Earth Futuristic After effects Tutorial

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hey what's up and welcome everybody I am miserable and we are Popo in this tutorial we're gonna be taking a look on how to create this cell frame inside of After Effects without living it let's roll okay so the first thing that we need to do is we need to really plan what we're doing we have to know what we're doing or else we're just going to be just in chaos so the basic plan here is to create a glob forget about everything else is to create a glob get these edges flowing and then we're gonna create these connections then we'll add everything on top alright so we're gonna go with the simple basic hierarchy of creating details alright so go from the big we go to the medium and then we move to the small ones and mostly small ones are just you create one little thing and then you just duplicate it again and again and again and again that's something we're gonna see here before we start this tutorial you need to know that you need to get trapcode form that's all that's the only plug-in that we need and we need the videocopilot stuff which is now a necessity inside of After Effects so we're talking about orb we're just going to be using orb a lot too much or optical flare and chocolate form alright let's go so the first thing that I'm gonna do is I'm gonna create a new folder just so that I really need to stay organized so that I know what I'm doing the first thing I'm gonna do is the maze the second thing is I'm gonna say these are imports alright so this is where I'm gonna import all the pictures that we have attached so I just went into Internet and I don't know did some really high res 10k pictures because I needed a lot of information into the bump map also six gay was not enough from the Video Copilot website because the moment you start moving and zooming into the composition with your camera you will start seeing pixelization and I needed more pixels for that so main import and yeah I think that's that's about it all right cool so we're gonna go move to our main and we're gonna create a new composition so I'm just gonna click on your composition I'm gonna call this main time doesn't matter because we're just creating a cell frame I'll show you later on how you can animate things but that's not my main focus here so now that we have that's where we're gonna do is we're gonna create a new solid so control Y I'm gonna be using a lot of shortcuts so just catch up to that I'm gonna call this earth alright and then I'm just gonna go and grab or here alright or most likely you would need this ethics console you really need this and you need to map you need to map your shortcut here so you don't have to go and click here every single time alright so to me it's just control space and then this will pop up it's it's it's actually really amazing in terms of what you can do with it so I select my layer and then control space and then that's it I don't need to go here anymore so I'm just gonna go here and put orb and I'm just going to put it there so right now what I have is just a sphere in the middle of nowhere so what we need to do now is we need our map here and I'm not gonna repeat his tutorial so what I'm gonna go I'm just gonna go and find this one I'm gonna use I'm gonna use the the bump one so I'm just gonna go create a new folder I'm gonna call this maps I'm just gonna go drag that in and just put that there okay I'm just open it up so right now when you open it this is what you get all right so that's spirit all right for a for a bump map which is really cool now the next thing that I'm gonna do is I'm just gonna go and do the same thing for this one I just wanted was gonna call it the diffuse so diffuse it's like your colors so I'm just going to go back here and put the diffuse here and just go and call it up I'm just gonna win some space and I'm just going to put it here okay I'm gonna go back to maps and spring into diffuse so what we get we get that which is some spirit all right okay but that's not really what I want and we're gonna take care of that in a bit so right now we just need to go and create our camera of course this is outside of space and we need to see as much as possible so what I did was I went for an extremely wide stuff and I went into one hundred and thirty five-millimeter and now I can go and literally see so much of my earth so I'm just using the camera to this one so that I can rotate through everything I can use all the tools so if I right-click I can zoom in and if I middle click I can just move it like that and if I just left-click I'll be able to just rotate all right so I'm just gonna go and look for this for example the reason I don't do this or I don't do this it's because it's too mainstream and I don't like things that are so mainstream so I'm just gonna go for this one all right that sounds about right cool now the next thing that I need to do just gonna go and create a new background just because why not I'm just gonna put it there now this is too colored for this tile that it was going for so I'm just gonna go a bit and style this the first thing that I'm gonna do is again I'm just gonna click my layer go to the effects and I'm gonna bring tint and what it's gonna do obviously it's just gonna tint everything but what I want to do I'm just gonna go bring just black and bring it just a little bit into like that dark blue kind of thing and then I'm just gonna go here just a tad bit just a little bit no if we go back it's got a change just sprinkle now I'm just gonna go here and bring in two curves again and I'm just gonna try to darken this as much as possible in the parts where I feel like yeah that's a bit like that okay go because what I want to do is I want to focus on the links all right because if this is too bright and if this is too bright imagine if this was too bright and I want to bring all these things it's just not gonna work all right so it has to be a little bit turned down now that I have this what I could actually do I could just add a little bit of levels here and I'm just gonna bring this a little bit like that cool maybe just bright you developer slightly perfect okay so what can we do from here most probably we're pretty much gone for at the base all right so what I'm gonna do is I'm just gonna go grabbing the haze and just put it there that's it yeah turn it down a bit just a bit cool so what do we need to do now is we need to start bringing our truck with form thing but before we do that let's just add the bump map again we did the bump map here so I'm just gonna go bring it down go to earth and calling the bump map and it's gonna update cool now we're having this read that's why I needed 10k because now it's bringing this bump pretty way better and I'm just gonna even drag it even more because I want to see more of that bump but the thing is I don't want to see this part off earth so I'm just gonna go a little bit here let's just bring it up a bit all right let's just fit it okay cool now what I can do I can go and start bringing my chocolate form and to do that I'm just gonna go create a new I'm just gonna create a new composition and I'm gonna call this form 1 all right now what I'm gonna do is I'm going to create a new layer I'm gonna call this form because we're gonna create a lot of forms and that's the whole point of this whole tutorial so inside a form what I'm gonna do is I'm gonna go and bring the mask because that's all I need I just need this one alright so I'm just gonna put it here and I'm gonna call this masking and I'm just gonna go and yeah that's that's my mask wait where is it cool and I'm just gonna go back to my form bring in a new solid I'm gonna call this form go back to my masking bring it here and hide because I just want to use it as a mapping now I'm just gonna call and call in chocolate form obviously I only need one I don't need a frigerator camera real fast if we create a camera or no need if we create a camera what if we create a camera you see we have three layers and that is because we have three particles in Z so I'm just going to put one there all right and I'm just going to go back to my camera now I'm just gonna go and create individual because I want to put it in we call this the ratio of my composition I'm gonna go to 192 zero once you write zero and pretty good alright now what I need to do I need to go to layer maps and bringing the size all right so I'm gonna control the size of the particles with whatever date I have here so when I have white or black it's gonna be zero and what I have the other color it's gonna be one so I'm using the size to show dots are not show dots so I'm gonna go to masking and you're gonna see that but we're not seeing anything because we're not mapping it into anything it's like it's reading the layer but he doesn't know where should I put it you know should I put it in Z should I put in X should I put it why where should I actually put it and since this is just a 2d map so it's X and it's Y so I'm just gonna say except Y and there we go we have our map but what's the problem here it's that it's actually it's actually reading the white which is the water and leaving us with you know the real data that we need is not here so it's like we need to invert it so either we do this or either you can go here and you can create an effect called invert and it's just gonna invert your colors now if I go back so it's basically the same thing all right now before we do anything else I'm just gonna go back to my main just bring this here I'm just gonna go back to my main and I'm gonna duplicate the earth and I'm just gonna go to my form bring it down here I'm gonna close it I'm gonna call this a form now instead of I don't need a bump map instead of having to diffuse I'm gonna call in form now as you can see our form is now here but what's the problem is that it's uh we're missing quite a lot of things here all right we're missing too many things here so I'm just gonna go inside my form and I'm gonna add more particles I don't need Z it doesn't matter so I'm just gonna add more particles I'm gonna add in more particles here if we go back here there we go but what's the problem it's too boring all right I mean we have everything the same thing and one of the rules that I told you of details is having big medium and small and to do that we can do this in so many ways one of them I'm just gonna turn out better one of them is like that so when I go back you see it's already way better alright so you see it's already way better but we could just bring this into one maybe see okay and I could actually do the same thing for a passage if I feel like it you know but I'm just gonna say like 20% maybe awesome alright but we don't see them anymore football that's alright so what I'm gonna do let's just say that we're gonna call in we're gonna cheat this alright so the first thing that I'm gonna use is I'm gonna use and I just want to see what's gonna happen we did failed all right cool that works so let just make a color somewhere around here maybe and the next thing that I'm gonna do I'm gonna call in for the globe all right now there we go alright so inside the globe what we could do we could even actually make it even pop even better doing this just because so I wanted to be sharp a bit and then we just add some more here something like that if I feel like it and then we could just change this to get what we really the kind of colors that we really want to go for all right so but that's not what I'm here for okay now that that is done and you feel like oh no it's still not that sharp well what we could do you do something crazy and calling a sharpen and in here you could just crank it up alright so when you crank it up he becomes even sharper all right so it's just it's it's really up to you to what you want but I feel like our dots are slightly too big so I'm just gonna go and bring this even down by putting 0.5 you'll see one but it's actually 0.5 so I go here it's way better this is it now I'm just gonna go an added aah I know it pops even better so the opacity is different the glow is different this is how I like my things we don't need two levels but what's the problem here the problem is it's everywhere and it's taking attention from everything now and that's not really cool we just need to focus on a certain area and to do that I'm gonna go inside the adventure the advanced option sorry and I'm gonna start to feather the edge all right so if I just go like like one you see if I go to one its feathered and if I need to feather this even more I could just you know I can just play with this okay so yeah so I'm just gonna leave it at that for now awesome now what can we do next what we can do next is we can start creating the little bit of the atmosphere here the first thing that I'm going to do is this is too plain so what I'm gonna do is I'm gonna go to illumination color I guess and try to play with let's just say some colors there Levi went to something like this see if we can see something that we can because it's not because we don't have any illumination number yet but the moment I crank this up that's too much let's just put something like that then you start see and then you're starting to understand where do I want to go from here obviously one is too much so I'm just gonna go with 0.05 all right and I'm just gonna go inside and with different Nell I'm just gonna want it to be only you know just on the edge I don't want it to be here I just want it to be yes so I'm just gonna go to the crib friend el and just crank this up just crank this up like that you see that you just go somewhere like that ah that's a little bit better now what we gonna do is I'm just gonna duplicate this earth I'm gonna call this earth glow and in here I'm just gonna close everything I actually don't need the bump map I'm just gonna solve this for now I don't need to bump up I only need two levels I'm just gonna go here I'm gonna call in fill inside to fill uh just gonna make color that is something like that actually what I could do is just go and copy this one just put it here and obviously just go and call in it goes goes and blur Gaussian blur and just crank this up a lot obviously I'm gonna have these things here I can just fix them with you know repeat and it's pixel so I can just make this really big all right now maybe I'll need more than that all right so starting to shape up a little bit better I'm just gonna go through here and say screen and turn this down tad a bit so now we have work going there what I'm gonna do is I'm gonna take this I'm gonna duplicate it I'm gonna put it on top and I'm just not gonna I'm just not gonna use the fill but it's the Goshen but it's set I'm gonna use it glow so I can have this but let's go increase this just top it just turn it down and then maybe just gonna back here there we go so when it comes to form we need to bring this even further yeah all right I think one of the problems that we have here is this one we don't need to glossiness all right but again we're gonna fix everything else when it comes to the look by the end one thing that I want to do here I want to create an adjustment layer and this one is just disturbing me I'm just gonna go to do your double layer I'm gonna call it C C for color correction I'm just gonna go here and call the sharpen and I'm getting trees this into 60 now we have these details I'm gonna make this even better by going and creating a noise and inside dis noise I'm gonna add in five and then we have that now we're starting to get there alright now it's getting there it's kind of like hey we kind of made it already I'm just going to go and pull in a curve make sure I go to blue just add a tad bit okay so you can see that we can control it's really everything now and we can unify everything as well so it's just adding a little bit of green scarcity of France just bit less all right cool and I'm just gonna prove this here awesome sit-up when it comes into CC I'm just gonna look it because I don't want to I don't want to touch it I don't want to do anything to it all right awesome now what can we do from here what we can do well we can do a bunch of thing but one of them is how did I create that edge that we're talking about how did I create this edge thing that you can even animate it well that is very tricky and to do that I'm gonna go and create a new map here where's it the masking all right so I'm just gonna duplicate it the reason I'm gonna duplicate it this because I'm gonna do somebody vacation in it and you finally modify it it's gonna affect my form and I don't want that because my form is using the mask and I don't want that so what I'm gonna do I'm gonna duplicate this I don't call it mask a edge right I'm gonna go inside of it and I'm gonna create a shape layer yes a shape layer what yes shape layer but Shh no shape layer what do you mean just watch so what I'm gonna do I'm gonna unselect it because if I select it I'm gonna start masking it but I don't want that so what I'm gonna do Yeah right yeah I'm gonna use a star definitely not today I'm getting just gonna hi I just there we go so I'm pressing ctrl and shift to you know to make this correct but you don't really have to make it correct you really don't have to make it correct I'm just sick of making I like making things correct now I'm just gonna increase this a tad bit and I'm gonna go and do some turbulent displace to this alright so I'm having this I'm gonna add a lot I'm gonna go with a smoother and I'm just gonna decrease this because I want this details here and I'm gonna duplicate this and I'm gonna add more smoothness to this I want stuff like that alright then what's next well what's next is you just alpha made it wait that's it that's it that's all you do wait what yes that's all you do you just duplicate this and you don't actually need to duplicate that now that I'm thinking about it you could just select this ctrl D and put this somewhere else now what are you doing poeple so what I'm doing is I'm creating the edge but the edge for what ah that's what I'm talking about so what I'm gonna do I'm gonna go to form one duplicate it and call this for edge I'm gonna go inside I'm gonna go to my masking edge select my masking alright just so that we can see this I'm just gonna increase this okay I'm gonna go to my masking select this select this I'm gonna hold alt or option in Mac hold alt and drag it on top of that what's gonna happen sit down there you go all right so what I need to do now is just add more particles all right and if I feel like oh it's too much it's too much all I can do I can add more pasady to this maybe but let's see how it's gonna look like so I'm just gonna go break in my farm edge in here go to my form duplicated I'm gonna call this form edge I'm gonna go to my form and bring in farm edge there we go it's kind of too big but that's what she said and size matters but that's not the problem today so what are we gonna do I'm gonna go here and we can see that it's kind of too big but but how would I know you know am I gonna keep on going in and going out no I'm just gonna go to me okay lock this now I'm gonna come back here to form edge and I'm gonna keep on changing this until I feel like Oh chick she Beulah is actually to Lula and that's what she said so wait no she didn't say that actually Jim Maceda is your point seven-five hey let's go oh maybe maybe just maybe the colors needs to be different so that we start seeing things there we go all right now let's get back here we need obviously more particles I believe yeah all right so I'm just gonna go and go crazy and say 800 by 800 well what are you doing shut the up so I'm just gonna go here break this back I'm gonna close this okay oh boy Shh I'm gonna make this but Shh don't don't don't all right so I'm just gonna make it thinner because again sighs that's right size matters I'm gonna close all this and I'm gonna bring in one of I'm gonna bring one of my favorite effect okay it's I literally use it for every fui and it's I'm just gonna create a test one I'm just gonna call this test I'm just gonna create something like I don't know okay and effect that I'm looking for is the nation blind this is my most favorite effect until today until today I don't know if it's gonna change but so far this is it so what this does it creates this venetian blinds things but what is the Newton blinds do you know what that is this is vintage and blinds all right so we're creating this window style effect and that's what I won't but what do you want to do because I want to create kind of like a TV Tech effect because this is thick I don't create this TV kind of effect all right so to do that I'm just gonna create for example this and but what is the TV shut the up TV all right so there we go now we can just you know play with this a bit until you know we get what we feel like and if you increase this and if we increase this you know we're gonna have even more openings but the width of this is what actually makes the difference all right so that's TV that's your fu I it tutorial done no it's not it I still have like an hour to go maybe I don't know so I'm just gonna go and apply like that and let's go let's go let's go but we'll do it before the Big Love alright so obviously what we need to do now it's just you know we'll just try to play with this even more make it thicker so that we can get even more details in here alright what I would even or I would actually even try to do I would even turn this off I'm just gonna transform fit to comp I just want to try something I just want to see how it's gonna look like without chop good form hey let's go alright but of course you know you need to mask a lot of that's the thing about it all right so you could do that but so far I'm just gonna keep it clean I'm nice and I'm just gonna do this when it comes to for particles how far are we yeah let's just add one and I think it should be fine yep but how are you gonna animate this if you want to animate it it's pretty simple so all you got to do is fold up I [Music] believe YouTube is gonna copy strike me because I was singing that there goes my money I'm it's not like they pay anything anymore I'm just gonna do like syrup and then you could just animate it and it's actually gonna be animated there if you can see this one tada you see so you animate that you get it tutorial done that's not um there we go all right now what's next good question what's next is we need to create the edge I don't want to everything what should I do shut the up I'm giving you a tutorial all right so what are we gonna do is we're gonna duplicate this mask and we're gonna call this mask exact okay let's go or go into the exact right now okay so I'm gonna go see the exact and uh uh what are we gonna do we're gonna calling another one of my favorite effects when it comes to fui and it's called fine edges boom it we're done with hey hey we don't tracing this we don't trace we don't trace okay we don't trace we don't uh uh we don't we are uh we don't trace okay so how am I gonna use it here shut the up and watch so what I'm gonna do is instead of doing the form I'm gonna bring you the exact edge and close this I'm gonna close this and go bring in the exact edge Oh oh oh yes of course oh all right of course okay so what's happening is I'm getting the edge of everything and there's no transparency here so what I could do I could do two things bring this into form then bring it into or or I could just linear color key this and take off the black da da da da all right so how would you play with this I mean you could just you know you could just feather these you know but how would you actually just go and fetter everything one by one I mean you could do that or what you could do is a technique that I used myself and that is called fractal noise so I'm just gonna create a new solid I'm going to call it effective mask fractal noise is so good it it's it's it's so good you can use it for hundred million things you can make thousands of tutorials with this look he's saying that where did you go papa for the last two years I don't know okay transform we're gonna scale this up a bit and what I'm gonna do I can use an alpha mate but hey I'm still seeing everything because it's not alpha I mean I'm gonna use the luma mate so luma mate is using the exact white and black data alpha mate is using the transparency data luma mate is using exact color data okay okay you feel me now all right so what I'm gonna do so what I'm gonna do a bottle of water I'm just gonna increase this a bit so if I go back to mean it should be it should be you see so it's not exact and that's what I'm looking for all right so I'm gonna do the next thing that we could do is we could just change this a bit because we want to have a little bit of a difference then I mean one thing we could do is we could even change the color to something else you know that's something else that we could do so I mean you could just bring that and what we could do what we could do is we can go to this exact edge duplicate it exact ends all right and I'm just gonna go in it and instead of doing this what I'm gonna do I'm gonna call in my other favorite effect it's called roughing the edge yeah you see what I'm talking about that is but me he's talking about all right so what I'm gonna do I'm gonna bring this into one okay and I'm just gonna start scaling all right and then what I could do I could actually just bring in the levels and if I keep on crunching this all right so the edge she's gonna start feathering down and then what I can do I can go back to my main bring this in here close it call in for example earth and instead of having to bump I'm gonna call in exact edge hello oh yeah so what I need to do I'm gonna call this earth exact and what I'm gonna do I'm just gonna solve it for a bit and I'm gonna bring in a fill I should have just use the form later just go for something like and we could just just call this a screen you should see the earth there we go just and what I could do is I can cult before it cool oh I'm just gonna go to the threshold turn this down just gonna duplicate this and just make this even bigger I know what I could do you call me for curves before all this calling for a curve okay nevermind I'm just gonna really turn down this there we go I'm just gonna turn it down so now we have that blend but the problem is I'm still seeing it there again how it could fix that we can go into advanced option we can go to the fernell edge feather and then it starts disappearing okay awesome how far are we now okay we're at 41 that's pretty cool okay so what next what next should we build the next thing that we should build is before we go into these lines let's learn how did I get these kind of fixture well it's exactly the same thing again alright so all I need to do is for example go into my masking all right for example I'll just duplicate it I'm gonna call this make sure noise I'm gonna go inside my fixture noise I could actually just turn this off for a bit making you so lame I'm gonna call this the front bulb next sure and inside of here I'm gonna call this threat to noise I'm gonna bring it in inside the fractal noise what I'm gonna do I'm gonna go to transform before I go to that I'm gonna go solve soft linear I'm gonna go to block yep and I'm just gonna turn a little bit to complexity and I'm gonna go to scale uniform scale and I'm just gonna say no I'm gonna squash it and I'm gonna stretch this out of it and then I'm gonna make it disappear and maybe just add a bit like that cool now what did I do a good question so what I'm gonna do now I'm gonna pull in and then these lines and I'm just gonna maybe even more yeah something like that all right so let's test this I'm just gonna go back to my main and I'm gonna call and the picture noise hide it I'm gonna call in what is this yeah so I'm just gonna calling into that one I'm gonna call this extra noise and we're just gonna solo it because we just want to focus on it and I'm gonna add extra noise here okay one thing is I don't want the film okay awesome now we have it there so let's bring everything up cool cool cool cool cool all right so I'm just gonna go to screen and I think the vanity ins are actually disturbing us for now because we don't need that we don't need the clothes right we don't need this one don't need this one we could just leave this one for a bit just a bit yeah for just a bit okay and I'm just gonna go and just turn this down something like that and what I could do to make this even better and blend the end with the earth I'm gonna go with a tint and I'm just gonna go and copy this color and then bring it up now that texture layer is gonna be there and you know what's really amazing about this what's really amazing about everything that I'm creating now is that it could be animated you see that it is animated and not only like the evolution but it could actually be animated going and all the glitz tutorials and everything are bit showing you could actually apply it here all right now let's get back here so what's next so how did you create these lines good question he didn't even ask it you just took it to myself coronavirus she is real so what I'm gonna do I'm gonna go to the picture notes I'm gonna duplicate it I'm call this la villita noise well knows okay well this is gonna be a bit hard all right so let's focus it's gonna be so hard man oh my god it's gonna be so ha ha you don't not good so basically what I'm doing is um just clicking like you know Mia Khalifa used to be single she's not anymore she's married god bless america I'm so screwed bad I was really hoping that we are gonna get married one day because we are meant to be together like we are so close to each other like oh my god like I know her for so long like she really knows who I am she knows that I'm breathing like Mia Khalifa is everything to me like gosh man I'm gonna tell you like I'm a fine ass up let us say it dude guys just don't mind I just I just need to create as many as possible so bear with me okay so we're just creating lines isn't that isn't that amazing I mean look at my job all right so know that we got that what I'm gonna do is I'm gonna call intreaty stroke tada I like to you I told you we're not gonna use any other plugin but I hey hey you know you can get it for free I mean I'm just making this even worst I'm just gonna go and bring you this something like that just so that we can see it so this is it I mean this really this is it I'm just gonna go and bring it the digital noise I'm gonna bring it here I'm gonna turn it off I'm gonna go in to fix your lies I'm getting to placate it I'm gonna call this old picture and I'm just gonna go and bring into digital voice I'm just gonna focus on it you can barely see it it's here all right so the reason we're not seeing it because one we have the tinge to it's extremely big but that's okay all right so we're getting there so one thing that I'm gonna do here now is I'm gonna go and adding that glow and I'm just gonna glow it just a bit just a bit all right now I'm just gonna go inside the digital noise and I'm gonna take exactly this that's it just dis duplicate it and use scale it rotate it put it here now look what do you have here hello where are you okay so here's where I need and start bringing this in so where are we now oh there we go so I'm just gonna bring it up a bit like we're here yeah we're here oh no I'm just gonna go and make this as a guide layer so a guide layer is something that you can only see in this composition but you don't see in this composition in other compositions alright so we have it there I'm just gonna go and hide this for now so we only have this I'm just gonna go and turn to this shirt down so we can see what we're doing let's get back here alright where did you go hello bro bro dude dude hey yo dude Wow are you serious how long so you like this small just gonna bring this here show me there we go this one is here oh it's because uh it's the friend now it's the for them now all right cool okay so now we're having all those things there so what I'm gonna do I'm gonna go here bring this into 0.5 come back here it's gonna fade in a bit exactly I'm just gonna glow it up awesome now we can see all that texture there no I'm gonna do what I could do is duplicate this again bring it somewhere here rotate it just a tad bit and just give it 90 degrees so that it's always it always looks outside and not the same awesome now all I need to do now is I'm gonna go and create a new adjustment layer and I'm calling the roughing edge the roughing edge is too much so I'm just gonna bring it down I'm just gonna put it into one and then I'm just gonna bring to scale down so that we started having stuff like that let's go okay so I'm gonna do is I'm gonna duplicate this globe so I can start seeing them see that cool let's render stuff awesome now it's actually looking like it's literally electricity I can just go in and make these this is - this is - we can just put this into 2.5 so we can see - you cool now we're seated there as well and that what we could do is take this one as well and no we don't need this anymore so take this one as well and as we said just know this one and just move it somewhere here or date it scale it down so that we can have on the other side of the map as well like somewhere here alright and you could just duplicate this again put this like that with this bigger but it's here and you're just gonna keep on adding and adding more and more details and what you could do is you can make another one and make other sizes and it keeps going now there is another style that I want to show you remember this edge well back in my South frame it was kind of coming out how was that done well there we go so how I did that was pretty simple so I needed to do was duplicate this alright and I just went into an effect called radio radio blur and I put it there now it's not really giving me the effect that I want because it's in spin but what I want is as soon so you can see it there all right and just to make sure that it's following exactly my earth because the center of my earth is here kind of so I'm just gonna make it following that as well now if I turn this off now I have my globe what I could do is good just turn this alright there we go and I could just increase this really a lot more like 30 yeah and it's gonna start appearing all right now what we could do is I'm just gonna go and create my first optical flare because we need to fix the colors so I'm just going to go and call an optical flares optical color and I'm just gonna go into optical flares and I'm gonna put it here all right I'm just gonna turn this into screen turn this into a parent I'm gonna go into optical flare I'm gonna clear everything and I'm just gonna go to basic and just one day there we go and I'm just gonna go and check the color here a bit and start scaling it bit and turn down the opacity just a bit alright and I'm just gonna go and create a thing that I like to do in every single thing that I make recently is I just go make a shape layer no stroke just black I make I call it the Hollywood tile and I just go into masking not rulers and what I do is I double click to masks know the mask is covering everything now I double click so I selected the mask and then I click here until I see that ha ha I click now and if I drag it I'm gonna move this but what I want is control so that I can move them both and I can just do something like that alright so I'm just gonna like maybe five alright so I just want these and I'm just gonna go here and do subtract and just remove that so now I have like that Hollywood title kind of it's just something that I like to do it just makes me focus better keep saving I'm gonna call this illusion and I'm just gonna close it because I don't want to disturb it now what we need to do is we need to start creating those those things from here to here stuff like that to do that it's pretty simple there's a lot of ways there's this there's this plugin from Jung box called no treaty and what it does is it just leaks link things together but since I don't own it I don't have it I believe what's his name Tony's Agora iOS uses it a lot in his in his work especially early work nowadays he doesn't anymore but no it is early work he used to use this one a lot it is used in Hollywood huts extensively by territory studios so go know that we have that so I'm gonna do I'm just gonna go and create a obstacle flare first so I'm gonna create a new solid I'm gonna call this tick hole location and I'm just gonna go drag in the obstacle flare put this over original and I'll explain and Rhys you know second why and I'll just put this here Popo why did you put it why did you put it over original the reason why I put it over original is because I don't want to keep on creating solids for this obstacle flour locations I want to have all my obstacle flour locations into one single place all right and the only way to stack those is if I have it over original or else I'll have to create a new solid for every single obstacle flair cool that is done what I'm gonna do I'm gonna go clear all and I'm gonna bring in just a basic one I'm just going to bring in this obviously and I'm just gonna go into this guy just go into complexity turn off length is too big even those size matters but that's too much and I'm just gonna decrease the light oh whoa I'm just going to decrease the light a bit like that okay cool I like it to be white because I could just go and choose the light that I feel like I want to use no so we'll just stay with the pallet something I like that I want to spend too much talking on colors because this is not the point so I'm just gonna turn this down a bit there we go and I'm just gonna go and do a motion blur to this I'm just gonna increase alright just a bit cool now how do we create the lines it's pretty simple I don't want the film I only want the stroke and I'm gonna say like it's one maybe for now it's gonna have this color and let's just say from here to here I'm gonna say alright now all I need to do is try to get this as as good as we could all right there we go so we have that and what I could do next is I could just go in and I'm just gonna duplicate this good I'm just gonna I'm just gonna hide my guide so that you guys can see just what I'm gonna do I'm gonna hide the first shape layer all right let's focus here so what I want to do from this I'm gonna select the shape - I'm gonna make it yellow all right so that we know what we're doing obviously I'm gonna increase the size a bit let's just say four so we can see it now so what I want to do is I want to create these dots but how can I make those thoughts am I gonna go and create the dot no there is a trick to this the trick is going into stroke and then you have your dashes here but you don't have anything because you don't have nothing so I'm just gonna click it and it's gonna create me some dashes and I can just you know choose how many - as I want let's just say I want four like that but I don't want it to be a line so what should i do I mean this is only giving me the width so to fix that I'm gonna click again and I'm gonna turn this up right and I'm gonna just round this and then I'm gonna start taking this down there we go this one one all right no it's a dot that's it so let's see our line there we go it's a shape into line and it's a dot now what are we gonna do now is I'm just gonna go and link this path to this path so that if I change this path if I change this bad let us say here the dots are gonna follow it the reason I'm doing this it's because I'm just gonna take both of them and put them in a group just gonna go here create a group and I'm just gonna shake that put it in pop bring it in the path I'm just gonna say it's this one okay so if I move this thing it's moving awesome now what I want to do obviously I want to glow this I'm just gonna go and I'm just pressing control shift H to hide everything I'm just gonna add in more glow radius awesome now what I need to do is I'm just going to duplicate this and I'm gonna go inside shape one this one and I'm just gonna say maybe this time this is supposed to be full awaiting this so what I'm gonna do is I'm gonna say now this time this one is coming from let's just say I don't know it's gonna go to what is Afghanistan I don't know delete this well will imagine Afghanistan is here even though we all know what's here all right so we'll just put Afghanistan there there we go and then all I could do again is duplicate this go into the shape make sure this one is following this thing and then I'm just gonna go and say oh now we are going to Japan you can do Japan is not there but hey this is my tutorial and it Japan is there now okay all right awesome now what I'm gonna do I'm gonna create a new ones that are incomplete to just show like hey one and what colors this again this one thank you I'm gonna go back to my shape bit color there we go and then you keep on adding more and more and more and more and more now let's get back to our Lt Col so I'm just gonna go duplicate this move this one here or updated a bit scale it down slightly down that's our obstacle to duplicate this move this one here change the color a bit we got our third optical and then what I'm gonna do I'm gonna create a new solid call this optical burst and I'm just gonna call in optical players but this time I'm gonna use it for another wreath for our another reason I'm just gonna put this one here and I'm just gonna put it below the lines and we're just gonna go and grab this one and put it for example here and then what I'm gonna do I'm gonna clear everything and I'm gonna call and for example this one but what I want is I only want one of them okay and I just want it to be thick like a real bbw you know what I mean I'll just make it thick like that okay and we're just gonna or update it and we're just gonna change its color maybe to something like that and we just turn down the colors and of course we could just know what gauche in this because nothing should be clear because this is really far away this is from space I like that yeah and then what I could do is I could just duplicate it here maybe turn this one out make it blue I didn't keep so on again and again and again and again and again and again and again alright so the other extra thing is it's just how you know the more you add the better it gets you know for example what we could do is we can just go back to our first form like this one we just duplicate it I could just go inside here form let's just remember this one this was was 0.5 so I'm just gonna do - yeah so in case of instead of having thoughts just be a little bit creative and what we could do is we can create a new solid I'm gonna call this a text if you I I don't need that much I'm just gonna use 200 by 200 or actually I can just go 50 by 50 you know and I could just go here go to a text calling blender okay and I'm just gonna say hey one dog X for example and I'm just gonna bring it right into the center scale it down cool now all I need to do is go back to my for this one and I'm just gonna bring in my text if you I hide it go inside here say they only have 100 particles by 100 particles and instead of particle sphere I'm gonna go to my sprite and insight sprite no I didn't click that I'm gonna go to spray picture next if you like now what is this guy gonna do if we just sighs this a bit more I've literally just created my text so obviously I don't want this much I'm gonna say 20 by 20 now if I go back to my main and I just bring it for them too so I'm just gonna go here bring in form to just put it down here form two and just say that it's actually for two now I'm gonna have my text somewhere let me just find it now yeah so it's just bring it should've blue still something I thought yeah pretty much all right and what I could do here I could just go infinite or is it for him to and I could just put in what is the like sure okay cool sighs not as too much and positive random and I could even actually animate everything here if I go to mmm if I go to the fractal field and add a little bit here what's gonna happen is it's gonna start animating as you can see so now if we go back here there we go the text the text aren't there but we need a little bit more so I'm just going to say like 100 like a hundred let's go back now it's gonna be everywhere but then it's exactly the same text and that is slightly annoying so what I'm gonna do is I'm gonna go to text if you I I'm gonna duplicate this I'm gonna end this layer here put this layer here for example and I'm just gonna close this one here and then buckle oh that's it so I have two text in the second text I'm gonna call this football with two P alright so if I go back here I don't see anything all right but then what I'm gonna do is I'm gonna go into form and inside picture I have time sampling and this is what it's telling me how will I read what's inside I'm gonna go inside that time sampling instead of random I'm gonna say it's random but it's a steel frame you don't want to animate it you don't want to read it you don't want it to change by time it's Popo a one Popo a one you see it's different now if we go back here it's different for a touchdown it's different but of course we don't want this much so so you get a slice in the text here it's not gonna add anything but you could just go here and just do it too and it's too much so I'm just going to do it 5050 I'm really gonna have that alright so another thing that I added here was it's pretty crucial and I'm gonna create a new solid and I'm gonna call this for sphere all right I'm gonna bringing in my form so I perform obviously base for I'm just gonna add in one fare and instead of having in a box I'm gonna calling for a sphere all right and I'm just gonna go inside my rendering inside my transform and this is what controls everything inside a form and I'm just gonna turn this down I believe it's gonna be like 80 or something yeah I'm just gonna say 81 okay now what I'm gonna do is I'm just gonna solo this so what I want is I want a lot of particles that's for sure all right but they're too big size matters again remember size always mattered even if they say they don't it does size matter all right if I do so this is it all right okay so how are we gonna do this I'm gonna do an ad I'm gonna bring this one in so what I want is I want this particles that are size random it's awesome but it's all around my sphere and I only wanted that so we could either use one of the spheres that are you know feathered or what we could do we could use an alpha mat remember one of my most favorite things so what I'm gonna do is I'm gonna bring in the sphere I'm gonna create a shape layer like this okay I don't want this I want this color does not matter I'm just gonna bring it my Gaussian blur and I'm gonna feather it a lot okay now what I'm gonna do I'm gonna bring it to my form sphere and I'm gonna use an alpha inverted there we go all right I feel like the spheres are a little bit too much so it's gonna do a 300 by 300 and I'm just gonna go into my this one start fading more awesome all right now I'm just gonna go here change the color to something like these guys something like that and just turned down yeah something like that now that we have this it's awesome but we're gonna add even more again remember details now we have this and we have this but what I'm gonna do here I'm gonna go into this purse and I'm gonna disperse it like this and I'm gonna take this I'm gonna duplicate it I'm gonna take this one so I'm gonna call this medium big and small well I'm gonna do here I'm gonna decrease I'm going to decrease the particles and I'm just gonna say fine it's too big and I'm just gonna go and increase the dispersed even more and just go here and turn this down alright I'm just gonna go into the mints and do exactly the same thing there we go so yeah the more the more the more you add the better the better the better and the better it gets what you could do as well I mean it's what this is a very long tutorial but what you could do as well you could just go into form again I'm just gonna duplicate this I'm just gonna go inside no not this one I'm just gonna delete this I'm just going to go inside this one go inside of it and remember what we have here is this one now what I could do is instead of having a form form you know like this one I could do is I could use this mask actually what am i doing I could just go to this exact edge or picture noise I'm just gonna go inside the texture noise and I'm just gonna say alpha man you know what okay and then what I could do here I could make a picture here and then bring it you know to bring it into the earth you know and again we just keep on reusing everything that we did here so for example here what I could do is I could just literally just go into to transform go to the scale something like that but where we are now we are somewhere here yeah so what I'm gonna do is just gonna focus on that very area for example yeah and then I'm just gonna go and add I could add more complexity into it and I'm just gonna go into the Venetian and just do a 90 degree so I can cut it here as well awesome now I will just go back here come back to my fixture noise duplicate it bring my picture noise to hide it go into my texture noise bring in the texture noise - perfect bring it up and this time I'm gonna do an add now the picture is supposed to be here but I'm not seeing anything because I don't have a globe just gonna add a glow into all this so you can see what I was talking about so we have texture details in there alright that's that's there and again I mean I could just go and turn this one off or just turn this one off there we go let's go back here all right and then we have more details and that's what I'm talking about it's that everything is now it's just about adding more and more and more details and for inspiration of all of this I think there is piling yeah it has got there's this guy to notice kind of inspiration there's n three and three designs okay so you have this guy he does he does a lot of detail kind of simulation he has this really beautiful piece you can come back here and you can see how people build detail so now you see this kind of things all right so having lies that's what we created it's it's it's this really exactly what we did so it's just a bunch of creating more and more details and doing these in one hour is not enough for me but basically that's that's the point that's how you know the more details you add it's least really exactly what I get it as you can see what I did here and I just want to take this moment to shout out to trap for planning I just want to shout out to this guy he started it all and I just wanted to say honestly if you ever get to watch this video or someone tells your something I just want to say thank you from the bottom of my heart thank you so much without you a lot of people would have not arrived to where we are people at n3 have probably watched your videos as well before they get to where they are so I just want to say thank you so much and I needed to do this tutorial because I felt like 2012 and we are in 2020 nobody has ever done any new tutorial about this and I thought that that was time that we do a free tutorial all right so feel it Bob love thank you so much reading thank you alright that's that concludes my tutorial thank you guys so much for watching I'm back I'm mad and I'm angry and it's time for making more tutorials my name is mr. Popple and we are poeple I'll see you guys later
Info
Channel: Boutaib Yassine
Views: 7,252
Rating: undefined out of 5
Keywords: after effects, tutorial, tut, tips, tricks, advanced, beginner, noob, futuristic, trapcode, form, earth, fui, hud, design, optical flares, موشن جرافيك
Id: im40FE3VBnU
Channel Id: undefined
Length: 85min 39sec (5139 seconds)
Published: Sun Apr 05 2020
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