Does Anyone Remember Animusic?

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2001 was a pretty big year for computer  animation. Pixar put out their fourth movie,   Monsters Inc (their highest grossing film  at the time) and Dreamworks released Shrek,   the cultural icon of a generation which would  influence memes, art, and electoral politics   for the next two decades. Beneath the scuffle of  the two industry giants though, that same year a   much smaller studio would release their first  “Computer Animation Video Album:” Animusic.  Now, as far as I can tell, even if most  people don’t remember Animusic by name,   they’ve probably at least seen it at some point,  whether it was on YouTube, or a PBS pledge drive,   or even just music class at school. For those who  aren’t familiar with the concept though, Animusic   is an album of seven short computer animated  films, each set to its own piece of music.   Each animation features a group of instruments  with the idea that the instruments in the   animation are playing the music that you hear. One way I’ve heard it described is as a “Virtual   Concert,” except in the Animusic world, there  aren’t any people playing the instruments.   Instead, you’ll see things  like a robotic rock band,   magical floating guitar picks,   sci-fi musical lasers,   or a series of pipes firing  metal balls at a drumset.   There’s a lot of real creativity in this  album, and no two tracks feel alike.   Pair that with the graphical quality of the  animations (which have aged pretty gracefully   for something 20 years old now), and you might  be surprised to learn that this whole half hour   long video album is the work of just two guys:  Wayne Lytle, and David Crognale. It probably   wouldn’t have been possible had they not had  one little technological trick up their sleeves.  When it comes to computer animation, the way  things usually work is that you enter in what   are known as key-frames. The idea is that we set  the position of a moving object at a few points   in time, and the computer will fill in the rest of  the motion with a smooth path between the points.   In general, this makes most animation work a whole  lot easier, since most of the motion frames can be   generated automatically, but for a music animation  like Animusic, where multiple instruments are   playing multiple notes per second, there’s a lot  of tedious work syncing up keyframes to each note.  But here’s the cool little trick with  animusic: the music you hear in the   animations isn’t actually a recording of people  playing the songs on instruments in a studio.   Instead, every instrument is a  synthesizer playing a MIDI file,   the digital equivalent of sheet music. MIDI files  don’t actually record the sounds of a performance,   just which notes need to be played  at which time to reproduce the song.  Most of the time, MIDI is used to write music,  since a composer can write down a song once,   and then do things like play with the  instrumentation of tempo without actually   having to re-record the song. What Wayne Lytle  had figured out though, was that you could take   the same MIDI information that was going to the  synthesizer to generate the music, and through a   little piece of software called MIDIMotion,  feed that data into the animation as well.   Since a MIDI file says when every note in the  song is played, it’s really easy to generate   all the keyframes to make the virtual instruments  “play” at exactly the right moment. In a sense,   once the music is written and the instruments  are built, they basically animate themselves.  All of this technically impressive process  was completely lost on me as a kid,   but at the end of the day, it didn’t really  matter anyway. I actually remember the day I   first saw animusic. My dad bought the DVD on  a PBS pledge drive thinking I might like it,   and when we both watched it together  before school one day, my mind was blown.   I had never seen something so cool in my  life. My favorite track was Pipe Dream,   the one with the bouncing metal balls, and from  what I can tell, I wasn’t alone. In fact, this   video got so popular at the time, there was a hoax  email spreading around claiming that the animation   was actually footage of a real machine built  by the University of Iowa out of tractor parts.   Obviously now, that’s a lie, but at the time,  this quality animation and lowres online video   made it at least a little believable. Real  or not though, I was hooked on Animusic.  After the Animusic DVDs initial release in  2001, Animusic 2 soon entered production,   and when I found out about it, I was hyped.  The DVD we had included a teaser trailer,   and the animusic website at the time hosted a few  short clips of the eight animations. That’s right,   eight. Not seven like the first album. This  one had eight brand new animations, and I   could not wait to see them all. In 2005,  Animusic 2 was available to buy on DVD.  Animusic 2 in many ways is a huge step up from the  first album, in terms of visual design, graphical   quality, and the amount of content on the DVD, but  it also isn’t afraid to call back to things that   worked well in the first album. Take, for example,  the sequel to Pipe Dream: Pipe Dream 2. This track   in particular shows how powerful the MIDIMotion  engine was in terms of making animations.   Entire instruments could be re-used. Just put a  new piece of music through the animation system,   change a few smaller details like lighting and  cameras, and you now have a totally new animation.  There are other callbacks to the first  DVD too. The track, Pogo Sticks takes   the character from Stick Figures, nicknamed Mr.  Stick by some fans, and builds a whole band of   these guitar-robot hybrids, with wheels  so that they can roll around the stage.   Animusic 2 actually has a few  animations this time with more   humanoid-looking robots, like the three  sets of drummer arms from Gyro Drums,   and the 5 piece space-robot band in  the opening track Starship Groove.  The album also leans a lot more into the synthey,  sci-fi type of animations than its predecessor,   with almost half the album set either in  space, in a space-ship, or on an alien planet.   At the same time though, I think some of the  best acoustic work of either of the two albums   also happens here in Resonant Chamber, which  features a weird, creepy crab-leg guitar thing.   The Animusic team even tried  adapting a classical piece,   “Pictures at an Exhibition” by Modest Mussorgsky.  I love both of the Animusic albums, but I  do think it’s fair to say that Animusic 2   is a step up from Animusic 1. It’s clear that the  artistic duo behind it recognized the things that   people liked from their first project, and built  on them in ways that didn’t feel too derivative.   The album takes all the fun from the first  Animusic, and just ups the excitement. After   seeing how Animusic 2 improved on Animusic 1, I  and many others at the time, got really excited   to imagine what Animusic 3 might have in store. Before we talk about Animusic 3 though,   I do want to back up a bit and talk about  how the whole Animusic concept got developed.   By the time the first album was released, it  had been an idea nearly 20 years in the making.   Wayne Lytle himself claims to have come up  with the idea for computerized music and   animation synchronization all the way back in  his undergraduate years in the early eighties.   At the time he was studying at the West Chester  University of Pennsylvania for a music major,   when he developed an interest in computer  science. A few years later he would move   on to do a masters in computer graphics at  Cornell, before ultimately ending up working   to produce data visualization animations  for scientists at the Cornell Theory Center.  As a big fan of Mr Lytles work, it’s really cool  to take a look at some of the animation projects   he worked on at this time, most of which have  recently been made accessible on YouTube thanks   to the work of the Animusic Archival Project.  Obviously none of these animations are of musical   instruments, but there are certainly  little glimpses of the animusic albums,   even at this point. For one, Wayne Lytle composed  most of the music used in these short films,   which has his own specific sound, but even some  features of the animations, like the themes of   outer space and astrophysics do seem a bit more  relevant when you see the artistic direction some   of the animusic animations took. The most  relevant piece of work at this time though,   was a little two minute animation made  for fun, called More Bells and Whistles.  Released in 1990, More Bells and Whistles is  the first animation I’ve been able to find   that applied the ideas of MIDI-driven animation.  In other words, the very first Animusic song.   And from what I can tell, at least within  the computer graphics community at the time,   it was a big hit. What I find the most interesting  about this animation in particular is that, even   at the very beginning, a lot of the ideas that  would become Animusic staples were already there,   like magical floating drumsticks that do flips,  musical lasers to visualize the electronic sounds…   heck, even the musical fountain later seen in  Pipe Dream has its roots in this animation.  Over the next few years Lytle would continue  his work making scientific visualizations,   but it was clear he liked the direction  More Bells and Whistles had gone.   Five years after that animation came out, he  would officially found the company Animusic,   and one more year after that, the  company had their first customer:   Vrex, the makers of special 3D glasses  for use with a personal computer or TV.   Animusic’s first project as a company was  to make a demo animation for the product,   and they ended up producing “Concerto in  3D,” also known as “Beyond the Walls.”   Now, knowing that this was made to be viewed  with 3D glasses, it’s not a huge surprise that   there are a lot of things sticking right out at  the camera, like a bubble blower and stretchy   horns. Still this animation is certainly  a visual step up from the first project.   It has these two little drum dudes, the  first anthropomorphic Animusic characters,   and also this cymbal helicopter,  which is probably my favorite part.  Around this time, Dave had joined the Animusic  team, and Wayne Lytle would leave his job at   Cornell to work on the first Animusic album  full-time. This ended up taking about 3 years,   and as mentioned before, it was released in  2001. Not long after that, work started on   the second album in 2002, and again, three  years later in 2005, it would be released.  As a little sidenote, there were two really  short animations produced between the two DVD   albums in 2002. The band Kansas commissioned the  Animusic company to animate sections of their live   performance Device Voice Drum for its home release  on DVD. The animations are certainly more deep-cut   animusic content, but you can still find them  online. They don’t feature many new instruments   though, instead, it’s mostly instruments  from Animusic 1 put together into a new band.  Anyways, I talked about Animusic 1,  Animusic 2, all the pre-animusic content,   what about Animusic 3? Well,  not unlike the Half Life series,   Animusic 3 still hasn't been released.  But, that’s jumping ahead a little bit.   By the time Animusic 2 had been completed in 2005  it was essentially tradition that each animusic   project was produced on better software than  the one before it. So, before work started on   Animusic 3, a lot of time was put into modernizing  the in-house software, called Animusic Studio,   to be faster, more powerful, and easier to  use. This process took a few years to do,   but by early 2007, there was already some talk  on the Animusic website regarding details of   the Animusic 3 project. At the time, there were 8  animations planned, including one by the name of   “Super Pipe Dream,” but past that, there wasn’t  a whole lot of information publicly available.  In 2009, there was a little bit of activity from  the company to announce the HD animusic rerelease   on bluray, plus a quick mention of Animusic 3 and  some early concept art. Animusic 3 was planned to   be released in mid-2010 though that year would  come and go. The project returned to silence   for another few years, though as it turned  out, this would be the calm before the storm.  In August of 2012, Animusic announced the  launch of a one month $200,000 Kickstarter   campaign to finish the Animusic 3 DVD by the end  of the following year. So said their video post,   the company had spent most of their resources in  developing the new version of Animusic studio,   and they needed a bit more money to buy the  equipment necessary to make Animusic 3 happen.   Backers who paid enough were essentially  pre-ordering their Animusic 3 DVDs and CDs,   alongside other perks like t-shirts. The  announcement also featured more exciting news:   Animusic 3 would have 12 tracks, 3 of which  were available to listen to on Soundcloud.  Looking back, it was a pretty tense month  watching the Kickstarter project slowly   creep towards its goal. I remember  checking up on it every day to see   how likely my chances of seeing Animusic  3 would be. To make a long story short,   not only did Animusic meet their $200K goal, they  surpassed it by $23,136 with over 3,200 donations,   making it the #2 highest funded animation  project on all of Kickstarter at the time.   Things were looking good for the project, and it  seriously felt like after years of waiting, we   might finally see Animusic 3 released in October  of 2013. That is, until that date came and went.  Yeah, after that point, information coming  out of Animusic once again came to a bit   of a standstill, and it wouldn’t be until 2014  that another public announcement would be made.   Eventually, by early 2015, almost three years  after the funding goal had been reached,   Wayne Lyle announced the completion of  the 12 piece soundtrack to Animusic 3,   and began to ship out CDs and T-Shirts  to the backers that had requested them.   Not long after, the final update on the project,  ominously titled “Alive” would be posted.  In the post, Wayne described how he and Dave  decided after nearly 20 years of working together   on Animusic, that it would be best for Dave  to leave the project and move onto other work.   This was because, while Dave had been producing  models for many of the animations in Animusic 3,   Wayne hadn’t been able to keep up with his work,  meaning that Dave often didn’t have much to do.   Wayne also described how health issues, including  Bell’s Palsy, ADHD, depression and repetitive   stress injuries had made it significantly  more difficult for him to continue his   work on Animusic 3, especially considering  that he was now working mostly on his own.   Despite these setbacks, Wayne Lytle ended the  message still determined to complete the project.   Since then, 5 years have passed without another  update. Currently, it appears the Animusic office   has been sold to another company, and while  the Animusic website has been redesigned,   not much else has come out about the  project beyond the occasional rumor.  I really, really wanted to see Animusic 3.  I still do, actually. And let me tell you,   few things are more disappointing than getting  invested in a creator, getting really excited   to see what they’ll do next, only for them to  drop off the face of the Earth. (uh, by the way,   sorry about that) At this point, I’m pretty sure  I won’t see an official Animusic 3 in my lifetime,   but you know what? I’m ok with that. The  first two DVDs were pretty good on their own.   It’d be nice to have a third, but that  doesn’t take away from what we already have.   And besides, if I wanted more Animusic  content, there are alternatives...  Animusic has inspired TONS of people.  Don’t believe me? Just check out YouTube,   or the Animusic subreddit. Even now people are  uploading fanart, covers of Animusic songs,   memes, a Pipe Dream remake in Minecraft,   and my personal favorite: the fan animations.   There are so many of these, one  playlist counts well over 400,   some going all the way back  to the early days of YouTube. And yeah, that’s right, there’s  even a Pipe Dream rickroll video.   The quality on some of these videos is so  high, it honestly feels like they could   have been tracks out of Animusic 3, and  as far as I’m concerned, they all are.   As always, I’ll include the links to  these videos in the description and   I’d highly recommend watching them in full. There’s also one other teeny tiny thing that’s   probably relevant. Remember pipe dream?: fan  favorite of the first album, subject of an email   hoax claiming it was real? Yeah, well, a couple  people actually did make it real. Back in 2010,   Intel made a version of the instruments which  were played via little rubber ball launchers.   It’s kinda fun, but really it’s just a little  machine programmed to sync up to an audio track.   In 2016 though, a certain video dropped.  A certain VIRAL 180 million view video.   The band Wintergatan built what they call  the “Marble Machine” a giant, wooden,   hand-cranked contraption that actually plays music  by launching metal balls onto the instruments.   After 30 years this concept was able to break  its way out of the computer animation world, and   into the physical. Now, I can’t confirm that Pipe  Dream was the direct inspiration for this machine,   but it’s clear the band is aware of  it, and I personally believe that in   a world where Animusic had never existed,  we would never have seen this video either.  Animusic is just one of those things that  has just stuck with me all this time.   From when I first heard it as a little kid  to me making this video over 15 years later.   I don’t think I’ve ever “grown out of it” and I  kinda doubt I ever will. The concept is just so   creative, there genuinely isn’t anything quite  like it. And the level of detail in all of these   animations does not go unappreciated. Wayne  and Dave were able to squeeze so much energy,   and fun into these two albums, and I’m  really glad to have been introduced to them.
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Channel: The Science Elf
Views: 882,931
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Length: 19min 44sec (1184 seconds)
Published: Mon Jan 17 2022
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