Don't Watch This Review of Pokémon Brilliant Diamond and Shining Pearl

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Don't crack it! You don't need to watch this review of  Pokemon Brilliant Diamond and Shining Pearl.   It's just not really necessary, is it? If you're disappointed with the games and  the general direction the Pokemon series   has been going--like I am--then nothing in  this review will surprise you. I do suppose   that sometimes it's cathartic to listen to  someone being critical of something that you   yourself are critical of. If that's the case then  I suppose I can't BLAME you for sticking around.  But if that's not you--if you find  yourself annoyed by my constant   Pokemon-related complaints--then I also assure  you that nothing here will come as a surprise.   Frankly, I don't even know why you clicked  this video. You know what you're getting   yourself into with these! If you do not heed  my warning and click away now, then I cannot   be held responsible for any annoyance that you may  feel in the coming half-hour or so. This is Arlo,   reviewing a Pokemon game. You have been warned. Before we begin, please keep in mind that this is   a very very subjective and straightforward review.  Many people will review a remake ONLY as a remake,   and focus mainly on improvements and changes.  Many others have reviewed these games with more   experience, and can tell you all the stuff  that's bad now, but it was good in Platinum!  Me? I don't know how much of these games are  perfectly faithful. I don't know how much of them   would have been different if they'd just been  Platinum instead. I'm just looking at them as   games. I'll talk about how they're remakes, sure,  but just remember that I'm giving you my feelings   on my experiences, whether those experiences  reflect Diamond and Pearl as they always were,   or reflect only these remakes. Another note, it's really annoying   to have to constantly refer to a set of Pokemon  games as plural, when they're really just one   game with the slightest differences, so I'm just  gonna refer to them as one game from now on. Well, even if it has no real cultural value,  and contributes nothing good to society,   instead only contributing to an  ever-growing sense of snobbish   entitlement in the realm of electronic toys that  were never meant to be played by myself nor most   of the people watching this, here's my review  of Pokemon Brilliant Diamond and Shining Pearl. First things first, my history with this  game. I played the original on the DS,   and I didn't really enjoy it. This was strange,  because as a kid I was OBSESSED with Pokemon,   and just a few years prior had really enjoyed  Ruby and Sapphire. I had loved every Pokemon   game I'd ever played up to that point, but  something about this one just didn't gel with me.   It felt very rote. It had all the  elements that make up a Pokemon game,   but somehow it felt like the heart was missing.  The charm. That little bit of personality to make   the experience stick in my mind. Generations  2 and 3 had added so much to the series,   both visually AND mechanically, while  each having their own unique identities.   But gen 4 just felt like gen 3 but with 3D houses.  I was really surprised. 3D graphics of any kind   SHOULD have made a huge difference, and there  was even some touch screen stuff... But I don't   know. I just didn't like it. It felt like the  paint-by-numbers equivalent of a Pokemon game.  Over the years I heard a lot of great things about  gen 4. Plenty of people have said that it was the   last time Pokemon was truly great--or at least  close to the last time. I thought maybe I just   didn't play gen 4 at the right stage in my life.  I mean I was a newly-minted adult with a job and   college and friends and I didn't have as much time  for games. Maybe my head just wasn't in it! Once   my life had settled down a  bit I really liked gen 5...   So I was willing to consider that maybe Diamond  and Pearl were better than I first thought.  ESPECIALLY because one of my biggest problems  with Sword and Shield was the lack of any real,   interesting level design. A cool overworld with  lots of caves and power plants and that kind   of dungeony stuff? Nope! Not at all! Sword and  Shield was really just one big string of simple,   linear pathways leading from town to town,  with the Wild Area trying its hardest to   pick up the slack but not quite succeeding. So after THAT monumental disappointment,   and after hearing so many people praise Diamond  and Pearl, I was genuinely excited to try out   a remake! I really tried to go in with an open  mind! But unfortunately, I didn't have to play   the game for long before the very same "been  there, done that" feeling started to set in.  You start in a little town with four buildings.  You live in the lower-right one with your mom.   You have a rival, and this time his thing  is that he's...got ADHD, I guess? There's   an old professor guy who wants you to fill up your  Pokedex. There's a bad guy team, and they want to   use a legendary Pokemon to destroy everything  and recreate it in their own image...AGAIN,   but with a DIFFERENT legendary Pokemon this time. I know what you're probably thinking, and no, I   don't believe it's necessarily a bad thing to have  recurring tropes and themes in your games. Heck,   Zelda is the ultimate champion there. But you've  got to do SOMETHING original with each iteration.   There's got to be SOMETHING to set it apart.  It can't just feel like a fill-in-the-blank.   And to me, that's what Diamond and Pearl is.  It's just the same thing again and that's it. Gosh, I talked a lot of trash about Sword and  Shield's story, but I have to give it at least a   LITTLE credit for having SOME sense of character!  The rival is the little brother of the previous   champion, so he has more motivation than most to  be the best. The bad guy is a SECRET bad guy! It's   not a very good secret, and his motivations  make very little sense, but look! At least an   ATTEMPT to be different! And the bad guy team is  actually a team of groupies that are in love with   one of the gym leaders? It's something! But Diamond and Pearl has none of that.   It's got a few characters that check up on you  every once in a while, but encounters with them   are so infrequent and brief that none of them  make a lasting impression. The gym leaders try to   be interesting and make you find them and stuff,  but you just roll in, do whatever they want, blast   them to smithereens and skadootle on out of there  in a flash. The bad guys are just mindless drones,   and I get that that's kind of the point, but the  schtick gets old REALLY fast. And their boss,   the main villain? He's just called "BOSS."  Like, he doesn't even have a name! He's just   BOSS. What is this, Paper Mario? Is "Boss" its own  separate race of humanoid creatures or something?  And I'll talk more about how the visual  style impacts the game's locations later,   but for now I'll say that the world itself is  also greatly lacking in charm. All the towns   and roads blend together. They just don't  have much to set them apart besides a few   decent exceptions. Oof, and the wild Pokemon  encounters. How many Pokemon were there by gen   4? Like 500 or something? So why am I still  seeing the same handful of Pokemon in nearly   every single patch of grass? Why is it still  90% Geodudes and Zubats whenever I go in a cave?   Why is it so hard to find something I want to  raise when there are SO MANY POTENTIAL OPTIONS?  Speaking of which, remember how Let's Go Pikachu  and Eevee revamped the encounter system so you   could actually see Pokemon walking around? And  then Sword and Shield gave us the perfect mix   of the new system and classic, random encounters?  *fart noise* None of that here. We've gone all the   way back to the original system. Oh, and not only  that, but when you're running there's no minimum   number of steps required to get into an encounter,  so you can literally take one step into the grass,   get into a fight, run away, take  another step, get into another fight,   run away, and get into another fight a few steps  after that. And that might sound like a rare,   worst case scenario, but no, it happens quite a  lot! I at least THINK walking makes it better,   but that's annoying in its own way. And the  return of random encounters means the return   of me being super annoyed when traveling through  grass and caves and stuff. Yes, repels do exist,   but they're harder to come by earlier in the game  and they last like two seconds. If a previous   remake changed the encounter system, there's no  reason they couldn't have done the same here.  The end result of all this--the blase world and  characters, the mega basic story, the agonizingly   small selection of wild Pokemon, the frustrating  return of purely random encounters--is a game that   just feels like it's going through the motions.  And I just feel like I'm going through the motions   when I'm playing it. I'm just trying to get to  the end of each section. Just trying to get to   the next town so I can beat the gym leader and  get the badge and head to the next boring town. Gee Arlo, why don't you tell us how you REALLY  feel? Yeah, I got some angry feelings on the game.   I do have to say however, the Grand Underground  is kind of cool. It's not quite enough to hinge a   whole game on, but I do have to give credit where  credit's due. At any time you can pop down there,   and it's a positively sprawling series of tunnels.  There are tons of caves to poke around in,   and here you'll actually get more of a variety  of wild Pokemon. These caves utilize the newer   encounter system. So like, it IS in the game.  It's just...only down here. *sigh* Whatever.   Gotta count my blessings, I guess! A win's a win! So that's fun, but my favorite thing about the   Grand Underground is this little mining minigame.  You've got to try and break gems and stuff out of   the walls before the space you're digging  in collapses. I don't end up using any of   the stuff I get, but it's still fun to do. And  really, I'm sure the whole Grand Underground is   great for people who are really into the game.  I'm a casual player; I just want to raise some   cool Pokemon and play through the story. But  for anyone who plays a lot more seriously,   and can really use all the items and extra  Pokemon down here, and wants to take part in   the social aspect? This is a pretty cool feature. And the same goes for the post game. No spoilers   (if you would even consider the post game of a  Pokemon title a spoiler) but there's some fun   stuff to do after the credits roll, and a heck of  a lot more battles to take part in. I hear it's   not as much as it was in Platinum, and you can't  do a lot of it until you fill out your Sinnoh Dex,   which is disappointing. I don't really feel like  bothering with that. But again, more serious   players will enjoy having a bunch of extra stuff  to do. And I also must give credit here, because   Sword and Shield didn't have much of a post  game to speak of (paid DLC doesn’t quite count),   and Let's Go didn't even have the post game  content from Fire Red and Leaf Green! It's   nice that there is indeed a reason to keep playing  at the end of Brilliant Diamond and Shining Pearl!  And while we're comparing and giving credit, I  know I've complained a lot about how bland the   world is, but at the very least it is a WORLD.  It has some of those dungeony areas I missed in   Sword and Shield. Navigating caves and bad  guy headquarters and such is a decent time.   There are secrets to find, and you're rewarded  for going everywhere and talking to everyone.   Even if it's bland, it's not awfully  designed or anything. It is, at its core,   a fine Pokemon world. If it was my first,  I'm sure I would like it a whole lot more. OKAY, it’s time to talk about it. The primary  internet angry thing with the game. Da GRAPHIX. In   theory, returning to a chibi art style could  be seen as an artistic choice. Little sprites   are charming in their own way after all, and  this does set the game apart from other modern   Pokemon titles. But it is very difficult for  me to see this as an artistic choice, and not   just a way to cut corners. And that’s because  the WHOLE GAME feels like one giant cut corner.  First off, the characters don’t look cute or  fun or anything. They look BAD. I’m already   not a fan of the chibi style in the context of  a remake. As I went on and on about in my Link’s   Awakening remake review, games used to use little  sprites because that’s all they could get away   with without looking weird. That was how artists  were able to create nice-looking, sometimes even   expressive characters using very few pixels. But a  remake should enhance and modernize a game so that   it feels like the original if the original  were created today. If they had this tech   back then, what would the game look like? I guarantee it wouldn’t look like this.   These characters are just plain ugly. They’re  stocky and bulgy and gross, and despite sporting   simple face textures stretched over the fronts  of their heads that should be very easy to swap   out depending on the situation, they barely  ever change their expressions. I’ve played   N64 games where the characters emoted more than  this. Sometimes you’re talking to someone who’s   trying to be all intimidating, or trying  to give you a sentimental speech, but it’s   hard to take them seriously when they look like a  ridiculous little Funko Pop knockoff or something.  But it’s not just the chibi thing. It’s hard  to see so many people who think it’s just the   chibi thing that complainers like myself don’t  like, because it goes far, far beyond that.   To bring up Link’s Awakening and Let’s Go  Pikachu/Eevee again, as with those two games,   I hate that this is another square-for-square  remake. Same as the chibi style, I just think it’s   a wasted opportunity to modernize these games, and  using a simple grid-based style feels like more of   a cost-cutting measure than an artistic choice. Ah  man, creating a grass pattern that looks at least   ALMOST natural? No way, then this wouldn’t be  a FAITHFUL remake! *laughs* How convenient.  It’s just such a bummer, and it really brings  the experience down. I already talked about how   bland and by-the-numbers I thought the original  game was, and bland, by-the-numbers visuals have   done nothing to give the game’s locations  the charm and identity I felt they lacked.  “Our town is the flower town!  It’s all about flowers! It’s a   beautiful magical wonderland of flowers!” “Really? Because the FOUR flower tiles   copied and pasted around town in awkward  patches isn’t really selling me on that idea.”  “Our city is super futuristic! It’s got this  incredible, wonder of the world solar panel bridge   that connects everything! HIGH TECH! FLASHY!” “Uh, yeah… It’s kinda cool, I guess…  “Our region is split in half  by this mighty mountain,   from which all of our legends were born.” “Oh, really? There’s a mountain there?   Huh. I can’t see it. You know, because of  the whole ‘top-down’ thing. Can’t look up   to see the mountain. I can only go through  it with my eyes pointed straight ahead.”  This was an opportunity to make the world look  the way it’s described. To make its locations pop,   bring them to life, grant them a reason for being.  But you don’t get that in a square-for-square   remake, do you? Nope. When all you’ve got  is a stack of tiles to recreate exactly,   a CTRL key, a C key and a V key,  there isn’t much you can do at all. And here’s the thing. Even if you’re going to  go the “economical” route and create a bunch   of assets that can be copied and pasted in all  their original positions so that the original   and the remake are arranged IDENTICALLY… Ugh,  fine. But you’ve at least got to make it look   GOOD. I don’t think Link’s Awakening’s style  is a good fit, but I can’t deny that it looks   NICE. It’s shiny, it’s vibrant, it’s charming,  it’s fun to look at. Then Pokemon Let’s Go. Yeah,   the style is disappointing, and it’s not nearly  as vibrant and fun, but it’s still nice in its own   way. Still pleasant enough. Honestly, I thought  that was the bare minimum for a Pokemon game.   I thought that was rock bottom--the absolute  lowest amount of effort that I would ever   see put into Pokemon’s graphics. To me it was  cheap, but just good enough to still be okay.  Brilliant Diamond and Shining Pearl does not look  okay. Most of the time it doesn’t look BROKEN or   anything. You’re not seeing a bunch of stock  Unity assets, things aren’t glitching all over   the place. It works. At a glance nothing is off.  But most of the time the visual quality ranges   from “passable” to “downright bad.” Allow  me to indulge in some graphical nitpickery…  One of the game’s biggest problems is that it’s  got a camera that changes angles sometimes,   but it doesn’t seem like it was made to account  for that camera. The characters are whatever   from a distance, but way up close is when you can  tell how bad they look, and sometimes Professor   what’s-his-name’s face texture won’t even load in  properly. The overworld elements also tend to look   much worse when viewed at different camera  angles. And gosh, even the camera itself--the   way it swings down sometimes when you talk  to someone. It’s so jarring and awkward.  Some cut corners that worked on the DS don’t  work here. The first time I reached a forest,   I couldn’t figure out how to get inside. Then I  realized that the two-tree indent with the little   shadow texture? THAT’S the entrance to the forest.  I mean it, I legitimately couldn’t tell at first.   This is not how forest entrances  look! This is not a GAMEBOY game!  Here’s a big one. Your character can move around  in all different directions, but NPCs are stuck   to the grid like in the original game. During  cutscenes they walk using the grid pattern,   and this is one example of something that  does indeed look ATROCIOUS. It looks TERRIBLE.   That is not how you faithfully recreate a game!  You don’t keep the stuff that looks downright bad!   Was that really worth the money you saved,  not animating NPCs to walk diagonally???  And don’t even get me started on the  dirt and rocks, you guys. TOO LATE,   I’M STARTED. Dirt and rocks looked the way they  did back in the day, with that weird, smooth,   geometric pattern forming boxes to indicate  different levels, because that was probably   the only way to do it. That was the only way to  achieve the desired effect. But seeing that effect   recreated in 3D? It’s dreadful. What is this? This  isn’t how games have to look anymore! Even worse,   rock faces tend to have no geometry whatsoever,  and are just flat textures on planes. This looks   worst with different camera angles, obviously,  but even when the camera is in its normal place   the effect still just doesn’t work.  It doesn’t look like a rocky wall,   it looks like a regular wall with rocks painted on  it! The first time I stepped into a cave and saw   those walls, with the overly-sharp depth-of-field  effect just to make it that much worse,   I audibly wondered how I could be seeing what  I was seeing in a first party Nintendo game. Maybe I am nitpicking. Maybe the  game doesn’t look THAAAAT bad…   But you know what? Context matters! I’m not going  to be this harsh when it comes to an indie game.   Usually indie studios are literally doing their  best with what they’ve got. But this is POKEMON.   You don’t need me to go on and on about how much  money Pokemon makes; you already know! And this is   not okay for a $60 game, much less one made by the  stinkin’ POKEMON COMPANY! And no, it doesn’t get a   pass because it was made by a different studio. It  was still funded by Pokemon. Pokemon still called   all the shots. They still decided to ship it as  it is instead of taking the time to make it look   nice. It’s a rush job, pure and simple. A rush job  that manages to fall below my already rock-bottom   expectations. I thought we’d seen the worst of  this series’ cheapness in Let’s Go and Sword and   Shield, but here we are. And I am actually AMAZED. Now again, I must give credit where credit is due.   There are some elements of the game that  look nice. Each type of trainer has a little   animation for entering battle, and one for when  they lose. These are all very short, but they   look great. There’s a lot of personality packed  into them, and they’re little dollops of charm   in what is otherwise a really dull, drab game.  It’s definitely disappointing to see that the   animators were indeed capable of doing something  like this and simply not allowed to do more,   though I guess I never really doubted the skill  of the animators. They were rushed just like   everyone else. The result is a game where we get  two seconds of fun, then nothing but Funko Pops.  Anyway, sorry, talking about good stuff  now. The battle backgrounds are pretty   alright. They’re not amazing, but compared  to the rest of the game they look TERRIFIC.   A couple of them are downright pretty. You  spend a lot of time in battle, so that’s good.  And gosh, what is with the WATER? Out of  everything in the game, why is this the one   thing that just looks AMAZING???  Well, amazing…SOME of the time. But   not all of the time. Like, you’re in the ocean  and the water looks great. You’re in a lake,   and it looks completely different, and it kind  of looks like you’re hovering ABOVE the water.  Um… O-okay. Better than looking   good NONE of the time, I guess… (What on Earth?) Other good stuff… No, I guess that’s kind of it? I   actually wanted to talk more about the positives,  but those are all the standouts. Everything   else is either bad or fine. Pokemon Brilliant  Diamond and Shining Pearl is a remake that comes   fifteen years after the game it’s based on, and  doesn’t even look THAT much better. In fact,   one could argue that it actually looks WORSE!  I mean I’ll take nice pixel graphics over bad   3D graphics any day of the week. Just  ask Golden Sun: Dark Dawn! Poor thing. That’s it for the graphics, but I’ve got a little  grab bag of additional comments on the game.   I really appreciate how running shoes are on by  default and you don’t even have to hold a button   to run. I want to run most of the time anyway.  But something about how collision works in this   game is wonky. I get caught on everything, and in  a grid all the objects are jammed close together,   so moving around is waaaaay more annoying than  it should be. It’s kind of hard to tell that   there’s a problem when just watching; you’ve got  to play it to really feel how aggravating it is.  Next, I love love loooove it when Pokemon  can follow me. I’m all about the fun of   pretending that these creatures are real, and  it’s great to see that they’re actually there,   and not just things I only see in battles. But  man, they really get in the way in this game.   Were they like this in Let’s Go? Because I don’t  remember them blocking me and even warping right   into my path so often. Some of them also run  really slowly, which is kind of cute because   it’s more realistic, but constantly falling  behind and warping back to you…not as much.  Sort of on that note, if I like immersion, then  I SHOULD like how when your Pokemon grows to   love you, you start to get different little  text things about it on the field, like how   happy it is! And it will find berries for you! And  sometimes it will even land a critical hit or stop   itself from fainting just because it loves you!  Isn’t that fun? No! It’s not fun, because there’s   a big trade-off! Pokemon battles are already  absurdly slow, but when a Pokemon loves you   it constantly does little jigs in battle, like  when it enters a fight, and the game gives you   all these little updates about how it’s feeling.  Not only does it waste a ton of time, but it also   makes Pokemon feel a LOT less cool. You catch this  universe-destroying legendary and the game can’t   stop telling you about how it’s about to cry, and  it’s thinking of your smile… The funny thing is,   I liked this feature in Let’s Go! But I guess  the novelty has worn off, I’m sick of it now!  Few more, lack of Platinum content, complete and  utter nonsense. It was universally deemed the   superior version of the game, there is absolutely  no reason to not include it. There’s no scenario   where it’s a good idea. If they try to sell  it to us as DLC, that will be awful. If they   try to sell a whole third version of the game,  that will be even more awful. If they give it to   us for free we’ll be happy, but lots of us will  already be done with the game, and we’ll be like   “Why didn’t you give us this BEFORE?” And if  they just don’t give it to us at all, then great,   we’re just stuck with the inferior version! It’s a  fifteen-year-old game; would it have actually cost   more money to give us Platinum stuff? And don’t  tell me “it’s because they wanted to make the game   FAITHFUL to the original” because there’s no  value in being faithful when it just makes the   game worse. You want a faithful adaptation of The  Shining? Watch the awful TV movie. Want a GOOD   adaptation? Watch the very different Kubrick film.  It’s way better even than the BOOK don’t @ me! *annoyed sigh* Okay, almost done. Forced Exp.  Share. It is probably wrong to have it on   all the time with no option to turn it off…but  as I’ve said about it before, I’m kind of a fan?   And if it was always optional I probably wouldn’t  have used it, so I’m kind of glad it’s mandatory?   Each Pokemon gets the same amount of Exp. after  a battle regardless of how many are in the party,   which essentially means that you’re multiplying  your gains with each additional member.   This should make the game easy--and it probably  still is easy for more serious players with good   builds--but for a casual player like me, it’s  decently balanced. It seems like it’s all been   designed in such a way that if I have a full team  and keep my openers in rotation, fighting every   trainer puts me just about at the levels of a lot  of my opponents. If I ever start pulling ahead,   then I just skip a batch of trainers. Battles  are way more fun when they’re challenging,   so as with Let’s Go I’ve really enjoyed a decent  number of these battles. I was actually slightly   underleveled when I fought the Elite Four, so  I had to retry some of the battles quite a lot,   and had a fun time. Thanks, Exp. Share! There’s only one more thing to talk about,   and there’s a good chance this will be the  most controversial of all. Yes, even among   those who agree with me about everything else. There is some good music in Diamond and Pearl.   Some really standout tracks that frequently  come up in VGM compilations that I enjoy.   But there is also a lot of music that I…DON’T  enjoy. I would even go as far as to say I   DISLIKE it. Usually when music doesn’t do it for  me in a game I’m just like whatever. It sounds   fine, I’m just neutral. It’s actually quite rare  for me to be playing a game and stop and listen,   and be like, “Man, this sounds kinda bad…” I remember feeling this way when I first   played the game, and I was trying to not even  consider that when I went into the remake.   I tried to go in with fresh ears. But the same  thing happened. So much of the music is just   so…random? Like the melodies just jump  all over the place like they were written   by an algorithm or something, and they don’t  have any sort of structure and don’t resolve   in pleasing ways. It just kinda sounds gross. I know Pokemon music is pretty much across the   board loved by all, so I don’t know what’s up. I  have a friend with really similar musical tastes   and one day I was listening to some Pokemon  music, and they didn’t know what it was, and it   might have even been some Diamond and Pearl music,  and they were like, “This is kind of bad,” and I   was like, “I KNOW, RIGHT???” It must just be some  kind of weird, specific taste thing or something. In case it wasn’t already obvious, I do not like  Pokemon Brilliant Diamond and Shining Pearl.   Of course, as with all my reviews I must  remind you that I have no problem with   people enjoying it. It’s a Pokemon game, and as  I talked about in my Sword and Shield review,   that means a certain baseline amount of fun.  If you’re way into the series and you love that   core formula, and you love building up teams and  fighting at least semi-competitively and all that,   I’m sure this game is great. And if you’ve got  nostalgic attachments to the original, then you’ll   probably enjoy the remake quite a lot! There is  nothing wrong with liking it. If you look at it in   a vacuum, maybe it’s even a straight-up good game. But I’m not looking at it in a vacuum.   Like I said, context really matters. To me, it’s  a disappointing remake of a game that was already   very bland. I’m not going to give it credit for  being at least as fun as any other Pokemon game,   because how far can that excuse go? How far can  they push this cheapness? How many corners can   they cut? How far down can they trim the  production process before even that core   formula stops being enough? Because it feels  like there’s no end to this. I thought we had   already reached the bottom, but Brilliant Diamond  and Shining Pearl are down at a whole new level.  We’re in this deep, I’mma just say it,  I would be embarrassed to publish this   game. The joke would be on me, because it’s  selling like crazy. But on a personal level,   I wouldn’t be able to do it. Such a rushed,  ugly experience coming from the creators of   the highest grossing media franchise in human  history… It’s gross. It’s simply gross. The   line between art and product is sometimes hard  to see, but not in this case. This is a cold,   calculated, shareholder-pleasing product  made exclusively for the 2021 holiday rush.   As long as there’s a Pokemon game under  the tree all is right with the world, huh? Well, that's it for my review of Pokemon  Brilliant Diamond and Shining Pearl.   But what are your thoughts? Let  me know down in the comments,   even though there's no way I'm  reading the comments! See ya later!
Info
Channel: Arlo
Views: 534,435
Rating: undefined out of 5
Keywords: puppet, blue, monster, nintendo, switch, pokemon, bdsp, brilliant diamond, shining pearl, remake, graphics, platinum
Id: CxTZWQXqARA
Channel Id: undefined
Length: 30min 42sec (1842 seconds)
Published: Thu Dec 30 2021
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