the non-believers you actually did it. So let's make him walk so he can finally  take the wood back to his village. We start with two contact positions where the  leading foot makes contact with the floor. We add in a passing position in between. As you can see the contact foot is straight here  which elevates the position of the head and hips. We have the down position  before the passing position,   this is where the walk really gets that  sense of weight from the contact leg bending. And the final position to add is the up  position the contact leg here is pushing   off the floor further elevating  the position of the head and hips. To add in the arms there are  some key points you can use. So the arm swing will be the  widest in the down position and   the arms will be alongside the  body in the passing position. Remembering that in a standard walk the  arms will swing opposite to the legs. So when the right leg is forwards the  right arm will be swinging backwards. And to complete this 8 frame  cycle we just copy over the down   passing and up positions, making  sure to flip the arms and legs. Nice, now we know how to create  a very standard walk animation. Notice how the head moves up and down in an arc. All of the animation principles will apply here, If you want to learn about the animation  principles, check out this video I made! This is really just a starting point. A walk can really define the personality of  your character and from this starting point,   you can adjust the poses to  better match that personality. I would definitely recommend this book  that the standard walk breakdown is from.  It has over 70 pages of walks alone. Let's use some video game logic to hide the axe   and the wood it's in his  inventory it's just hidden. I always split the body into parts  to focus on each section separately. Once it's split we draw in the poses. The contact, passing, down, up,  copy and paste these and then flip. Nice now we got the legs working. Notice as well how I define the  back leg by putting it in shadow. I find that this can really help  to make the action more clear. Now we just animate the head's  position to match the body. Once that's done, I animate the features of  the head using the 12 principles of animation. Seriously, this video will help. So now it's just the arms, and  Lumbah's arms are very simple,   they're not even connected to his body. I do the hands in the down positions  first where I know they're going to be   at their widest and then I just fill in the rest. And there we go you can walk and  it's all because you saved him. You really thought it would be that easy Five thousand likes and we'll go get that dragon.
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Channel: Saultoons
Views: 170,708
Rating: undefined out of 5
Keywords: pixel art tutorial, walk cycle, pixel art tutorials, pixel art, pixel art run cycle, pixel art animation, walk cycle animation, pixelart, how to animate, character animation, walk cycle tutorial, pixel, pixel art how to, aseprite, aseprite tutorial, aseprite animation, aseprite pixel art, keyframes, pixel art character, how to pixel art, how to draw pixel art, pixel art for beginners, pixel art tips, pixel art easy, pixel art timelapse, pixel art process, pixel art walk cycle
Id: 7T6yOk5n-zk
Channel Id: undefined
Length: 3min 3sec (183 seconds)
Published: Mon Mar 22 2021
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